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Everything posted by Talisman

  1. I think the data center is in New Jersey.
  2. It's Turbine/SSG. They always oversell and under perform.
  3. And now it's 2pm on Friday... From twitter... Downtime Extension: 2:00 PM Eastern Friday, March 8th The LOTRO game worlds will remain offline for work at our data center through 2:00 PM Eastern on Friday, March 8th. We will have more information tomorrow morning. Thank you for your continued patience.
  4. 27 hours now... From the LOTRO twitter: We apologize, but an issue encountered this evening will require us to take a bit more time to reopen the worlds. Our downtime is now extended until 5:00 AM Eastern (-5 GMT). If anything changes we'll let you know. #LOTRO
  5. It seems like it takes about 4 hours to reboot the servers (per the weekly reboots), so that gives the data center people 18 hours to do the physical move. I'm sure the estimate was exaggerated.
  6. From Cord The LOTRO Game Servers and http://myaccount.standingstonegames.com will be offline for maintenance on Wednesday, March 6th from 2:00 AM to 12:00 AM Eastern (-5 GMT). Thanks for your patience, and we'll see you back in the game soon! Note: We apologize for the lengthy downtime, but this downtime is due to some significant data center work being done. We hope to reopen the worlds early, but that will depend on how things go throughout the day on Wednesday. In another thread, it was stated that Cord announced it during his stream today (Friday, 3/1). The servers are being physically moved within the data center.
  7. Since the EP Letter thread has been hijacked... This just in from Severlin: https://www.lotro.com/forums/showthread.php?671463-Tinkering-With-Trait-Deeds-Removing-A-Way-To-Earn-LoTRO-Points&p=7918861#post7918861 I am going to answer some questions, but we all need to agree that the design might change - maybe drastically. Currently here is the plan. Again, THIS DESIGN MIGHT CHANGE - MAYBE DRASTICALLY. The Virtue points that players can already earn in game will have a flat cost, say (as an example) 100 Virtue XP. Deeds that formally gave out a specific point will now give out (in this example) 100 Virtue points so the rate of gaining points in the same. In the new Virtue UI there will be an additional slot that you drag a Virtue to that will be used to determine which Virtue gets the XP. If the Virtue is at maximum value, or if there is no virtue slotted, then we have discussed several options -> the XP goes to the highest Virtue that is not at max - the XP goes to the lowest Virtue that is not at max - or even that the XP goes to your slotted Virtues in order from left to right and then rolls over in alphabetical order. These haven't been finalized yet, and cost to implement might play a role. Anyway, you complete a deed and the 100 XP goes into the slotted Virtue which coincidentally adds exactly one rank. It means if you are running a high level character we can add quests at end game or even a Festival quest that gives some Virtue XP so you are not forced to go back to older content to progress the system. Maybe a substantial quest or deed gives the full 100, while a lighter Festival quest gives 20. It gives us a lot of freedom for expanding the system. Points given out in the future may cost more than 100 XP depending on how we want to give out rewards. While the "grind" of future points might take longer, you would also be progressing by playing relevant content while earning loot and XP that is also relevant to your character. Sev~ Clearly, this system can be monetized easily - they can just offer "virtue XP points" bundles in the store, like they do with promotion points for not-so-epic battles.
  8. You believe there's still a team of CMs?
  9. I doubt they even care enough, unless they are getting paid to post.
  10. Actually, it sounds like another class trait point system. In fact, I can already see the virtue panel: Tier 1, where you can slot 5 primary stats to rank up; Tier 2, where can slot 3-4 secondary stats to rank up (but with a penalty, like the 2-for-1 penalty on your class traits). Of course, you can unlock an addition 5 slots on each tier through the store. They can even offer a Tier 3: the first virtue is free, but you have to buy the remaining ones. Be virtuous, like Sam Gamgee!
  11. It's finally available... https://www.lotro.com/forums/showthread.php?&postid=7917652#post7917652 Producer’s Letter – February 2019 – A Look Ahead Greetings! My latest letter to you will focus on our goals for the upcoming year. This is slightly different than just discussing upcoming content and features, and I hope to give everyone a bit more insight into how we want to improve the game. So, while this does provide a road map for the year, the following letter focuses more on our goals for the game in 2019: Story First, our most important goal for the year is to continue to tell your ongoing story. We are excited to continue the Black Book of Mordor as it winds through Middle-earth and leads players to our next expansion. The tale will take us to the Vale of Anduin, where we will explore the history, important events, and secrets of that area. As the year continues, we will unveil more tales in the Vale, and then follow the story back towards Mordor to Minas Morgul itself. Among the many dangers you’ll face will be Shelob herself as you learn what she has been up to, and how she is influencing the future of Middle-earth. Challenge That leads us to our second goal for the year: continue to balance the challenge of the game. The question of game difficulty has split our players, with some expressing concern over the difficulty in Mordor, and others loving the increased challenge. While we wanted Mordor to be a scary place, we heard your feedback about how difficult the region could be. For the next expansion, our goal is to balance the main storyline with the rest of the game’s content, rather than stepping up in difficulty. The landscape and normal instances will not have the same increased difficulty that Mordor had. Instead, We will be looking to introduce optional challenge into the game in some instanced content by extending Difficulty tiers up to four, or even higher. Players can test their skill with these higher instance tiers, and earn increased rewards.. We want some solo-, three-, six-, and twelve-character content to have extra tiers of difficulty: tier four, tier five, or even higher. This will allow players looking for more challenge to opt into it, while allowing players who are not interested in more difficulty to play through the story and not be forced to engage in that type of play. 64 Bit Client e are testing our 64 bit Windows client, and updating our code so that environments it can make better use of graphics memory. This will allow the client to overcome some restrictions on how the world loads, how textures load, and how much we are able to use modern graphics cards. We hope to have a client in beta as early as March. Class Balance With the recent updates to Minstrel, and with an update to Burglar on the way, many classes will have received their initial balance pass. Although this is a good start, we want to continue to work on class balance with updates, bug fixes, and tweaks throughout the year. We will continue to base that balance work on your feedback in addition to our own internal testing, and we intend to improve this feedback process this year and beyond. We have plans for Rune Keeper and Captain, though our goal for the future is to be able to add small changes to several classes at a time, rather than implementing a large number of changes for a single class. Crafting One of our goals with the expansion is to add a robust update to Crafting, so players can make better use of the system at higher levels. We want players to craft exciting, fun, and powerful items. Although the system has been updated as players have leveled, we want to make Crafting changes that are even more significant and interesting, and give players a way to create better gear as a supplement to other content. We want players to have ways to interact with the Crafting system as they play through the content without making Crafting a requirement to play through the story. Virtues One of the things we have been looking into is an update to the Virtue system to make it more relevant. Rather than the current system where Deeds reward Virtue points directly, we will shift to a system where completing Deeds (and possibly other content) will award Virtue experience points. Players will be able to choose which Virtue advances, whether that Virtue is slotted or not. Characters with existing Virtue ranks will be converted to the new system with their Virtue level intact. Additionally, all Virtues will provide small passive benefits to your character, even if they are not slotted. These changes will allow players more choice when earning Virtue benefits. Kinships We are looking into more ways for Kinships to advance, and new rewards for Kins to earn as a group. We like the idea of small and large Kins advancing, earning cosmetic rewards for their housing, and allowing Kin leaders to occasionally activate buffs that benefit the entire Kinship. Activating these buffs would cost less for smaller guilds without compromising the value of maintaining large guilds if that is what players prefer. Grouping We want to provide a new Instance Grouping feature that resembles the existing Quest Grouping tab on the Social Panel. This feature will allow you to add up to five instances with class and level requirement criteria, and possibly others. Our goal is to replace the grouping functionality of the Instance Finder and lessen the need to send frequent LFF chat requests. Legendary Server Amidst all this, we want to make improvements to the game as the players on the Legendary servers march forward and we unlock new content on those servers. Players can expect to visit Moria in the near future, and we will continue to update the Legendary servers throughout the rest of the year. We have a busy year ahead of us and we are excited to continue our journey with all of you. Thank you for reading, and thank you for playing The Lord of the Rings Online. Sev~
  12. Announced today that is will be in March, but no specific date has been given. https://www.lotro.com/forums/showthread.php?&postid=7916999#post7916999 The link in Cord's post is to a useless video.
  13. Harbingers of the dead, indeed.
  14. And there was zero testing on BR. Most of these issues would have been found easily and quickly. Not that SSG would have actually fixed them.
  15. Aaaaaaaaaaaand...in typical Turbine/SSG fashion, the Ill Omens event is bugged. You are supposed to be able to do it at 5 levels under your current level, but no one is getting credit unless they do it on level. In a nutshell, there is a new NPC that gives a daily quest requiring you to complete 3 out of 4 skirms per day. You don't really have to complete the whole skirm, but kill the special "harbinger of the dead" encounter that spawns in the skirm. And for doing so, you earn new barter tokens, which can be turned in to the same quest NPC to get some new cosmetics and cosmetic pets. There's a deed for killing 60 of these guys and for completing each skirm on T3.
  16. I suspect the LS will experience a lot of ups and downs. People will jump on long enough to complete the landscape and non-raid content, then go back to their regular servers. They will then log back in only when the raid locks reset. So, there will be a lot of activity for maybe 2 weeks after a expac goes live on the LS, and for the remaining 3.5 months, the servers will be dead zones.
  17. Skirmishes were the Mirkwood gimmick. However, because they changed the 2.5.5 instances into skirms, they will become available when Moria opens up on the LS.
  18. The Ill Omens Skirmish Event starts Feb 7, 2019. They are adding an additional objective to Skirmishes, and it appears that you'll have to log in daily for 30 days to complete the deeds/rewards. From the release notes from today's update:
  19. It was live for barely a day before SSG had to close it due to exploits that they claim were never reported on Bullroarer. There have apparently been a number of bans, including members of raiding kin that completed it in under 3 hours, even though the kin claims not to have used the exploit. BTW, only T1 has been released. T2 and T3 are still in development/testing. https://www.lotro.com/forums/showthread.php?670558-Raid-Closure
  20. Right now, it seems like there's no financial gain for SSG. It's being opened to VIPs and Lifers, not FTP/Premium players. Maybe at a later date, they'll offer access to the server as a for-pay product. They aren't even offering the Moors, at least at launch. In general, though. I don't really see the point in this, since players can already use the Stone of the Tortoise on live and achieve the same results. It's typical Turbine/SSG - strike so close to the target, but miss it entirely. Players don't want to play the game in its current state; they want to experience the game as it was originally released in 2007/2008. Turbine/SSG already said they simply cannot do that, because the old code is simply gone: it's aged out of the version control system, disappeared in hardware/software upgrades and changes, or has become unusable due to modernization of hardware/software. Even if they had it, they would have to create a separate architecture - much like Bullroarer - to run it.
  21. Toklien might have gotten it wrong, but at least he finished his work, instead of letting TV writers finish it for him.
  22. The game is now developed and maintained by Standing Stone Games; development is funded by Daybreak Games, who also acts as the publisher (supposedly handling advertising and marketing research). Sierra Online originally developed the game in the late 90's, but they fell on hard times and were purchased by Vevendi Games. Vevendi dismantled Sierra and eventually partnered with Turbine to continue developing the game (as Middle Earth Online). By 2005, Vevendi had sold the rights to Turbine. Turbine was then purchased by Warner Brothers in 2010. It's very likely you'll find documentation containing the names of each of the former owners all throughout their site. They have not bothered to keep the main website up to date (though Cordovan has said recently that they are taking a look at things); they certainly are not going to keep other materials up to date. I doubt no one working for SSG now even knows where those materials/documents are stored or how to update them.
  23. SSG, like Turbine before it, is a developer's playground. There is no real project management going on, and it shows. They "develop" features right up until the release date, and drop whatever is done (or half-done) as a completed package. Severlin is the Executive Producer, and I assume that means one of his jobs is to act as a project manager. The PM typically determines the projects that should be included in a particular release, defines the scope of each project, and works with the development QA managers to determine the amount of time the project requires for completion and testing, as well as to determine which resources should be assigned to the project. None of that really seems to happen in the Turbine/SSG world. It seems like the developers are given a general direction and set loose to code on a whim. In this type of environment, QA is a joke. There is simply no way QA can test and sign off on a feature when it is changing in fundamental ways 2 days before the release date. It shows when obvious bugs like the Lingering Wound or War-Chant issues were allowed to go live, not to mention the issue with some LM skills like Water-Lore not ticking the initial damage/heal or the missing cocoon in an intro quest. I was in the closed beta for both RoI and RoR, and finally gave up trying to give feedback or test because they were literally changing the landscape and quest flow every few days, right up until the release dates.
  24. You haven't heard that Amazon is developing a LOTR series? From what has been reported (and I really haven't been following the news), it will not be set in the "present" of the books, but it will follow Aragorn's adventures in the past.
  25. SSG has created a new lootbox containing meta-deed horses. It can be bartered for ash. The community is not amused. https://www.lotro.com/forums/showthread.php?664390-Bullroarer-Update-22-2-(Build-4)-Preview-and-General-Feedback&p=7839582#post7839582
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