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Showing content with the highest reputation on 11/02/2011 in all areas

  1. Hi, tja - hier ist ziemlich ruhig geworden um die Finesse. Eadrec, ich glaube nicht, daß das Monsterspiel geeignet ist um Finesse auszutesten. Laut DevDiary haben nur die Bosse nennenswerte Finessewerte. In der freien Welt spielt es keine so große Rolle. Ich hab meinen Main (HTPM) mit Finesse "vollgestopft" (ca. 5500) und in der freien Welt festgestellt, daß ich sehr oft mit den Schlägen und Schreien critte. Mit weniger Finesse waren es auch weniger Crits, wobei man ja nicht nur die Finesse verringert, sondern durch andere Rüstungs und Schmuckteile auch die anderen Werte (Macht, Vita, Nachkampf etc) verändert. Den Drachen haben wir in unsere Sippe im Hardmode gelegt. Als Grenze galt: 4000 Finesse. Wer die hatte durfte mit und so hat es auch funktioniert. ^^ Evtl. können ja mal die anderen über ihre Erfahrungen berichten. Würde mich auch mal interessieren. Gruß ElUmbra
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  2. This is it exactly 100%. Not the game itself, it is the company. Why are the majority of people so afraid to acknowledge the fact that they did indeed break consumer protection laws? How can anyone defend them as a company at this point? Yes, the game is wonderful and all that, but when a company resorts to what they have recently how can you even trust that company at all. I will add, however, that I think a lot of long term players that have now become very disenchanted and would have given Turbine the chance and stuck with things a bit longer if RoI had actually been a true expansion. It was their chance to shine and put some luster and life back into the player base. Instead they botched it big time. While they may be disillusioned by what they made in cash because of the methods they used - the long term damage is evident by so many saying they will never trust them again or they will not spend anymore in the store after the TP promotion followed by web store only fiasco. I believe RoI was the chance for Turbine to either begin to turn things around or put a hole in the side of the ship and start the sinking. I believe they chose the hole in the side. Mainly because they really, really do believe that LOTRO players will stick with them no matter how badly they treat them.
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  3. You can't call what is going to be happening to LOTRO now normal-bleed off. That assumes the company and/or the product aren't going out of their way to upset the customers. Not the issue at all anymore. The game is mostly benign, and can still be salvaged easily with some effort and commitment. The management however is the problem, and if it's not changing anytime soon, the drop off is only going to get faster IMO, as people are rapidly coming to realize what is being done to them.
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  4. I'm not here to defend Turbine because, honestly, I feel like the rest of you. Turbine has screwed up in some pretty significant ways and it WILL cost them. But there is a lot of fantasy here. In Wayshuba's post he mentions an expansion for SW TOR less than a year after its release. Not very realistic. A decent update patch would be realistic. Probably won't see an expansion for the game for AT LEAST a year. These games die a lot more slowly than anyone here seems to realize. For one thing, there are a lot of things you can do to consolidate when accounts are down. In every real sense, the game can drop all the way down to one server and still be profitable. As long as you are only supporting the one server and have cut back on development. Oh, but Turbine already did that! They cut back on development for LOTRO two or three years ago and it has never picked back up since. So they're already ready for this Seriously, you will - for a very long time - have a lot of curious new starts - new sign ups from people who want to investigate the game. Another thing that a lot of you seem to be unaware of is the fact of small purchases. MOST F2P players actually DO spend small amounts of money on the game. To them they are small amounts. They usually don't pay much attention to the cumulative effect. Small purchases are easy to make and are very common in these games. So, surprisingly, the money continues to roll in and the game remains viable for a long time, even after the loyal players have all left. Another illusion roaming these pages is the one that thinks that WoW is doing just fine after all these years. In reality, WoW never did anywhere near as well as Blizzard hoped or designed for. Over the years, most "new" accounts in WoW have been - by far - returning players who cancelled and then just couldn't stay away because, face it: the next biggest game out there had almost nothing to offer for PvP. And very little to offer in the way of major raids. Blizzard has been, for several years, disappointed in the numbers of actual NEW accounts attracted to their game. No, they are not doing all that well at all. But as I have been saying, a dying MMO can take a very long time to actually die. WoW is still here and it is still viable, even if it isn't as viable as they'd like it to be. And LOTRO will endure, because, well, it is Lord of the Rings Online, and in this particular case, IP has everything to do with it. After saying all that, I consider it unfortunate that LOTRO will endure for a good long time yet to come. Turbine's management has always been slow in the uptake and it takes total disaster to finally get a message through their heads. Total disaster, however, isn't in the cards. The disaster will be slow to unfold, and Turbine will not get the message until it is way past being too late. Same way they handled AC2. They had to discover that there was only 11 people playing their game before they finally realized there was a problem and started trying to do something about it. By then, of course, the ship has already sunk and nothing can save it. Today is a shopping day, so I have to leave for a bit. Who founded this community? It appears to be a good site, so I am thankful to whoever put all this together. The registration process was smooth and easy and quick and the options are pretty decent. Nice forums! I decided to use my LOTRO forum name here. So, yeah, same ol' Hammerfast. Greetings to everyone - I recognized quite a few names
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  5. Hallöchen, ich habe schon wieder eine Frage und hoffe auf eine informative Erleuchtung. Seit geraumer Zeit mache ich mir gedanken über Finesse. Viele Gerüchte habe ich schon gehört wie, dass man dadurch wesentlich mehr Schaden machen kann, dass der Gegner weniger Ausweicht und dass es ein Segen schlechthin ist. Folgende Dinge sind über den Tooltipp in erfahrung zu bringen: 1. Die Ausweich/Block/Parierwerte des Gegners herabgesetzt 2. Die Resistenzen des Gegners werden herunter gesetzt zu 1. Die Ausweich/Block/Parierwerte scheinen zu stimmen. Gefühlt trifft man häufiger, wenn man viel Finesse ausgerüstet hat (hier habe ich nicht wirklich viele Nachforschungen gestellt, weil ich das einfach mal so hinnehme) zu 2. Kommen wir aber zu der herabsetzung der Resistenzen. Dafür habe ich mir ein Monsterkollegen geschnappt und ein paar Versuche gewagt um nachvollziehen zu können, was überhaupt mit Resistenzen gemeint ist. Fallen darunt auch Schadensresistenzen? Kritresistenzen? Oder ist damit tatsächlich nur die Verminderung der normalen Resistenzen, wie Blutungen zu widerstehen, gemeint. Der Monsterspieler und ich hatten zunächst fast denselben Finesse Wert (Ich 1850; Monster 1700) Mit diesem Finessewert habe ich mit Durchdringender Schrei einen Kritwert von 1135. Dann habe ich meinen Finessewert erst um 350 und dann um weitere 350 Punkte gesteigert. Der Kritschaden von Durchdringender Schrei liegt immernoch auf 1135! d.h. mit mehr Finesse macht man selber auch nicht mehr Schaden (mal abgesehen davon, dass man häufiger trifft und dadurch mehr Schaden im Endeffekt machen kann) (Der Monsterspieler hatte bei Schadensreduzierung/Schadensquellen bei Nahkampf/Fernkampf/Taktisch jeweils einen Wert von 0 und bei Schadensreduzierung/Schadensart bei Physisch/Taktisch jeweils einen Wert von ca 2500) Jetzt die Fragen: Was bewirkt Finesse denn tatsächlich abgesehen davon, dass es die Ausweich/Block/Parierwerte des Gegners herabsetzt? Werden die Finesswerte der Kontrahenten gegenseitig subtrahiert? (Besipiel: Ich 3000 Finesse, Monster 4000 Finesse; Ich-Monster= Monster 1000 Finesse; Lediglich MEINE Ausweich/Block/Parierwerte werden um 1000 Finesse herabgesetzt, weil das Monster mehr Finesse hat wie ich) Ich bedanke mich für eure Antworten! Mit freundlichen Grüßen, Eadrec
    1 point
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