Recalling some things that have changed ....
There were several exchange items that were abandoned at the launch of the Agmar expansion. It was either recipes or crafting resources.
- Crafting Recipes - Collect recipes from dead mobs, exchange them with daily quest npc or buy from faction npcs.
The only place that Hope could collect was crafting by the jeweler, exchanging a reputable item with glorfindel in Rivendell.
War fog - it was necessary to explore the entire map (points of interest) to see the complete map.
The design of pvp - Where it was necessary to have a complete group to take a fortress. A 24 man raid to Tormar the central fortress (TA).
Old outposts - Freep / creep
The old version of Hope - increased Morale / mana, damage and user defense.
Death penalty - The Dread you received was cumulative.
Travel reasons - for long trips or teleports.
Economy system - It was destroyed with the implementation of extra bags.
Flashlight - You need to turn on a flashlight to explore moria.