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About Beldacar

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  1. Played it a bit in beta, but my computer was not up to the task. Tried it again in mid-2009 (with a much better computer) and really enjoyed the "virtual world" (though never was thrilled with the "game" parts, like combat and the ridiculous numbers of abilities). Canceled both my subs when Turbine revamped the relic system, told us that getting relics back on deconstruction was no longer necessary because relics were so much easier to get, added a scroll of relic removal to the store, then gave me an infraction when I pointed out (quite politely, actually) that the scroll of relic removal
  2. Partially untrue. I have an MBA. And lots of people with MBAs understand the logic. The real issue is that most public corporations are primarily owned by large institutional investors (mutual funds, government pension plans, etc.). And those investors don't give a damn about the long-term viability of the companies they invest in; all they care about is how much the value of their own portfolios increase over the next quarter (because that's what their stakeholders care about). The institutional investors have no issue with sucking the life out of a company and then selling off the stock when
  3. So far, the only MMO that even comes close to meeting those standards is WoW. Two years between expansions, subscription required. But even WoW has "nerfed" its content over the years. If even the biggest and most successful MMO can't seem to meet those standards, it's highly unlikely that a smaller team with a smaller budget will be able to pull it off. They would have to charge so much money for boxes and subscriptions that the market for the game would be tiny; it wouldn't be a niche, it would be tiny gap between two bricks in the wall in the back of the niche. I understand what you
  4. A more accurate statement might have been that the corporations try to suck the most money out of the IP. They don't always succeed because senior management doesn't actually understand how to accomplish the goal. And there seems to be a bizarre trend in the MMO industry that encourages ignoring the most basic rule of marketing (it's invariably cheaper to retain an existing customer than to acquire a new one). So MMO after MMO implements massive changes in an effort to bring in new customers when what they should be doing is figuring out why current customers have stayed and then doing more of
  5. Great theory, but doesn't actually work in practice. No matter how good the QA team, they never have all the personnel and time they'd need in order to catch every bug or test every combination. At best a QA team has dozens of people to throw at a project and a deadline to meet. The playerbase, OTOH, can throw hundreds or thousands of people at something. They're far more likely to discover all but the most obvious of issues. That being said, I don't care for dev teams that constantly tweak things, either. I'd rather have some imbalance and a lot of stability than constant changes that
  6. If the official LOTRO forums had allowed a bit of reasonable dissent over the last few years, this site would be a lot more balanced as well. But the moderators and community on the OF always found a way to shut down any sign of disagreement; so this site is pretty much the only outlet. Fortunately, the authoritarian CM is departing soon and it appears that the greedy jerks who managed the game into the ground are gone, so it's possible that this site may soon lighten up a bit. Depends greatly on how the "new" CM carries out his duties.
  7. I suspect that Sapience's heavy-handed moderation will be less "needed" there; that was his biggest issue as CM, so I think he'll be fine. As I've said before, I never wished the man ill, I only wished him gone (from LOTRO). May he be very happy and successful in his new endeavor; and may Frelorn be happy and successful as the LOTRO CM.
  8. Honestly, I doubt it. People simply aren't that sophisticated in their use of language nowadays. He could have have called Stirling a disgusting bigot and would still have ended up taking flak for defending Stirling's right to be a disgusting bigot.
  9. IngSoc arrived when they put a camera on every street corner in the interest of "public safety...."
  10. I have highlighted the flaw in your argument. There is a significant difference between defending someone else's right to be a loathesome scumbag and being a loathesome scumbag yourself. And, in the context of US politics, disliking a black President due to his left-wing ideology and failed implementations of left-wing policies, is not the same thing as disliking him because he's black. Furthermore, in the context of this particular conversation, I disagree wholeheartedly with your argument, but absolutely defend your right to state it, however misbegotten and ill-considered it might b
  11. Sap is saying that Yula is incorrect. Unfortunately for Sap, Yula's logic is pretty sound. This implies that either A. Turbine's Marketing department is completely inept and failing to take a basic economic concept into consideration when making their decisions or B. Sap is intentionally, and oh-so-vaguely, trying to discredit someone who is very close to an accurate description of their internal thought processes. Following the old principle of "never attribute to malice that which is adequately explained by incompetence" suggests that answer A. might be the correct one.
  12. And most players don't join the glff channel, so that's not really an accurate indicator. I remember reading once that, in the average MMO, no more than 1/4 of all players are logged in concurrently at peak time. That would mean about 1750 logged in, per server, at peak time. If only 10% joined glff, then 175 players would be right in the ballpark. Of course, several of those numbers are very fuzzy. But no more fuzzy than the "couple of hundred" benchmark....
  13. Native speakers misuse the word "tangible" quite regularly, especially when talking about virtual worlds I find that achievement systems are fun if they're non-obtrusive. Since I'm primarily an Explorer/Achiever, achievement systems are often a good guide to finding new things/places to explore. What I can't stand are games that provide a multitude of "meaningless" "achievements," like LOGGER ("You logged into the game for the first time!") and WALKER ("You pressed the 'W' key and took your first step forward!"). But a list of rare enemies to kill? Awesome, I might have missed some o
  14. Good list, IMO. I wouldn't recommend STO as a =first= game, though; too ... unpolished. The ground combat is still pretty awful. Don't get me wrong, I like the game and have a Fed Vice-Admiral and a Klink ... Captain? But if it had been my first MMO, I probably wouldn't be playing them now ;
  15. And yet there are games that encourage it. Rift, for example, lets you publish every achievement on Facebook (and probably Twitter; I don't tweet, so I tend to tune out all reference to that particular form of social media). Also, don't forget, at one point Blizzard wanted to implement some sort of account linking that would have exposed players' real names to other players. On the one hand, it would have removed the cloak of anonymity from in-game griefers and cheaters; on the other hand, it would have exposed many players to griefing and harassment outside the game....
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