Be Virtuous! in General Discussion Posted Friday at 03:13 PM · Report reply 8 hours ago, Almagnus1 said: They're hitting the WoW problem of stat scaling, where each expansion needs to increase exponentially over the last, so the virtues need to scale up exponentially or they stop mattering. heh. so we have stat bloat over here... to fix this, lets not dial the existing bloat back, rather lets propagate it everywhere to all corners of the game. 🙄 who cares if the areas lacking stat bloat require we release in a single update the same amount we released over the past 12 years... wonder how that impacts existing level scaling, or any future intentions to add? surely this won't run away even further on them... 10 hours ago, Talisman said: to hook yet another system to the store when their solution proves to be poorly designed. oh the store will certainly come into play EVEN MORE. we have all seen this multiple times over in the past, now they are just accelerating. with multiple examples in play, poor design is the intention. 2 hours ago, Macdui101 said: It's like a concerted effort to draw competent gamers to DDO and shitty no hopers to Lotro. uh no. both games suffer like ass & both games are losing population. DDO is every bit the slug as Lotro, just with a dodge mechanic and an overly complex build system that requires a stomach to endure. each game may have a small bump from content, but the height they regain falls well short of past benchmarks. both games are in an overall losing trend. DDO seems less so because they have a MUCH smaller base (comprised almost entirely of old long term players who to a great degree suffer from sunken cost fallacy & rather than start out from scratch in something new and better, they will stay till the lights go out.) something both games, again have in common. competent gamers on the whole are actually leaving the MMO genre behind and playing other genres. because competent gamers want to practice core combat mechanics and GET GOOD... over spending months on end grinding out incremental stat gains gaining numerical advantage, repeatedly. if that is actually the modus operandi driving the decisions, it will fail spectacularly. anyone who wanted to try both games has, if the conversion was going to happen, it would have already transpired. more than likely is the realization that they have a core of sunken costs players, who they are under orders from Corp to milk harder. which as a strategy has a shelf life because ever increasingly the remaining players begin to feel... thin, sort of stretched, like butter scraped over too much bread.