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Tarantula

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Tarantula last won the day on December 26 2018

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About Tarantula

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  1. Tarantula

    Burgs are not happy with lies and ignorance

    Of course, look at the legendary servers. Funny thing: store is out of commission at the moment too! Nice, TDS!
  2. Tarantula

    To the few idiots still running LotRO on XP

    But but but.... we gain XP in game, no?
  3. Tarantula

    Burgs are not happy with lies and ignorance

    Now that woulnd't be a bad thing. It's my understanding that a rework of the burglar was on BR, and received comments, and then in the actual update of the game, those changes did not materialize? Or only piecemeal? In other "news": the newly released raid has been closed because of a bug.... And a newly added postman delivery quest was closed as well
  4. Tarantula

    Burgs are not happy with lies and ignorance

    It's good the players speak up. It's not really going to lead anywhere, though.
  5. Tarantula

    Happy New Year

    Happy New Year from one in game world to the other
  6. Tarantula

    Recent downtime

    Yup
  7. Tarantula

    Merry Christmas

    Rejoice! Today we are the furthest away from Christmas 2019
  8. Yeah, for lore and all that..... We have arrived: all changes are $ driven. I can see it happen that something in the Beorning Lands can only be done in bear form. I am done. This 'put your armour piece in this slot when you want to change an essence and pay us with MC for the privilege' is (finally) a bridge too far for me. Everything in this monetization scheme has been planned out for years, behind the scenes. Nothing was accidental.
  9. The rework makes more sense in light of this leak: players were able to enter a new, unreleased, area through a crack in a wall. It seems to be the Beorning Lands.
  10. Here are some relevant (and some fun) tweets, with the dates - read from bottom up. Red Dead Redemption was released October 26, U23 October 9. @DrOctothorpe 55m55 minutes ago A warm thanks to all the LOTRO players who stopped by to wish me well. If you followed me, I'm afraid I'm just about to STOP talking about LOTRO & Tolkien quite so much! Although if you like any other games or any literature, we just might still have some common interests. 🙂 Dec 12 Nearing the end of re-reading LOTR (last one for a little while, I think), and just passed Pelennor and Éowyn's shining moment. Realizing that forever after, I'll have the work I did with my team on these passages overlaid on the experience. Feels both proud and bittersweet. Dec 10 And now, for me -- on to new adventures! Dec 10 This past Friday was my last day at Standing Stone Games. Over the course six (six!) good years at Turbine/SSG I incremented several core attributes and racked up scores of skill points. I wish the DDO & LOTRO teams smooth roads ahead & success both short-term and long. Nov 12 Dreamed last night that I was playing an old-school Black Isle game set with a sort of Footloose/Twin Peaks/Beetlejuice setting. In the dream, it was a resumed save from years ago when it was first released. Kinda wish that game were real! Oct 17 Game development is a messy art, and schedules will never be perfect. Small amounts of personally driven overtime are probably inescapable. But team-wide, top-down forced crunch marches are what I always thought they were: failings of management paid for by the dev team. Oct 17 You can absolutely make a games, even a great game, working too many hours a week. But you can't sustain a team doing that, and burnout/dropout is just one of the many bad results I've seen from crunch periods over the years. Oct 17 I still remember how, in my first job in the games industry, when they told us we were off schedule and had to work overtime, my first thought was "we are paying for management's faillings." Years later, now a manager, I pretty much still agree with neophyte-me. Oct 15 The thing I always wonder is: How many projects have been tougher to finish, how many bugs left unfixed, how many games made worse because a studio couldn't find enough veteran developers, because so many of them had burned out and left the industry because of crunch? Oct 12 Wait wait I've been thinking some more. At launch investment rate isn't 95%, it's something like 5%. Then that number goes up based on individual player level and total game income, thus creating incentives for both engagement and recruitment. Oct 11 New game idea: a heavily monetized gacha game that deposits 95% of your spend in a retirement account for you. #savethewhales Oct 9 Update 23: Where Dragons Dwell - Full Trailer - Lord of the Rings
  11. Tarantula

    Questions asked and answered

    Ok then, lol, I've broken the quote. Of course he is full of it. He is in marketing... What I found repulsive is how he pulls that emotional string 'we were fearing for our incomes and our families'. As if that is enough ethics to do what he is doing... At the same time, what he shows fits what we see SSG do to LotrO to a T. I am sure SSG got their math straight or they wouldn't keep LotrO and DDO open. I also think that Tefler goes much further than Cousins did. In my opinion, producing fun, exciting updates are what keep players happy in the long run. Both sides of the transaction are happy: players keep paying and the company continues to make profit. SSG does it differently: players have to pay more and more (I call it punishment but those who pay will not, as they keep paying) and the company increases its revenue. To me, the first transaction will have more longevity than the second. But apparently there is a huge market for the second, punishing, way. Like Paiz said, it doesn't matter what you present to the playerbase, they will eat it. What I found most telling from the Paiz video that I linked: VIP + MTX = the winning combo: VIP players playing much longer and spending much more. Also: the initial Founder's price was what they hoped to make off every player, which was $200. With other words: Lifers shouldn't feel they have taken advantage. That last point brings me to my last musing this morning. A gaming company feels no attachment to its players. It doesn't care whether long term players leave over monetization, because they most likely have spent more than what the company wants to earn per player. With other words: you have served your purpose. For you at least 1 other, who accepts the monetization. At least, for now. I expect that, at some point, monetization is pushed so far that many players say 'forget it'.
  12. I got the impression from multiple tweets that it was a very longstanding problem that had become 'normal' and expected, and that he had grown very tired of (if not burnt out).
  13. Tarantula

    Questions asked and answered

    Neither video is what I was referring to (see below). The first one I have seen many times, first on 'a Casual Stroll to Mordor'. The second one I hadn't - thank you for sharing - all of the videos/slides together give a good idea of how f2p/store/monetization progressed over time. Exactly what SSG is doing: increasing in game prices to drive players to the store AND making it undesirable to level/outfit alts AND changing your game so much that it becomes very difficult to complete components without items from the store. Finally: it's only the bottom line that matters, not forumers. This is the presentation made by Paiz about Turbine's move to f2p with DDO: https://www.gdcvault.com/play/1012237/The-Future-of-MMO-Monetization This is the presentation from early 2017 about implementing monetization throughout your entire game, after you've launched it as a f2p game: https://www.gdcvault.com/play/1024692/Prototyping-Your-Monetization-Evaluating-Monetization That's exactly what is happening in LotrO. Unfortunately it's only the slide show, not the video, which is still only accessible for members of the Game Developers Conference. Key is: going from monetization as the icing on the cake to working that monetization through the dough = the whole cake. Unfortunately, Battlefield Heroes closed without having been in the red. It's the projected revenue for the investors/shareholders that matters, nothing else. Same with LotrO.
  14. Wow, what a list. On BR right now: paying 10 mc per essence removal, and woodworking recipes.
  15. Tarantula

    Cordovan Strikes with Banhammer

    The sockpuppet got banned as well, but that's a throwaway account, so doesn't care.
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