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Talisman last won the day on July 23 2017

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About Talisman

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  1. Talisman

    Who owns Lord of the Rings Online?

    The game is now developed and maintained by Standing Stone Games; development is funded by Daybreak Games, who also acts as the publisher (supposedly handling advertising and marketing research). Sierra Online originally developed the game in the late 90's, but they fell on hard times and were purchased by Vevendi Games. Vevendi dismantled Sierra and eventually partnered with Turbine to continue developing the game (as Middle Earth Online). By 2005, Vevendi had sold the rights to Turbine. Turbine was then purchased by Warner Brothers in 2010. It's very likely you'll find documentation containing the names of each of the former owners all throughout their site. They have not bothered to keep the main website up to date (though Cordovan has said recently that they are taking a look at things); they certainly are not going to keep other materials up to date. I doubt no one working for SSG now even knows where those materials/documents are stored or how to update them.
  2. Talisman

    Vastin Takes a Dig at Dissatisfied Customers

    SSG, like Turbine before it, is a developer's playground. There is no real project management going on, and it shows. They "develop" features right up until the release date, and drop whatever is done (or half-done) as a completed package. Severlin is the Executive Producer, and I assume that means one of his jobs is to act as a project manager. The PM typically determines the projects that should be included in a particular release, defines the scope of each project, and works with the development QA managers to determine the amount of time the project requires for completion and testing, as well as to determine which resources should be assigned to the project. None of that really seems to happen in the Turbine/SSG world. It seems like the developers are given a general direction and set loose to code on a whim. In this type of environment, QA is a joke. There is simply no way QA can test and sign off on a feature when it is changing in fundamental ways 2 days before the release date. It shows when obvious bugs like the Lingering Wound or War-Chant issues were allowed to go live, not to mention the issue with some LM skills like Water-Lore not ticking the initial damage/heal or the missing cocoon in an intro quest. I was in the closed beta for both RoI and RoR, and finally gave up trying to give feedback or test because they were literally changing the landscape and quest flow every few days, right up until the release dates.
  3. Talisman

    Vastin Takes a Dig at Dissatisfied Customers

    You haven't heard that Amazon is developing a LOTR series? From what has been reported (and I really haven't been following the news), it will not be set in the "present" of the books, but it will follow Aragorn's adventures in the past.
  4. Talisman

    The Latest Debacle

    SSG has created a new lootbox containing meta-deed horses. It can be bartered for ash. The community is not amused. https://www.lotro.com/forums/showthread.php?664390-Bullroarer-Update-22-2-(Build-4)-Preview-and-General-Feedback&p=7839582#post7839582
  5. Greetings! Thank you for being a part of the Lord of the Rings Online community as we celebrate 11 years of adventure. Happy Elevenses! I'm writing today to let you know a bit about our plans for the rest of the year and beyond, and hint at some exciting announcements you can expect to read more about in the future. We've been enjoying exploring Northern Mirkwood, the "There" part of "There and Back Again". We plan to continue our expansion of the broader region throughout the year. We will also be using 2018 to work on classes, festivals, and quality of life improvements based on your feedback and suggestions (including, in a near update, the ability to see sheathed musical instruments). Let’s look ahead to Update 23! We will be journeying to the Lonely Mountain, and from there following the eastern paths to the Iron Hills, and north to the Grey Mountains. We're excited to put these important parts of Dwarf culture and history on the map. Update 23 will also come with an instance cluster and, later in the year, a new raid. Our new instances will be designed for both groups and solo players, allowing everyone to see the storyline that unfolds in those instances. Full groups will also be able to enter into the more dangerous tiers of these adventures. The new landscape has 80 new quests, and the Black Book of Mordor will continue its story into these new regions. Update 23 will also increase the level cap to 120. Beyond Update 23, we have some threads to tie off before we are done with North Rhovanion, including Gundabad, the Vales of Anduin, and landscape contiguity with Lothlórien. You may recall that I initially talked about plans to bring you Minas Morgul in my letter earlier this year. We've re-evaluated that plan, and have shifted the Morgul Vale into 2019. We have big plans for Minas Morgul, and are shifting its release out slightly to allow for an expanded vision of the content. One of the longer-term requests we have heard from you is a desire to take a holistic look at our ten classes. This is a challenge for our relatively small team, so we had to take a look at how best to bring this to you. Instead of a comprehensive overhaul of each class, one at a time, we will instead make targeted adjustments to many classes at once, and continue these incremental improvements over future updates. This allows us to improve all of our classes in a shorter time frame and better balance power and group utility in a more responsive way. You can expect the first wave of class adjustments to happen in the coming months, and continue for some time to come. Speaking of shorter-term plans, we will be bringing you something new this summer: Seasonal Instances! Two Instances will be added, which will run during the duration of the Summer Festival. First, we are remastering Thrang from the Rift of Nûrz Ghâshu as a standalone, scaling Fellowship Instance. Secondly, we are introducing "A Perfect Picnic", a Festivity Instance that allows groups of varying sizes (including solo players) to enjoy a challenge at their level. Our Festival plans don’t end there, and we will be adding to the Harvestmath Festival as well, although the Boffins have suggested we not reveal more at this time. There are several significant initiatives that are still in the planning stages, so I can’t reveal details today. Expect to hear exciting things throughout the year and beyond! Thank you again for taking part in this journey through Middle-earth with us, and I will write more in the future. Sev~
  6. Talisman

    LotRO Dev Halt?

    If it's the stream I'm thinking of, Cordovan clearly said that resources were being diverted because they are finalizing the Mists of Ravenloft expansion for DDO. It's due out next week. He also clearly stated that they are sharing certain teams, including art assets. If there's any controversy surrounding this, it's either because SSG or the LOTRO players are being super-sensitive.
  7. Talisman


    I finally started Mordor. While I'm just in Udun, I'm finding the best word to describe this xpac is "tedious". While MoBs are slightly tougher, it seems like the effect of the changes is that the Mobs are more likely resist, block, parry, and/or evade, and so the fights are much longer. And that means it takes a lot longer to fight your way to the quest objective and then fight your way back out. I'm kind of sick of trash MoBs on the whole - I just want to complete the quest and turn it in without all the fuss and muss. Also, there seem to be a lot more auto-bestow quests, rather than ones quest giver NPCs; and that makes it much more difficult to find quests. And they still haven't learned that upon respawn should be set higher when a new zone is released - it's been nearly impossible to find some of the MoBs. So, yeah, after a few hours of not getting much accomplished last night, I parked my toon. A fool and his money, and all that....
  8. Talisman

    Mordor Trailer

    Not even going to comment...
  9. Talisman

    Morder Pre-Purchase Packages Announced

    4 days out from the supposed release date, and it looks like the dev & artist interviews is all they are going to release. This dev interview for the high elf was a huge waste of time. https://lotro.com/en/u21-High-Elf-Dev-Interview
  10. Talisman

    Morder Pre-Purchase Packages Announced

    I used a Blessing to catch up with some friends that were leveling in Moria. It was a mistake for 2 reason. First, the friends stopped playing soon after. Second, even with the virtues & the gear in the package, I had to complete the Moria intro & unlock the LI system, and Moria itself was not really a pleasant experience. The guys I was running with intended to do the instances on-level, but the toon was completely not ready, and it took a lot of work to get him even remotely ready.
  11. Talisman

    Morder Pre-Purchase Packages Announced

    New Dev Interview about the allegiance system: https://www.lotro.com/en/u21-Allegiances Quartermaster U clarified on the official stream today that these are not Dev Diaries, but preliminary to the Dev Diary. I suspect the are preliminary to nothing.
  12. Talisman

    Morder Pre-Purchase Packages Announced

    If the AoV is like GoV and BoV before, you'll end up a level 105 with no virtues or trait points. You'll still have to grind to get the character in any kind of shape for the journey through Mordor. Worse, you'll probably have to do that even before you step foot in Mordor due to the changes in the stats. I doubt it'll be much of a time-saver.
  13. Talisman

    Morder Pre-Purchase Packages Announced

    You don't get the High Elf with the Standard Edition. The Aria of the Valar is a stupid thing to give people in this package.
  14. http://store.turbine.com/store/turbine/en_US/custom/pbpage.lotro-mordor. 3 pre-purchase packages: Ultimate Fan bundle costs 129.99 USD. Collector's Edition bundle costs 79.99 USD. Standard Edition bundle costs 39.99 USD. FAQs are also available at https://lotro.com/en/u21-FAQ.
  15. Talisman

    Mordor Preview

    So, we had a preview of the Mordor xpac today (6/22/2017). Basics 5 new regions within Mordor. 10 levels of content (level cap is 115). Virtue cap increased to 20 from 19. Occurs after the destruction of the ring & downfall of Sauron. Non-epic plot line called the Black Book of Morder. New crafting tier (but no new guild rep tier). New craftable minstrel instruments (no new trainable instruments). Craftable gear at level 105, 110, & 115. More streamlined essences. No new monster play features or skills. New "shadow/light" mechanic. New ways to get gear, including from landscape & reputation, as well as the ability to deconstruct gear and barter the results for other gear. New "Allegiance" system. Regions Looks like a major plot will be that the "king" of each region will be fighting for dominance. I think it's obvious they are reusing assets. To me, several regions looked a lot like Isengard/Nan Curunír and the "industrial waste" area just outside the revamped Thorin's Gate. That surprised me, since I was expected it to be more like Angmar. There also seemed to be a lot of Gondorian-style architecture in the ruins, thought that might just be because they were porting to convenient, "safer" areas. Mount Doom did look good. One of the regions has rivers of lava (think of the lag), which is somewhat reminiscent of the Rift and the instances where we deal with Mordirith. Another region is the "Valley of Spiders". It is being overrun with the spawn of Shelob. No indication is Shelob would make an appearance (it's almost certain there will be an instance involving her. The players would probably riot if they were not given a chance to spank her). No indication if the waters of Morder are toxic. There will be stable-masters, since some good guys will be scouting ahead. But there will be no major hub. Shadow/Light Mechanic The Shadow mechanic is an effect that tiers up the further off the main path you go. It can be countered with a "Light of Earendil" effect that is applied to your gear. They did not really show how it works, other than some particle effects around your character. Nothing was really said about the Light effect, how it's obtains, or how it is applied to the gear (except that it will be a separate thing). You are being encouraged to go off-script, however, because there will be rewards (gear) out there. This sounds a bit like Radiance. Epic Story/Black Book Plot It wasn't clear to me how the epic is going to be handled in the xpac. In one breath they would say that the epic won't be available until the xpac goes live, and in another they were saying that they were taking a bit of a break from the traditional epic to tell their own story with the Black Book plot. Gear & Stats Great is supposed to be much more plentiful and easy to obtain. There will be a token you can use on an item that breaks it into "Ashes", which can be bartered for other gear. The idea is that if your character needs Might-based gear, and you get something with Will on it, you can break it down and barter for the Might piece. This seems to work even for the raid gear. There is no indication on how these tokens will drop (I'm thinking it's going to be a store item). They mentioned that the MOBs are going to be more powerful, but that our characters would also be more powerful. They are revamping Vitality to make it more important. No new skills or trait points. No discussion of essences. New audacity gear for PVP will be available in a later update. There will be new relics for LIs. They did not say there were new tiers, but that they will be "different ones" for the same slots. I assume that means new Crafted relics. No word on whether there will additional xp tiers for imbued LIs. Allegiance System The devs have come to rely on Reputation as end-game content. And the Allegiance system seems to be reputation on steroids. Basically, you pledge your allegiance to a specific race (elves, dwarves, men, or hobbits), and build up rep with them in order to get gear & other rewards. This is supposed to be done for story purposes, with the idea that you'll pledge to one race. You can, however, pledge allegiance to multiple races, but it the difficulty level tiers up with each race you pledge to. They want you to play through the region on multiple alts. And yes, they said that. Since QuarterMaster U ported into Erebor, the dwarven faction is obviously led by Thorin III, who succeeded Dain after the Battle of Dale. It not clear if there are non-allegiance reputation factions. High Elves Nothing new here. They can be any class except Burglar. They will have their own staring zone, racial deeds, etc. You will not be able to convert an existing elf into a high elf (no real surprise there) Miscellaneous Stuff They have added more options to the Barbers so you can customize your character almost fully. No flowers to pick. No word on prices or pre-order packages. An instance cluster will be released separately. No word on whether it will be bundled with the xpac. First preview will be available on Bullroarer tomorrow (6/23/2017). You can download the client and transfer your character now.