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Silirien

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Everything posted by Silirien

  1. I do think it will be an expansion, with a new playable race and new professions indeed. My bet is the mentioned Tengu - they do have established racial city right in the middle of the "old continent" and enough space to have a starting zone of their own, too (Dominion of Winds). There is a lot - and I mean A LOT - asian-themed cosmetics coming out, Cantha gets mentioned a lot too. As for new profession, with a tinfoil hat on I'd speculate Rytlock and the Delaqua girl are hinting at something swordy/shady. So much tinfoil! Am I excited? ANet has taught me very well not to get excited about anything big they are planning. I sincerely hope there will be no level cap rise and no new gear levels though. I am definitely not pre-ordering, at least not much in advance (might dish out at the end of pre-order if I like the bonuses and the presented content hints I might actually enjoy the game afterwards).
  2. The true Eldritch Horror! ;)

  3. Pepernoten hooligans

  4. Double pan pancaking - so much faster! Thanks Mark ;)

  5. Valyrie's Friends Enhanced has a handy "Meet up and remove" option, also pretty handy to keep your friend list clean on events (on top of all the other handy option it comes with). I finally had time to pick up the Sidestories and... I was left picking my jaw from the floor after Ricky Pagan's performance. I really wish I was better in marketing so I could use this quest to convince people still unconvinced to pick this game out. I mean, where else do you get sent by a firm believer in the Holy Trinity - Gaia, Amaterasu and Elvis - to account for his lost rockabilly gang and end up watching black ooze tentacle zombies rock out to some classic tunes, complete with The King hips, stance and spotlights?! I love this game
  6. For me, it would definitely be The Secret World; both for game qualities and the openness and sense of collaboration and input Funcom Devs give to the playerbase. While the game itself is quite niche and definitely not to everyone's taste (dark concepts, gothic horror modern world setting, demanding, not spelling everything out), the forums are something absolutely unique in the gaming world. Devs, especially some of them, with game director leading by example, are vocal and outspoken which makes me really feel like the guys deserve my money (I upgraded to lifetime after the game went B2P). In contrast, GW2 devs usually prompt a "keep the hell away from my valet"
  7. Can you link a thread on what you're referring to? I don't follow their forums / any forums (apart from TSW ) too closely but I like to know things, nosy person that I am
  8. Can't wait to feel a cold breeze! On our way back home. Wracamy do domu, stęsknione za chłodną bryzą!

  9. Well, without this type of ability type requirements, all fights would boil down to DPS ASAP, which would be boring. There are I think 3 end bosses in Castle (we are talking scenario, right?) and all of them can be done without CC. Even the Padurii, you have to kite her around with pathing in mind 'till she separates from the orbs. Vampire's AoEs can be avoided. The other one I don't think was anything special. The Scenario types, I agree. Funcom agrees too and they are coming, but I think you have already noticed they are hard-pressed when it comes to resources. There should be a new scenario, of a new type, coming quite soon (related to Tokyo); I think it was meant to be paranormal investigation or something, IO ain't sure. There were also talks about PvP scenarios (not my thing). Joel prefers to postpone releases rather than releasing bugged content, which I appreciate a lot. Hence, patience. It has always been worth it so far.
  10. You never need a particular ability or build, you might need a certain type of ability (cleansing, hinder, stun etc) if even that (correct me if I am wrong but there is not a single boss in Scenarios that can't be handled with proper manouvering) and you most certainly can't go pure archetype, but that is about it. Tweak your build around, including stats, if you have trouble. Unless you're talking Nightmare where you generally need to fill in some roles while in group and in solo, you need to be on the absolute top of your game.
  11. He is not lying... for the most part. Unfortunately, we don't share gaming anymore (apart from some D3) as Muer decided to give up MMOs completely and I am not a fan of shooters.
  12. Silirien

    Rift hacks

    You might also want to remove preapproved payments from your PayPal account; coincidentally, this might be something of note to LotRO old-timers - Codemasters used plans and I found earlier this year they were still authorized to up 10 1k EUR a month after all those years, something I completely forgot. Preapproved payments show up in no obvious place in PayPal so follow the steps below 1. Log in 2. Choose My Account => Profile from top menu 3. Choose Account Info (Banks, credit cards and more) from side menu 4. Last item should be Preapproved payment plans, choose Update Make sure stuff you no longer use is not active anymore
  13. It does feel clunky, I agree. Part of it is because they got the physics better (and less handy for players at the same time, I suppose): you can't really change direction mid-air, so no L-jumps. It is also often less obvious where you can land safely (no sticky feet!). Overall I agree, I prefer jumping in GW, most times. There is an actual short "jumping puzzle" in Transylvania in one of the quests... Super-short by GW standards, and super-annoying because of fore-mentioned issues.
  14. I was really hyped up for this one after the first trailer they released, however knowing the producers I was already predicting I'd prefer them to make a movie out of it, not a game. So no surprise there. My interest waned extremely quickly when they started talking details.
  15. Well, TSW has a kind-of grindy approach, too. Once you decide to participate in end-game (by end-game I mean Nightmare dungeons or the raid), you need to enter the gear treadmill (can be somewhat alleviated by PvP) in the true meaning of the word: a lot of the NM dungeons have a very strict gear check (dps or in few instances other offensive stat check) that can only really be passed by groups equipped in gear obtainable after running easier Nightmares a couple of times. Not my favorite part of the game, I must admit, but at least it has nothing to do with business model.
  16. I am kind of surprised you don't see a difference here. Yes, round up and AoE can be a tactical approach. But when this is the best approach in 95% of the fights and you don't even have to pay attention to any other game mechanics involved, it is a lacking game design. I don't recall too many fights in TSW requiring this approach because simply put, it is lazy. I think only Darkness War sees heavy use of it and even there rounding up server further purpose then only making a quick kill. Fights where you have to dynamically deal with game mechanics are much more interesting.
  17. I think dungeons in TSW are best on the market. Just my humble opinion, but they are very diverse. One of them (at least in NM) does not need a healer, another does not need a tank, for example. But fight dynamics do not suffer. It is a huge improvement compared with GW dungeons, where whatever you do and whichever class you are, tactics is "stack and cleave" 95% of the time.
  18. I know my GW1 (and GW2) lore, trust me... Big GW1 fan And that is exactly what I mean. To me the fact that Abadon orchestrated Prophecies and Factions (aaand Nightfall) storyline was very disappointing. Both Shiro and Lich were much more interesting when they were villains in their own right, especially Shiro. I find spelling everything out for players boring; truth be told (as WP shows) fan theories can be much deeper and coherent than game maker's theories. It was much more interesting, to me, when the prophecy about Shiro was ambiguous.
  19. I think I actually liked Factions and EotN the most. While Nightfall started out with a bang, I was ultimately very disappointed with how they made Abaddon "the source of everything", it trivialized a lot of the plot elements, including my favorite: philosophically challenging Shiro dilemma... But overall I agree, writing in GW1 seemed much better in my opinion.
  20. I'm quite enjoying the new additions but I still can't really compliment them fully in the writing department. I feel like they are dumbing a lot of the content down, repeating a lot of stuff and overall... Meh. No, you don't have to remind me every single instance that Bram has a hurt leg, Taimi is intelligent and the two gals are in love, seriously my attention span is longer that that. Ooh so you killed off another character to get some depth in, but this time you didn't even bother to do anything more complicated than a woman in the fridge. It is like their writers are one-trick ponies =.= Otherwise, the additions are nice. I like the new zone a lot, very pretty even though it is *just* a desert (albeit with a small oasis). Two things worry me: - RNG (one trick ponies everywhere!; I mean the amber weapon token) - zone longevity: what will happen to that zone when people move and stop farming it, tier wise? Progress, rewards, costs of rewards depend on people actively doing the events, en masse.
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