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Update 3 - Coming soon™


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#1 Valandir

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Posted 10 May 2011 - 14:28

Bullroarer Patchnotes: http://forums.lotro....te-3-5-9-11-(3)

The following release notes apply only to the  Bullroarer Test Server. All changes and updates listed are subject to  change before being released to the live servers. These release notes  should be considered incomplete and subject to change at any time.



Release Notes

Classes

Rune-keeper

  • Mystifying flame's resistance debuff now applies at most once per Rune-keeper.


Hunter

  • Improved Fleetness trait now properly says in reduced Bow Induction time, instead of Focus Skill Cooldowns. Trait and skill are unchanged.
Monster Play

Defiler

  • Fire & Plague Gourds skills now behave like all tactical skills and cannot be Blocked, Parried, or Evaded.
Deeds

  • Cleansing of Darkthorn - This deed now notes that you must complete the North Cotton Farms instance on Tier 2 to complete the deed.

Legendary items & Relics

  • Relic melds can now be completed from horseback.


Skirmish, Instance & Raids

General

  • The number of Superior Third Marks required to purchase a Symbol of Celebrimor has been reduced.

Thievery & Mischief

  • Balak was granting coins from both his corpse and his loot chest. Now, only the chest will generate coins.

Ost Dunhoth

  • Increased all  Medallion drops by 20% in the raid


Halls of Crafting

  • Fixed a reset bug with the second boss

Great Barrow - Thadur

  • If you kill a barrow-light before aggroing it you will no longer reset the mini-boss fight

Attack at Dawn

  • Text in the optional boss Pugh has been corrected.
  • Uruk Archer will now use ranged attacks
  • The deed for defeating optionals, was giving the wrong title, this is no longer the case.
  • Several optional bosses are placed in the way of retreating players. These monsters should be now located to be easily avoided.
  • The story text now displays in the chat log as you enter the instance.
  • The billboard text when a scout escapes now appears in the chatlog.
  • Monsters now have correct APR for the North Downs skirmish. Please note some optional encounters may retain Moria appearance.
  • The Catapult attacks will cease when the both catapults are destroyed rather than when the control point is secured.
  • Ongburz Warg-rider no longer use corruptions.
  • Trash monsters in solo will be less likely to place debuffs on a player.
  • A patrol path has been moved in the western gate control point, so that larger creatures are no longer trapped behind a flag.
  • Last counter-attack should be more difficult to avoid.
  • The deed should no longer be able to be accelerated.

Festivals

  • The wait timer on the Summer Festival Races (Keg-race and Taste of Hobbiton) has been shortened by four minutes.
  • The Race Masters at the Keg-race and Taste of Hobbiton now offer helpful comments.
  • Summer Festival: The Keg-race and Taste of Hobbiton race quests are now available for longer durations between the races. The bestower will disappear while the races are underway, but the quest can be picked up at all other times. In addition,  the Festival Area will now be unlocked so that people can shortcut to the basement of Thorin's Hall whenever they want to.

Déo? Your turn :D

#2 Amrundir

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Posted 10 May 2011 - 16:23

Das da oben ist Teil 3 :)
Teil 1 (quelle)


The following release notes apply only to the  Bullroarer Test Server. All changes and updates listed are subject to  change before being released to the live servers. These release notes  should be considered incomplete and subject to change at any time.


Of Special Note

New Scaled Instances
Two new scaled instances are now available!

Inn of the Forsaken

  • Levels 20-65 (Scaling)
  • Size: 3 Person Instance
  • Rewards: New armor, jewelry and cosmetic items.

Halls of Night

  • Levels: 40-65 (scaling)
  • Size: 3 Person Instance
  • Rewards: New armor, weapons and pocket items.

New Skirmishes
Two new skirmishes are available for Players level 30-65! New armour and Jewellery are available at Skirmish Vendors.

Attack at Dawn – Offensive Skirmish

  • Levels: 30-65
The Icy Crevasse – Offensive

  • Levels:  40-65


It's the Little Things that count
The following items have been changed or added to the game based on player feedback & suggestions.

  • The Title panel now allows you to search for specific titles.
  • The map notes for stable-masters now display their location name in their tooltips.
  • Three new Community Designed relics have been added to the melding panel!
  • Critial Success during relic forging now has a small chance to provide additional relics in addition to bonus shards.
  • Edhelharn Token can now be stacked to a max of 20.
---------------------------------------------------------------------------------------------------------------------


Update 3 Release Notes


General

  • When the 'Enable movement assistance in combat' option is enabled, players will no longer stop moving towards their target when they execute a skill that is usable while moving.
  • You can once again use /follow while moving.
  • The granting of Milestone skills can now be done while riding a mount.
  • The Milestone skills are now usable in combat.
  • Several common travel skills have been made usable in combat: Return to Thorin's Gate, Return to The Shire, Return to Rivendell, Return to Bree, Return to Mirkwood, Return to Ost Guruth, Return to Enedwaith, Return to Michel Delving, Travel to Personal House, Travel to Kinship House
Classes

Burglar

  • “Hide in Plain Sight” will once again protect the burglar for being broken out of stealth by area of effect skills.
  • Weaker versions of the “Addle” debuff will no longer overwrite greater version of the “Addle” debuff.
  • The debuff from the Burglar trait “Swift and Subtle” will now be applied to monsters that are dazed from the gamble applied by “Provoke”.
  • “Knives Out” will now have its cooldown reset by “Ready and Able” and “Escape Clause”.
  • Fixed a bug that prevented the armor and insignia “Subtle Stab” healing debuff from working when the “Swift & Subtle” trait was slotted.
Captain

  • The Captain trait “Strength from Within” adds a heal over time effect to “Muster Courage”. It will now stack fully with the heal over time effect granted by the Inspire skill.
Minstrel

  • “Echoes of Battle” will no longer be toggled off when the trait “Power of Song” procs.
  • Mentor skills can no longer be used on players who have already received the instrument trait.
Champion

  • When using the trait "Improved Rend", lesser versions of the “Armour Rend” debuff will no longer
  • overwrite greater versions of the “Armour Rend” debuff.
Warden

  • The Warden's mustering skills are now usable in combat.
Monsterplay

  • Monster Players will once again be able to access their Biography.
Weaver Changes

  • Hatchling base & traited health has been increased by 10%
  • Hatchling base damage has been increased by 10%
  • Strongbrood Hatchling damage has been increased by 15%
  • Hatchling base & traited movement speed increased by 20%
  • Devour & Improved Devour ranged increased from 5m to 30m
  • Hatchlings are no longer classified as "Swarm"
  • AoE damage will no longer hit the Hatchling and break the "Lie In Wait" channel.
  • Hatchling pet will no longer trigger the Burning Oil at the keeps.
  • Hatchling level has been increased from 63 to 65
  • Mandible Strikes damage is increased by 15% when Strong Brood trait is equipped.
  • Devour now heals for the amount listed on the tooltip
  • Ambush effect applied to the Hatchling is now a level 65 effect.
Blackarrow

  • Snare no longer shares a cooldown with Set Trap and Fire Trap.
Instances, Raids, and Skirmishes


  • 1 and 3-man versions of the boss in the Battle of the Twenty-first Hall Skirmish had a bug which caused him not to turn into a monster, blocking completion of the Skirmish. This should now be fixed. As well, Lieutenants in the fourth assault had a bug in their paths that caused them to hang and make it appear as if the Skirmish was not completable. This has also been fixed.
Medallion acquisition rates for most of the In their Absence non-raid instances have been increased. The acquisition rates are now as follows:

    • Northcotton Farms: 5
    • Northcotton Farms Challenge: 5
    • Stone Height: 6
    • Stone Height Challenge: 6
    • Lost Temple: 10
    • Lost Temple Challenge: 10
    • Suri Surma: 8
    • Suri Surma Challenge: 8

Northcotton Farms

  • Quest - Challenge: The Unquenched Flame: Losing the fight in Tier 2 will no longer cause the Challenge quest to fail.
  • Quest - Challenge: The Unquenched Flame: The quest text has been updated to indicate that it can only be completed during tier 2.
  • Quest - Challenge: The Unquenched Flame: Billboard text will no longer indicate that you have doused the flames if you lose the fight.
  • Quest - Challenge: The Unquenched Flame: Quest text updated to no longer refer to the quest as a "Daily" quest.
Ost Dunhoth

  • First door in disease can no longer get rarely stuck closed
  • Reduced amount of common damage Dunhoth Stalkers do.
  • If you die during Gortheron's drama sequence, the fight will reset.
  • Raging Stone Trolls now show they have Anger.
  • The teleport to the fear boss is re-enabled once he is defeated.
  • Ivar has a billboard alert when he tiers up during the fight
  • The wound boss fight will reset if you wipe after killing the mammoths but before clearing the adds
  • When entering the last room before the final boss in the Halls of Crafting, there will no longer be rocks and a tower visible at the end of the hallway for a short time.
Evendim:

  • Farmer's Bane - Reworked deer corpses to more reliably spawn the wolves

Grand Stair:

  • Fixed a break with Gothgaash's reset.
Ringwraith's Lair:

  • Boss plays drama again on entering

Seeking Glory:

  • Has quest guide

Sammath Gul:

  • Alagossir will no longer rarely use his ranged skill during phase 2

Glinghant:

  • Removed billboard spam during the Nengon challenge fight
Sari-surma:

  • Challenge Mode will now work reliably when you kill all of the lieutenants in the Osan fight. The Caerogs have been spoken to and now understand their role in life much more.
Legendary items

  • Level 60 First and Second Age Legendary Items leveled to maximum will no longer produce a bonus heritage rune when they are deconstructed as the base heritage runes these items produce are no longer level limited.
  • Critial Success during relic forging now has a small chance to provide additional relics in addition to bonus shards.
  • Three new Community Designed relics have been added to the melding panel!
Crafting

Cook

  • Fixed an issue where some Supreme Cook recipes were not dropping in treasure at all. These recipes can now be found in treasure (level 59+).
  • The Cook's Guild recipes "Small Artisan Repast" and "Medium Artisan Repast" were incorrectly requiring the Oven facility. These recipes now require a Superior Oven facility.
Metalsmith

  • Corrected the crafting categories for the following sets of Apprentice and Journeyman Metalsmith recipes: Heavy Bronze Armour ("Heavy Armour - Level 16"), Iron Armour ("Heavy Armour - Level 17"), Crafted Armour ("Heavy Armour - Level 18"), Heavy Iron Armour ("Heavy Armour - Level 19")
Items

  • Edhelharn Token can now be stacked to a max of 20.
  • The Inscription of Benefits, which when used grants the user a permanent 10% discount at all vendors in Lothlórien, can now only be used once.
  • The newly added Ost Donhoth shields no longer magically scale up when using a bow in combat.
  • The necklace Mirhigil has been grandfathered and a new version of the item replaces it (and has a much less incoming healing rating). If you already have this item you can continue enjoying the massive incoming healing rating.
  • The trait-granting items purchased from barter vendors in the skirmish camps are now auto-consumed.
  • The Ring of Mystery and Trinket of Mystery have been revised to include better stats for the Lore-master (as they are rewards for Lore-master class quests).
  • The Helm of the Dwarf-Hoard now matches the colour of the rest of the Dwarf-Hoard armor set and can now be dyed.

Traits and Deeds

  • The Oppressors of Stoneheight deed should now complete when killing Dale Truitt on all difficulty settings.

Auction House

  • Auction House will now properly handle items that have an active auction, but have been removed from the game during an update. Those auctions will now not show up in any lists. They should expire as usual.
  • Addressed an issue that allowed non-legendary items to appear under the Legendary Items category.
  • Fixed a bug that caused the "Talisman of the Tundra Cub" recipe to appear under Jeweller Tier 2 instead of Tier 4.

User Interface

  • Housing Upkeep Reminder Alerts and Housing Locked Alerts will now go away properly when you pay upkeep, even when the paying player is not the owner of the house.
  • You can once again see partial match Fellowship Maneuver names when contributing.
  • Fixed a bug that prevented weapon quest rewards from sorting properly in the vault.
  • It will no longer be possible to get a trait stuck slotted if you no longer meet the requirements of it for any reason.
  • “Fog of War” on the world map no longer exists. You will now be able to see the world map in its entirety without having to visit every area.
  • Fixed an issue that was causing multiple copies of the same recipe to display in your crafting panel.
  • There are now icons representing fields in the crafting UI for farmers.
  • Two more cosmetic outfit slots are now available for purchase. As part of this, the UI has been updated to be able to fit the new buttons.
  • The Title panel now allows you to search for specific titles.
  • Players are now able to search for specific skills on the Active Skills tab.
  • It will no longer be possible to lose track of your pets or your fellow's pets on your radar.
  • The map notes for stable-masters now display their location name in their tooltips.

Graphics/Animation/FX

  • Eating a "Extra Deliciously Tasty Biscuit" while on a horse will no longer be so disturbing, thanks for the bug Vanathane!
  • Anniversary Rewards: Large Windmill decoration is now displaying its blade correctly.
Quests

  • Fixed a bug that disallowed players who had skipped the early Books of Vol II but who complete the solo version Vol II, Book 8, Chapter 4 from accessing the Way of Smiths and thus blocked advancing Book 8 Chapter 5.
Tasks

  • The second tier of task deeds will now properly complete when players complete 2 tasks.

und Teil2



The following release notes apply only to the Bullroarer Test Server. All changes and updates listed are subject to change before being released to the live servers. These release notes should be considered incomplete and subject to change at any time.



Classes

Hunter

  • If you start using fleetness while moving, your focus will stop dropping while the buff is active.

Skirmishes, Instances & Raids

Attack At Dawn

  •   Several gates were set to selectable, which allowed players to bypass some of the gating within the space. This is no longer possible.
  • Players must now liberate the first control point and clear the mobs for the corresponding control point before either of the Eastern or Western gate CPs will be takeable.
  • The Gates no longer shut if you are in the space for longer than 30 minutes.
  • Soldiers should no longer get stuck outside the final boss tent. Please note the area in which the boss can be engaged has been moved, so players can move into the tent, before engaging the boss.
  • The final counter-attack should be harder to avoid.
  • The Spelling of Esteldín have been corrected.
  • The goblin NPC optionals have had their difficulty increased.
  • Encounter text should now appear in the correct color.
  • Deed text updated.
  • Catapult damage name has been updated.

Lost Temple


  • Players will now properly trigger corpse spawns if they die while infected.
  • Ferndur’s Chamber should now reset properly when combat ends.

Northcotton Farms

  •   Legbarthil will no longer reset if a player is defeated and approaches the space.

Evendim

  • All rep quests are now level 35
  • Ranger guards at the flippable camps are now sigs
  • Farmer's Bane - Reworked deer corpses to more reliably spawn the wolves

Ost Dunhoth

  • Reduced amount of common damage Dunhoth Stalkers do
  • If you die during Gortheron's drama sequence, the fight will reset
  • Raging Stone Trolls now show they have Anger
  • The teleport to the fear boss is re-enabled once he is defeated
  • Ivar has a billboard alert when he tiers up during the fight

Grand Stair
Fixed a break where Gothgaash's was not resetting properly.

Quests

  • Volume 2, Book 8, Chapter 4: A Relic in Nala-Dum (Solo): The Caerlug will no longer engage players unless you use the quest item in the room outside of the boss room.
  • The Horse Race quests no longer fail upon logging out of the game. Players should now be able to turn in the quest if they crash or log out after they've already won.
  

Miscellaneous

  • When the 'Enable movement assistance in combat' option is enabled, players no longer stop moving towards their target when they execute a skill that is usable while moving


#3 Githlith

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Posted 11 May 2011 - 13:35

Mich irritiert ja ein bisschen, dass es mit diesem Update keine Klassenüberarbeitung gibt. Ich dachte, sie würden da jetzt sauber dranbleiben und mit jedem Update und sogar zwischendrin ab und an ein bisschen was Rumfummeln - im ausgewählten Rahmen.
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#4 JoePhi

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Posted 11 May 2011 - 13:47

Wundert Dich das wirklich? Mit dem Anstieg auf Levle 75 müssen sie sowieso jede Klasse wieder anpacken ... ich würde bei dem thema sowieso nur balancen und immer nur zu den Erweiterungen größere Umbauten vornehmen. Die letzten Änderungen kamen wohl daher, dass sich seit dem Düsterwald nix mehr im Level bewegt hat ... und dass eben bis Isengart keine großen Verbesserungen mehr kommen ...
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#5 Githlith

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Posted 11 May 2011 - 15:06

Richtig, ich dachte deshalb, dass sie bis zu Isengard allen noch einen kleinen Pimp verleihen. Aber dann wohl nicht =) ... Wird auf jeden Fall langsam eng. Was fehlt noch? Waffi, Hüter, Wächter .... Sonst noch was?
Man breathes his own deceit, man worships his own defeat
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#6 Valandir

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Posted 11 May 2011 - 15:16

Wirf mal nen Blick ins Hüterforum  :w

#7 Githlith

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Posted 11 May 2011 - 15:23

Habsch gesehen. Aber ich hätte erwartet, dass sie das Zeug jetzt noch bringen, damit man auch noch ein bisschen damit spielen kann, bevor alle Klassen 10 Levels ansteigen und alles wieder von vorn beginnt. Wegn einem Dutzend Wochen muss man doch nicht noch ein solches Klassenupdate reinwürgen.
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#8 Mabusian

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Posted 11 May 2011 - 15:49

View PostGithlith, on 11 May 2011 - 15:23, said:

Wegn einem Dutzend Wochen muss man doch nicht noch ein solches Klassenupdate reinwürgen.
Das ganze Hüter-/Jäger-/Wächterzeug kommt erst mit Isengarth. Alles andere würde mich wundern. Merric von CSTM hat glaub ich von der PAX gezwitschert, dass sie alle Devs jetzt auf Kurs Isengarth haben. Oder stand das in einem der anderen PAX-Berichte?
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#9 larifari

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Posted 11 May 2011 - 17:31

View PostValandir, on 11 May 2011 - 15:16, said:

Wirf mal nen Blick ins Hüterforum  :w

Apropos Hüter. Das Gambitsystem finde ich wirklich schick gemacht und mir macht mein Hüter Spass. Nur wie wollen sie den "weiterentwickeln"?  Neue Gambitmöglichkeiten gibt es nicht mehr wirklich viele. Ein Gambitfeld mehr würde auch nicht mehr wirklich spielbar sein. Mir kommt das Konzept "Hüter" mal wieder typisch turbine vor. Eine recht gute Idee, zum aktuellen Zeitpunkt auch wirklich gut und witzig, in der Weiterentwicklung aber sehr unglücklich. Einen Langzeitplan für irgendwas scheint da keiner zu haben.
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#10 Githlith

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Posted 11 May 2011 - 19:13

View PostMabusian, on 11 May 2011 - 15:49, said:

Das ganze Hüter-/Jäger-/Wächterzeug kommt erst mit Isengarth. Alles andere würde mich wundern. Merric von CSTM hat glaub ich von der PAX gezwitschert, dass sie alle Devs jetzt auf Kurs Isengarth haben. Oder stand das in einem der anderen PAX-Berichte?

Ja gut, so kann mans auch machen. Wäre rein vom Gefühl her allerdings etwas schade, da man sich ja mit Isengard eh weiterentwickelt. Diese Klassen (Hüter/Waffi/Wächter wärs glaub ich eher. War der Hauptmann schon dran?) hätten dann ein All-in-one... Naja
Man breathes his own deceit, man worships his own defeat
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#11 Thranduran

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Posted 12 May 2011 - 06:26

View PostGithlith, on 11 May 2011 - 19:13, said:

Hüter/Waffi/Wächter wärs glaub ich eher. War der Hauptmann schon dran?)
Hüter -Gut braucht ne Überarbeitung, bei dem fehlen in meinen Augen ein paar Rettungsskills
Wächter -Also ein guter Wächter muss sich vor nichts fürchten, in Rot macht er gut Schaden und findet kaum was ebenbürtiges.
Waffenmeister -Eigentlich wie beim Wächter, der Schaden ist selbst auf Sinlgetarget einer der stärksten oder sogar der stärkste, mir würde jetzt nur die Überarbeitung von Eifer/Ruhm einfallen, die Aufwertung von Leidenschaft finde ich persönlich schon iweder als zu viel des guten
Hauptmann -War schon dran, hat aber nebst einem neuen Skill (Schneller Schlag) und diesen komischen Tonics eig. nichts neues gebracht, also kein wirkliches Update (welches allerdings auch nicht umbedingt nötig ist). Was mir einfallen würde wäre ein stärkere Ausprägung der Traitlinien, evtl. mit Haltungen (Heilhaltung ("Kräftige Stimme Numenors"), Schadenshaltung ("Wut Gondors") und Supporthaltung zu koppeln ^^
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#12 Mirendir

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Posted 12 May 2011 - 20:54

Quote

“Fog of War” on the world map no longer exists. You will now be able to see the world map in its entirety without having to visit every area.

Aha, die Karte ist nun schon bei Spielbeginn aufgedeckt. Finde ich irgendwie schade.
Aber war eh oft verbuggt und gerade aus diesem Grund haben sie den Fog of War dann gleich ganz deaktiviert :)


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#13 Valandir

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Posted 12 May 2011 - 20:59

View PostMirendir, on 12 May 2011 - 20:54, said:

Aber war eh oft verbuggt und gerade aus diesem Grund haben sie den Fog of War dann gleich ganz deaktiviert :)
Jo, typisch Turbine:
"Wir sind zu doof es ordentlich zusammenzufrickeln - als deaktivieren wir es gleich ganz."

(Diesem Post gäbe ich btw. im offiziellen Forum keine 2 Stunden + Infraction für mich  }) )

#14 Thurindilphor

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Posted 13 May 2011 - 07:26

Dein Nick drüben ist Valandir_MUC oder?! Hier soll ja angeblich einer von drüben mitlesen >:)

Denn Sinn des Fog of War hab ich ehrlich gesagt nie so ganz verstanden...
Aus rein athmosphärischer Sicht ises natürlich schade, schon alle Orte zu kennen bevor man da war.

#15 Amrundir

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Posted 13 May 2011 - 10:00

Sind dann die POIs (die kleinen Fähnchen) auch schon aufgedeckt, oder muss man die wenigstens noch entdecken.


Die waren zur letzten Beta übrigens auch verbuggt: ich komme mit einem Char zum ersten Mal vom Auenland nach Evendim (Hafergut) und alle NHH-Fähnchen waren schon da. Hab dann auf den Live-Servern vergessen zu schauen, ob es noch so ist...

#16 Thurindilphor

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Posted 13 May 2011 - 10:27

Bin mir ziemlich sicher, dass es so war!
Ist mir auch bei den NHH-Fähnchen aufgefallen :)

Ich hoffe in Zukunft trifft das nicht auf die komplette Karte zu.

#17 Thindu

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Posted 13 May 2011 - 13:42

Entdecker-BdTs wären dann eigentlich auch sinnfrei. Man weiß dann ja eh wos is... ;)

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#18 Mabusian

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Posted 13 May 2011 - 13:47

View PostThindu, on 13 May 2011 - 13:42, said:

Entdecker-BdTs wären dann eigentlich auch sinnfrei. Man weiß dann ja eh wos is... ;)
Das wissen wir Deutschen dank des Widerstands doch eh schon immer.
Sollten Ihnen meine Aussagen zu klar gewesen sein, dann müssen Sie mich missverstanden haben..    

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Meine Ansichten haben sich zwar geändert, aber nicht die Tatsache, daß ich recht habe.

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#19 Thindu

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Posted 14 May 2011 - 22:53

View PostMabusian, on 13 May 2011 - 13:47, said:

Das wissen wir Deutschen dank des Widerstands doch eh schon immer.
joa, aber man muss es den Leuten ja nicht zu leicht machen... da muss man zumindest noch die url eintippen...   *O*



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#20 Githlith

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Posted 16 May 2011 - 16:51

View PostThurindilphor, on 13 May 2011 - 07:26, said:

Dein Nick drüben ist Valandir_MUC oder?! Hier soll ja angeblich einer von drüben mitlesen >:)

Denn Sinn des Fog of War hab ich ehrlich gesagt nie so ganz verstanden...
Aus rein athmosphärischer Sicht ises natürlich schade, schon alle Orte zu kennen bevor man da war.

Ich finds aus Sicht der Logik nicht so tragisch. Diese Gegenden sind ja nicht unerkundet, wenn ich mich hineinwage. Also kann es auch schon existierende Karten geben. Wies dann in Wirklichkeit aussieht, sehe ich ohnehin nur, wenn ich hinreite.
Man breathes his own deceit, man worships his own defeat
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