This is a post for nerds with non-zero interest in exploring Lotro's client data files. May as well stop now if that isn't you!
My tolerance and sympathy for SSG's creative decline has finally reached zero. As a result, I am making available to interested persons my private repo containing several years of casual research into the client data files: client_anim.dat, client_gamelogic.dat and so on. These files contain many dozens of proprietary types representing the game's landscape, dungeons, 3D models, music, items, scripting, quests... in short: as you would expect, everything they can