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  1. Past hour
  2. Tarantula

    Legendary™ Servers

    It's the perfect distractor from the U23 lootbox/key push and instance grind for gear. It's not even an original SoA copy of the game.
  3. Today
  4. Woeg

    Legendary™ Servers

    Copying Rift and it didn't sound like it worked there either I had a good time in SOA but often was behind the curve on the epic story finding it difficult to find groups (even though I was in a kin I didn't want to but them to drag my alts through the Trollshaws one more time - lol) I don't remember it with all the rose colored glasses many seem to - it was good but not great - at least for me
  5. warspeech

    Legendary™ Servers

    Not feeling it. I already have a stone of the tortoise. Some people are trying to spin it as "everyone leveling together OMG!" but you can start a leveling kin now and do the same thing. It's just the same old stuff (without PvMP), but you have to be VIP or Lifetime. Why bother?
  6. Doro

    Legendary™ Servers

    Dropped.
  7. All that you need to know about this turd: For me, this seems to be another desperate attempt to get more subscriptions and generate more store sales with minimum required effort. Link: https://www.lotro.com/en/legendary
  8. Yesterday
  9. Agra

    Serverpopulation

    Zeitraum: 15.10. -21.10.2018 23:59 EU-Logins vergangener Woche (Datenwoche 437): Logins EU-LOTRO US-Logins vergangener Woche (Datenwoche 434): Logins US-LOTRO
  10. Last week
  11. Thrabath

    What are you Listening to?

    Thx, good-bye efficient work-day And a piano that has these effects for real would be brilliant and i'd love to have one! To bad most of it is just great editing
  12. LasraelLarson

    What are you Listening to?

    so easy even an ape...
  13. Earlier
  14. LasraelLarson

    What are you Listening to?

    what culture is THIS!!!?
  15. Doro

    Update 23

    Modbreak: Merged threads for tidiness.
  16. CHRISTOPHER POSNER

    Update 23

    More the latter, I think
  17. Doro

    Update 23

    I don't mean this as an insult or an attack or anything like that, but are you playing this as a gamer (gear, rotations, strategies) or a sight-seer (wandering about, role-playing, casual)?
  18. CHRISTOPHER POSNER

    Update 23

    Apparently, as a result of Update 23, " Monster health has been adjusted upwards at very low levels." Unfortunately, this has thoroughly messed up my game. I am currently 21st level, but keep getting beaten up by 15th level monsters. Does anyone know exactly what is meant by "very low levels" in this context?
  19. CHRISTOPHER POSNER

    Barrow-downs death magic?

    Apparently, Barrow-wights have a special ability called Shadow aura, which inflicts 20 points of damage every five seconds.
  20. I like what Warframe does: Here's a quest that's free, all you need to do is meet the ingame prereqs (which are generally prior quests and occasionally Solar system progress). Granted, if LotRO could pull off a FULLY VOICE ACTED quest complete with mocap and proper facial animation, then maybe I'd let it slide that they only have ~20 quests (if that) in the game.
  21. If that's been true, DDO has been getting a ton of updates at LotRO's expense. I wonder if it's actually the other way around.
  22. Someone has to pay for their true love DDO, and that someone is Lotro players.
  23. Agra

    Serverpopulation

    Zeitraum: 08.10. -14.10.2018 23:59 EU-Logins vergangener Woche (Datenwoche 436): Logins EU-LOTRO US-Logins vergangener Woche (Datenwoche 433): Logins US-LOTRO
  24. Two posts from this thread: https://www.lotro.com/forums/showthread.php?667628-Embers-Instances-amp-Locks to sum it up: Doing instances once a day for guaranteed good rewards like we had in Mordor now seems like a pleasant thing of the past, with this horrible new system they've cooked up. Here's what currently happens on Live: For clearing a T1 instance, on opening the chests: Final boss: If player has a Favoured pull left, they get [100 Embers of Enchantment], some ILI consumables and a chance for a purple gear piece. If the player has no Favoured pulls left, they get 0 Embers of Enchantment and a (low) chance for other items. Regardless of Favoured or non-Favoured, every chest will award some [Coin of Grárik] to every player. Other bosses: Every player, regardless of Favoured pull or not, will receive Coins of Grárik. Supposedly, Favoured pulls have better odds of dropping actual gear, but that's not really happening. Even on favoured drop rates, gear drop rates are absolutely horrendous. There are no ILI consumables or Embers in any of these chests. Only the final boss chest awards Embers and ILI consumables. For clearing a T2 instance, things look pretty much the same except you get 150 Embers from final boss chests instead of 100. T2 Favoured openings are limited to two per week per chest. T1 Favoured openings are limited to five per week per chest. After that you get another 20 chest openings with lower drop rates for the rest of the week. This information can be viewed per character by using the /raid locks command. None of the drops are disenchantable. Not from t1, not from t2, not from favoured and not from non-favoured pulls. Nothing. So... Do all your weekly favoured pulls, you end up with 500 (5x t1 thrumfall) + 500 (5x t1 glimmerdeep) + 500 (5x t1 thikil-gundu) + 300 (2x t2 thrumfall) + 300 (2x t2 glimmerdeep) + 300 (2x t2 thikil-gundu) = 2,400 Embers. For 21 full instance runs. A single piece of teal gear on the vendor costs 3,500 Embers. A purple piece costs 2,000 Embers. A single lootbox drops between 250 and 1,000 Embers + a piece of disenchantable gear (usually a purple worth 200 Embers) -- so at least 3 t2 instance runs' worth, even if you get unlucky. Crafted gear requires ridiculous amounts of materials, as well as multiple very rare Dwarrowgleam Shards. It's kind of obvious what the devs' preferred path towards gearing your characters is. Then again, that's hardly a surprise. Response to this post: Jesus, this is fubar. I'm glad I haven't gotten to the instances yet. The entire delayed barter system for the loot was to encourage people to run the content. Instead, they're punishing people for it. This is pathological. ----------------- My thought: SSG is digging an increasingly deeper hole. Instead of salvaging when it still had some resemblance of the game we knew, we are now left with an empty shell, in which everything you do is punished. You want quality upgrades? We will give you 7 Bullroarer rounds, because we don't have any testers left, and then we release a completely unfinished and messed up 'expansion' to you. You want VIP to have value? We don't, we want you to spend a lot more money because the game doesn't supply gear anymore. You want value for the 1995 LP you just spent? Too bad, you either become a hamster or you give us more money. You want to collect tokens or ashes or motes? Capped. You want to trade festival cosmetics? They are untradeable after you take them out of the box. You want to gear up? You can't craft it, you can't get it from questing, you can't get it from instances, you can't buy it in the AH. You want to collect keys in game for lootboxes? You no longer can, they will only come from the store. You like to quest and you paid for the quests? You will need xp axcelerators all the way through and it will not be enough to get to max level. You want to enjoy your instances? You can't. You get punished for playing the game, for wanting gear, for wanting to help your kin, your friends, for wanting to have fun. There are some new rules: 1. You will play the content. 2. You will not be rewarded for 1., but will buy your rewards in the store. 3. You shall not enjoy what you are doing - you will not receive anything 'good' from playing the game. You will only be satisfied when you show SSG the money: for keys, for a chance at something, from a box. 4. It's ok if you don't want to play the content, you can buy everything you want, in the store. Someone called it a 'loo-box'. I'll call it Lord of the Loo-box - Edition: one shit too far.
  25. In the past, with an expansion, the notice would be: you pay for a, b, c, and x, y, and z are free for everyone. They don't do that anymore. You pay for everything. Yes, you get a level increase and a crafting tier, but the newly released quests do not give xp to max, and the crafting tier is almost empty, you have to earn useful recipes.
  26. It was total shit and done so poorly so they could rush out the "Black Book of Bore more." "Now that that fucking ring is destroyed we can make our own epic quest line and charge money for it!" Of course you wouldn't know it's shit due to the consortium of Cordovan fellators. News flash people, he's not a rock god, he's a snarky middle aged douche with a pony tail. Anyway, rant over, sorry forum dwellers.
  27. The bushes will be removed/trimmed at a next .1/2/3 patch. What I found hilarious were the complaints about sunflowers being planted in lines too straight and with heads turning 'the wrong way'.
  28. It's really kinda sad, IMO. That's another reason why I had stopped playing, as I will generally work towards being well geared, but Turbine/SSG has made it so that being well geared took far too long, and you were stupidly OP to the point of one-shotting mobs on landscape when you were that well geared, which trivialized the landscape content. Throw in repeated issues with kin stability mostly caused by others walking away from the game (can't do group content if the kin count keeps dropping), and it's just a recipe for burnout...especially when your server was once one of the big three North American ones. There's other stuff too (including one of the most outrageous things I have ever seen in an MMO which directly leads to me being in a Ramble On video during ROI). I'm hoping that someone with the license shutters this thing once the other LotR MMO goes online, as perhaps that announcement is really just a warning shot from the license holders on how badly SSG has screwed the pooch on this one..
  29. All that, plus they even pissed off the people who just make characters to stay in the Shire. Someone went a little too happy with the cut-and-paste button on shrubbery and other graphic frippery and even the hobbits are up in arms. Not kidding, by the way. The last I checked the main thread on it was 4 pages long.
  30. It was entirely anti-climatic. The sale price of Mordor also was the point where SSG turned the corner and where the trouble with lootboxes, black keys, ash, etc. started. Plus gameplay, at least for me, is 'completely up in the air'... what or who are we fighting in Mordor and beyond? Yes, I know SSG gives a nice explanation for it, but does it ring real/true? For me it doesn't. I say, players are fighting SSG. Look at what they are doing now, with the newest addition to the game, released this week: the game is, as predicted when f2p started, unrecognizable. Game play directs to the store. Quest content is so little that players can't reach level 120 without heavy use of xp excelerators. Rep tokens are now capped and are for level 120 items at kindred level only. But players either max out the number of rep tokens long before they reach level 120 and kindred, so the use of xp excelerators is stimulated there too. The AH has no armor drops between level 116 and 120 for sale, but plenty of the new loot boxes. Keys can only be obtained from the store - have been completely removed as quest rewards. Drop rates of armour within the raids are ridiculously low and what does drop in T1 and T2 can't be 'moted'. SSG is trying to pull players' focus away from enjoying end game to 'mote hunting' and has made that a very slow process. Players are posting on the forums - the enjoyment of the game is gone. Also, SSG thought it a good idea to go back to all earlier levels and adjust: monster strength and all armour stats. This last thing didn't go very well and now there are players running around who are up to three times as strong as they used to be. There are also items that drop without a minimum equipment level, which means a level 5 can equip items meant for level 105. There are a number of capped kins - at level 50, 65, etc. Their game experience has been completely ruined. With their 'updated' armor, on level, they clear out entire 6 (maybe even 12) men raids on their own. They are unequipping their jewelry to get a game experience that approaches 'normal'. SSG = too greedy for their own good and now has a game that is utter chaos. They have shot themselves in the foot. As I mentioned above, at the introduction of the store, someone posted on the forums: 'when they are done with it, you won't recognize the game'? We have seen it slip and slide over the years. Many of you have quit over it and we have now hit the lowest point ever. I am sure it will go lower still.
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