Stop and Go Lag
#241
Posted 15 May 2012 - 03:39
Host of "Massive Failure", an MMORPG podcast (moving to MMO-Troll.com!)
Sexual Tyrannosaurus
Currently playing:
Rift, The Secret World
#242
Posted 15 May 2012 - 08:54
I'm at the comp and in vent at nearly four in the morning my time, unheard of. My kinmates who play SWTOR all night are playing LOTRO because SW is down for maintenance.
And D3? You guys remember that scene in Airplane! when all the reporters ran into the phone booths and the booths fell over? That's what happened to their servers.
Too funny.
― Lois McMaster Bujold, Memory
#243
Posted 15 May 2012 - 12:16
High Council Member of the EoI
Of the Exiles of the Hidden City
Meigol Bruinen, Uncle Seregnin's Misguided Children
Curse the name of Maeglin, the Treacherous Villain, forever, may he rot in the Halls of Mandos for all time....
#244
Posted 19 May 2012 - 04:00
if anybody plays landroval, please find a raid this Hurin guy's in and make it wipe over and over =P
#245
Posted 19 May 2012 - 12:52
The main problem is that Turbine's QA is ineffective. Whether or not the bugs are being found by the individuals concerned is actually irrelevant. The bugs are making into live code. If they are not being found, then the QC is not good enough; if they are being found, then the QA is too weak to prevent them being released. Either way, the QA is at fault, and has been at fault for a long time, all the way back to Moria at least. Whatever Hurin may rightly argue, that is not acceptable.
I find that, where Turbine is concerned, optimism is a mayfly that lasts two seconds in the face of the blowtorch of experience.
#246
Posted 19 May 2012 - 14:04
Raedwulf, on 19 May 2012 - 12:52, said:
The main problem is that Turbine's QA is ineffective. Whether or not the bugs are being found by the individuals concerned is actually irrelevant. The bugs are making into live code. If they are not being found, then the QC is not good enough; if they are being found, then the QA is too weak to prevent them being released. Either way, the QA is at fault, and has been at fault for a long time, all the way back to Moria at least. Whatever Hurin may rightly argue, that is not acceptable.
why not put the blame where it belongs?
i personally know of no developer that lets the QA decide on what gets fixed and when much less let a bunch of entry-level game-testers decide what can be released.
that lies squarely on the head of the department heads and the exec producers.
its folk like Steefel, Fernandez and Campbell that are at fault.
Turbine: Powered by their fans
at least until milked dry
to feed the corporate lie
#247
Posted 19 May 2012 - 15:46
#248
Posted 19 May 2012 - 15:56
But my main question is... "What the hell is he doing in that thread to begin with?"
It's almost like ol' Sap brought his son into the fray.
#249
Posted 19 May 2012 - 17:26
SellingTheDrama, on 19 May 2012 - 14:04, said:
i personally know of no developer that lets the QA decide on what gets fixed and when much less let a bunch of entry-level game-testers decide what can be released.
that lies squarely on the head of the department heads and the exec producers.
its folk like Steefel, Fernandez and Campbell that are at fault.
I will just say this...
Until you come up with positive proof that QA/QC are finding these errors and that the suits are ignoring them. I will continue to blame QA/QC.
And I site the first year fiasco that was the Burg 10 second CD.
When it was added it was stated in the patch notes that they were adding the "missing" 10 second CD on the Sneak ability.
Please tell me how you can miss something like this all through the time it was live, all through open beta and all through closed beta? (I was not in the closed beta, but was told that the CD was not in closed beta) And not blame QA/QC.
Or are you going to say that this was something that wasn't supposed to be and they added it for some other reason?
#250
Posted 19 May 2012 - 17:27
SellingTheDrama, on 19 May 2012 - 14:04, said:
<snip>
its folk like Steefel, Fernandez and Campbell that are at fault.
*shrug* So implicitly inherent in what I said, I didn't think it needed saying explicitly...
I find that, where Turbine is concerned, optimism is a mayfly that lasts two seconds in the face of the blowtorch of experience.
#251
Posted 19 May 2012 - 19:06
And this just in, Hurin is a follower of this site.....
You presume much. . .I have received several infractions over the years when I have been unable to restrain myself from commenting on the idiocy/dishonesty of others using overly "colorful language."
Guess what, the vast majority of the time, those infractions have come while giving Turbine the benefit of the doubt (one might call it "defending" them).
When I've taken Turbine to task for actual misdeeds and/or bad decisions, I've hardly ever been dinged.
But, I wouldn't expect you to accept or understand this since you and so many over on that other site seem so wrapped up in the belief that you're fighting injustice and evil in the form of a Community Team on a game's forums.
"Self-proclamed Troller of Trolls and Master of Trolls"
Well, first, calling someone a troll doesn't make them one. Second, if you think losing an argument and just resorting to calling a person a "troll" makes you a "master of trolls," you aren't very good at your self-proclaimed job.
But hey man, keep up your long, twilight struggle against the tyranny and oppression of Turbine, Inc. Whatever gets you through the day.
--H
No need to send me PM's, brah, we can duke it out here
#252
Posted 19 May 2012 - 21:54
After a while, however, he started to get a bit full of himself, and, in doing so, he lost his original perspective. Then again, many people choose to have a change of perspective over time, so I wouldn't call it a rare thing by any means.
Currently, he's taken to attacking just about every view that is contrary to his own, with a certain rancor. To me, that tends to kill his arguments more than anything else, and I've paid less attention to him as a result, because he just isn't the force for proper debate that he used to be. I'm certain I'm not alone in the judgment.
"If someone who always supports a position is a shill , does that mean someone who refutes it constantly is a shill for the opposition?" - Sapience (@rickheaton), a shill
"Pssst, people who think they're being sooper sekret.... I see you! :)" - Sapience (@rickheaton), waxing paranoid
"Hate to ruin a perfectly good conspiracy theory, but I never worked on Hellgate. Sorry folks." - Sapience (@rickheaton), former associate of Ping0
"One last thing I'd like to mention is that there seem to be some former members of the community who have decided to add to the concerns and issues surrounding the transition by misrepresenting some facts. Primarily, banning is almost always a last resort. It usually takes a willful act (indeed a series of them) on the part of the party being removed from the community to get banned. Multiple warnings, infractions, and appeals are usually involved. Often times warnings are informal and sent via PM or a simple post asking those involved to change the subject, refrain from posting certain topics, etc." - Sapience, LOTRO Forum Topic Clarification Needed On Profanity Community Guideline
"I may never leave work. Tornados keep popping up between me and home." - Sapience (@rickheaton), with a poor understanding of justice
"... this *is* Sapience we're talking about, he's a big, mean....****Bzzzzzztttt****cli ck****Account Deleted...****" - Arbalister, Sapience's fanboy, in a moment of rare insight.
"It's not what you say, it's how you choose to say it." - Sapience, LOTRO CSM
"It is not what you say that matters, but the manner in which you say it ..." - William Carlos Williams, avowed socialist
Sapientis bardus est.
#253
Posted 19 May 2012 - 22:18
#254
Posted 21 May 2012 - 12:32
Ardraug, on 19 May 2012 - 22:18, said:
Im not a tech person Im a finance guy. I can say this with absolute accuracy: I have been playing alts on laurelin server for a long time, since its an EU server and I am in the U.S. its rare crowded. I used to run the game on very high graphics and it was stunning, now even in PvE I cant go above low because the game is stuttering and has a weird shake.
On Riddermark I PvP freep and creep and its absolutely horrific. Major, major lag in big fights which sucks because we have had some pretty good open field stuff and some epic clashes in TA recently. Ive heard multiple people in OOC on both sides say they have had it. I enjoy playing lotro and I dont personally care if one forum poster has a hair across his ass and ticks off other people. The lag is real and its a game killer.
It has to be fixed ASAP.
#255
Posted 21 May 2012 - 13:09
I may have to revisit my creeps and freep on RM, rolled some over they when the server was launched as the unofficial PvP server.
#256
Posted 21 May 2012 - 13:17
Spidey, on 21 May 2012 - 13:09, said:
It has all the worst and best PvP has to offer. Zergs, flipping, ganks... The only thing we dont get a lot of are large warg packs regularly. We get them, and we have plenty of wargs but im reading about raids with 15+wargs on other servers with some defilers and WL's along for the ride.
The think about the code is, something changed from 6.0-6.1 why is it complex to simply determine what was changed? Isnt there a tool like excel or something where you can drop the code in and run a look up to see what was changed? Im sure it would take time but what the hell else do they have to do, make tuckboro a 4 section instance? It shouldnt be this hard to figure out what the problem is, it has to be a matter of devouting resources to the issue. Im just not seeing any good explinations as to why its dragging on for months....
#257
Posted 21 May 2012 - 14:05
Unfortunately bugs like this can hide in non-obvious places, not to mention harmless code changes (or networking changes) might have exposed a bug that was there all along but didn't have the conditions to manifest itself.
Here's a fancies one:
#258
Posted 21 May 2012 - 14:12
Darmokk, on 21 May 2012 - 14:05, said:
Unfortunately bugs like this can hide in non-obvious places, not to mention harmless code changes (or networking changes) might have exposed a bug that was there all along but didn't have the conditions to manifest itself.
Here's a fancies one:

In the finance world it’s easy to find anomalies in trending data, coding apparently not so much. What I don’t understand is the apparent complexity of the operation. We all know when the lag started its across a wide enough swath of the player base to deduce that it is in fact something that changed with the new code. So how much effort does it take to identify and correct it? When a programmer knows they have bad code, or rather code that is affecting the end user negatively isn’t that mission one to isolate it and come up with a solution?
I’m hearing plenty of arguments (on the lotro boards) about how hard it is to find the problem but we are now a few months in, is it really that difficult? Even I know how to back up my data and restart it from point “X”, it really shouldn’t take this long.
#259
Posted 21 May 2012 - 14:42
It's also fairly obvious that Turbine currently pushes their developers to almost exclusively work on new stuff, store crap and useless revamps of classes and not on bugfixes, probably due to the way that employee reviews are handled in WB.
The problem won't be clearly visible in the diff, not to mention there is probably a very large diff for U6.
Myself I also still think there is some interaction with some networking issue.
#260
Posted 21 May 2012 - 15:07
Thorgrum, on 21 May 2012 - 14:12, said:
I’m hearing plenty of arguments (on the lotro boards) about how hard it is to find the problem but we are now a few months in, is it really that difficult? Even I know how to back up my data and restart it from point “X”, it really shouldn’t take this long.
Coding isn't trending data, changesets like these updates are typically rather chaotic, with some big changes in one or two spots and lots of smaller changes all over the place. And to make matters worse, bugs can appear not only in new code, but also in old code by changing the way you interact with it. The most common showstoppers to fixing it though are time and reproducibility.
These bugs don't occur on test systems, they only happen when there's enough load or when there's a latency on the network, or when there's a certain amount of package loss or a combination of those. That makes it difficult to for the devs to actually see the bug occur and track what's happening in order to find out where it goes wrong. And when they do manage to reproduce it, they might miss one or two causes, which means their 'fix' only partially fixes the issue. So unless they can find exactly what goes on, they'll need to fix the same issue 2 or 3 times.
The time is as important though: stuff like networking code for Lotro is complex territory, which means you'll want to have one of your devs who knows that bit of code very well to look at it. And those are scarce resources... if they're also needed for new stuff in RoR for example, you get prioritization issues etc.
Add to that Turbine's 'slow' release cycle, where they only can issue fixes each month or so because they also need to be tested, readied for download, server maintenance etc. is all on a fixed schedule, and you'll be 2 or 3 months (ie. 2 or 3 release cycles) before something complicated like this gets fixed.
Obviously, if they'd really want to, the job would get prioritized, it's own testing cycle and Hotfix and could be fixed in a couple of weeks, but that would take real effort...
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