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Want to start a fellowship?


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#1 Spheric

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Posted 04 May 2011 - 13:04

Oh wait - we are a small fellowship.  B-)
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#2 Trinsec

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Posted 04 May 2011 - 13:07

*Giggles* Yeah. :P Though I do prefer to have my Runekeeper buddy along with me. You know, just to go through things a bit faster. :P

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#3 Spheric

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Posted 04 May 2011 - 13:18

View PostTrinsec, on 04 May 2011 - 13:07, said:

*Giggles* Yeah. :P Though I do prefer to have my Runekeeper buddy along with me. You know, just to go through things a bit faster. :P

Give me an LM as a sidekick (more power, please...) and I'm good to go. d;)b :Y

(You all know I'm just kidding, right? Well, sort of...  :P )
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#4 Trinsec

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Posted 04 May 2011 - 13:25

I've actually been suggesting to my buddy a while ago that he should roll a LM, and we'd play with my other lowlevel Warden to test this out.. ;)

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#5 Vardiel

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Posted 05 May 2011 - 06:52

Warden-Burg duo has been my favorite combo, a real dynamic duo.
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#6 Loz666

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Posted 05 May 2011 - 08:14

View PostVardiel, on 05 May 2011 - 06:52, said:

Warden-Burg duo has been my favorite combo, a real dynamic duo.

I have to agree wholeheartedly with this,my husband and i are using this combo at the moment leveling up and we are blitzing through mobs, easily taking on multiple, higher level mobs and quests,plus its a lot of fun!
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#7 MueR

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Posted 05 May 2011 - 08:39

Gimme loads of enemies and an RK to DPS. I'll do the rest :P

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#8 Raedwulf

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Posted 05 May 2011 - 18:58

WDN & RK are OP. I've said it pretty much from their introduction (RK beating purple mobs in LL, when none of the original classes would even be able to hit them... sheesh!). The best bit was the whinging from wal.net was it? That the RK was a massive disappointment because it wasn't what he thought he'd been promised in the adverts...   :F

I do prefer the Warden, if only because the RK is about as interesting as the Hunter, with the disadvantage of being a lorebreaker too... Both WDN & RK need a good hard wallop with the nerfbat (as opposed to certain WDNs & RKs who just need good hard wallops of different descriptions! :P ;)), which they'll never get. Why? Cos that would mean Turbine would have to admit they got it wrong from the off, and we all know what Turbine are like over accepting criticism, never mind that WDN & RK cost money... Damn... There's no :rolleyes: emoticon... :/
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#9 Vardiel

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Posted 06 May 2011 - 11:47

The fact people have to pay for these two classes makes it hard for them to nerf them. Still, while they might be "better" than the other classes at some things, I am not convinced that they are THAT much OP.
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#10 MueR

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Posted 06 May 2011 - 12:22

They aren't, Raedwulf has just made it his personal quest to prove that they are. They're good at what they do, very good even, but massively overpowered? No. The example given that a RK can beat purple mobs.. I did that on my minstrel too. If you turtle and get the occasional autoattack or skill to hit them, it will all work out fine.

In the SoA days, Loremasters could solo Nemesis shard droppers, where no other class could do that. Hunters at that time could, occasionally, take on elites, but were mostly stuck on signatures. The Warden just happens to be very good at negating damage by out-healing it, while its avoidances gives it an edge over the minstrel in that area. Heavier armour classes have always had an easier time when it came to survivability.

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#11 Vardiel

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Posted 06 May 2011 - 12:50

I was as it happens thinking of Minstrel's good damage ability (albeit short timed) and Lore-master's elite soloing ability.
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#12 Raedwulf

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Posted 06 May 2011 - 13:58

*shrug* It was one example, which I found surprising at the time, and no, it isn't "a personal quest", it's an opinion, one which I stand by. I also never said "massively overpowered". Just overpowered.

As to elites, the only class of my original 5 (didn't have CPT & BRG originally, in SoA days) that I had trouble soloing elites on was the HNT. All the other 4 were reasonably straightforward. I don't doubt BRG always has been too. I'm not the world's most expert CPT, so I wouldn't care to comment on was / is.
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#13 SoDT

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Posted 06 May 2011 - 14:48

Champion is the only "proper" class, everything else is just a toy in the hands of children  :*)
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#14 Tenedra

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Posted 06 May 2011 - 16:57

I think it's okay for wardens to be a tiny bit more powered than other classes. It takes a long time memorising all those gambit attacks, so it's nice to get something in return...  :P

In other words: I've never felt the statement "easy to learn, hard to master" as true as with the warden class - and I've yet to actually master it. ^^

#15 Merodo

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Posted 09 May 2011 - 07:52

After the last patch it seems that my power probleme is solved, but....

Now I loose agro all the time in fellowship or raids! Nothing changed on my gear or traits. Ok, don't tell me that I suck, I already know that part ;-) Any ideas??

#16 MueR

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Posted 09 May 2011 - 09:06

Start sucking less? :Y)

Can't say I've noticed a problem with threat myself. I did notice a massive boost on my power management, but I'm sure that's also due to the new gloves that the epic book gave me. The power return on those is awesome, especially with multiple enemies on you.

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#17 Tenedra

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Posted 10 May 2011 - 09:24

View PostMueR, on 09 May 2011 - 09:06, said:

... but I'm sure that's also due to the new gloves that the epic book gave me. The power return on those is awesome, especially with multiple enemies on you.

Is that part of the epic quests or do you have to do a raid or whatever to get those gloves?

#18 MueR

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Posted 10 May 2011 - 09:46

I believe you get them in one of the last chapters in the epic book. They are not part of the Instance/Raid quest chain. Edit: Vol. III, Book 3, Chapter 11: Grief and Insight

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#19 Tenedra

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Posted 10 May 2011 - 12:08

View PostMueR, on 10 May 2011 - 09:46, said:

I believe you get them in one of the last chapters in the epic book. They are not part of the Instance/Raid quest chain. Edit: Vol. III, Book 3, Chapter 11: Grief and Insight

Thank you! Then I have a new goal for my warden. :)

#20 DocHoliday

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Posted 10 May 2011 - 14:17

Those gloves to make a huge difference as with lots of mobs around (and what Warden doesn't have lots of mobs around) they seem to proc all the time.  I might even think about dropping some of my ICPR, but I need to do a little more testing with it to make sure they're reliable.

As for the overall Warden/RK discussion here I think the aspect of them being OP really lies more in the hands of the player as I think these 2 classes have the most variation with player skill.  Meaning that the difference between a bad player and a good player with a Warden/RK is much more noticeable then other classes.  I'm not saying it doesn't make a difference, but not nearly as obvious with the other classes.
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