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Everything posted by Thequinn

  1. Lots of speculation at this point. You could shake an eight ball and get a more definitive answer as to the direction this new company will take the game. But the encouraging thing is that they are still producing expansions for an old ass game like Everquest. They could have let that slip into maintenance mode long ago considering they also have EQ2. EQ2 is about 12 years old and they still produce expansions for that. I can not speak to how "full" these xpacs are. I can not speak to how responsive the developers are to fans wishes. I can't predict how they would change things or if they would change anything. The only reason for Turbine to let go of the game with the skeleton crew running it is they aren't making money from it or they found a real sucker to take it off their hands. I don't think much will change. Bug fixes yearly content updates, maybe even an expansion. But the gameplay will probably not change and that is what will keep me away.
  2. 1. Rich established storylines. Perhaps something "like" Game of Thrones, Dragonlance, Ravenloft or Forgotten Realms. 2. Deep character development and customization. To the point where having even a single alt is somewhat of a chore but compelling enough where replayability is encouraged, making 2 toons manageable. 3. I'm with Doro on this one. Allow player created content of some type. 4. Raids that are adaptable towards group make up. Bosses that change tactics based on player actions. Almost like AI but not that intensive. 5. Enjoyable busy work for max levels. It used to be daily quests but honestly I think we are all tired of the same 10 quests daily. And I am not encouraging a Hytbold format. 6. More single player dungeons. This might help #5. The crafting dungeons were fun enough but could have used some variety. Don't get me wrong I'm a filthy group player but every now and then I need to escape to something where I am solving the problem without others getting in my way. 7. To hell with slow travel and Gryphons. Once you have discovered areas on foot you should not continually need to see them from horse back or via the air. (where you have no control of your toon) 8. Rare mobs that are difficult and world Bosses. And have them drop something usable FFS, and not some stupid pet that has 1 % drop rate. 9. Some type of subscription to keep development in progress or a one time fee. No F2P tricks and swindles, unless it is like the first 10 to 20 levels as a trial. 10. No in game store period. Every game item is obtained in game. 11. Some way to get rid of gold sellers, botters, or cheaters. 12. Dungeons and raids as endgame content. Lair bosses for those with limited time and multiple wings for those who do have the time. Maybe a way to split up the wings of each raid.
  3. Yeah I've posted similar complaints about that content in several threads. Specifically a place called Woodhurst. Where the only enemy kills were mobs that could be 2 shotted. I actually found the SOA content very engaging, even after completing it on 4 or 5 toons. I always enjoyed the quests in Moria enough though lots of times you had to keep revisiting areas in the same quest chain. The revamp was ok but I only played through it once to realize I didn't like it. SOM had a nice mix of quests. The dwarf in the swamp epic quest was a bit annoying. ROR was the beginning of the down turn for me. And it wasn't really the quest quality. It was that fucking war steed that was useless on my burg. The quest chains in Wildermore was when I just stopped reading the quest text and just followed the arrows on the map. Easily one of the biggest let downs was the handful of flowers you get at the end of that epic. Where trees fight your battles for you. What could have been an awesome lair raid with the Ice giant turns out to be an anticlimactic solo instance where you don't use a single ability you have gained in 85 levels. And that's where the magic ended for me. I was able to buy helm's deep with TP. The point of our characters is that they get to take part in the action and play a pivotal role. But HD is where that ended. If you love spending many minutes in an instance reading speech bubbles HD was your expansion. It was filled with those quests. It really could have been interesting if the towns you help the thanes in had some type of lead up . Instead the NPC's are forgetable. (except maybe the guy with 1 hand.) Then there was lift this heavy object 4 times and run it back to camp via walking. Then there was fangorn forest. Grind away for a tree stump pet which is rewarded randomly. Needless to say after getting (not) epic battles and the same scaled raids and skraids I wasn't into doing those quests. Which is why none of my toons have that pet. The biggest problem I had with quests after 85 was the inability to couple them. Playing WOW and Lotro I always prided myself in being able to do several quests in the same area at the same time. You could knock out 3 to 4 quests by visiting a single area. I started to notice more an more that it was more like visit this area kill 12 x. After you turn that in go back to the same area kill same mobs to collect 8x. The new quests after 85 are not alt friendly. Yes very on the rails. No way to do certain areas out of order. Even as late as ROR you could skip areas and come back to them if you really wanted to and still make level cap. The only place I found this challenging was on my burg during ROR where I skipped every single Warsteed quest and was 1.5 levels short of 85 due to that. But anyone who played a burg back then probably did the same. There's nothing slower than skirming your way to 85 or killing virtue mobs.
  4. I remember from when my hobbit guardian was on that server. I think Lothirieth was actively trying to help them at that time. They literally slapped the hand trying to feed them.
  5. If that's the case you are not going to like levels 85 to 95. East Rohan wasn't horrible to me but West Rohan maybe me abandon all my alts at level 85. Some advice, stay away from woodhurst at all costs. Imagine a quest line in which there are like 35 loading screens and the questline consists of taking to 3 npcs and one of those npcs has 2 loading screens to reach and 2 loading screens to leave. Southern Rohan I remember there was a barrel carrying quest that was annoying and the quest at Helm's deep carrying something a very long distance on foot. Expect questlines with clicking on crap and taking to people with zero enemy kills in between. West Rohan also had lots of speech bubble reading that can't be opted out of for alts. Not sure what 95 up is like. I had my nephew bust out those levels for me.
  6. Ladies and Gentlemen the human highlighter has returned. LOL The 3 most prominent posters (meaning they are on the leaderboards for posts with 35k and 12k) aren't really trolls. I know some people find them annoying but I don't think they are being malicious. That would be Yula, Nymph and Mrs. Old Dirty Programmer. Of the 3 only Mrs. ODP has ever attacked anyone. God forbid a player asked for an in game guide to Hytbold (at minimum quest text to understand how it operated) and her and her husband came after the woman like rabid dogs. I think they basically said there was no need for babying at level cap and cited Fredalas' forum guide. I remember this vividly because this is the same player who claimed to die to single same level non elite mobs. The same player running around in level 60 and 65 gear at level 85. Meaning she never gained a single piece from Hytbold when she made the comment. And her and her husband used to do some raid and pvp hating. I don't think she was trolling. The woman just has no filter.
  7. Ok so we can finally agree some of this stuff is baiting. These so called fanboys were reported on the regular. They obviously received no infraction because they just kept posting. The only fanboy I can think of that received a ban was old dirty programmer but that was after he flamed turbine for letting hobbits and dwarves into Rohan. I see the Crossbow is still able to post. They never banned him they actually rewarded him with a player council position. While at times I have agreed with Crossbow, he doesn't disguise his trolling at all. And then plays innocent afterwards as if he has done nothing wrong. There's a list of these people, known trolls, who were not punished but granted spots on the council. That dude RKL or what ever his tag was comes to mind. I know for a fact he was reported by several posters. And that "hide behind the tag person" who keeps popping in here. The point is nothing was done. This is only a warning to this new CM. Because none of what I'm talking about has anything to do with him. He just may not be aware of the poor treatment by his predecessors. And I'm no longer part of the community any longer since MT released but I would think my own incite is valuable because I have seen the Lotro official forums in a ok state at one point. But it was certainly before ROI
  8. I don't know i just gave you an example of the trolling I saw without using name calling directly. And you pretty much called me a baby. So I'm going to take your advice and ignore the rest of your posts. No insults, no snark. You may think you are smarter than the rest of us and somehow above us correcting our views.
  9. You see that's the trick. They understand direct insults can result in discipline. They generally understand that debunking your entire statement is going to do the trick. Marginalization is a more powerful tool than name calling. It's also a tool to get people to shut up. Thread 1 Concerned Poster: X is wrong with the game. Fanboy: There is nothing wrong with X (spends 20 posts continuing this message against 10 to 15 people who back up the concerned posters claim) Fanboy then starts a separate thread to demonize the concerned poster as a whiner who will never be happy with the game. But Fanboy will never name the person because they understand that it is against the rules. And here's an example of what the new thread's OP will look like: Title: What's with all the whining? Poster will spend a paragraph with their nose up the developers butt about how much work they are doing and what a great job the development team is doing. Then the next paragraph will be them not understanding how "some folks" are just never satisfied no matter how hard you try to please them. Depending on the X the fanboy may or may not mention it but will claim to be sick and tired of the whiners. Now what a true fan of the game ( or just a helpful community member) would do is try to understand X and either try to make suggestions to cure X or change X so that it is more enjoyable and or working correctly. what they don't do is deny X's existence (unless X is just absurd). The good community member then doesn't create the new thread complaining about the poster (without mentioning his topic or concern, effectively distancing himself from embarrassing the original concerned poster but still effectively complaining about the concerned posters complaint ) This happened to me when Draigoch bugged on our kin 4 times in a single night.
  10. I was here a very long time before my ban. At minimum a year. I found this site to be more friendly to those who enjoy group content. Where as the official forums were full of people telling me to basically bugger off. Not just fanboys but the CM at the time, but mostly the rabid fanboys. I think it's important for players to point out the mistakes of the past if you want to move forward. No one is blaming Cordovan specifically for mistakes he did not make. (at least I'm not) I would like to think that my very critical post was well thought out and constructive. Even though I will no longer be playing Lotro that doesn't mean there is no lesson to be learned from my personal story. I don't think it's right to totally discredit someone who spent nearly 1 grand on an MMO because they will no longer consider playing the game. Which is why these will be my only 2 posts on this matter unless Cordovan directly responds to me. And even then it will be a thanks for taking the time to listen and that's it. I don't want to see any groveling on the part of a person who was not involved in my displeasure. And as with every forum we will have our share of wankers. Get over it man. It's called ignore.
  11. I must say I'm impressed. I think if the previous people in your position had come to speak to this community sooner it would have went a long way saving some of the player bleed. I understand that you can't do anything about what past CM's have done, except maybe take example and not do the things they were notorious for. With all that said I think it is important for you to know as the new CM why a player like myself who dedicated many hours and around $1000 to your game left, came back for about 3 weeks and then came back for about 2 weeks and left for good. It would go a long way into seeing the mistakes of the past and not making those again as a company. 1. The community. When I first came to Lotro I was still playing WOW, arguably a game with one of the most toxic communities in gaming. (aside from LOL) Back during the end of the Moria expansion was when I began playing Lotro on a part time basis. I was playing WOW 25 hours a week and your game 4 to 6 hours a week. The players I met in your game were many times more helpful than the community I had spent 4 years in. When you asked a question you didn't have to weed through 17 troll posts to find the actual answer. When you voiced serious concerns with the gameplay players didn't automatically try to get you banned by baiting you into a toxic conversation. Towards the end of Rise of Isengard this changed. The players in game were still awesome but the forums had become a place where if you criticized even legitimate problems with gameplay you were attacked by a select group who basically would discredit your every word because you weren't saying how great the game was. (and it wasn't them simply disagreeing with you, but them trying to drown out your voice trying to make you look stupid) The forums are the only place where we can hold up our hands and point out things we like or don't like about the game or problems we have with gameplay. I pretty much felt like my voice was being wasted. Buried by 20 posts that were neither constructive or pertinent to the conversation. I'm not sure what a CM can do to curb these types of discussion, because the internet is the home to many keyboard warriors. Posters were using a former CM's quotes to marginalize parts of the community. And that CM was not stopping them, ,maybe even encouraging them. 2. Changes that players asked for, but really did not ask for. The changes in how talents were obtained and the change to the tree system were one of the big nails in the coffin for me. At the point in which these changes were instituted the MMO I came from (WOW) was scraping that same system in favor of something more akin to the previous Lotro talent system. Except you only earn those talents by simply leveling up. I really liked earning those new skills and talents. Putting points behind content that was almost universally hated (Epic Battles) was a huge mistake. One of the biggest reasons why I left wow was the system for talents instituted for Cataclysm and Lotro had simply copied that system. I never saw any number of posts that begged for the talent system of WOW cataclysm. I would say you lost a fair number of players at the beginning of HD solely because of this change. You certainly lost me shortly after. 3. Traditional raids 3 and 6 man dungeons no longer being developed. I've been an MMO player since 2005. I've played WOW, Rift, SWTOR, Lotro and DDO. When you quest for 95 levels and you;'re on your own for a majority of those levels it is nice to finally reach level cap and get together with your kin and beat some of the toughest content in the game or just run a dungeon for fun. When that content is no longer there or is replaced by something unpopular that takes all the skills you learned for 95 levels and throws it out the window people lose the will to keep logging in. The only social aspect becomes Kin chat or very old scaled content, which players grow to hate. Quite frankly I can do that on facebook. And running years old content scaled up should be bonus content and not the only content when it comes to traditional group content. None of the other MMO's I've played have made changes like that. And it is now why I have crawled back to World of Warcraft even though I'm not thrilled with that game. 4. Your loot system was destroyed during ROR. Everyone likes to be rewarded for their efforts. No matter if it's completing a long epic quest chain or wasting 2 hours in a raid. And that was just how it felt at the end of a raid. Players were getting useless items (OR items they already had won previously) and some players were walking away with nothing. Making loot BOP and linking it to an rng specific to single players was a total mistake. I can understand you did this to make loot rules fair but it did the opposite. I vividly remember running the Raid with the 2 trolls and getting the same gold runekeepers hat about 4 times a week while our other RK went away with nothing. If we had group loot that player would have had that item already but instead I have to vendor a gold. Also I was playing a guardian during that time and was coming away with items only a captain could use (tactical mastery). After amassing 3 gold Captain items and ZERO even cyan Guardian items (even though the Cyans were BOE, people knew they weren't dropping and were selling them for astronomical rates on the AH) I was done with raiding and running dungeons. I was so demoralized by your loot system that I could no longer enjoy the game. And judging by the shrinking size of my kin at the time I wasn't the only one. In the ROI days we were filling 3 separate raid groups a week. After Wildermore hit we were pugging to get one group going. I'm not trying to bash your game. But parts of your staff seemed out of touch with the player base during the time periods listed. At one time (before ROR) I actually loved your game and had little to complain about on your forums. I can't think of one critical post I made aside from Draigoch not working on a consistent basis. When your company looks back it should see it's errors and learn from them. I think it is important for every player who does not play any longer to also give a list of the reasons why they left so not only your company can learn but other similar companies. It would certainly help retain players. I keep my Lotro screenshots to this day only because it gives me an opportunity to look back and see a game I once loved and supported. For me any changes are probably too little too late. But for the current players it isn't. My advice would be to listen to those players and give them honest information. And try to relay their ideas to your executive director. I wish you luck.
  12. No they could hire some small shitbird studio under the WB umbrella to keep the game going. But they won't give up the rights to an outside agency. Seriously why keep it going? You need to make the argument to keep it going first. Turbine is a mobile games company now with 2 dying MMO's and one in maintenance already for a while now.
  13. Just an FYI it appears Richard moved to my town. I also live in North Attleboro. There's a good chance I might see him grocery shopping, if there are some messages you guys would like the pass along! JK
  14. Yeah I agree with Brrokk try it for yourself. Yeah no private servers for Lotro, no one has dedicated the time. So no time warping. I'm aware of private WOW servers as I play on a WOTLK one. Trust me when I say that I enjoyed the trait system and was devastated when they went to the old World of Warcraft skill tree. Which is why I can't play WOW past WOTLK. I realize how much I miss being able to dip into 2 trees on my shaman where I can heal and dps under the same spec until level 68ish.
  15. This may disappoint some but here goes. So a while after Helm's Deep was released I was trying to buy it with TP. But I accidentally bought ROR with the TP, the fact that it even let me purchase it was a surprise since I owned the legendary version that I bought with real cash. Within 15 minutes of contacting customer service, the TP was back on my account and I was able to not enjoy Helm's Deep. In game GM's. The sell all button claimed me as a victim at level 65. The gm was able to return all the items to my account. Now the bad. I was a victim of the sell all button a second time during ROI and no matter how much I protested the GM would not refund me the items that were gone from the buyback tab. No matter how much I protested, even told him about the other GM that helped me out and he wasn't having it. Opened another ticket hoping to get a different GM but got the same asshole. After that I manually sold from the actual bags. Those are my 3 experiences with CS. 2 good 1 bad. I also bitched about Draigoch to a GM but they were basically telling players to fuck off when they got asked about it. I knew that would be the response ahead of time. Otherwise I never needed them. Of course they won't hear my positive responses because they banned me!
  16. What keeps them around more the level 100 character they spent years with or the IP? I think most of the lying was done by Kate Paiz and the SAP man. Examples: The MC trees were so popular that they extended it to the classes. It was clearly done to save development cost. The several times they promised a pvmp map. The player council. One giant lie to make players think they had some control over development. And my favorite one that only a single digital number of players have raided. Then how come a loot system that only really effected players in a group made so many leave? As far as over promising every dev does it even blizzard.
  17. I have never rolled on an RP server so I can't claim it's any better. But the pve and pvp servers I have rolled on have had some real great folks on them. I don't think the type of server you roll on matters. Just like in real life there are good people everywhere, we just choose to spotlight the bad ones because they so bad. I played on a pvp server where I was thanked in hillsbrad and Res camped. The number of folks that came out to help me was overwhelming. We had people from 5 different guilds who taught that guy a hard lesson. On the pve server I was part of for 5 years trolls were heavily policed by the community. Overall other than the non RP server I was a part of during my Lotro days I can very easily say that the pve Elune server I played on was the second best. It wasn't until the new WotLK players got integrated into end game that it went downhill. And quite honestly those players didn't destroy the community. We didn't let them.
  18. I played WOW from Dec 2005 to DEC. 2010. Every game has it's share of assholes. The people I joined in my second guild are people who I still talk to today and we are even getting back together on the WOTLK private server I play on. When I was still very fresh these folks helped explain things about the game I couldn't figure out (rather than telling me to go to Thottbot and stop bothering them). It was when a few started leveling alts with me that I understood how awesome these folks really were. Let me just say this. My departure from retail WOW and Lotro was never based upon player interactions. Sure both games had it's poison in the forum sections but in game interactions were generally favorable to ideal. The amount of trolls in the official game forums far outweigh the in game ones. WOW's official forum was a cesspool. While I felt Lotro's official forum wasn't that bad. If you asked a simple question on a WOW forum they lynched you. Meanwhile on the Lotro forum (up until mid ROI) you actually got an answer without sarcasm. There were some great people playing both games. But I can understand if some of our poisonous WOW community members ran you out. 2010, 2011 was right around the time that Gearscore was invented and that created a shit ton of elitest assholes, who in my opinion were mostly scrubs trying to pack their raids with over geared players. It also is around the time of cross server dungeons. You could wipe a group on purpose and the chances you'd see that person again were near zero. Can't even count the number of times I got into a pug 5 man and 2 people from the same kin trolled our group (awesome geared tanks not holding aggro, healers not healing. Dpsers pulling 3 groups ahead of the tank. Vote kicking a person who isn't pushing top 25 man raid dps in a 5 man heroic dungeon. Vote kicking a person just before the final boss to get a piece of gear they might roll on. (that happened to me twice) That was when I made pact with myself. No matter how desperate I was to run a daily dungeon I wouldn't do so without a full or 4/5 guild run. I applied the same rule to Lotro. And I never had problems again. What made me leave both games was the developer plain and simple. Expansion is not a synonym for reinventing classes and gameplay.
  19. http://wowwiki.wikia.com/wiki/Dual_Talent_Specialization Level 30. Confirmed level 30. Should come up at the class trainer. When I came back to Lotro at the MT release the performance was horrible just walking around Minas Tirith. I can only imagine what it would be like inside a raid. The defenders will say it's my hardware but I'm running a 970 titan with 32 GB of ram running on windows 7 64 bit on my SSD. Meanwhile games that make Lotro look like a relic run like butter!
  20. Dual specialization costs 10 gold. (available at level 30 I think) I play on a WOTLK private server and even I shelled out the 1k gold to avoid doing dailies on a resto druid (available at level 40). The biggest change has been that they lock you into a spec from the beginning. And then instead o filling out a tree you pick 1 talent or skill every few levels. The locking you into a spec has been around since Cataclysm. In the early levels it's an issue if you want to run dungeons as a resto but still be able to quest quickly. But at level 100 when I finally start daily quests I just switch to Feral. And the gold to add Dual spec isn't really an issue. I think the real reason why Blizzard made the specs so cookie cutter was because (and this is just a personal theory) they wanted to make expanding on the specs easier and also pug raid leaders were using gearscore and examining specs as a judgement tool to weed out people they did not want "to jeopardize their raid". Even if a single point was in the wrong (not approved by elitestjerks forum) spot they would not invite them unless desperate. While the truth was the hardcore raiding guild I was part of didn't even know what gearscore was. They made it their job to get you prepared gear and spec wise to do the raids. With a cookie cutter spec that trades 1 stun or interrupt for 2 similar ones it takes the spec variations out of the equation. Also they have to balance pvp and pve and this makes it easier to do both. Playing a retail druid really wasn't that much different from my private wotlk server druid. It's still only 4 to 5 buttons you have to worry about pressing. It was the itemization I felt was a little more difficult to understand. Once I figured it out I had no problems. Even on the private server I still quest with another person or a group at the early levels so it isn't much of a problem. And when I hit the dual spec level minimum I always pick it up so it will be easier to find dungeon groups. As far as Snowlocks optimism, I just don't think he grasps the position Turbine is in now. All of these MMO's they manage have been put on the back burner since IC was proposed. The games will continue to get new content to keep existing players, but as far as trying to draw in new ones those days are over. The bad will Turbine spread among the player base was enough to encourage players to leave and new players to not consider it as an MMO option. Growing games or games that can garner support with a revamp can redesign things like the engine. I think you really have to be mega die hard to keep playing Lotro. And kudos to those folks. But we are way pas the point to start hoping for engine revamps. With focus being moved to mobile games DDO, AC and Lotro are all back in the same boat. But at least they might get a 12 man raid finally. We'll see how well that performs!
  21. I second this. Real progression raiding ended with ToO. That scaled crap was just that. I've raided in 4 different mmos. Lotro easily had the least content but the early stuff was well thought out.
  22. Turbine and their parent company (wb) have been failing on all game fronts. Most of the blame falls upon WB. The genre does not matter. The only semi successful game they have released in the last 3 years has been Shadows of Mordor. Maybe include Mortal Kombat X. But its full of micro transactions. The problem with this is that they have control over some of the most popular ip's in the world. Batman for starters. The last 2 Batman games have had serious problems. A PC port being broken with one and just a broken game that got dlc instead of patches with the other. WB is a total mess. I think you need to ask a DDO player if they feel they are getting love before assuming they get more than Lotro players. You will certainly find more ex players than current. Quite honestly neither of the games has aged well. You can't run mmos with skeleton crews. They've done it for years and it's only contributed to a race to the bottom of the market. The money they threw at IC is only further proof that the studio lacks talent and direction. The move to mobile games is only further proof that Turbine is going to keep changing directions until the studio closes. They will keep entering flooded markets until then. No turbine game is receiving love. They are just receiving enough development to try and maintain their customer bases, but they fail at that as well. Looking at what the games got in terms of content in say circa before 2010 compared to today is joke worthy. Lotro and DDO are no longer even on the map when mmos at discussed. How can you tell? Look at the amount of YouTube videos there are for other mmos and then look at the amount done for these 2 games. Most Lotro and DDO videos are well over 3 years old. I know there are still some folks playing both games but do you think they are even half as serious as the folks who left long ago? I remember putting many hours into not only Lotro but DDO. I played DDO for about a year and realized it wasn't for me. I played Lotro for about 5 years and have played very sporadically since HD. I actually had more fun playing Lotro than 5 years of Warcraft. They were doing something right. Then it fell off a cliff. I suspect WB is behind most of it with some blame going towards Kate Paiz. If she had been able to retain more players with ROR and HD then Lotro would still be a mid market mmo.
  23. I have a unique experience as I played on several servers. I began on Elendilmir when I had zero understanding of what an Oceanic server actually was. Even being a seasoned WOW player I was just told by friends which server to play on. And I was on that server for 5 years dabbling on a PVP server from time to time. After not finding a ton of folks on at the times I was on when F2P hit I moved to Windfola. Since it was the recommended server at the time. Thinking I would go in as some old pro lol. That server seemed to die for me around ROI. That's when I moved one my toons to Meneldor and it was the server I spent the most time on ROI-HD. About mid HD (fangorn release) I returned to Elendilmir to level a new toon. Recently I came back to Riddermark where my nephews main character was on his account. It certainly wasn't as dreadful as Elendilmir was before I left that during HD. I remember on Elendilmir trying to level Armorsmithing on my guardian and trying to find save time by buying ore or bars on the AH. It was dreadful. Dwarf-Iron 2 auctions no full stacks. Ancient Iron not a single auction for 2 days. When one came it was 3 individual ores. There were other factors like every kin I joined was rebuilding. Forget about finding a group for anything. That was the worst I saw as far as server population was concerned. Where I saw the biggest hits were during ROI about 1 month after release on Windfola. Pug groups for Draigoch were horrible and that was why I left. Then about 3 months after ToO was released two of the larger raiding kins on Meneldor left for Rift (mainly one of the bigger french canadian kins). Then there was a big dip about 2 months after the ROR raids were released. When 2 were closed and the loot system was demoralizing the population. When I came back for HD in Decemeber about a month after release. Where my kin was reduced to 12 active players. With only 5 of us with over level 30 mains. I came back for Fangorn and it was a little more lively. On a good night we saw about 20 players. Helm's Deep and the announcement of no new expansions seemed to do the most damage (finally getting to the point you made). Class revamps caused a whole lot of people to leave. They basically gave you the same system Blizzard ditched years ago (circa Cataclysm) only it was poorly implemented with the existing earn traits system. Anyone who wanted to play their class in a group setting was reduced to using years old content. PVP continued to be ignored and quest design was absolutely dreadful. People hated Epic Battle so much Turbine had to hide a trait point behind them to get people to play them. The game was already on the downhill slide but HD was the final nail in the coffin. Diehards will continue on with the minimal updates. Everyone else will be playing something else. Further segmenting the MMORPG population (the ones not playing WOW) between multiple games. GW2, EQ next, Rift, MOBAS, ESO, SWTOR, and whatever new MMO comes out. Sadly no game has been able to hold it's population even WOW.
  24. Well it looks like I have finally completed most of the solo content of update 17 on my nephews hunter. While some of it was enjoyable, the performance issues were just horrible at times. I just got a 980ti in preparation for Star Wars Battlefront. Having to run the game on the lowest graphical setting just to avoid severe lag and graphical errors was quite annoying. Basically rendered my 650$ graphics card to what a 25$ card can do. There were some crashes to desktop more towards the beginning of release than recently. Saw this coming a mile away. Almost as if it was designed to encourage players to spend MC. And yes that chain (Forlong) at times is that unbearable. Putting the technical issues aside and taking into account this: I would say it's average. Enough to keep long time players playing. But I'm a returning player and quite honestly it isn't enough to keep me. I was even able to go back on an alt and do most of the content from Fangorn up to U17 and that was all average too, nothing memorable. Good enough to keep people who will not abandon their toons after spending 100 levels and years with them. But for a player like myself none of it is enough to say this is worth continuing the journey. The only appeal left is the IP itself. This was probably my last hooray in the game. There are just so many better games available it's pointless to waste my time on a game that I may have enjoyed pre-Helms Deep. There aren't enough reasons to stick with it, nothing to look forward to other than story that I am very familiar with. While this used to excite me the way that it is executed now is just not as exciting. I remember visiting the iconic places in Middle Earth and getting excited. Now it's just like blah. Gameplay goes a long way to make these areas enjoyable, but without decent gameplay it's like playing a telltale game, maybe worse. It used to be a themepark game but now it feels like a solo quest game with themepark elements shoehorned in. And that works for some games, mainly ones with decent/fun combat systems. Lotro doesn't need a ton of NGE's just content. Content worth repeating with alts.
  25. Hey Scormus I miss your Youtube videos. I was watching an old MMO awards one last week thinking of you. I know you are using Turbine math to come up with those raid numbers (at least before ROR/HD). Turbine was successful in getting rid of traditional raiders (the kind that think worlds first is the most important thing in life, the ones that raid weekly and the ones that do T2C) with their rhetoric at that time (that the raiding/PVP population was less than 10%) . Warcraft had this same problem during Vanilla and for parts of TBC. Blizzard fixed this (sort of) by lowering the amount of players needed for raiding to 10. And then taking it a step further with dumbed down versions of their Premier raid Icecrown Citadel. And even further with LFR. Only 23 US guilds completely cleared Naxxaramus during Vanilla. This was back when raids were very large groups. 40 man. And you needed to farm other 40 man raids to get the gear needed to even have a shot at Naxx. MC, BWL, AQ, etc. And they were much longer. AQ had so much trash that it took longer than the actual bosses. And the trash respawned so forget about walking back after wipes. Today a minimum of 23 guilds finish the premier raids in a few weeks. Turbine also understood the inaccessibility of raids. And they began the process of making them easier to access by removing things like radiance and making 12 the new size for raid groups. They were following WOW's lead making T1 content easy to get into. They also followed WOW's lead on mounted combat (otherwise known as the argent tournament). As a player who was very active when WOW's mounted combat hit, I was very vocal about not wanting it in Lotro. While they tried to give it more depth than WOW's system, it still wasn't good, and still isn't today over 3 years later. We had a bunch of the supporters for MC in my own guild and everytime before ROR release it was brought up I kept pointing at the system I had just used in WOW. Arguably Blizzard had a ton of money to spend on things like that. And they scrapped flying combat as well, before they launched it. Still Lotro went forward with it. And they have not made any real noticeable improvements to it since release. And really my major gripes aren't even about the performance but the fun factor. Mounted combat has never been fun on any of the classes I have ever played, no matter the spec or the saddle used. And unlike my very vocal minority ranting about not wanting MC before ROR release, there seems to be a very vocal majority afterwards that say it has never been good or fun. If players knew now what we know today they would have said hell no. But that is revisionist history. And mounted combat really can not be blamed for the major player loses the game took between 2012 and 2015. Things to point to, and most effected raiders first but then those that do not raid : 1. loot reward system has been bad since remote looting 2. long grinds replacing real content 3. None of the gimmicks (MC, LI's, skirms, EB's) being significantly updated. 4. the disrespect shown to the playerbase by putting words in their mouths to justify their poor decisions (Skill Bloat) 5. not replacing raids with significant content for the players left after raiders said enough of this. 6. More and more grinds and customization created in ways that seem to point to the store (Epic battles gating trait points, Mounted combat horse color changes costing 495tp in the store per toon) 7. The most important one. A drop in quality and quantity overall especially at endgame. I really haven't felt good about Lotro since before ROR. While I was noticing the drop off in quantity before then it was the drop off in quality that made me ignore the game for nearly 3 years. While some of us as Tolkien fans may notice the few hidden gems in what is given as content today, it still is not enough to keep themepark or sandbox MMORPG players playing. It's been proven many times that themeparkers want engaging PVP and some sort of raid progression. And sandboxers want deep customization (housing, etc). Lotro just doesn't have that and due to budget will never have it.
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