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MueR

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Posts posted by MueR


  1. edit - and this:

    i assume the green arrow is reputation?  not sure that is actually working properly...  has rather odd behavior... no mouse over info and using changes it to a red down arrow.  isn't very intuitive what it is actually doing.

     

    ​The reputation system is set to "positive only". So once you upvote a post, you can remove that upvote if you wish. No info is displayed about the number of upvotes a post has received, though after a certain amount it will be apparent that a post is liked by a fair amount of users.

     

    more issues regarding sizing spotted.

    inserting quotes from OF causes some serious side-scrolling issues if the original format is preserved.  IE the OP of this thread:

    the official forum quote expands outside the actual formatted page boarders (on my screen anyway) and i actually have to side scroll to read.

    i can do this no problem, but it is ugly as...    ;)

     

     

    Yep. I've already reported this to Invision. It's a bug in their system which annoys the hell out of me. Basically, they're pasting almost the entire HTML content of whatever you select into the editor and that just converts to HTML. While it will strip javascript and all that rubbish, there kind-of is a reason why no-one but Admins are allowed to post HTML.


  2. Hi all,

     

    Tonight at 18:00 GMT, I'll be updating the forum to the next major release by Invision, version 4. The design might be a bit different when you log back in. I can't give you an exact time the forum will be back online, but it should not take more than half an hour.

     

    Thanks for understanding :)

    • Upvote 1

  3. The two-party system that the UK and the US have, is very favorable for those who rule. They have a firm grip on their seats, knowing they will be in charge about 50% of the time. With each change of power, they can undo some of what their counterparts did before them, and do some of their own stuff.

    The UK doesn't have a two party system really. Their strange district voting system does basically guarantee a skewed result for the elections, with the Tories and Labour being traditionally the biggest. A vote on any other party is basically a lost vote as seen in the last result (Scotland being the exception).

    The US does have a two party system. If there's any third party with a substantial following, I haven't heard of it.

    Proportional representation like we have in the Netherlands has it's advantages, but it also has drawbacks. Since we have so many parties, there's always going to be a coalition. That will always mean that some other party policy is going to be added to government policy, which isn't always in line with the policies you have voted for.

    The worst thing about the current political climate in the Netherlands is really the amount of attention whoring. For every newsworthy event, at least one of those useless idiots decides to bring the matter up in parliament and bother the responsible minister. Piss off to twitter for your attention whoring please..


  4. Ahh so you snuck in! I thought I was going mad because, no, nobody was supposed to see them.

    I prefer to say that I used The Force :P. I used The Force a lot on Isengard too, but in that case it was actually using the Dark Side more, as I broke my initial character so badly it was a total-loss.
    • Upvote 2

  5. I mean Live servers yes. The items required to craft the lamps still dropped. Crafting the actual lamp (giving you the passive ability to use the doors) did not work. I used a Jedi mind trick on a GM when I couldn't get that to work. I didn't know they weren't in game, apparently he didn't know either. He added the passives to my character. Only later I found out that this wasn't supposed to happen.

    The doors were there, the instances were there too. They weren't spectacular and impossible to solo. I even posted about it on the official forums. https://www.lotro.com/forums/showthread.php?347261-dwarf-red-lamp-quest-question. I wonder if the doors are still there actually.


  6. They were terribad, basically.  Towards the end of the development cycle, finding them totally unsatisfactory and with no hope in sight, they were mercifully pulled.

    Actually, they weren't pulled.. these are screenshots from my production server character ;) I could enter those doors and do the instances. But, since they were group instances, I wasn't able to complete them solo. Couldn't summon anyone in either.

  7. Here's an oldie.. I just couldn't get these guys to listen. I had a grand plan to push the forces of Angmar from Annuminas, but would they listen? To one who bested the Watcher, the Balrog and many other foes? No!

    full.jpg

    A few more, from a place I was never allowed to visit. Instances in Moria that were never opened.

    ScreenShot00102.jpg

    ScreenShot00103.jpg

    ScreenShot00104.jpg

    ScreenShot00105.jpg

    ScreenShot00106.jpg

    • Upvote 2

  8. Yeah I think if we transported back to SoA, as it was at launch, crafting would be a shock. Just making a copper sword required 3 or 4 different components (wooden haft, leather bindings, blade, etc) and you needed to make a ton of them to advance. Then, yeah, having to kill individual mobs for their fangs or what have you to have a chance at crifting. And speaking of crits...one has to have been a crafter in SoA to know true 'crit rage'. I remember kin mates rage-logging over crafting all the time, wasn't even a thing one commented on...of course so-and-so raged and logged after ten straight crit fails. That meant a huge waste of time spent and resources.

    Crafting was a proper nightmare back then, farming for hours to get that one crit component (you and fifteen others). Then again, back in the beta, farming was actually profitable.. The move to generic crit components was a nice improvement. I've always found it odd that you could only crit once you had mastered the tier though. In my opinion, critting should have been possible once you finished the first part of a tier, but without the option to add crit components. As a sort of "I don't know what I did different, but dang this turned out nice" part of mastering the craft.
    • Upvote 1

  9. Well, if the misconception that people will be banned on the official forums if they post here still stands, here's something to kill it off. Turbine knows my username on the official forums, they've contacted me there a few times when this forum just started. I am not banned nor moderated on the official forums, probably because Rick never did manage to find any post that was worthy of a ban or even an infraction. If I, as the owner of this forum, wasn't on Rick's shitlist, well....


  10. Talking to Jared one could readily see how invested he was with the test server community. Thinking back now the core Isengard testers were like a kinship to him; he knew them as individuals, their personalities, could rattle off their specific concerns and feedback on everything that had been put in front of them.

    Well, that feeling was pretty much mutual among the regular testers. We got a teamspeak server setup somewhere, we spent a lot of time talking about things.. He would log in during his days off and just talk, or help us do things if he had the tools available. A lot of personal stuff (though not too personal) passed on the kinship chat too, illustrating the level of trust people had. That dried up quickly when "strangers" came in.

    That's an issue that I remember coming up a lot from Rachael around SoM beta, that a fair number of people were participating just to get a head's-up on the content. Which is probably always going to be a factor. But what could be really nettlesome was having those players discover exploits and then sit on them for use on Live, which certainly did happen.

    Yup. Especially during the semi-open beta. On Isengard, we typically had Jared with us to keep an eye on things. When I saw the Mirkwood raid after it was released, I was kind of annoyed too. A rug that was in the entrance had been removed, probably because it was one of the first things I noticed and always told people on our test runs not to cross until ready. A room right after the first boss that has stealthy wargs suddenly.. they weren't there before. The room used to be packed full of elites, not a bunch of elite masters.. Maybe I should not have just ran in with my Warden and pulled everything in one go, while screaming "Leroy Jenkins" on teamspeak.. Yeah, they probably made that more difficult.

    But that was all fluff. Whenever we managed to break stuff, Jared was there to notice. Some of the devs dropped in on us too at times. We really couldn't pull off any exploits. Granted, the Dol Guldur raid was the worst ever to reach Isengard. We never saw the whole thing. It was Gauntlet, Boss 1, part of area to boss 2, Boss 2 itself. Never saw the Nazgul or any of the hallways between boss 2 and 3. All of that wasn't ready for us, all of that was "done" during the semi-public beta. And while there was one member of one of the more die-hard raiding kinships on Isen, there's way more on a semi-public beta. They'll sit on exploits. Shame that we never really got to test it.


  11. Soloing Bogbereth, in what was to become a sort of Warden rite of passage. I wasn't the first, but I was probably one of the first few (at least judging by the forum thread that inspired everyone to try it). When I announced the feat in my friends' private chat channel, nobody believed me...

    ScreenShot00149_zps48dd5575.jpg

    Hah, I remember Bogbereth. That was actually fun and intense. While she wasn't difficult, you couldn't really let your concentration lapse or you would be spider snack.


  12. Well, the content was utterly disappointing at that time. It just wasn't fun. The grind made it even more boring. In the post-Moria areas, there was no mob grinding to be done for things like reputation, it was all daily quests. Everything went from "here's the world, have at it, you might find something awesome along the way" to "Here's a daily, do it a million times or we won't give you a thing". No more stockpiling some reputation items to quickly level an alt's reputation. Oh no no, that would mean you could take shortcuts over the daily grind.

    The game became boring, tedious, repetitive and simply nauseating. Combined with being booted from Isengard,which was quite the morale hit for me, having invested so much time in testing and getting shafted like that.. Also adding in the move to the laggy Turbine servers, because no one believed that latency would become an issue once you're going trans-atlantic.. That's when I quit. It was just too much of a bad thing, with little to no new goodness.

    The strangest design decisions were made during and since the Mirkwood beta.. The raid there was loads of fun as it was initially on Isengard. Loads and loads of small mobs, made you feel like a true hero when you cleared those rooms full of baddies. Then came beta and a bunch of whinging morons started crying it was too easy. Look what came of it, a raid instance where it took you more time to clear the path to a boss than the boss fight itself took. And if you happened to wipe on the boss, you could start right over.

    The skirmish system initially wasn't too bad either. The first draft of it we got on Isengard was pretty fun to play. Though we had not been informed of the plans on the rewards. Not that it would have mattered much.. If at any point our feedback was actually heard, we were told that we should take it to the official forums, as isengard was not a priority lane to the feature box. We were there to find bugs, not give our ideas on how people hate grind.

    • Upvote 2

  13. I believe you are referring to Jared Edwards, the QA Coordinator. He and Rachel Partidge, Content QA lead ('Kehyler'), shared duties on Isen. I remember the Isengard reshuffling being discussed in the rows but the only thing that really sticks out in my mind is along the lines of what you cited, that the server had become bloated and the quality of feedback had diminished to a point where a reset was in order. The timing of everything on the subject of Isen is really hazy to me at this point but not long after SoM shipped Jared and I were assigned to the f2p scrum. Jared would eventually go into a development position sometime after RoR. Sadly both Jared and Rach were let go last year.

    It's probably Jared then. Rachel was more the "force in the background", only really available on the forums. That they were let go is a shame. He was a load of fun every day, randomly showing up in the Inn as a massive troll or balrog while we were working out how to break the next instance, or killing all NPCs so we could have a PvMP fight in the creep base...

    I did notice the huge amount of players that were never on, until rumours of an update surfaced. Suddenly, I would see them come in and signing up for that test-run of instance X. Pretty sad really. They were there just to figure out tactics so they could beat an instance quickly after release. I can honestly say that while I was actively raiding on the live servers, not once did I use tactics I figured out in Isengard. Which was odd for the people in my raid group, since I was suddenly asking questions if they noticed anything odd in a particular fight, rather than informing them I did :P

    Naturally, I haven't seen all of the feedback that was sent in. I do know that there was a small group of about ten of us that were always there testing stuff. Finding out where in an instance we could get stuck in walls or ceilings, where we could fall through the floor and more. The most awesome and at the same time boring testing session we ever did was get Jared to spawn about a thousand nodes of "jewelry" ore, a thousand "metalsmithing" ore and a thousand scholar nodes of all 'levels'(yes, that's 12000 ore nodes, 6000 scholar nodes) and we spent an entire evening mining and noting results. We did actually find an imbalance in special crafting ingredients dropping, so in the end all was well.. The North Downs never saw that much riches. Fun times.

    The most disheartening thing for me was the promise before SoM beta that us European Isengardians would get prompt beta invites. In the end, we got them three days before SoM beta ended. After that, silence. I had to find out from other testers that they had shut down and would begin re-inviting active testers before repopulating the server. Apparently, the European players were not considered at the time. Granted, I was roughly the only one active, with one or two popping in every other week.


  14. Aylwen, whatever happened to the guy who ran the in-game Isengard stuff? Mithlin or something similar if I recall right. He was just suddenly gone, the Isengard server just wasn't the same since. Was right around the SoM beta. They just got up and booted everyone outright, because there "were too many people who just came to play new content". Talking to a few of the folks who were on Isengard testing stuff just about every evening, it seems they actually removed all the proper testers and kept the idiots.


  15. That heartbreaking moment when your healer is trying all he can but everyone still instinctively spams green because he just isn't that good.

    Or when the rest of the group are just tools who grab too much aggro, not letting the tank do it's job. I can't even remember how often people would steal aggro off my Warden (and that was a difficult thing to do), because I had to change targets to prevent people dying after they would just attack anything.

    QA was fun times. Had loads of fun on the Isengard server before they booted everyone during the SoM release. Heck, I had to recreate my character because I screwed it up so much doing stuff that wasn't supposed to happen..

    • Upvote 1
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