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Showing content with the highest reputation since 01/21/2018 in all areas

  1. 2 points
    The entire thing is just so deceptive. It couldn't be simpler. SSG is charging players for an experience they could already be having at no cost on pre-existing servers (Stones of the Tortoise + like-minded players. It's been done before on nearly every server). SSG simply counted upon the gullibility and lack of common sense of its player base in order to squeeze out a little more $$$ prior to maintenance mode, and the true-to-form player base did not disappoint them. On the other hand, without $$$, LOTRO is going to shut down. So THIS is how SSG has chosen to generate that money. Not with better content. Not with upgrading the game engine to a 64k client (which we all knew was never going to happen, and so did Turbine/SSG). Not with overhauling gameplay and fixing the thousands of bugs players are currently pretending don't exist. Not with competent marketing (remember the Mordor trailer?). Not with better communication or customer service. But rather by rewarding LOTRO players' blatant stupidity by charging them a fee for what they already get for free. Which is going to make it all the sweeter when the players finally realize they've been swindled.* * but keep paying for it anyway, because they're complete idiots.
  2. 1 point
    Platzhalter für Einstiegstext und bisherige Zusammenfassung von: http://archive.lotro...n-grafisch.html Die liebgewonnenen Diagramme (5-Minuten-Details) der Loginaktivitäten sind wieder aktiv und zeigen auf die Turbine Server, viel Spaß beim Stöbern: http://lux-hdro.de/hdro-live.php
  3. 1 point
    *******If you havent played Mordor and plan on playing it please dont read on******** I havent seen anything here about the Mordor exp besides some release notes. With a character at level 105 from last year and enough Turbine Points in the bank I was able to purchase the Mordor expansion. I was extremely surprised and somewhat upset at how early in the game flow and how easy the "destroying" of the ring event happened. Im in a semi social kin so game play is fun as are my kinmates but in now way shape or form was I ready for this event nor did I know it happened so fast and painlessly. It was the one thing I really ever wanted to do in Lotro since I stopped playing and to have it happen when it did was quite a stomach punch. I have kinmates at the cap doing 120 endgame stuff and actually thought they were still working their way towards the ring event. Anybody else taken back by this? Im glad this didnt cost me any money, I'd surely be upset if the "climax" of this game were to be in the first area of the expansion and I actually paid real world dollars for it. Im still going to trek through Mordor at a leisurely pace and finish up, but the fact that what I am playing for happened quickly and easily in the beginning still gnaws at me. After 11 years this is the best they could do?
  4. 1 point
    I wonder what the whales and Standing Stool Games fanbois will do if the other Middle-earth MMO turns out to be a fun, well polished and supported game. Lotro has benefited from being literally the only game in town when it comes to Middle-earth-themed MMOs. The devs can do practically anything without repercussions, whereas competition can breed excellence. It amazes me that no one until very recently had the thought of investing in a new Middle-earth MMO. All it would take is one glance at Lotro to conclude that, if people are still supporting this dumpster fire of a game, there is money to be made.
  5. 1 point
    Zeitraum: 12.11. -18.11.2018 23:59 EU-Logins vergangener Woche (Datenwoche 441): Logins EU-LOTRO US-Logins vergangener Woche (Datenwoche 438): Logins US-LOTRO 
  6. 1 point
    Zeitraum: 05.11. -11.11.2018 23:59 EU-Logins vergangener Woche (Datenwoche 440): Logins EU-LOTRO US-Logins vergangener Woche (Datenwoche 437): Logins US-LOTRO
  7. 1 point
    these forum upgrades... it used to be when you posted a linked image, that was updated at the source, the image would update here as well. but it looks like in my previous posts both images aren't updating, but rather cashed here in static form... wonder if i can bypass the cache... now the above should be current as of this post... i hope. if they don't update, just click the image (in original posts) and it should pass you over to the live page, rather than a cached version here... or use these links: http://lotrostats.gefallenehelden.de/images/lotro-alle-gauge-3-year.png http://lux-hdro.de/images/live/lotro-population-anor.png is ironic back when i used to post these links a cached version would be handy as those posts were point in time specific & now i actually want it to update the way of things...
  8. 1 point
    This is not true. This week the number of Landroval AH pages has been slightly under 200. That's a bit lower than it was, but not a lot. If what you say is true, the AH would have been around 300 pages just before LS started. I've not seen 300 pages in a long time there. Lately, pre-LS, the Landroval AH did around 225 pages on weekends. Tonight it's 192. We'll see what this weekend brings.
  9. 1 point
    Landroval lost 100 AH pages in a couple of days. People there say those who left to LS will return anyways.
  10. 1 point
    this image will update over time and isn't a static snapshot, you can watch right here & yes it is an extrapolation and not exact down to the millisecond of actual player numbers. that doesn't mean it isn't in the ballpark.
  11. 1 point
    not really. at least not on regular servers. SSG actually did add a chat filter a few months back, that suppressed both repetitive links & text as well as flooding attempts. that made the gold-bots who chose to remain almost impotent, but what really killed them off was when SSG disabled Mithril mailing. Gold-Bots have been gone now for a few months. if you are looking for decent data on overall numbers month to month, this is a fantastic chart: while this chart doesn't include the new Legacy servers it goes back an entire year & shows Lotros traditional yearly peaks for activity in December & January, (as well as an anomalous and out of character high at the end of February - beginning of March.) While this chart does NOT include the legacy server data, even if it could be added, overall numbers are still below the annual December-January highs. this chart has yet to update to add the current activity since Anor & Ithil came online, but the last week does show a slight increase on the main servers pre-release of the 2 new. have the populations been impacted. YES. but that impact is mitigated some by the fact there are this odd bunch of folk who log in to multiple servers simultaneously. populations are down on regular severs, VERY roughly, by about 100 players across the board. technically, today's downtime (Thursday) matches up with last weeks launch, so it has only been one week. & you have to consider the impact of the queue. content & land rushers, name savers & the initial curiosity pushed the queue past the point of actual function, where folk sat in queue with a system overloaded and not updating properly. the number actually on Anor playing (and to a much lesser degree, Ithil) has never exceeded 2000 players. The queue is misleading, and created an artificial bump, well beyond the initial number playing... so the actual drop isn't that bad... yet. this is going to be the second full weekend and numbers should still be OK. ... come this Monday. level discrepancies, the initial curiosity & all those name savers will have run its course. not to mention all those already at cap, now seeing that while landscape bleeds initially being high, provides a pot-use adventure... mostly wound, you still need poison, fear & disease... a whole 4 bag slots lost, (8 if you want to salve in a group scenario) to a mechanic that is inconsistently tuned across the game. rather than starting out small and increasing incrementally... or as many have yet to find out... not working on character NPC's inside instances, especially in the epic... & the Rift... i think alot were looking to run it at level 50 as intended with a group... but that shock has hit as well. challenge where there shouldn't really be much, & no little to no challenge where it really should be. and entirely broken scenarios in certain instances because of all the new calculations... i did laugh when i heard the Dread Barrier in Angmar, that once you complete the epic... was tuned too high under the new calculations and was still killing everyone... soo many things broken & the inconsistency created by the new calculations... ... come this Monday, November 15, 2018, after the second full weekend, you will see the start of a much more significant lack of retention. lots will begin returning to their mains on regular servers. the initial curious & rubberneckers will start to significantly drop off & many will quit... again. following the 3rd full weekend, SSG better be ready to allow Ithil to move into Arnor, because Ithil will be utter player fumes at that point & Anor will no longer have a queue at ANY time of day, even during the EU peak were it still gets a small & short queue now. when they finally do raise the cap to 60 & unlock Moria... don't expect to see even half the same level of interest. name savers are already done locking in those names & can be factored out. the nostalgia will have worn off considerably. & come Mirkwood and each cap increase beyond... the draw that was there initially will dramatically decrease each time. yeah the initial thrill of playing on level with soo many other people ( a really strong argument for more consolidation on regular servers i might point out) & the new economies does not exist in a vacuum. it was an initial big draw... still not as big as numbers just last December & January, but big for Lotro. & while that nostalgia and initial conditions did draw lots... for someone like me, it is still the same old game & those factor of loads of people playing together at level & a fresh economy is nice, i would rather see that on the regular servers & i simply do not care for the temporary fix these new servers give. it doesn't last. ... for a person like me, i much prefer GW2 with its Global AH (2 versions, one NA & one EU) across all serves & the tech they have in place that puts people questing in the same region map, regardless of server... together. that is what i would like to see SSG work on for this game. i have been thinking a whole lot more about GW2 again in recent months. ... while these legacy server are nice initially, that effect is a very temporary thing. it will fade fast. i could be wrong of course, but i see the combined populations of both legacy servers being below ANY of the other 10 regular servers on, or before the end of November. lower populations than even Gladden, or Sirannon! watch what happens after this second weekend concludes.
  12. 1 point
    Welp, not looking too good: http://lux-hdro.de/hdro-live-anor.php Perhaps splitting the playerbase between two "legendary" servers wasn't such a great idea.
  13. 1 point
    You know what, I'm weirdly enjoying myself at the moment. Ignoring all the mithril coin buttons everywhere, the layering system keep re-loading whenever you enter Bree, the trait trees, the virtues sending you to the store if you click on the quest, and the general petty nature of the players, it's partially still the "old game" (I suppose that petty nature as always been there). I hadn't levelled any alts since they did all the revamps, so a lot of it is new to me (considering as well that I quit when Helm's Deep came out). I had no idea just how badly they'd fucked up the landscape and made pretty much everything connected. Places that used to be sheer cliffs, designed to funnel you around the map, are now gentle hills. The Barrow Downs and the Old Forest were the biggest surprises, since you can just run basically anywhere with no real issues. The new Eriador map looks shit, and strange that they didn't keep up the same style for all zones. Most of the quests now are ridiculously easy, and they replaced a lot of decent old quests with new shitty ones. I haven't seen a single rare mob yet, which might just be because so many people are playing in so few zones. And the Auction House doesn't have much going for it in the way of an "economy" still, with barely any crafted pieces being put up. But there's something nice about the enforced level cap of 50. It makes it feel achievable without a grind. I've only just reached Ost Guruth & Esteldin and I'm L30, even with the -40% xp debuff. Going up to L50 doesn't feel like an issue at all. The fact that everyone has been pushed into the same boat on that server makes it feel more encompassing than if you were to just set up a kin to do the same on a regular server. We're all playing in the scope of SoA (well, SoA that's been put through a blender), and the end-game isn't far off, a bit like a strange farewell-tour. I can't see it being the same when they eventually raise the cap enough and people start hitting that boring SoM/RoI content. Definitely not worth paying VIP for, though, so at least my lifetime account has some use for a short while.
  14. 1 point
    The usual suspects are out and about talking nonsense as always because well.....that is what they love to do; Given you enjoy quoting my posts ( stalking much ?? ) here is one I made earlier in the same tread: https://www.lotro.com/forums/showthread.php?668512-Since-the-Legendary-Server-is-a-PAID-service&p=7885631#post7885631 So you are wrong, I am not praising poor quality, I simply chose not to pay for it, Anyway have fun in your little bubble, I am off to play Fallout 😎
  15. 1 point
    For the sake of Jesus' butthole they shouldn't be having queuing problems for less than 10k players. Unless it's a manufactured issue to give the illusion of high demand.
  16. 1 point
    The virtues should have been account wide from the very beginning the grind for those traits is pure pain and not fun, and can up to take few hours to get a single rank. But no way they will change it now, those suckers will pay for virtues at the LS, And I wont be surprised if the characters/gear/stats will be nerfed so more people will be motivated to bu those from store.
  17. 1 point
    Zeitraum: 29.10. -04.11.2018 23:59 EU-Logins vergangener Woche (Datenwoche 439): Logins EU-LOTRO US-Logins vergangener Woche (Datenwoche 436): Logins US-LOTRO
  18. 1 point
    Even worse, just another LotRO server with even less in it than the free ones. "Let's just take everything we've already got, cut loads of it away, then slowly re-release the exact same thing and charge people for the pleasure!"
  19. 1 point
    I see alot of people on there talking about the "journey", it's all about the "journey." What part of the "journey" from lvl 1-50 have these people not experienced yet? The game is almost 12 years old. These people probably have 4 accounts with 20 alts a piece. I liked leveling up the first time but after the 3 or 4th time you do it, it gets kind of stale. You can only ask yourself Lone Lands or North Downs so many times.
  20. 1 point
  21. 1 point
    Two posts from this thread: https://www.lotro.com/forums/showthread.php?667628-Embers-Instances-amp-Locks to sum it up: Doing instances once a day for guaranteed good rewards like we had in Mordor now seems like a pleasant thing of the past, with this horrible new system they've cooked up. Here's what currently happens on Live: For clearing a T1 instance, on opening the chests: Final boss: If player has a Favoured pull left, they get [100 Embers of Enchantment], some ILI consumables and a chance for a purple gear piece. If the player has no Favoured pulls left, they get 0 Embers of Enchantment and a (low) chance for other items. Regardless of Favoured or non-Favoured, every chest will award some [Coin of Grárik] to every player. Other bosses: Every player, regardless of Favoured pull or not, will receive Coins of Grárik. Supposedly, Favoured pulls have better odds of dropping actual gear, but that's not really happening. Even on favoured drop rates, gear drop rates are absolutely horrendous. There are no ILI consumables or Embers in any of these chests. Only the final boss chest awards Embers and ILI consumables. For clearing a T2 instance, things look pretty much the same except you get 150 Embers from final boss chests instead of 100. T2 Favoured openings are limited to two per week per chest. T1 Favoured openings are limited to five per week per chest. After that you get another 20 chest openings with lower drop rates for the rest of the week. This information can be viewed per character by using the /raid locks command. None of the drops are disenchantable. Not from t1, not from t2, not from favoured and not from non-favoured pulls. Nothing. So... Do all your weekly favoured pulls, you end up with 500 (5x t1 thrumfall) + 500 (5x t1 glimmerdeep) + 500 (5x t1 thikil-gundu) + 300 (2x t2 thrumfall) + 300 (2x t2 glimmerdeep) + 300 (2x t2 thikil-gundu) = 2,400 Embers. For 21 full instance runs. A single piece of teal gear on the vendor costs 3,500 Embers. A purple piece costs 2,000 Embers. A single lootbox drops between 250 and 1,000 Embers + a piece of disenchantable gear (usually a purple worth 200 Embers) -- so at least 3 t2 instance runs' worth, even if you get unlucky. Crafted gear requires ridiculous amounts of materials, as well as multiple very rare Dwarrowgleam Shards. It's kind of obvious what the devs' preferred path towards gearing your characters is. Then again, that's hardly a surprise. Response to this post: Jesus, this is fubar. I'm glad I haven't gotten to the instances yet. The entire delayed barter system for the loot was to encourage people to run the content. Instead, they're punishing people for it. This is pathological. ----------------- My thought: SSG is digging an increasingly deeper hole. Instead of salvaging when it still had some resemblance of the game we knew, we are now left with an empty shell, in which everything you do is punished. You want quality upgrades? We will give you 7 Bullroarer rounds, because we don't have any testers left, and then we release a completely unfinished and messed up 'expansion' to you. You want VIP to have value? We don't, we want you to spend a lot more money because the game doesn't supply gear anymore. You want value for the 1995 LP you just spent? Too bad, you either become a hamster or you give us more money. You want to collect tokens or ashes or motes? Capped. You want to trade festival cosmetics? They are untradeable after you take them out of the box. You want to gear up? You can't craft it, you can't get it from questing, you can't get it from instances, you can't buy it in the AH. You want to collect keys in game for lootboxes? You no longer can, they will only come from the store. You like to quest and you paid for the quests? You will need xp axcelerators all the way through and it will not be enough to get to max level. You want to enjoy your instances? You can't. You get punished for playing the game, for wanting gear, for wanting to help your kin, your friends, for wanting to have fun. There are some new rules: 1. You will play the content. 2. You will not be rewarded for 1., but will buy your rewards in the store. 3. You shall not enjoy what you are doing - you will not receive anything 'good' from playing the game. You will only be satisfied when you show SSG the money: for keys, for a chance at something, from a box. 4. It's ok if you don't want to play the content, you can buy everything you want, in the store. Someone called it a 'loo-box'. I'll call it Lord of the Loo-box - Edition: one shit too far.
  22. 1 point
    Saw this today, and thought it was strangely appropriate.
  23. 1 point
    current year 2018 & the cluster-fuck churns. tis a spectacle to witness. some D-List "game" writer thinks they are the shit, & in fact the material they produce is utter... then gets all uppity about said crapulance when a non challenge too is issued... wrongly cries mysoggyknees & the Bolshevik White Knight Brigade comes out in force looking for a pound of Kulak flesh. witting Bolsheviks operating in full awareness of motive & agenda, make me puke. & they know who they are, (as do i) dishonest cunts. unwitting fools who play into their hand... the world is full to the brim with the generic award recipient & socially/functionally impaired. those useful idiots programmed in the Marxist doctrine to deploy every disparagement to other the Kulak that the programmers may seize the means to establish power... not at all ironic, they can name 57 genders, but how many of them know about the Holodomor? it was never taught in Holocaust class... the cult like partisanship this has all produced is stupefying, yet entirely predictable. thing is for myself... GW2's main appeal was always the mechanics & design behind the world. the story was never anything to celebrate, not at launch & definitely not in the year of employ this "Dime a Dozen HACK" contributed. should her gleeful disparagement barrage too any and every e-rag that would listen (& believe) also land her in court... i'll have a good hearty laugh!
  24. 1 point
    Lord of the Rings Online should be renamed to Festivals Online. Of course that is after the incoming audit from the Treasury Department and the IRS. Class balance? I suspected from first hearing this, that the worst possible situation could occur. This being Hunters are currently hitting npc test dummies for over 1 million points of damage. Vastin seemed to have a notion of what he wanted, however it looks like he caved in the the complainers and now it appears to be far from what he originally said. Basically he probably screwed up the Hunter class so much it may never return to any semblance of falling inline of so called balance. Minas Morgul? I never saw this actually happening. To see it pushed back doesn't surprise me. Mordor, I used up LP I had for several years and purchased it. I approached the Black Gate and realized I had a quest ring lit up in the Waste Lands from previous content. I decide I should clean that up and then move on. Next I knew, unannounced I was watching Frodo cinematic of the ring being destroyed. Ten years, to have that moment essentially stolen from me, was to say the least depressing. Mordor grind, grind, grind, falling through the landscape a dozen times per session, and many other failings to numerous to mention. Allegiance, more grind and several of the instances for it are broken. To this day those instances are being exploited by circumventing the design. I couldn't bother to make a ticket due to knowing six months later they still existed as old content. Northern Kingdoms, the grind is real and often returns you to old Mordor, Allegiance grinds to progress. The staggered dailys in this region are mundane and boring. All that crap just for Essence nearly puts me to sleep. SSG said there would be no new level increase yet somehow they forgot that. 80 quest for 5 levels means even more repeat grind. PvMP, It is the worst I have ever seen it. I think it is atrocious and should be deleted from the game completely. That comes from a Creep only player for over 5 years. Lag,lag,lag. it won't ever be fixed and I know that. SSG empty words is all I hear about a new engine. Soon with Apple ending support for its 32 bit products, I expect the Mac version to disappear. Gold spammers, Ha Ha Ha I laughed when I saw Cordovan in a live stream where the gold spammers flooded world chat. How embarrassing that had to be. Its no wonder he does the live streams while stoned on pot. For me this game isn't nearly as fun as it once was. I don't drive myself mad like many of the truly addicted idiots that think this is good game design. The fanboys who constantly try to squash any dissent in game and on the forums will likely go through some counseling to adapt to the real world after this game gets shut down. Come June 5th I might get to see how the long the sun will be giving light. Cordovan will have to eat those words and I'll have no problem spoon feeding them back to him. I made a thread asking for SSG to not burn the community like many closing games do by telling lies and then dropping the bomb. I made that post because, I saw a possible impact from what the US Government was about to do concerning Russia and sanctions. I'll watch and see what happens. Moving on to Legends of Aria regardless. It will have many features I always wanted LotRo to have. RIP LotRo
  25. 1 point
    When you reach certain points in the raid it allows you to use a banner at the beginning to port like a checkpoint system. Someone who is super tanky could run through the trash pulls and trigger the checkpoint. When they died they and the rest of the group could now skip 80% of the trash to the first boss. That fight has two bosses and three side bosses. The side bosses would spawn at certain morale thresholds and when they died it would heal a percentage of morale of the main bosses. You could ignore this mechanic by simply having someone tank and kite the side bosses until the main bosses were dead and still get the challenge. Bosses are dead there is nothing to heal. The second boss trash has ways to skip a large portion of trash and that boss fight had something to do with jumping on a broken pillar and avoiding all of the mechanics and damage. There might have been other methods but I don't know what those were. It was a broken mess and many of the "premiere" raiding kins found these on bullroarer and for about a month practiced the raid. On the day that it was released some kins got the "original" title in as little as 45 minutes to an hour. It was a total joke. Sadly several of the raiding kins and pvpers are just garbage human beings. The quality of the community has been circling the toilet for a long time and it's about time it got flushed.