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Eillwen

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Everything posted by Eillwen

  1. Bit of a ridiculous viewpoint, this is the kind of thing that should be taken on a case by case basis (even if there probably wernt far more ruinous things happening). It is poor design on their behalf though and theyve had the better part of a decade to sort it out. Oh i bet they still have the bug where a character would - after travelling for some indeterminate amount of time - become unsynchronised in their movements between themselves and the mount they are riding, bobbing up on the saddle at the wrong moment. Would really get on my nerves. That's been around since about 2007-8. On a side note: LOTRO really isnt worth your (OP's) time.
  2. World of Tanks since about 2011 on and off; enjoyable with the chat off. Elder scrolls games, Morrowind recently. I don't find MMO's as appealing as i once did.
  3. "It seems the game starts out before the war. You then (somehow) wake up 200 years later in the familiar Fallout world." All the Fallout games (literature generally) adhere to rules that constrain the plot; i presume the gap between the start of the game being played out pre-apocalypse and the post apocalyptic time will be explained by the protagonist being bundled into a vault and 'sleeping' those years away in suspended animation (having been demonstrated in previous games) then awakening in North America's present ruinous state with the obligatory awe inspiring view as the vault door opens to reveal the wider world. Also the concept of a more 'advanced' society existing and preceding a later less 'advanced' one shouldn't be lost on fans of LOTR. How was The Lord of the Rings influenced by World War One? Battle of the Somme: the 'animal horror' that inspired JRR Tolkien INFLUENCES ON THE LORD OF THE RINGS
  4. Given that the writing of data to a SSD is one (and certainly the one that gets the most exposure; and was the main threat to the endurance of first generation devices) limit to a drives operational lifespan (ive no idea what the others might be, i havnt read around on the subject, but i havnt noticed any other major factors, or how much of an issue they may be) makes the below conclusion impricise. "Worrying about the endurance of modern SSDs makes no more sense than worrying about the endurance of the spinning drive you use now." I worry about the reliability of my mechanical hard drives every now and then, its why i keep regular back-ups. Its pretty obvious that mechanical hard drive technology of rotating disk platters is by orders of magnitude less reliable (given some of the evidence linked above, and the absence of any other major threat to their operational lifespan that im aware of; subjection to constant high temperatures possibly) than that of Solid State Drives.
  5. I doubt the subscription model will ever dissappear entirely. Plenty are of the opinion that if the games good enough, they will pay a subscription to it. It does have to be in the top eschelons of whats on the market though. The top 5% say. *Shocker people willing to pay for quality product.* The f2p model offers an alternative to those games that launch as a subscription model but dont reach greatness, those that dont quite make it. Id say ESO falls within this category, it's an extremely well made, stable, well optimised, graphically pleasing, with (mostly) excellent voice acting (especially the argonians!) however its been critisized as being a little sedate, a little bit on the 'boring side' and it might be... a little bit. It didn't do enough to deviate from the tried and tested. That and being shackled to the Elder scrolls series and the expectations that come with it. And not delivering on the level of freedom expected of the series - which might be naive to expect it of an MMO today and a few other missteps. Leads it to being stuck in the almost, but not quite category of MMO's, it falls short, which unfortunately makes f2p an option when it reaches a certain stage in it's life cycle. This allows it to be unfairly labelled it as a 'failure' because it's plainly the devils own creation and a horrible game for not being in the top x% of MMO's ever made and their unseemingly endless lasting appeal. Sure it's more difficult than ever to launch a subscription MMO and crucially to stick with it. But given the negatives associated with f2p, death by a thousand microtransactions, store items catering to whales, in game store, UI elements supporting in game store/ads, prevelance of anything involving a random number generator, create problems then sell store items to 'solve' the problem, maximise grind then exploit in store, the general fleecing of customers and selling of any little quality of life improvement that would otherwise have been 'free'. There will always be people willing to pay to avoid any of the above. Pushing people back to the sub model.
  6. Ah so hes doing the livestream and so therefore would make decisions regarding who will and will not be working for the company in the future, got it.
  7. What possible reason could Sapience have to talk to him. "Im in charge of HR." No you're not. "Uh yea... hes my best mate." Try again. "Im.. im a very imp...important person" Good for you.
  8. Its possible that because of the way Rift has designed their in house software development kits or whathaveyou they do make a big difference in the costs/speed associated with creating new content (bit of a stretch probably) They always seem to have frequent high quality content updates, wheras lotro update schedule ive always described as being glacial and the quality has been all over the place and the quantity has been up and down but normally on the low end. Perhaps Trion just has better people. I remember reading an article how one of Trions developers created a minimally functional working prototype for their housing system (players place, scale, rotate objects) within a day on their own initiative. Perhaps Turbine really are that incompetent and poorly managed, I remember when Turbine used to boast that they create content faster than teams twice their size, that couldnt have been the case after Moria. Or perhaps it was and a small team managed to accomplish great things. Maybe a lot of that money goes straight to Warner Brothers, maybe the figures for many of those games are woefully inaccurate or all of them.
  9. Outstanding summary of lotro's recent history and the attititudes of the people that have driven the game over the edge. Gives me no end of pleasure (now) watching lotro being destroyed. Cmon inifinite crisis lets see you flop.
  10. Firstly what hasnt been really highlighted here is that this 'report' before we even discuss whether its credible or not is talking about revenue and not profits. So profits are going to be a lot lower. Who can guess at what is actually required to generate that revenue, staff costs are probably the biggest one, they might not have as many developers working on the game, but theres probably technical staff, and i know they have a whole store sales team - probably shared between lotro and ddo. Point being there are costs incurred in generating that revenue that we can all only speculate about. Secondly if the figure given for lotro revenue is accurate, which i cant believe it is but lets assume it is for the sake of argument, then how much must have been generated when lotro was in its prime when servers were heaving. I find it hard to believe lotro is capable of making huge numbers yet Turbine have reinvested the least cash back into its development since its release.
  11. That's not a new problem, it afflicts every MMO out there, apart from ones that have some sort of player generated content to supplement their content stream. It happens all the time. Look at LOTRO, it has a glacial update schedule long before free2play existed as a popular MMO business model/concept and its updates were still few and far between. Remember the whole codemasters legal wrangling, EU servers didn't get a content update for about 2/3 - 3/4 of a year it was ridiculous. No new content let alone new solo content there. Stating an MMO will go f2p sometime in the future is like saying the sun will rise and set its bound to happen, apart from the 1-2 exceptions to the genre every other title has this threat looming over it. Because MMO's launch, decline and then change business models over their lifetime. And they all go through this life cycle and general decline (the other notable exception, Eve Online, which also has a life cycle longer than most MMO's). Even though i'm not currently playing ESO, im tired of MMO gameplay and am having far more fun playing sacred 2 and Morrowind currently. What they don't need to do is make lots of rash sweeping changes, its only a couple of months in, let the player base mature and settle down before making any highly controversial changes.
  12. They look credible from the outside. Short of debunking some of the more outlandish criticisms that are around online with first hand experience one at a time (which im not doing) i dont see a way forward.
  13. Ive got to chime in on this one, i do really think ESO gets put down far more than it should for fairly minor things given the stupidly ridiculously large scale of the game. (makes Lotro's game world look modest) The horse issue: It isnt an issue if you can't afford one, there is no need to buy the imperial edition. Its no hassle getting around, there are quick travel options around the place as well. As with lotro, currency from completing quests increases as you level, this is missed by most people. Public dungeons: Are not instances, they are not the end-game encounters. You'll likely find layers camping them out for the boss's, they respawn every few minutes however. Public dungeons are akin to Goblin town in lotro, except normally far smaller in scale. So theyre not the most significant part of the game and weave their way into your normal activities, sometimes theyll be one thats part of some form of story arc. So there not normally the most significant of spaces. And i personally havnt had an issue yet. The phasing thing, its not an issue if several or more players keep to the same quest at once, so if you play regularily with a significant other its no problem whatsoever. However it does mean if they forget something you cant always go back and help the other person out. Think of phasing as a room, this room has several states depending on where you are on the quest. You cant swap between these states. And these states exist to move the story of the quest along. ie a pristine city, a city under attack, a city smouldering after the attack. You would progress through each of these states in a seamless way as part of the questing experience and they themselves would be seamlessly integrated into the open world (if part of the landscape - which they often are). I do implore people to actually try it before passing judgement, theres a lot you can be put off by with the sheer amount of negativity flying around, by mostly minor issues. Ive heard complaints ranging from the day/night cycle is only 6 hours it should be a whole day !! (try playing in the dark every evening with a 24h cycle) and there's no rag-doll physics (In an mmo, youve got to be mad how would they handle that). The beta's didn't do a good job of showing off the game (what a sad world we live in now) and actually put me off, but a lot has changed. So give it a go. Oh and it is ruddy gorgeous, if youve played Rift its large step up from that and looks to be pretty well optimised. It runs faster/smoother than lotro does on my laptop (onboard - HD4400) hilariously!
  14. Im finding it particularily hilarious that they are incorporating an idea which hasnt been entertained at all, until a popular competing game comes along which has it.Then all of a sudden its top priority to get it into the game. The first occurance was the commendation currency system from Star Wars the Old Republic that made it into the ettenmoors, not all that remarkable apart from the name. The second is Elder Scrolls Online (ESO) use of siege weapons. The main point being, it wasnt asked for (to any degree), and yet there are a host of other unsatisfied ways to please existing players not being attended to. This is just another shameless grab at getting new players in on the back of a more popular product. It works the other way around as well, ESO's Cyrodil pvp map/gameplay is more similar than it is different to that of the Ettenmoors. Youve even got a warg equivalent in there. If youve ever played the Ettenmoors you'll feel right at home. Im biased anyway as i can see ESO becoming my new staple, its taken bloody years but i think its a realisation. It does have flaws however, we'll see if they get addressed.
  15. By routine that method is used to find out which tower is closest to you and should therefore serve your device.
  16. Given that whoever communicates for Turbine chooses their words in such a way as to be as ambiguous as possible given the subject matter and context i always view whatever they have to say with a suspicion that i reserve for no other development house. It could be that the license was renewed for the stated 3 years and he just doesn't want to unintentionally lead on to the next big dreaded question with an answer. Player: "What happens at the end of those 3 years?" of which they don't have an answer. How could they, who knows if the game will be around in 3 years, but the party line would of course be we intend to renew/renegotiate/discuss a new license. Exactly the same way as they say they plan to support the game for many years to come, "plan to" being the key words, i change my mind all the time regarding what i plan to do.
  17. I share your mild disdain for Turbine but Ive not heard of any fairly well known or otherwise MMO doing this. There might be legal issues with a player making a purchase for a subscription and then the game closing on day 2 into that that period. But i suppose it could happen. If it did happen, my only regret would be i wouldn't be able to ride around and do a little video of all the landscapes that i liked before it closed.
  18. Instances and raids were and would be really important to me again if i played, that and a shift away from making almost everything worth doing incredibly easy (the combat) or mind numbingly boring (the majority of the quests) if that were the case i would stomach most of the grinds, except the endless cycle of finding, levelling up and then optimising your legendary weapon. I could go on for a while about gripes, really getting into some good detail but the single largest one is: The direction the games taken is such a departure from the game i used to love up to and including 2009 that it is beyond reproach. So the underlying strategy and thought process governing development and design decisions is the single biggest thing id change.
  19. That was the first time i think I've enjoyed doing a survey of any kind and it was a particularly therapeutic exercise. Was also nice to see the majority of results mirrored my own feelings. If Turbine were interested in player opinion they'd be doing one of those every 6 months, but they don't so they haven't.
  20. Star Wars the Old Republic is in the same boat. All they could have hoped for in a franchise but with questionable execution. You do think how do they end up going so wrong when it looks like theyve got a sure thing going, well they do find a way. As far as im concerned Independently developed games are the next big hope. Even now, and as soon as they work their way up from 1+ man operations. So they can use larger bugdets, but nothing like crazy 'AAA' titles. Ive given up on MMO's now, their time is over. Much in the same way that space sim genre disappeared for 10+ years almost entirely (Egosoft holding the torch alone on the pc for anthing a little bit flawed but worth playing) but probably not to that extent.
  21. Apparently Euro Truck Simulator is a fantastic bit of work, not a fan of those types of games myself. Theres a good video around showing someone playing using a VR headset pedals, wheel, the works. Almost made me want to have a go really. So those types of games seem to have come a long way, and there is apparently a big enough market out there for them. Ex truck drivers, are a market for those types of games ( I kid you not). Those that have worked in similar professions etc. The amount of money being spent on Lotro will continue to decline, they don't see why they should spend more on something which in their eyes doesnt justify it, which feeds right back into the cycle of decliine, regardless of whether they helped it into this position prematurely. Which i believe they did through no end of poor management/design choices. Its sad as up until Helms Deep i could see myself going back. Too large a push in the wrong direction for me.
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