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Tarantula

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  1. It's getting 'better', folks, read this: Today, 11:56 AM #215 Severlin Executive Producer Catching up on all the replies! Some answers, updates and a HEADS UP on some upcoming changes: (A few changes are coming from some edge cases as a result of this – these are outlined below. ) ~ The current plan is that everything from lootboxes - cosmetics and gear – will be available in game. Gear from the endgame lootbox will be on a vendor that accepts Embers of Enchantment. Cosmetics from the endgame lootbox will be on a vendor that accepts Figments of Splendor. Gear disenchants into Embers, and cosmetics – including things like mounts and pets – disenchant into Figments. The Embers of Enchantment vendor also sells Figments of Splendor so you can convert Embers of Enchantment into Figments of Splendor. (Players will not be able to convert Figments into Embers or Motes.) The reasoning for having Figments of Splendor is so players playing higher level characters can pursue cosmetics on vendors in lower level content without feeling that they need to do older content, and lower level characters can still get the cosmetics from the endgame by earning Figments of Splendor. Another cool thing about Figments of Splendor is that we could eventually make other content provide Figments of Splendor; for example various festival quests might have an option to provide Figments of Splendor so festival participants can pick up items from the Figments of Splendor vendor. To clarify, we don’t have plans to allow all cosmetics in game to disenchant into Figments, but we do have that option for various areas of the game as time goes on. ~ Our plan for older content that is no longer considered end game is to convert the system away from keys as well. Older content will drop Motes of Enchantment, and the game will have vendors that accept Motes of Enchantment for older loot. The new leveling lootbox would drop loot that scales to the level of the character opening the box, with a minimum level of 30 and a maximum level of 115. Gear would disenchant into Mote of Enchantment, and cosmetics would disenchant into Figments of Splendor. We will still honor the Sturdy Steel Keys and have a way to get older lootboxes so remaining keys can still be used and players will find a use for them. We are working on a way to do that. ~ We are trying to determine how much of the older game we can convert before the next update, so I don’t want to get into specifics about what will be in place until the team has a chance to assess the progress of those efforts. Some older areas might not be converted until a later release. HEAD UPS: ~ There are a small number of cosmetic items that currently disenchant to Ash of Enchantment. With the new system these items will disenchant to Figments of Splendor. If you would rather have Ash and have it convert to Motes, disenchant them before the update! ~ In the new system, cosmetic pets that can be earned from the lockboxes will have an Account bind status but they will also disenchant into Figments of Splendor. Cordovan will be working on a separate post explicitly outlining the HEADS UP information to increase the chances of people seeing it. Sev~ (Edit: some suggested edits arrived right after I posted this!) ============================================= Today, 01:14 PM #223 Cordovan Community Manager TLDR; Endgame lootbox gear will return a gear currency, endgame lootbox cosmetics will return a cosmetic currency, you can swap gear currency for cosmetic currency but not the other way around. We intend to put both cosmetics and gear obtained from the endgame lootbox into the embers vendor. Sturdy Steel Keys are going away, but it'll take a bit of time, and you'll be able to do something with your deprecated keys. Non-endgame lootboxes will be useful throughout most of the non-cap level range. =============== The lootbox HAS to stay! It's THE money maker. Now the whole game has to be converted. People have one very simple solution: remove the Mordor lootboxes from the game, leave the rest as is, and design a game that is fun.
  2. https://www.lotro.com/forums/showthread.php?666721-End-Game-Loot-Lootboxes-Update-23-and-Beyond Severlin End Game Loot, Lootboxes, Update 23, and Beyond Greetings, I'm writing today to discuss changes we are making to end game loot, and how lootboxes relate to your gameplay. We have been paying close attention to high level gameplay and rewards, and are not entirely happy with the system in place. Now that we are increasing the level cap to 120 in Update 23: Where Dragons Dwell, it's a great opportunity to make some adjustments, and explain how things will work going forward. We should reward you for playing the game. Progression should come from playing the game, first and foremost. Before I talk specifics, let's talk about our goals with the system, the rules under which we want to operate, and how lootboxes fit into that system: 1. There should be no gear in lootboxes that you don’t have a chance to acquire by playing the game. If gear is in a lootbox, it should also appear on a game vendor or as a reward for content within a short period of time. 2. On the day that new content is released, players should not be able to get the brand-new gear with end game currency or Store purchases. The initial rush of gear needs to come from playing the new content and getting rewards for completing it. As such, the vendors for gear and lootboxes will not appear until a few weeks after that content is released. The exact timing might also depend on how involved the content is. 3. Gear that comes from a new Raid at the highest difficulty, or the equivalent raid completion gated vendor, will always have more power than comparable gear that comes directly from lootboxes. 4. If gear comes from a raid, you need to complete the raid at least once before you can obtain the gear from a vendor using game currency. This remains unchanged. The above should help you understand how we want loot to work in LOTRO, and set clear "meta rules" for the future. If we stray from this, let us hear it. Sometimes, especially in our preview environment, you'll see gear show up out of order, or see gear that doesn't have its power level set, but if you see something that isn't right, bring it to our attention so we can fix it. Now, with all of this as the guideline, let's explain how our end game systems will work in Update 23! Gear will be rewarded for running content while you level up to 120: from quests and deeds, reputation barter, instance chests, and from defeating bosses in the raid (which will be released later this year). In general, instance gear will be better than questing gear, raid gear will be better than instance gear, and content with higher tiers of difficulty will reward better gear than easier content. This is pretty much how things work now. Our new currency for our end game in Where Dragons Dwell and beyond is Embers of Enchantment. Embers can be earned for doing weekly quests, and by deconstructing gear you don't want. This Disenchantment process may also be familiar to you, as it's what you've been doing with Ashes of Enchantment. One big difference in U23 and beyond is we will reward Embers of Enchantment to you directly when you do endgame quests, rather than indirectly through lootbox keys. You'll accumulate enough Embers to buy the gear you want from a vendor. This helps fight random luck when trying to get the stuff you want. The Ember vendors won't have gear from the most recent end game group content until around two or so weeks after that content is released. So, the only way to get this gear when content is first released is to play the content. Finally, the vendor may have a requirement that you complete the content before you can pick any of the gear. Older content will work on a similar system, with its own currency. Ashes of Enchantment are becoming Motes of Enchantment, and you'll earn new Motes of Enchantment by running older content. Older gear will also Disenchant to Motes of Enchantment, and Motes items will have their own vendors. Quests that used to bestow keys or key slivers will bestow Motes directly instead of Black Steel Keys. How do lootboxes fit into all of this? Lootboxes will continue to appear in-game, and you can buy keys from the LOTRO Store to open them. They'll have cosmetics, gear – with identical gear available from the Ember vendors, and some Embers. The gear and cosmetics will be available on the Embers vendor at the same time it debuts in a lootbox. Both new lootbox items and new vendor items will arrive a few weeks or so after new content is released. Lootboxes are not required to gear up, but can be used to help you catch up on gearing, and acquire cool new cosmetics. If you don't want to buy a key for a lootbox, you can instead run content to earn Embers for the items. We absolutely want to reward players who are awesome enough to support the long-term success of the game by opening lootboxes, and get joy in doing it, but we don't want players to feel like they are forced to open lootboxes in order to play or excel in the game. We've been carefully reading your thoughts about lootboxes in recent months, and we've had a near-equal amount of discussion inside the office as well. We’re encouraged by your passion for the game, and want to make sure we support your decision to be here with us. Sev~ ----------------------------------- In the responses: some people buy it, others see it for what it is: keys are only available through the store. What I think: this is the direct result of SSG a. ending the trade of esp. keys bought from the store through the mail system, for the cost of 2 mithril coins b. anticipating the legal consequences of (Europe's) stricter laws with regard to the 'lootboxes = gambling' conundrum Severlin is coating this change very nicely, although he is not convincing.
  3. Tarantula

    Has anyone ever beaten the quest "Fishy. Very Fishy."?

    Nice responses you got here:
  4. https://www.daybreakgames.com/press/daybreak-games-nantworks-joint-venture NantWorks, a diversified holding company, today announced that it has made a strategic investment in Daybreak Game Company, a leading developer and publisher of multiplayer online games. In connection with the investment, NantWorks has obtained a controlling interest in a new joint venture with Daybreak, NantG Mobile, LLC, which has been formed to develop and publish mobile versions of Daybreak’s current games – H1Z1 and EverQuest – and to build and publish video games across all platforms. In addition, the JV will now assume control and management of the current PC H1Z1 Battle Royale game. Dr. Patrick Soon-Shiong, CEO and Chairman of NantWorks and Owner and Executive Chairman of the Los Angeles Times, will join Daybreak’s board of directors. Daybreak Game Company is the developer and publisher of the highly popular, first-ever standalone battle royale game, H1Z1®: Battle Royale, which is currently available on PC and has amassed more than 12 million players on PlayStation 4 to date. Its games portfolio includes the EverQuest MMO franchise, PlanetSide 2, DC Universe Online, The Lord of the Rings Online and Dungeons & Dragons Online. The San Diego-based gaming studio is privately owned by Jason Epstein, who serves as Chairman of the Board. “Daybreak Games is pleased to have NantWorks as our investment partner to support and accelerate the growth of our company,” said Epstein. “Working with NantWorks, NantStudio and Dr. Soon-Shiong will allow us to maintain our cutting-edge development in the video game industry and to benefit from Nant’s technological expertise and reach as a resource.” “I am delighted that our software capabilities at NantWorks, together with the creative expertise and infrastructure at NantStudio – which includes our low latency fiber network, will help accelerate the development of the platform at Daybreak, a company with history dating back to its origins as Sony Online Entertainment,” said Soon-Shiong. “Their achievements in the development of gaming technology have contributed greatly to this emerging field of virtual sports and we view this medium as an important media engagement engine.” “Daybreak’s well tested game engine currently running Everquest and H1Z1, combined with the proprietary next generation mobile game engine which we will develop and launch in the joint venture, are platforms which will enable unprecedented scale and provide enjoyment to millions of simultaneous players,” said John Wiacek, NantG Mobile’s Head of Game Engine Development. NantWorks is currently planning construction of an LA Times Center adjacent to the new Los Angeles Times headquarters in El Segundo. The LA Times Center will include an event space, LA Times production studio and e-sports arenas with fiber inter-connectivity at a global scale. The LA Times Center will serve as a convening hub for the community and a venue where NantG Mobile will establish e-sports leagues for multiple game titles, starting with Z1 Battle Royale, a revitalized PC-based version of H1Z1: Battle Royale. Separately, the Los Angeles Times will soon be adding coverage of e-sports competitions in its Sports section. “The growth of virtual sports has been explosive,” said Times Executive Editor Norman Pearlstine. “We look forward to covering all the major games companies, including Daybreak.” # # # About Daybreak Game Company Daybreak Games® is a worldwide leader in massively multiplayer online games and emergent gameplay best known for its blockbuster hits and franchises, including the original standalone battle royale game, H1Z1®, EverQuest®, EverQuest®II, PlanetSide®2 and DC Universe™ Online. Daybreak also publishes The Lord of the Rings Online™ and Dungeons & Dragons Online® for Standing Stone Games. The forward-thinking publisher, developer and creator of compelling online entertainment for a variety of gaming platforms is headquartered in San Diego, and has development studios in Austin, TX; Boston, MA; and South Korea. To learn more, visit: DaybreakGames.com. About NantG Mobile NantG Mobile, LLC, a member of the NantWorks family of companies, is focused on the nexus of technology, entertainment and gaming. Utilizing existing NANT technologies, NantG Mobile seeks to make a difference in the game industry and eSports, leveraging NANT’s existing IP and creative problem solving to create fresh possibilities for new gameplay, improved quality of games, and increased fair play. NantG Mobile seeks to become a leading innovator of technology and gameplay in the game industry. About NantStudio NantStudio, a NantWorks company, has the only next-generation soundstage easily configurable to both traditional and virtual production with a pre-lit 360° green screen and compatible with real-time compositing. The company’s plug and play technology allows the digital and physical world to merge in real time. NantStudio’s grid comes pre-rigged with tracking markers that are compatible with a variety of virtual production systems. Clients are able to bring their own gear or work with one of NantStudio’s trusted partners to access the virtual production integrated pipeline.
  5. https://nos.nl/artikel/2247812-gameproducent-blizzard-stopt-in-belgie-met-loot-boxes.html Game developer Blizzard stops in Belgium in the short term with the sale of loot boxes in the popular games Overwatch and Heroes of the Storm. Blizzard does so in response to a judgment by the Belgian Gaming Commission that, like the Dutch Gaming Authority, thinks that the digital treasuries are against the rules of chance. Players can buy loot boxes to get new items, such as clothing or weapons. Buyers do not know in advance what exactly is in the boxes. As a result, the Gaming Commission sees it as gambling. To get rare items, they usually have to buy a lot of treasure boxes. Although it is impossible to buy loot boxes with real money, Blizzard wants the Belgian gamers to buy the boxes with points they earn in the game. The measure does not apply to Dutch players of Overwatch and Heroes of the Storm. Surprised Blizzard says to be surprised by the conclusion of the Belgian Gaming Commission and does not share the views on the loot boxes. Despite this, Blizzard sees no other solution than "to follow this interpretation of Belgian law". The company does, however, like to enter into a dialogue with the Belgian committee and the Ministry of Justice. The Dutch Gaming Authority previously ruled that the treasuries were designed as gambling games, with sound effects and visual stimuli that encourage them to continue playing after opening and to buy more boxes. The rewards can also often be traded for real money, which gives them an economic value according to the games of chance authority. That is also against the rules of chance. In June research showed that different game companies did not comply with the requirement to extract addictive elements from their games. Earlier this week it became known that the NBA 2K basketball games make it impossible in the Netherlands and Belgium to sell real money loot boxes or trade their contents.
  6. Tarantula

    Update 23

    Yup, when all seals were converted when they released a new piece of the game.
  7. Tarantula

    Update 23

    Players are reporting on the forums that they are beating the 6man at t2 with 3 characters: a mini, a hunter and a guard.... stating that a healer or a tank are not necessities. At the moment crafted power pots restore between 182k and 191k power. A new type of 'ash' has been introduced... this is frustrating players who bought lootboxes, because they saw ash as a useful 'side product' from the hunt after armor pieces. The old type of ash cannot be used to barter for new 120 level gear etc. This information could only be deducted when listening carefully to Cordovan's words at 2 moments during a live stream: https://www.lotro.com/forums/showthread.php?666171-Possible-Ash-Change-ALERT-Be-Informed - see post 14.
  8. Tarantula

    Happy New Year

    No shit eh! Happy New Year!
  9. Tarantula

    EA, p2w, and lootboxes

    Newly linked video on the OF: Thoughts?
  10. After a long silence, finally this: https://www.lotro.com/forums/showthread.php?&postid=7792055#post7792055 Shelob, Northern Mirkwood, Thranduil's Court, Dale, Laketown, and Erebor, Elk mount, etc. Not a word about lootboxes and black keys.
  11. Tarantula

    Looking for Kinship/someone to play with

    http://casualwanderers.gamerlaunch.com/ This may interest you.
  12. https://www.theverge.com/2017/11/3/16605272/lord-of-the-rings-jrr-tolkien-game-of-thrones-amazon-studios Amazon Studios has been looking for a way to duplicate HBO’s success with Game of Thrones, and the company may have found a solution: adapting J.R.R. Tolkien’s The Lord of the Rings into a TV series. Variety reports that the company is currently in talks with Warner Bros. Television and the late author’s estate, and while discussions are said to be in “very early stages,” it is clearly a high priority, with Amazon CEO Jeff Bezos himself involved in the negotiations. Amazon Studios has unexpectedly found itself in the midst of a transition. Earlier this year, Bezos reportedly got involved with the creative direction of the studio, tasking the group with finding high-profile dramas like the hit HBO series that could have a broad, global appeal. Then last month, Amazon Studios executive Roy Price resigned in the wake of sexual harassment allegations, a move that led to additional resignations and a reshuffling of the studio’s executive ranks. The kind of big-name adaptation Amazon has been looking for If finding the next Game of Thrones is the goal, it’s hard to imagine a property more suited to the task then Tolkien’s series. The Lord of the Rings tells the story of Frodo Baggins, a young Hobbit who is tasked with destroying an artifact called the One Ring in the hopes of saving the world of Middle-earth. The books have been adapted multiple times over the years, with the most commercially — and critically — successful adaptation coming in the form of Peter Jackson’s film trilogy. (Jackson’s films adapting The Hobbit were markedly less successful.) While the adaptation is far from certain — the deal hasn’t even been closed yet — this is the kind of project that could bring Amazon Studios a significant amount of attention, and draw in viewers across the world. While Amazon, Netflix, and Hulu have all made huge strides as original content creators, Amazon has yet to score with a far-reaching, cultural conversation piece the way that Netflix has with something like Stranger Things. While The Lord of the Rings would certainly check all the Game of Thrones boxes when it comes to fantasy and adventure, it is also worth noting that the books aren’t really known for being filled with the kind of sex-and-violence antics that HBO’s show has become synonymous with. On the other hand, Rings has one huge advantage: the books are actually finished.
  13. https://www.thetimes.co.uk/edition/news/gambling-sites-forced-to-stop-luring-children-8mfw0dhtp Britain’s betting industry faces its biggest crackdown on child gambling, with the regulator demanding operators pull hundreds of casino games from their websites after a Sunday Times investigation. The Gambling Commission and the Advertising Standards Authority (ASA) have joined forces to order online operators to “immediately” remove controversial games that appeal to children. The games, which use favourite cartoons and characters including Peter Pan, Moon Princess and Jack and the Beanstalk, were exposed this month by the newspaper’s investigation. The stakes are between 1p and £600. About 450,000 children are gambling in England and Wales every week — more than those who smoke or take drugs — and there is mounting concern of a generation of young people becoming hooked on betting games. Experts say a key risk for children who become problem gamblers is playing online betting games for free. Lord Sugar, who has called for restrictions on gambling advertising, said: “This is a good move and they must follow it through. We must stop encouraging a gambling culture among young people.” A four-page letter sent on Friday to more than 450 online gambling operators, including William Hill, 888 and Bet365, demands the removal of the games. The ASA and Gambling Commission letter says the games are classified as advertisements and must comply with Committee of Advertising Practice (CAP) rules, which prohibit gambling marketing material of “particular appeal” to children. The letter, which is also signed by the heads of the CAP and the Remote Gambling Association, which represents operators in the online market, said the casino games for over-18s that had been highlighted were “unacceptable”. It adds: “The use of particular colours, cartoon and comic book images, animals, child and youth-orientated references and names of games such as Piggy Payout, Fluffy Favourites, Pirate Princess and Jack and the Beanstalk are likely, alone or in combination, to enhance appeal to under-18s.” It said the operators would face the threat of sanctions unless the games were removed. The games can be viewed without age-verification checks on the operators’ websites and in many cases are playable for “fun”. Tom Watson, the shadow culture secretary, said: “The Sunday Times should be congratulated for uncovering the extent to which online games are aimed at children. Regulators have finally been forced to act as a result of its outstanding journalism. They should have taken steps to end this practice earlier.” The government is also reviewing the maximum £100 betting stakes on fixed-odds betting terminals, the controversial machines in bookmakers described as the “crack cocaine” of gambling. The Campaign for Fairer Gambling said it was “outrageous” the industry had been allowed to promote games that obviously appealed to children. The industry denies deliberately targeting children and says robust age-verification checks stop under-18s playing for money. William Hill said it welcomed the move. Bet365 did not respond to a request for comment, while 888 said it was reviewing the letter. The Gambling Commission has requested its expert adviser, the Responsible Gambling Strategy Board, to examine the relationship between children and gambling. @JonUngoedThomas Next step: Lootboxes?!!
  14. Another lure to get people to buy keys for Gorgoroth lootboxes: https://www.lotro.com/forums/showthread.php?659116-Lootbox-Replicas&p=7780972#post7780972 SSG: past the point of no return. Many players: gullible and plain stupid. Game over.
  15. How about this one: Hotfix tomorrow morning (Sunday) from 7am till 11am est .....? And people think we have to be thankful for that.....
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