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Hajile

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Everything posted by Hajile

  1. Looked fine to me. Better than fine. I'm really looking forward to seeing all of Jackson's 'embellishments' that most people seem up in arms about. The peripheral stories that happen concurrently but separately from the main story have always been the most fascinating part of Tolkien's world to me, and I enjoy seeing how others attempt to fill the blanks, as it were. I very much enjoyed LOTRO's story back in the SoA days, when it was a saga of smacking down the resurgence of Angmar under the domain of Mordirith behind the Fellowship's back. It was Tolkien's original hope for his Middle-earth legacy that other creators do this, after all. Yes, quite a lot of the trailer looks a bit too action-y. But trailers are always deliberately very action-y, Jackson movies doubly so. Legolas is there, yes. But Mirkwood is his home and Thranduil is his dad, so of course he's there. The only disappointments to me were the absence of Beorn and Smaug looking a bit ...odd.
  2. So if you own Rift, there's little point in buying Storm Legion now, because in a couple of weeks everything apart from the souls unlocks for you anyway. And then you'll probably be able to buy the souls on the Rift store for less money than it would cost to buy the expansion now anyway. Cheers for clearing that up.
  3. I've got basic Rift, and I've just found a copy of Rift's expansion going cheap in a shop locally. Can anyone tell me what precisely the expansion will be worth once F2P comes along beyond the four additional souls? Because if it's just going to be that and everything else will be made free, I won't bother buying it.
  4. Aren't Mithril Coins just parroting the Cryptic method of Dilithium/Magic Crystals/etc thing they use for CO, STO and now Neverwinter, only with all the player-side advantages stripped out? It's always struck me as so. Sounds like something Turbine would do - Copy something someone else has done, but put their own horrible money-hungry spin on it to make it more advantageous to them and less attractive to the player.
  5. Because it's been manhandled by clueless simpletons who think that because they wear a suit to the office and have a business degree they know better than the developers how to make a high-quality, successful game. Then they bullied and patronised the developers out of rightly telling them to screw off. It's been market tested up the wazoo to avoid alienating anyone with anything they find unpalatable and to have the broadest possible appeal, because these besuited idiots don't understand the difference between catering to an audience and that audience actually materialising. An unfortunate byproduct of that sort of blanket homogenization is that it only ever serves to make a game more unremarkable, and in turn eventually marginalises its appeal. These buffoons will do the bare minimum and will wait expectantly for the audience to come to them, then they will wonder why the things they have done to attract said audience aren't working, because all their books and papers say that they should. Then they will blame the developers, costing talented people who have done nothing wrong their jobs. If not the developers, they will blame the audience themselves, despite the fact that the audience doesn't exist. They will feel confident blaming the audience that doesn't exist because their books and papers will tell them that they do, in fact, exist. Short sighted, short-term goals from an industry that is obliviously charging head-first towards a brick wall. It can't see the wall, of course, because the dollar signs in its eyes are obscuring its view.
  6. Patience is very good at her job and has a reputation that precedes her. She'll be fine.
  7. Whatever else can be said, they could have come up with a better name for them instead of just a flat, uninspired 'Hobbit Presents.' I remember a time when they at least gave a toss about the flavour of their worldbuilding and text and would have named them 'Shirriff's Commissions' or something in-world appropriate. There's only so long they can give things straightforward, self-explanatory, breaking-the-fourth-wall meta-names before everything becomes completely devoid of colour.
  8. Still. They could conceivably find that lockboxes constitute online gambling with no age restriction...
  9. Has anyone posted this link? Could be potentially very interesting in days to come... http://www.computerandvideogames.com/400629/free-to-play-schemes-could-be-unlawful-warns-office-of-fair-trading/
  10. WB seems to be going after the MOBA market with gusto, what with this and the Middle-earth one that is nothing to do with Turbine. I guess some muppet who wears a suit to work has done some rudimentary market research and figured that MOBAs are piss easy to develop, hardy cost anything to make or run and are extremely receptive to excessive gouging of the player base. Plus the whole genre is creatively bankrupt, utterly cynical and therefore completely worthless, so they don't even have to bother maintaining the facade of artistic integrity. Too bad nobody told them that the MOBA market is already oversaturated. Moreover, it's entirely dominated by one or two already well-established titles, leaving the remaining plethora of second-rate, cash-in, johnny-come-lately clones to scrabble over the leftover scraps. Off topic rant incoming, but God, the games industry really is going to hell. It's actually got me looking forward to the now inevitable industry crash, because when it does all these scumbag businessmen who are currently smearing everything with their free-to-play, games-as-service, real-money-transactions, always-online-single-player, digital-rights-management, day-one-DLC shit will see their markets evaporate around them and they'll flee the industry like rats. Then we'll be free of their avarice and their bottom lines and the industry can revert to a smaller, more modest one populated by people with a passion for gaming, who attract punters by simply crafting games with love and care that people can cherish.
  11. I could be persuaded to possibly participate from time to time, although I'm not really within the MMO sphere much any more. I would probably only be able to talk like a curmudgeon about the good old days of MMOs, and how all this were nowt but fields when I were a lad...
  12. Another cracking example of player protest sinking a game can be found in the dismal sales of the recent Devil May Cry reboot. Players voted with their wallets in that instance too. That particular example is especially hilarious, if only for the quite appalling behaviour of some people on both sides of the argument. You couldn't make some of it up. That the players who avoided the game inexplicably got lambasted by the gaming press for 'sabotaging' its potential success serves to demonstrate to what extent the press are just another cog in the corporate machine these days. Alas, that kind of successful player protest is the exception rather than the rule, and until that changes publishers will continue to do their own thing regardless of how the punters feel.
  13. Heh, no. I'm just a writer I'm afraid. There are links to the websites of my artist collaborators dotted around the site and collected on the links page if you want to check any out.
  14. Cheers for the feedback, guys. And you're right about the writing, CMP - I already have plans for a few gaming-related editorials to plan for inclusion in the 'Musings from the Comfy Chair' section. Nothing about MMOs yet though. I've got enough to keep me busy for a good few months. I'm unlikely to update my site anywhere near as often as you do - mine is much more of an online portfolio with an occasional editorial on the side - but you should keep checking in regardless. Anything to get my traffic up.
  15. Howdy folks, No idea if it'd be of interest to anyone here, but from conversations with me some of you may already know that I write comic books. Now that has either piqued your interest or instantly put you off this thread. If you're in the former category you may be interested in the new website I've launched - www.darrenellis.co.uk - for use as a place to update my progress on various projects and for use as a basic online portfolio. I might even wax off about gaming-related matters in my as-yet blank opinion section. A lot is a bit sparse at the moment, as I wanted to give it room to grow into in the future; and the email address attached to the website is currently and temporarily broken; but being such a fan of shameless self-promotion I felt it important to stick the link up here for all to see. I'm a bit nervous about it, to be honest. For the first time I feel like I've laid my mind bare for anyone to come and gawp at. So be gentle. Any feedback is welcome.
  16. Hmm. I might have my thinking cap on wrong, but I always thought the difference between Guardians and Wardens was that one was a reactive tank and the other proactive. What made them special was that the mechanics and play style of Warden tanking were totally different to any other kind of tanking out there. Nothing else in MMO-land was quite like playing a Warden. They were one of a kind. This just sounds like they're homogenising Wardens into straightforward evasion tanks, like we see everywhere. I can't help but feel that it runs counter to the original reason for their conception and strips away everything that was unique about them. Next you'll be telling me they've revamped Runekeepers so you have to respec to switch between DPS and healing.
  17. Cheers for the chat, Sincilbanks. It was very enlightening. Lots of fun, too.
  18. Have you contacted CSTM and Massively? Perhaps if people who Turbine have not labelled cantankerous malcontents bring it up under the headline "Massive security hole appears in LOTRO logins" with accompanying evidence, they will then do something about it. Or at least acknowledge that there's a huge security risk and ignoring the issue won't make it any less huge. Just make sure they mention that it was someone from our community that has been fighting to get the word out. You know, doing Turbine's community support work for them.
  19. I'm easy. Let me know when and where and I'll be there.
  20. Definitely interested in hearing the inside skinny on certain goings on.
  21. Thanks for this info, guys. Including Moria and Mirkwood, I count 13 updates in the 2.5 years pre-F2P. So, going by what we know, previous to the decision to take the game F2P, they delivered 11 updates (9 updates, 1 full expansion and 1 mini-expansion) in the space of approximately 30 months since the launch of the game. Including Mirkwood, which would have completed its development by the end of this period and was launching imminently, that's an average of one update every 2.7 months. We had the 10-month dearth of content while Turbine were secretly plotting to take the game F2P, during which time we got another two updates. I've disqualified this time frame from the above calculation as it was a transitional period during which there was a great upheaval going on behind the scenes, directly attributable to the F2P move. It would unnecessarily obfuscate the true frequency of the pre-F2P updates to include this period in the calculations. In any case, it could be said that while Turbine were preparing the game for F2P, they let the release schedule slide to one update every 5 months. Following the F2P switch over in September 2010, there was a change in the way updates were delivered. Turbine promised more frequent updates that were not married to books, and so moving forwards they would ultimately be able to deliver a greater amount of content for us to enjoy. What they delivered was 10 updates (8 updates and 2 mini-expansions) in the space of 29 months. That is a frequency of one update every 2.9 months. Hmm. Since F2P, the updates have been far smaller and actually slightly less frequent. Can we now consider the myth that F2P results in greater output well and truly debunked?
  22. Curiosity has gotten the better of me. I seem to recall that back in the days before F2P, Turbine announced that they would be divorcing the book updates from the content patches moving forwards, rechristening them the more sober and humdrum "Updates" instead of the more thematically relevant "Books" and numbering them from 1 and onwards. They, of course, claimed that doing so would enable them to provide content updates more frequently. While I don't doubt that this has been the case, there can be no question that the updates themselves are now significantly smaller. That's not what I'm wondering at the moment, however. What I'm wondering is what has happened tot he genera frequency of the books themselves - are they more or less regular, or is their frequency about the same? I can't seem to find a chronicle of patches and their contents for the life of the game. No pressing urgency for a response. I'm just curious whether Turbine's "more frequent updates" statements at the time was their usual tricksy double speak for "less significant content and less frequent books, but we're delivering less in a quicker time frame and in a greater number of instalments, so we weren't lying, honest!"
  23. Look at it this way - at least they've made it clear from inception what a complete farce this 'player's council' nonsense will be in their hands. Think of it as Turbine doing us a favour to save us wasting time and effort on the thing.
  24. Finally worked out how to monetise it, I suppose...
  25. I've signed up for the beta for this, mostly just out of curiosity. Looks like it'll be a fun albeit occasional diversion.
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