Jump to content


  • Posts

  • Joined

  • Last visited

  • Days Won


Everything posted by Trilwych

  1. It's been a long while since I visited this forum since there isn't really a reason for me to do so anymore (lost all interest in LotRO by now, even rumors), and I still play Rift with a friend, though work and my current lack of a proper gaming rig prevents me from gaming all that much. Last bit of news I'll drop in this subforum is the producer's letter that describes the past 5 years and their future plans. I haven't been entirely happy with a number of Trion's decisions, but nothing has been make-or-break for me (yet). 5 Years of RIFT – New Producer’s Letter From Archonix! Greetings Ascended, As we approach 5 years of RIFT, I look back on the amazing journey we’ve all taken together. RIFT has grown from the shiny new MMO on the block into a game that influences the industry and continues to lead in new and exciting directions with Instant Adventure and Dynamic Content. Not only is it a time to look back, but it’s also time to look forward to some of the exciting new features coming to RIFT in 2016. We’ve got some amazing changes planned throughout RIFT’s 5th anniversary, both in terms of in-game content and the underlying technology, and we’re happy to talk about them today. It’s going to be an incredible year! Before we get into all that, I’d like to take a moment to thank you all. RIFT is more than just planar invaders and battling Ascended: it’s each and every one of you who have been part of the journey. Over the last year we’ve had the opportunity to meet players from around the world at live events, like our parties in Boston and Seattle for PAX and in Cologne for Gamescom. Getting the chance to meet those of you who share our passion for RIFT is something that truly makes this job an experience unlike any other. I’ve also continued to be amazed by the generosity of the RIFT community during the Extra Life marathon this year, and you should be proud of your willingness to lend help to some of those who need it most. You are our inspiration, and I can’t imagine a better group of people to share Telara with. We’ve been busy since our last anniversary, releasing 4 major updates, 3 new tiers of raiding, Intrepid Instant Adventures, a new Dungeon, and the long anticipated release of Planetouched Wilds. Our focus has been on releasing innovative new content, while, at the same time, reinvigorating some of our best existing content and keeping it relevant to RIFT today. Intrepid IA’s are one of our favorite features in the game, as they open up some of our most exciting and challenging raid content for every RIFT player to experience. Now every RIFT player can experience the most menacing encounters and work together to defeat the greatest evils threatening Telara! 2015 didn’t just include new things to do, but also new ways to do them! We introduced a massive revamp to the Wardrobe System, even more amazing rewards for Patrons with the introduction of Affinity, and the first new Calling since the launch of RIFT: the Primalist! While the adventures you experience playing RIFT are truly epic, doing so in new and interesting ways – and looking oh-so-fabulous in the process – is just as important as the dragons you slay. Over the last year we’ve also learned a lot more about how you want to play RIFT and the kinds of things you want us to offer. Learning from you and improving the RIFT business model is what keeps the game advancing and us crafting amazing story lines. We’re making a few changes to ensure that RIFT’s next five years are as full of amazing developments and breathtaking content as the first five. We’ll continue to evolve and change in this area, finding exciting and fair ways to reward those who support RIFT for all of us to enjoy. It’s a tough balance, but it’s a task we never take lightly. We’ll continue to listen to feedback and find ways to address your concerns when we do make changes, so that together we make RIFT as healthy and successful as it deserves. Let’s talk about the 5th anniversary celebrations. Our first major update of the year will be RIFT 3.6: Celebration of the Ascended, coming in early April. Part one of the update will be this year’s Carnival of the Ascended, complete with all new quests, rewards and more! Moving beyond the anniversary we have news of additional souls for all callings, a new daily login reward system, as well as continued PVP improvements. The second half of the update is due to drop late in May and contains our second Intrepid Instant Adventure, featuring the best of The Mind of Madness. Now every Ascended will be able to journey beyond the Cosmos and do battle with the Tenebrean deities powering Lord Arak’s evil plans! 2016 is also the year of tech for RIFT, and a place we’ve actually ramped up hiring over the past year. We’re incredibly excited to reveal that the first of our planned updates is the addition of true multicore support to the RIFT client. Our engineers have been making heroic strides in transforming what was once thought of as an impossibility for the RIFT engine into a reality! For those less technically savvy, this will allow RIFT to take advantage of more of the capacity of processors released since RIFT’s launch. Our goal is to improve both the performance and stability of the RIFT client. Early stages of alpha testing are already underway, and have been going extremely well. Over time we’ll be expanding the test to include more and more of you. Faster performance and more stability for RIFT, that’s something that benefits everyone! Because this is such a huge change, we can’t give exact estimates of when it will be ready, but we’re pushing hard to make it happen as quickly as possible. Once this is ready, we can move on to the next big technical update, which has been going on in parallel – We’re happy to share that we have been converting RIFT to a 64-bit client. It’s another massive amount of work that’s been going on for a long time now. It’ll multiply the benefits provided by true multicore support and allow RIFT to fully utilize your computer’s memory to provide even more performance and stability gains! So join us in this celebration of the first five years of RIFT, all of you who have been a part of RIFT, and looking towards what the next 5 years of RIFT brings! The biggest bits of news are the bolded. I'll be building a new gaming PC this year with an i7-6700k and GTX970, so I'm looking forward to how well the technical back-end bits will play with modern hardware. Other technical comments about the game direction here. I'm not terribly excited about new souls because so many existing souls need fixing, but anyway. #byeeee
  2. Well, this is interesting. The CrossEvents channel will now be moderated and everything.
  3. This is apparently a 5GB update so I guess I'll have to start it overnight. Patch notes
  4. The real takeaway about endurance from the study is actually SSD "normal use." I have a couple tablet computers, and typically people will say "you should never torrent on it because you'll wear down the SSD!" The point is that under normal use, even heavier computer-geek use, people don't need to worry about wearing down an SSD outside of manufacturing defects. (In consumer-grade devices, we end up upgrading after 4-5 years anyway, so I would worry only if you really plan on keeping something for a much longer time.) Darmokk, what are you blabbering about, again? All the drives gave warnings before death except the Samsungs, so they give plenty of warning before a failure and you can check your backups. Backups are a must in any case, though; everyone should do that whatever tech they choose. People shouldn't have to rely on physical recovery, so that's not a good argument at all. It's like you're the master of missing the point, same with the Windows 10 thread and randomly bringing up Linux or complaining about various things in current MMOs that have nothing to do with MMOs. There has been no failed promise: That cumulative data writes far exceeded manufacturer limits show users don't have to worry about their write habits over the regular course of usage. The "promises" are the warranty and manufacturer-imposed technical limits. Eillwen, I only put applications on SSD and data on HDD mirrored to optical and cloud, because SSDs are still expensive relative to large HDD capacities. The only loss would be time for reinstallation. Traditional HDDs can still be reliable (1, 2). Look for drives with longer warranties, especially enterprise, since a few years ago all the HDD manufacturers shortened their consumer-grade drive warranties. But just keep in mind that neither SSD nor HDD are expected to last forever anyway.
  5. Oh my goodness, yes. Complete boot times, application start-up, data transfer speeds are all significantly faster. Game load times while accessing all the textures and data, significantly faster. For long-term usage, HDDs are still best (I mean over a decade), but SSDs are pretty standard now for anything else. No noise, no moving parts to break, and with the latest data indicating they're pretty darn durable for any consumer use, there's no reason not to get one. Besides having a super old system or the price, I suppose. What I usually do with my desktops is have a smaller SSD for the OS and all applications and a separate HDD for large data storage (AV, etc.) because HDDs are still cheaper.
  6. And finally, they're all dead (March 12, 2015): http://techreport.com/review/27909/the-ssd-endurance-experiment-theyre-all-dead If you wonder why this is important, PC World explains:
  7. I can't even be exasperated/incredulous/surprised by this sort of thing anymore.
  8. At level 3? I don't know, that's like judging an MMO in the first 10-20 levels, though I was actually happy my party was wiped by a bunch of angry pigs at level 3 on default difficulty setting on like the 3-4th overland map. I haven't even gotten to Defiance Bay yet. The dialogues are between BG2 and PST so far, but what I'm really curious about are the reputation splits instead of just "good/evil." I'll figure out where the storytelling sits once I get through Defiance Bay, at least, but BG2 level is fine with me and would be better than what DA could manage. Dragon Age was a total failure as far as I'm concerned, because Bioware tried to pitch it as a BG spiritual successor and it absolutely wasn't; by the forum chatter, it seemed most of the players interested in DA wanted dating SIMs and digital sex. Also, completely railroaded. Anyone complaining about Pillars pricing now definitely had no idea what games cost back in the early 2000s, so the comparison to "current" IWD pricing is invalid. Seriously, that's stupid. Baldur's Gate was $49.95 in 1999. The expansion to Baldur's Gate II cost $30 retail.
  9. If you're only used to and enjoy current cinematic 3D games, this type of tactical party game definitely isn't for you (that's the reason why it had to be crowdfunded, because no publisher would take it, though they might regret that now with Steam/GOG numbers). The progression is on-par with Baldur's Gate 1, which is what the backers asked for, since this is going to have sequels. Basically only people who enjoyed the old IE games would appreciate this. The vast majority of negative user reviews I've seen were complaining it's too old-school.
  10. Lotro is "great" strictly if you enjoy Tolkien fan fiction. I see the books as "inspired by" or "based on" source material for all the spin-off products. As a game, it's not competitive in the MMO landscape.
  11. Fair enough. Just so you're aware of LMB's poor reputation around these parts, our discussions of Weatherstock 2014 are an indicator (being used as a mathematically falsified political tool by LMB/the miscreant Sapience and whatnot). If any of your members have negative feelings about group content, PvMP, or even any former solo player who hated Helm's Deep and quit (like myself), just don't let them advertise it. Good luck otherwise.
  12. Congratulations! Wow, New Zealand. Jealous. Glad to hear you're doing well, Whart. You've been missed.
  13. I rather doubt it's any real influence by the PC, since there were certainly people who argued for group content in the first HD-concurrent one. The changes in ED? But Lotro has to compete against WB's broad directives on where to spend their budget, with a whole lot going to Infinite Crisis (maybe that part is "done") and now the new GoT mobile game. So what talks is money. Maybe WB-Turbine thought they could just continue on a plateau for Lotro as with DDO or something. But enough player population leaves over Helm's Deep, and maybe someone on the chain is smart enough to ask why. Except they can't undo the worst change that HD brought. How many resources can be put aside for only mechanics rebalancing on both PvE and PvMP? Because adding content without combat balance sounds downright stupid. Oh well. Back to slogging through Pillars. Nothing like getting my first party wipe from a bunch of level 3-ish boars.
  14. They're squirrel mounts that eat nuts like acorns. Supposedly.
  15. I thought this was just an April Fool's joke announcement but not something Trion was going to actually sell:
  16. And yet we can all be certain that nothing will substantively change, just as the whole concept of the PC did not substantively change anything important in the game. Serious Pv(m)P and raiding populations both rely heavily on working, largely balanced mechanics. If Turbine never fixed PvE mechanics since 2013, they sure as heck won't be starting on that aspect in PvMP now. I'd bet on a new PvMP class for TP.
  17. By the way, whoever starts the 2014 NDA-drop thread, could you link back to the previous PC-NDA thread(s)? I'll bet there will be a lot of cross-referencing and stuff. Hi Beanie! Sorry I mistook you for someone else at the beginning there.
  18. Wow, the new guy. http://www.nytimes.com/2015/03/31/arts/television/trevor-noah-to-succeed-jon-stewart-on-the-daily-show.html?partner=socialflow&smid=tw-nytimes&_r=0
  19. I binged on Rift for the entirety of yesterday (for the first time ever, my gaming partner got far ahead of me in an expansion by 4 levels), and the expansion would be worth my money if it was a traditional release. Rift was Trion's first game so I hope they maintain it as their flagship; it seems to me that Trion's Rift team knows better how to run that game than the other teams for games in their "diversification" portfolio. I mean, there was no other reason for Trion to do Defiance (FPS) or AA (Asian grinder) or now Trove (voxel) except to diversify, so these gambles could always fail in part due to inexperience/bad decisions and in part due to lack of players, but I suppose the attempts make sense that way. Though I think it takes a long time for loss aversion/sunken cost reality to be accepted by such companies, like Turbine and Infinite Crisis. Or never. There was another AA thread here, but I don't think anyone played AA while it was still a strictly Asian thing; I'm curious if it was entirely grind-RNG over there too, or where this whole RNG box idea came from.
  20. That's AA. The second one is the topic of this thread. So, what would Turbine do, if they made the initial mistake of gifting over $100 worth of virtual goods to returning players?
  21. Depends on the definitions used as well, which are changing all the time. The problem is that so many of these psychological diagnoses require symptom lists with hit-or-miss psychiatric treatment; then neurology is still very, very far behind in identifying activity pattern and other biological models that could be mapped to various things in mental illnesses. And then on top of extreme prejudice and taboo in most cultures, progress is very difficult (just look at all the hate that spawned with Robin Williams), where individuals are very pressured to hide and hope it gets better. I've seen first-hand how people are treated differently if they admit to taking anti-depressants; it's kind of amazing and really sad, considering it's a big step to even get help in the first place. History of mental illness as a phrase usually is understood to apply only to the individual in question, though. I think the familial relationship for depression, and there are several types, is a lot less obvious than something like schizophrenia. (Edit for clarity: Theoretical. AFAIK no one has reported at the time that he was actually diagnosed with depression, only "unfit for duty.")
  22. Besides the fact that depression isn't merely "sadness" like so many assume, I read somewhere (probably around the time of Robin Williams' suicide, I'll see if I can find a cite) that depression symptoms can frequently include aggression and violence especially in men. That probably explains why men are far more likely to be successful in suicide attempts than women, and often choose more violent methods. So if this is major depression we're talking about, it could be just that. (Edit for clarity: Theoretical. AFAIK no one has reported at the time that he was actually diagnosed with depression, only "unfit for duty.")
  • Create New...