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Dalthalion

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Dalthalion last won the day on November 16 2017

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About Dalthalion

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    בָּר֤וּךְ יהוה

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  1. Did you have something intelligent to counter my point with, or were you just going to stay with what you wrote? Just curious.
  2. Not really. Paragon Studios had a similar moment in the real world regarding the City of Heroes MMO, when they looked back at what had gone before with Cryptic Studios and determined that development trends and the game's quality were anti-player rather than pro-player. I remember Matt Miller's producer's statement when Paragon took over from Cryptic, where they admitted that the game had gone off-the-rails and they pledged to do better for the players. And Paragon kept its word. The game development became attractive, dynamic and bearing a good road map for future development. Unfortunately, NCSoft decided to make the game a scapegoat for some of the colossal failures they engaged in (e.g. Tabula Rasa and Wildstar). The game was loved, nevertheless, because the design studio and its producers gave a player-driven priority to the game. So, to say that the OP was a dumb post is essentially saying that such a thing couldn't possibly happen ... except that it did ...
  3. I must be part of the exception, then. Having played ESO in the past year, I find that combat system to be less rigid than LOTRO's. If a new MMO had play mechanics that were an obvious improvement, I'd strongly consider moving, despite my lifetime investment (which has already paid for itself several times over). My only hesitation would be the ownership of that MMO by south Asian interests, which have a different business model than American and European game companies. I got burned during the City of Heroes shutdown by NCSoft (at the game's peak, not its decline), and I'm not eager to repeat that experience. I love seeing Tolkien's world in digital form, but that wouldn't override my standards.
  4. I remember that first-hand. That was a major lie, one that Ricky did everything he could to hide from public view (up to and including bans).
  5. As someone who signed on to blue line early (before it was "cool"), I noticed the changes right away. When I played blue, I relied heavily on critical damage, speed and focus generation as ways to buff damage, using a little red line to do so. When they moved Deadly Precision very far down the red tree, rather than near the top, that did slow me down a bit. Having a longer Barrage cool-down didn't really help, either, especially as I used to turn on Rapid Fire and alternate between Barrage, Penetrating Shot and Merciful Shot for quick kills. Yes, I have more healing options than before, but I shall miss the way I used to be able to hit fast and hard while on-the-move.
  6. First, the LotR licensing is done through Middle-earth Enterprises, not the Tolkien Estate. Second, Middle-earth Enterprises (FKA Tolkien Enteprises, not related to the Tolkien Estate) has not gone the way of GW's model at all. While, like GW, they license to anyone with a pulse, unlike GW, they don't put any real IP quality control behind their decisions, focusing instead on the return-of-profits for licensing. Laurie Battle of MEE, said it quite plainly, in an interview (cf. Other Hands Magazine, Issue 10/11) with Professor Chris Seeman, noted Tolkienologist and publisher of the Other Hands fanzine (before MEE shut him down without mercy): So, unless MEE has changed its focus since that interview, they will be unequipped and, frankly, uninterested in pursuing GW's model.
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