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Stop and Go Lag


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#381 Spidey

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Posted 21 August 2012 - 01:17

I guess I can be thankful for ToR ending our LOTRO raids :)
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#382 Ardraug

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Posted 31 August 2012 - 07:06

Happy (slightly late) birthday, stop and go lag bug.

#383 Tanith

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Posted 01 September 2012 - 17:28

Not really a lag issue, but I can't help but note that of all the games I've got installed on this comp, LOTRO takes forever to load.

Seriously...GW1, GW2, Diablo III, Half-life 2, Bioshock and the Portal games all fire up immediately.  But LOTRO just sits there with its bar filling up...forever.

I know it's an older game and all, but jeez...a couple of those I just named are older, and have no problems...

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#384 Dalthalion

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Posted 01 September 2012 - 19:39

As the young people would say, "Bad engine is bad."
"Getting a chuckle out of reading unofficial forums. Don't confuse us with facts, we have conspiracies to promote! :)" - Sapience (@rickheaton), in full denial
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"One last thing I'd like to mention is that there seem to be some former members of the community who have decided to add to the concerns and issues surrounding the transition by misrepresenting some facts. Primarily, banning is almost always a last resort. It usually takes a willful act (indeed a series of them) on the part of the party being removed from the community to get banned. Multiple warnings, infractions, and appeals are usually involved. Often times warnings are informal and sent via PM or a simple post asking those involved to change the subject, refrain from posting certain topics, etc." - Sapience, LOTRO Forum Topic
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"... this *is* Sapience we're talking about, he's a big, mean....****Bzzzzzztttt****cli ck****Account Deleted...****" -
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"It's not what you say, it's how you choose to say it." - Sapience, LOTRO CSM
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#385 Darmokk

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Posted 01 September 2012 - 20:53

View PostTanith, on 01 September 2012 - 17:28, said:

Not really a lag issue, but I can't help but note that of all the games I've got installed on this comp, LOTRO takes forever to load.

Seriously...GW1, GW2, Diablo III, Half-life 2, Bioshock and the Portal games all fire up immediately.  But LOTRO just sits there with its bar filling up...forever.

And it seems to be CPU bound. On a machine that is otherwise empty I didn't get a speedup out of putting LOTRO on a SSD.

ETA: loading is CPU bound, of course you get a reduction in time that it takes to go through portals and the like.

#386 Ingaras

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Posted 01 September 2012 - 22:05

View PostDarmokk, on 01 September 2012 - 20:53, said:

And it seems to be CPU bound. On a machine that is otherwise empty I didn't get a speedup out of putting LOTRO on a SSD.

ETA: loading is CPU bound, of course you get a reduction in time that it takes to go through portals and the like.

It seems more network/server bound to me... some of my kinnies have absolutely crazy fast machines yet report similar loading times on startup (and my own fiber-to-the-home connection shouldn't cause any trouble with regards to bandwidth). Also some report huge differences between fresh young level 20s and their 5-year-old level 75s, which suggests the 'size' of their character data has something to do with it.

#387 Ardraug

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Posted 01 September 2012 - 23:50

I'd go for server-related.  After a toon freezes up on me, trying to relog it gets me stuck at Loading bar.. loading another one first "fixes" it for a while.  Also loading the same toon can go from a few seconds to a couple of minutes under normal circumstances.

If the ring on loading bar is just blinking and no disc activity then server hasn't given the "go ahead" ... you'll see it stuttering a bit when pc's loading.

#388 Doro

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Posted 02 September 2012 - 10:43

In regards to loading times, I can also say my higher level, more 'completed' characters take a lot longer to load up than my lower level characters. For instance, my champion (my main) can take around 5 - 10 minutes to load but my untouched L5 warden takes less than 20 seconds. As I've been levelling my hunter, I've seen a massive increase in loading times. Same goes for if you press the 'show completed quests' button (do it on my champ and I won't be able to play for even longer than it takes to log them in).

But I got an amazing amount of lag recently. I took a character into Orth T1 and straight away I had about a 4 - 6 second delay on skills. There was no freezing, since I could still run around, but skills (even entering doorways) wouldn't happen when they usually would but fire off after a little while. I've not had that delay lag in any other raid or instance that I've tried but now I've had it both times I've entered Orth recently.
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#389 Ardraug

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Posted 20 September 2012 - 08:05

http://forums.lotro....513#post6422513


I stabbed my screen a little and I just don't buy that story.

(also wonder what he edited out 40 minutes later)

#390 Doro

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Posted 20 September 2012 - 11:03

Well at least they're saying they've figured it out... even if it did cause a new bug.
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#391 Darmokk

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Posted 20 September 2012 - 14:28

"the tech". Yeah that's the kind of description that inspires flows of confidence.

And I really hope he has a couple more instances of specific servers with the fix behaving well, more than 1 person saying (on behalf of 1 group) that it's fixed there.

Because you know until less than 24 hours ago they said the majority of users have no lag in the first place.

#392 Spidey

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Posted 20 September 2012 - 14:59

This sounds about as contrived as a reality TV show.
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#393 Knowfere

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Posted 12 October 2012 - 16:19

I guess the skill lag, rubber-banding, and freezes are still there. How many months has it been and they can't figure it out? How many times have they thought they had it nailed? I think I've only experienced a lag situation twice in GW2. My skills fire as they should, which makes me a happy, and ALIVE, ranger!

#394 Dalthalion

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Posted 12 October 2012 - 16:48

What's worse is that some of the older, "fixed" issues are coming back, such as rubber-band walls and mob pathing problems.

For example, just this past week, I ran into an impassable, invisible wall on the way to the Orc-watch from the campsite south of the Wide Halls in Moria, even though I had passed without incident the day before.

Another example would be the finding the bottom of the well quest that one gets from the Chambre of the Crossroads, where one has to protect a Dwarf in the Water-works from lizards and toads.  The lizards were able to path well, but the toads did not, even though I had used that very spot to fight off toads in the past without incident.

The coding is becoming too haphazard lately.  For every new piece of code they put in, they seem to break several others.  Granted, that is part of what happens during coding, but strict record-keeping generally alleviates a lot of that.  I don't think that very good records of coding history have been kept at Turbine.

"Getting a chuckle out of reading unofficial forums. Don't confuse us with facts, we have conspiracies to promote! :)" - Sapience (@rickheaton), in full denial
"If someone who always supports a position is a shill , does that mean someone who refutes it constantly is a shill for the opposition?" -
Sapience (@rickheaton), a shill
"Pssst, people who think they're being sooper sekret.... I see you! :)" -
Sapience (@rickheaton), waxing paranoid
"Hate to ruin a perfectly good conspiracy theory, but I never worked on Hellgate. Sorry folks." -
Sapience (@rickheaton), former associate of Ping0
"One last thing I'd like to mention is that there seem to be some former members of the community who have decided to add to the concerns and issues surrounding the transition by misrepresenting some facts. Primarily, banning is almost always a last resort. It usually takes a willful act (indeed a series of them) on the part of the party being removed from the community to get banned. Multiple warnings, infractions, and appeals are usually involved. Often times warnings are informal and sent via PM or a simple post asking those involved to change the subject, refrain from posting certain topics, etc." - Sapience, LOTRO Forum Topic
Clarification Needed On Profanity Community Guideline
"I may never leave work. Tornados keep popping up between me and home." -
Sapience (@rickheaton), with a poor understanding of justice
"... this *is* Sapience we're talking about, he's a big, mean....****Bzzzzzztttt****cli ck****Account Deleted...****" -
Arbalister, Sapience's fanboy, in a moment of rare insight.
"It's not what you say, it's how you choose to say it." - Sapience, LOTRO CSM
"It is not what you say that matters, but the manner in which you say it ..." - William Carlos Williams, avowed socialist
Sapientis bardus est.

#395 Darmokk

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Posted 12 October 2012 - 18:53

View PostDalthalion, on 12 October 2012 - 16:48, said:

The coding is becoming too haphazard lately.  For every new piece of code they put in, they seem to break several others.  Granted, that is part of what happens during coding, but strict record-keeping generally alleviates a lot of that.  I don't think that very good records of coding history have been kept at Turbine.

It's a clear sign that they don't have their old coders anymore, at least not the ones who did all the actual work.

Plus QA is probably nonexistent. Can't justify the expense of having something QAed when you will release it even if QA finds issues, so what's the point?

#396 Ardraug

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Posted 03 May 2013 - 21:31

http://forums.lotro....aying-connected   Just saying "hi" to an old friend.  Though reading THIS thread back, seems more like 24+ months, not 18. -.-

Oddly enough, last time I found the servers without that lag was RIGHT AFTER SWTOR LAUNCHED.




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