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U14 Beta

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Update 14 (B1) Release Notes – PRELIMINARY AND NON-FINAL - BUlLROARER ONLY
 
Reminder: These note should be considered incomplete and non-final and apply only to the current Bullroarer release. In the case of Update 14(B1) this should be considered doubly true as there was an issue exporting some of the release notes and dev comments.
 
 
Of Special Note
 
RUNE KEEPERS PLEASE NOTE: We’re removing the Rune-keeper skills “Vivid Imagery, Break the Bonds, and Scribe a New Ending” for this bullroarer test due to potentially client-crashing problems. We felt it better to disable these and progress with all other testing than delay all testing until this issue was resolved. 
 
Level up to 100!
You may now level your character to level 100.
 
New Regions
Three new areas have been added to the game! Explore and enjoy West Gondor! These areas are free to VIPs!
 
Epic Story Volume IV
The Story continues! Volume IV is free to all players!
 
The Essence System is here!
New gear found throughout the world can be upgraded and enhanced by placing Essences into available slots. These Essences may be crafted or earned as drops.
 
By Player Request
 
Log out Changes
It now takes 30 seconds for players to log out if they are in combat (while out of combat, the 10 second timer remains unchanged): preventing the log-out mechanic from being abused in certain situations.
 
Inventory Sort
 
Slotted Legendary Items are now sorted before others.
We will now group together all your food and all your potions. Within each group, the items will be sorted by level, then quality.
We now sort items in order of increasing instead of decreasing quality for consistency
 
 
Crafted Item inscriptions
 
Added a new "Disable item inscription" checkbox to the crafting panel. Check this option to suppress the item inscription dialog while crafting items (you will not have the opportunity to inscribe your items).
 
 
Player Council Contributions to Update 14
The Players Council has brought a number of quality of life issues to our attention and we’re happy to announce that the following changes and additions are being made to the game based on the feedback of both the 2013 and 2014 Players Council members.
 
The maximum number of friends you can have on your friends list has been increased to 100.
The maximum number of characters allowed in the Kinship Message of the day has been increased. (Currently 80, increased to 132)
A new global chat channel has been added. This channel is /world or /wd. You are automatically added to this channel when you log in and it is active throughout the game world. Monsterplayers have their own version of this chat.
 
 
We would also like to thank the council for their contributions and input on the Essence System.
 
 
Release Notes
 
General
 
Fixed a bug which prevented fellowship members from being able to see each others' emote text and hear each others' music under certain circumstances.
Chest slot items that affect both the upper and lower body are now only affected by dyes applied to the chest slot.
 
 
 
Classes
 
All Classes
 
Traits that granted primary stats have been increased to be more competitive.
Might contributions to tactical mastery were not mentioned in the text of the might tooltip on the character panel of the Champion, Guardian, or Warden. Agility contributions to tactical mastery were not mentioned in the text of the agility tooltip on the character panel of the Warden.
 
 
Captain
 
Traits - Lifting Words - Bonus increased from 3%-->4% per rank
Traits - Skilled Hands - Tactical Damage Bonus increased from 2%-->3% per rank
Traits - Enhanced Traits - Astute Hands has a new rank which increases Tactical Critical Damage by 20%
Set Bonus - Tactician's Prowess Critical Healing Magnitude balanced down from 50%-->25%
Traits - New Trait - Valour - Healing skills have a 20% chance to build Valour. At max stacks, an AoE healing pulse emanates from teh Captain and your next Valiant Strike is guaranteed to crit.
Traits - Standard of Honour - Standard of Honour and Improved Standard of Honour have been condensed into a single trait. Ranks 1-4 will improve the potency of Standard of Honour, and rank 5 will make it Ground Targeted.
Traits - Reform the Lines - No longer enhances Incoming Healing
Lead the Charge Specialization - Passive Bonus 2 - Critical Hits cause the enemy to take 2% increased damage for 10s. This effect stacks with Telling Mark
Traits - Martial Prowess - Attack Duration bonus balanced down to 3%/6%/10% over 3 ranks
Traits - Penetrating Cry - Effect duration balanced down from 60s --> 20s
Traits - Standard of War - Duration balanced down from 30s --> 20s
Traits - Standard of War - Standard of War and Improved Standard of War have been condensed into a single trait. Ranks 1-4 will improve the potency of Standard of War, and rank 5 will make it Ground Targeted.
Traits - Enhanced Trait - Arterial Strikes has a new rank which grants +20% Melee Critical Damage
Traits - New Trait - Elite Companions - Heralds and Archers have a 20% chance to reduce enemy armour.
Traits - Situational Awareness - Ranks now increase proc chance by 10% per rank. Evade bonus is fixed at 8% across ranks.
Traits - Noble Mark - DoT effects can no longer trigger Morale Return
Traits - Turning Point - The Incoming Healing bonus now caps at 25%
Traits - Standard of Valour - Duration balanced down from 30s-->20s
Traits - Standard of Valour - Standard of Valour and Improved Standard of Valour have been condensed into a single trait. Ranks 1-4 will improve the potency of Standard of Valour, and rank 5 will make it Ground Targeted.
Traits - Enhanced Trait - Strength in Numbers has a new rank which causes 2 HoTs to be returned for each Fellowship Member affected.
Traits - New Trait - Elendil's Fury. On any Block, Parry, or Evade, gain a stack of Elendil's Fury. At 5 stacks, your next Blade of Elendil deals significant damage and opens up a Defeat Event.
 
 
Champion
 
True Heroics – Lowered cooldown to 2 minutes (Lowered legacy to be 60 seconds maxed out to compensate for this change).
Wild Attack is now properly tagged as a Strike skill.
The Deed Heroic Resolve now only requires 50 uses of True Heroics, down from 750.
The Martial Champion
Riposte damage increase trait has been raised from 15% to 20% per rank. New rank on trait that grants: Sweeping Riposte – 20% Chance to unlock sweeping riposte instead of riposte. Deals damage up to 3 targets.
Critical Defence trait has been converted to a percentage based trait.
Aggressive Exchange trait has been moved to Tier 1 of the Martial Champion tree.
New Trait – “Quick with a Blade” Merciful Strike has no health threshold requirement.
Horn of Champions – Increased debuff duration to 10 seconds.
 
The Berserker
Set Bonus Renewing Strikes – Reduce chance to 15% and heal to 3% of max health, but can now trigger on every attack hook
Set Bonus – Precise Strikes – Bonuses from trait apply every attack hook.
New Trait – Weapons Master – Dual wielding weapons gives you +10% damage and +3% Parry Chance. Wielding a single weapon gives you 5% Attack Duration +10% Critical Damage
Enhanced Trait – Merciful Minded –Max Rank: Merciful Strike is now guaranteed to crit.
 
The Deadly Storm
Passive – Flurry – Increase proc chance to 30%, up from 20%.
Bladestorm critical hits now proc Flurry.
Champion’s Advantage – Increase duration of buff to 12 seconds, up from 8 seconds.
New Trait – The More the Merrier Blade Skills have a 15% chance to generate 1 fervour for every target hit
New Rank of Ardent Rage. This rank reduces the cooldown of Battle frenzy by 30 seconds and changes the fervour regeneration effect to be 1 fervour every second for 10 seconds.
 
Guardian
 
Bash Legacy should now properly increase the damage of bash.
 
 
Lore-master
 
Traits - Prepare for War - Ratings have been increased significantly
Traits - Inner Flame - Now gives a significantly stronger Fire Damage buff. Base cooldown reduced from 90s-->60s
Traits - Hearty Diet - Ratings have been increased significantly
Traits - Enhanced Trait - Hearty Diet - now has a 6th rank which increases Physical and Tactical Mitigations by 2.5% each.
Traits - Ring of Fire - debuff has been significantly increased
Traits - Enhanced Trait - "Ring of Fire" has a new rank which increases the radius to 10m
Traits - New Trait - Fire Shield - Fire skills have a 25% chance to place a protective shield around you which increases mitigations and returns Fire Damage to attackers
Traits - Fire-lore - Melee Damage Reduction increased from 3%-->5% per rank
Traits - Frost-lore - Tactical Damage Reduction increased from 2%-->4% per rank
Traits - Enhanced Trait - Ancient Craft has a new rank which increases your own armour by 5%
Traits - New Trait - Enfeeble - The effects of Ancient Craft, Sign of Power: See All Ends, and Sign of Power: Command are doubled for the first 10s of their duration
Skills - Sign of Power: Command now uses its updated icon for all versions of skills and effects
 
 
Runekeeper
 
Riffler of Writs items should now properly remove the attunement shift of a Writ as intended.
Words of Exaltation had old tooltip text that referred to the duration of the bubble being increased per tier of writ of health on a target. This functionality was removed in update 12 but the tooltip was not updated. It is now.
 
 
Warden
 
Traits - All traits which provide ratings bonuses have been significantly increased.
Traits - Critical Protection - Max Critical Defence bonus increased from 5%-->7% Critical Defence
Traits - For the Free Peoples - Mitigations given to fellowship are increased
Traits - New Trait - Fellowship Protector - Conviction gives you Mitigation ratings for every Fellowship member affected by the skill.
Traits - Enhanced Trait - "Stand your Ground" has a new rank which grants +2% Block chance and +2% Parry Chance
Traits - Way of the Spear - Trait now offers 3%/6%/10% Spear Gambit Damage over 3 ranks
Traits - Recklessness - Skill grants more Critical Rating when triggered
Set Bonus - Sharpened Spears - Spear Gambit Damage increased from 5%-->10%
Set Bonus - One After Another - Morale restored increased from 1%-->5%
Traits - New Trait - Honed Spikes - Shield Spikes now give your shield skills +20% Critical Damage
Traits - Enhanced Trait - Lasting Impression has a new rank which causes a DoTs final pulse to deal significant burst damage to the target
Traits - Momentum - Melee Damage buff after swapping into melee stance increased from 2%-->4% per rank
Traits - Shattered Javelins - Burst damage increased by over 20%
Traits - Battering Strikes - Debuff Duration increased from 12s-->15s
Traits - New Trait - Seize the Moment - Critical Hits with Gambits have a 50% chance to remove cooldowns from masteries for 10s. This effect cannot be triggered more than once every 10s.
Traits - Enhanced Trait - Bulls-eye - New Rank grants +20% Ranged Critical Damage.
 
 
Mounted Combat
 
Fixed a case where class stances didn't fully activate if you changed trait specs while mounted.
Mounted Combat: Mounted Enemies will hit harder and more frequently.
The Root effect was causing mounted players to accelerate rather than affecting their mount's acceleration rate. Now when the effect is active, your acceleration rate will be decreased for the duration of the effect.
 
 
Legendary Items
 
All Heritage Runes now stack to 200.
The Legacy Replacement items are now usable while riding a horse.
Reduced the induction time for using IA upgrades and legacy replacements.
The First-age Legendary class items (non-weapons) were not getting the full benefit from legacies (as one could see when they compared the Might legacy added to a class item and weapon, for example). This change will only affect newly identified First-age class items.
 
 
Epic Battles, Skirmishes, Instances, & Raids. 
 
Various shouts inside instances should now show up over npc's heads
The vast majority of the big battles promotion benefits have been rebalanced to provide larger benefits earlier on. The tier 5 values have not changed.
Notable increases have been made to the stat boosts monsters get on tier 2 and 3 skirmishes and tier 2 scaling instances.
Notable increases have been made to the base stats for elite masters, nemesis, and arch-nemesis in skirmishes.
 
 
Helm's Dike - Solo - Flames at the Gate
 
Added arrow buckets next to each archer that have the Load multi-usage action on them. Players can load multiple arrows into the buckets, and as long as a bucket has at least one arrow in it, the archer will reload from the bucket. If the archer runs out of arrows in the bucket, he will wait until new arrows are loaded into the bucket.
Added a Rohirrim Worker behind the gate on the ground level. Once the War Machine set the gate on fire, the worker will patrol to the river with a bucket, get water, and return to the gate to douse the flames. The Rohirrim Worker can be given the Haste order to speed up his progress.
Point conditions have been modified on the gate to be slightly less severe.
Point conditions have been added to Rohirrim Archers being defeated
Point conditions have been added to the Rohirrim Worker being defeated
 
 
Deeping-Coomb
 
Added billboards to indicate which groupings of debris piles have become active
 
 
Deeping Wall - Solo/Raid
 
Gamling should no longer be holding a sword while using his bow
Moved a few Supply Crates and Healing Stores to more player-friendly locations
 
 
Glittering Caves - Solo
 
Cave In - Timing of Gimli causing the cave in and the quest failing should be more in sync
Moria - The Flaming Deeps - Quest Impure Knowledge - Corrected typo in quest
 
 
Epic Battles - Glittering Caves
 
Spider Assault - The secondary will now start a bit earlier, allowing for more time to complete it.
 
 
Deeping Wall
 
Grappling hooks should be destroyed when the wall is destroyed
The Assault on the East Tower - Raid - fixed a bug with enemy run speed, which should make this secondary noticeably more difficult
 
 
A Flanking Foe - Raid - Adjusted merit values for supply deliveries, labourer defeat and cadet defeat
 
 
Glittering Caves
 
Civilian Defense - Solo - Changed Trolls to be signatures instead of elite
Civilian Defense - 3-Man - Changed Trolls to be elites instead of signatures
 
 
The Hornburg - The Final Blockade secondary
 
Ballistae should now show the correct damage percentage
Also, all repairable interactives should how show a red bar to indicate the max repair threshold
 
 
Erebor - Fires of Smaug
 
Valves should appear the same to all players
 
 
Skirmishes
 
Assault on the Ringwraiths' Lair - Moved entrance telepad out of aggro range of Faelathron
 
 
Monsterplay
 
Potions and insignias should now work for level scaled characters starting at level 20. (Food not included)
Creep Mastery Corruption bonus was misleading and referring to only melee skills when all types of skills proc the effect.
Reaver and Stalkers auto attacks should now properly use their new damage types on all attack hooks.
Toxic Carapace should no longer reflect periodic damage from bleeds and other types of damage over time effects.
Improved Vital Target now applies a healing debuff for 20 seconds to its target.
 
 
User Interface
 
UI: Switching between in-game maps should be a bit more responsive.
Quests listed in NPC selection UIs are now listed alphabetically.
 
 
Hobnanigans
 
Adjusted costs of Red Chicken, Dorking and Scrapper Hats
Adjusted physics on fields to prevent some stuck and boundary issues
Hatching is now a daze instead of a stun
Chickens behind the Pet Vendor now name what they are
The bonus reward effect no longer clears on logging out or death
 
 
Cosmetic Pets
 
Floaty names for Hobnanigans Chicken Rewards will now be the right color for their rarity
 
 
Chat and Social
 
There's a new "World" chat channel. You can talk on it to other people on the same server no matter where in the world you are. It is turned on by default, you can turn it off by right-clicking on the chat tab and unchecking the "World" checkmark. The command to talk on the channel is /world or /wd. Monster Players have their own version of the world channel.
You now get appropriate usage reminders when using chat channel commands with no text to send
You can no longer make user chat channels with the same name as one of the existing chat channel commands.
 
 
Kinships
 
You should more consistently see the correct fellowship icons in the kinship panel.
The maximum number of characters allowed in the Kinship Message of the day has been increased (Currently 80, increased to 132).
 
 
Quests
 
Fixed a number of issues where tooltips over monsters wouldn't correctly indicate the quests/deeds that they would advance.
Typos fixed throughout Volume I, II, and III.
Typos fixed throughout Bree-land, Angmar, North Downs, and West Rohan.
Greetings added to several festival vendors.
Reliability fixes for ‘The Horn of Gondor’ session.
Many fixes and implementation for Volume IV, Book 1.

 

 

 

 

 

 

Update 14 (B1): Focus Schedule, June 12, 2014

Welcome!
 
Welcome all to the first round of Update 14 preview on Bullroarer!
 
The following is a list of all of the content and systems ready for feedback and bugging in this round of preview.
 
If it is not on this list but has been mentioned as a part of this update by Sapience, Rowan, or a developer as part of Update 14, it is either not finished or has not received any development yet.
 
As always, feel free to ask questions, leave honest, constructive feedback, and /bug any issues you encounter!
 
~Raina
 
 
Classes 
 
Champion
Lore-master
except Keeper of Animals trait Feral, which will be implemented in a later round of preview
 
Captain
Warden
Three Rune-keeper skills are missing in this build. They will return in our next round of Bullroarer.
Vivid Imagery, Break the Bonds, and Scribe a new Ending
 
 
 
Regions
 
Blackroot Vale
Avoid ‘A Dark Path’ due to bug
 
Lamedon
Belfalas
End-game Quests
Bounties
War-bands
Maps
Major Quest Hubs
World-building and Art
Tasks are not yet placed
Travel Routes and Milestones are not yet placed
 
 
 
Epic
 
Volume IV, Book 1: ‘The Road to Gondor’
 
 
 
Deeds
 
Quest
Discovery
West Gondor Meta-deed
Sub-deed requirements
 
End-game
Slayer
 
 
 
Itemization
 
Socketed Gear
Skirmish Camps, Instances, Landscape Drop, End-game Barter
 
Socketed Jewellery
Big Battles
 
Cloaks
Tier 3 Skirmishes
 
Essences
Landscape Drops
Quest Rewards
End-game Barter
Appearances and names
Relics will be added in a later round of Bullroarer
 
Scaling Gear in Rift instance loot
 
 
 
Crafting
 
Level 100 Crafted Legendary Weapons and Class Items
All materials for executing these are available in the Eyes and Guard Tavern
 
 
 
Skirmishes & Scaling Instances
 
Tier 2 and Tier 3 difficulty
Especially large group sizes
 
 
 
World Chat Channel
 
/world and /wd
 
 
 
Ettenmoors at level 100
 
Free Peoples
Monster Players
30s in-combat logout timer
 
 
 
Levels 96 to 100
 
Level curve
Skirmishes
Big Battles
 
 
 
 
Music System/Emotes/Say Bug: “Fellowship Music Bug”
 
In fellowships, some players experienced issues with hearing the music, seeing emote text, seeing say text, etc. This seems to have been caused by a change made for fellowship member selection at a distance while in mounted combat. The change made for mounted combat has been reverted.
 
Please take a look at the music system, emotes, say text, and cosmetic pets while in a fellowship, with both invites/joins from a distance and those from nearby. These should all function as expected now. In addition, run some mounted combat war-bands in fellowships and raids, ensuring fellow selection still functions as expected.
 
 
Shield of the Hammerhand Stacking
 
Shield of the Hammerhand once again stacks with Derudh's Stone and the Outrider's Token. Please take a look at these items and their various effects. They should still have their appropriate bonuses applied when equipped, as well as now stacking as expected when equipped together.
 
 
West Gondor Quests and Quest Pack
 
The West Gondor quest pack will be free to VIP and available for purchase on the LOTRO store. As we have not had an update of store offers for this round of preview on Bullroarer, the quest pack has been flagged as owned by all players while on Bullroarer for this round of preview. This will not impact your live character at all and will only last for the duration of this round of testing. The goal is to have the store offers ready for you all in our second round of preview, which you will be able to purchase with the free Turbine Points available via quest from Aubergine in the Eyes and Guard Tavern.
 
If you experience any issues accessing the West Gondor or Epic Volume IV, Book 1 quests on Bullroarer, please /bug to report.

 

We know further RK changes are coming in the next build.

 

I really wish they'd learn to clean up notes from previous Updates...

 

 

 

Build 2

 

 

The following release notes are for the Bullroarer public test server only and may not reflect the final list of changes or updates included at release.

These notes are not final and should be viewed as a work in progress and subject to change.
 
 
Of Special Note
 
 
The West Gondor Quest Pack has been made available to the LOTRO Store. Premium and Free to Play subscriptions will need to purchase this quest pack to gain access to the new content (unlike Beta 1 when we had unlocked the region for you). Epic Book Volume 4 is open to all characters regardless of subscription status.
The End-game regions of Emyn Ernil and Paths of the Dead have had their events artificially accelerated so these regions will also be open to all VIP and West Gondor quest pack owners.
 
 
General
 
 
The Welcome Back Weekend effects have been updated to now grant a % bonus to Experience Gain on Monster Kills, Crafting, Quest Completions, Legendary Item and Mounted Combat XP. Updated the effect description.
 
 
Classes
 
All Classes
Traits that granted primary stats have been increased to be more competitive.
Fixed a bug that was causing Rallying Cry to not stack properly with other captains and in some cases have a weaker version override a stronger version.
 
 
Burglar
Traits - New Trait - Offer No Tells (Gambler) - Burglar's gain a 5% Mitigation boost that is suppressed when your crit chain is active.
Traits - Enhanced Trait - Roll the Dice - New rank adds +5% Tactical Damage
Traits - New Trait - Sneak Attack (The Quiet Knife) - Increase Damage from Stealth by 100%
Traits - Enhanced Trait - Strike from Shadows - Potency increased from 5% Crit Chance from Stealth to 10% from Stealth. New rank adds +20% Critical Damage from Stealth.
Traits - New Trait - Cover Your Tracks (Mischief-maker) - Gain 5% Max Morale, +2.5% Physical Mitigation and +2.5% Tactical Mitigation
Traits - Enhanced Trait - Comedic Timing - Resistance Penetration increased from 2%-->5% per rank. New rank increases the bonus by a further 15% Resistance Penetration.
A Small Snag, Quite a Snag, Exposed Throat, and Blind bet should now increment "finish What You Have Started" deed in addition to Flashing Blades.
Fixed bug that was causing Coup De Grâce to not properly consuming Aim buff.
 
 
Captain
Fixed a bug that was causing Rallying Cry to not stack properly with other captains and in some cases have a weaker version override a stronger version.
Fixed a bug with Exemplar not properly proccing its heal when a shield brother was hit.
Exemplars heal skill proc now has an internal cooldown of 8 seconds. This cooldown applies to the Captain’s proc and the Shield Brothers proc separately.
 
 
Champion
True Heroics – Lowered cooldown to 2 minutes (Lowered legacy to be 60 seconds maxed out to compensate for this change).
The Deed Heroic Resolve now only requires 50 uses of True Heroics, down from 750.
The Martial Champion
Riposte damage increase trait has been raised from 15% to 20% per rank. New rank on trait that grants: Sweeping Riposte – 20% Chance to unlock sweeping riposte instead of riposte. Deals damage up to 3 targets.
Critical Defence trait has been converted to a percentage based trait.
Aggressive Exchange trait has been moved to Tier 1 of the Martial Champion tree.
New Trait – “Quick with a Blade” Merciful Strike has no health threshold requirement.
Horn of Champions – Increased debuff duration to 10 seconds.
 
The Berserker
Hamstrung should now properly display the effect it gives Hamstring.
Set Bonus Renewing Strikes – Reduce chance to 15% and heal to 3% of max health, but can now trigger on every attack hook
Set Bonus – Precise Strikes – Bonuses from trait apply every attack hook.
New Trait – Weapons Master – Dual wielding weapons gives you +10% damage and +3% Parry Chance. Wielding a single weapon gives you 5% Attack Duration +10% Critical Damage
Enhanced Trait – Merciful Minded –Max Rank: Merciful Strike is now guaranteed to crit.
 
The Deadly Storm
Passive – Flurry – Increase proc chance to 30%, up from 20%.
Exchange of Blows no longer reflects damage over time effects.
Bladestorm critical hits now proc Flurry.
Champion’s Advantage – Increase duration of buff to 12 seconds, up from 8 seconds.
New Trait – The More the Merrier Blade Skills have a 15% chance to generate 1 fervour for every target hit
New Rank of Ardent Rage. This rank reduces the cooldown of Battle frenzy by 30 seconds and changes the fervour regeneration effect to be 1 fervour every second for 10 seconds.
 
 
Guardian
Bash Legacy should now properly increase the damage of bash.
Traits - Disorientation application chance balanced down from 20%-->5% / rank
Traits - New Trait - Break Ranks (Defender of the Free) - Shield-swipe will cash out max fortification stacks for a 20% damage buff for 15s. You will not be able to start rebuilding Fortification until 5s after this buff ends.
Traits - Enhanced Trait - Stoic - Stoic has a new rank which will cause your bubble to heal you for 10% of your Morale when it expires.
Traits - Enhanced Trait - To the Rescue - New rank causes your next skill play to be a guaranteed Crit
Traits - New Trait - Honourable Combat (The Keen Blade) - Gain a skill which removes all bleeds from a foe and heal yourself for 2% max Morale for each tier of bleed removed.
Traits - New Trait - Singular Focus (The Fighter of Shadow) - Parry response skills have a chance to break enemy armour, reducing its effectiveness for 30s. This debuff cannot be refreshed by other traits.
Traits - Enhanced Trait - Strong Bursts - New rank increases AoE damage by a further 10%
 
 
Hunter
Huntsman
 
 
Exsanguinate now has no Focus Cost.
New Trait – Moving Target – The Hunter gains +5% Evade chance whilst moving. This bonus disappears after standing still for a second, but will resume thereafter.
Enhanced Trait – Strong Draw – New rank that gives the hunter a +15% chance for focus consumers to consume 1 less Focus
 
Bowmaster
 
 
New Trait – Plant Feet - The Hunter gains +5% Evade Chance after standing still for 1.5s. This bonus breaks upon movement.
Enhanced Trait – Draw Weight – Increased bonus from 2% to 3% per rank
New Max rank grants +15% Critical Damage for Induction Skills
Set Bonus – Archer’s Mark – Crit Defence debuff has been increased for all ranks.
 
Trapper of Foes
 
 
Enhanced Trait – Trait - Survival Gear – New max rank that increases Max Bonus to 8% Mitigation
Elusive – Change bonus to give Evade Chance instead of Partial Evade Bonus
New Trait – Emergency Preparations – Evading allows you to instantly place a trap within 10m of yourself. This trap is the equivalent of a Set Trap and can only appear once every 8 seconds.
Trait – Endurance – Ratings have been buffed to be more competitive.
 
 
Lore-master
Skills - Ring of Fire fx should now more accurately reflect the radius of the attack.
Traits - New Trait - Feral - Gain a passive buff based on which pet you have active. Does not apply to pets summoned by Sic’ em. Bear - +5% Max Morale, +5% Each Mitigation, Raven and Eagle – +50% Gust of Wind damage, +5% Crit Chance, Cats - -10% Induction Duration, +15% DoT Damage, Spirit - +15% Incoming Healing, +15% Outgoing Healing, Bog-guardian - +10% Tactical Damage and +2s Stun Duration
 
 
Minstrel
Traits - Inspiring Cries and Calls – Proccooldown reduced from 25s-->15s
 
 
Rune-keeper
Volcanic Runestone should now be properly affected by the Fire Damage weapon legacy.
Steady Hands useable while moving
Scribe a New ending – Skill is useable even when disarmed.
Do Not Fall This Day – Reduce cooldown to 5 minutes. Can be casted on a target out of combat.
 
Benediction of Peace
 
 
Our Fate’s Entwined – Runestone can’t die for duration of runestone.
Master of Allusion – Also reduces the induction time of Frost skills.
Bombastic Inspiration – Increase duration to 12s.
Prophetic Word – lower to 3 ranks, from 5.
Each rank now Increases Mending Verse healing by 10% per rank.
 
New Trait– Prolonged Verse – 3 ranks
Increases the pulse of Mending Verse by 1 per rank.
Max rank: Lowers the induction of Mending verse by 1 second.
 
New Legendary Trait – Overture of Hope
Words of Exaltation and Essay of Exaltation now grant +10% inc. healing and -10% incoming damage reduction.
In addition, Words of Exaltation applied on a target will trigger the expiration heal of Bombastic Inspiration if present on a target.
 
Cleansing Flame
 
 
Trait – Conflagration of Runes – Increased bonus from 2% to 3% / rank
Scathing Retort – No longer grants a tactical mastery buff, instead Smouldering Wrath is immune to interruption.
Seething Truth – Lowered Smouldering Wrath damage increase to 30%.
Guile and Subtlety – Removed Trait. Replace with 2 new traits
New Trait – Thick Skinned – 3 ranks
Increases Physical Mitigation by 2/5/7%.
 
New Trait (Includes Enhanced Trait) Hastened Determination- 3 ranks
Reduces the cooldown of Self Motivation by 5 seconds per rank.
Max rank: Removes the induction of Self Motivation and can be used on the move.
 
New Trait – Branded Marks – +2 pulses to all Fire DoTs
 
Solitary Thunder
Set Bonus – Master of Tragedy – Add internal cooldown of 10 seconds.
Trait – Critical Defence - Increase Max bonus from 5% to 7%
Enhanced Trait – Perfect Imagery
New rank – Reduces the cooldown of Vivid Imagery by 30 seconds.
 
New Trait – Flashing images – After using Steady Hands, if you use a cashout skill within 6 seconds, you will be returned to your previous attunement level before Steady Hands.
 
 
Warden
Fixed the tool-tip for the Agility stat as it did not include the fact that Agility also increases Tactical Mastery.
 
 
Monsterplay
 
 
Level 100 pvmp armour, weapons, and jewelry can now be purchased in Glan-vraig.
 
 
Epic Battles, Skirmishes, Instances & Raids
 
 
Vanguard skill Incite Foe will now be automatically added to the auto skill bar when acquired.
 
 
Helm’s Dike
 
Guarding the Watchtower: placed clubs & torches in the hands of the attackers
Fixed “Enemy Archer” zones that were missing or badly placed
Powder at the Gate: attempted fix for issue where last wave of sappers would just stand still
Stone Obstruction: archers fire longer each time you tell them to shoot
 
 
Glittering Caves 
 
Spider boss Scrimgrit hits a little harder than before; we gave her some extra skills
Bombs & Bats: fixed but where killing multiple sappers at once could prevent quest from completion
Touched up appearance and placement of several “Enemy Archer” zones
 
 
The Hornburg
 
Ladders: fewer trolls and they only show up later, reduced HP of hooks by roughly 20%, slowed spawn rate of sappers coming up the ladders
 
 
User Interface
 
 
There's now a search box on the reputation panel
 
 
Items
 
 
Pre-order - The Token of the Hornburg pre-order item now works through level 99
Lootboxes now contain a "Pick a Mount" box which allows you to select one of over 25 different mounts, including the Lootbox exclusive Red Painted Skeletal Steed.
 
 
Cosmetic Pets
 
 
Names for Huorns have been changed to be more lore appropriate.
 
 
Quests (Bullroarer Only)
 
 
Assorted fixes for the IV.1.12 instance: group version should now be completeable.
Typos and text in Volume IV Book 1 fixed. Icons plugged in for Volume IV Book 1 items
Volume IV Book 1, Chapter 9 should now be completeable with Lothiriel in the Great Hall in Dol Amroth.
More polish for Volume IV, Book 1: The Road to Gondor
Quest Guide fixes for the Epic Prologue in Bree-land.
Some polish for 'Interlude: Those Who Are Dead'
Swan-knights involved with Epic Volume IV Book 1 now have their appearances.
Fixed the missing walls and gate during III.4.18, 'The Captive'
Fixing the aggro of the birds at Erech.
The Restless Orcs of the Crack's Edge - Orders no longer go into pending loot.

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This is exactly what WoW and Rift have in their game - Essence system. So much for originality. But I guess its very easy and cheap to add to the game, and then they can pretend this is a great new feature.

IMO not very a good feature - is it needed at all to upgrade armor? Because the game is too hard?

The Essence System is here!

New gear found throughout the world can be upgraded and enhanced by placing Essences into available slots. These Essences may be crafted or earned as drops.

 

New Regions
Three new areas have been added to the game! Explore and enjoy West Gondor! These areas are free to VIPs!

Wait, you mean I get content I can access because I pay a monthly subscription! Wow, Turbine, you are the best! Amazing company, I love this game, best MMO ever!

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  • What they are including is not West Gondor.  The western border of Gondor is the river Lefnui, which is nowhere in Lamedon.  What they propose is southern Gondor.  Lore-monkeys fail again.
  • They say that the epic line is free to all players, but, based on the HD break, the proof will have to be in the pudding, so-to-speak.
  • Introducing this "essence" system of gear will cause considerable bloat in the way items are designed and modified.  We already have crafting and LI's; we don't need something new to grind out.
  • They keep raising the stack numbers by bits-and-pieces.  Would they, for once, just admit that the whole bag system is a suspension of disbelief (being able to hold a stack of 50 scabbards x [number of slots in a bag]) and make all stack numbers 999?
  • They keep putting off placing FA LI crafting symbols for levels 65-75 in the skirmish camps, even though the chances of actually being able to group to get those via instance/raid is diminishing steadily.
  • Unless the "world" channel is moderated well, the excrement tempest will fly within the first ten minutes of live release (barring the usual download/update problems).  Having everyone join the channel by default will guarantee this.

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I immediately wondered if the new global channel would be properly moderated.

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That Essence armor setup reminds me of custom gear in SWTOR, although it seems more simple than in SWTOR.

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There's going to be something like 17 different stats covered Essences.

 

Note from Dev Chat today, EB mobs that have not engaged their target will now aggro if you attempt to taunt them.

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There's going to be something like 17 different stats covered Essences.

 

Note from Dev Chat today, EB mobs that have not engaged their target will now aggro if you attempt to taunt them.

 

Yay!

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Hmm, BR patch notes have been up for what, 4 hours and already has 5.5k viewers. Now how many of those 5.5k are actually playing the game? :P

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Creeps get their own world chat channel!!!1!!!!!!

 

Oh wait, they have had it for years, it's called OOC.....LFF......Regional....Trade......

 

Epic facepalm fails turdbine!!!!

 

And people wonder why PvP is so fucked up.

 

EDIT: I'm wondering if they mean Creeps and Freeps will be able to chat with each other, but it does say Creeps get their OWN version. If the former was true it would ratchet up the drama 1000 fold.

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Hmm, BR patch notes have been up for what, 4 hours and already has 5.5k viewers. Now how many of those 5.5k are actually playing the game? :P

 

:w at least one

 

 

Some screenshots of the maps and looking down at Dol Amroth

 

ScreenShot00054.jpg

 

 

ScreenShot00053.jpg

 

 

ScreenShot00052.jpg

 

 

ScreenShot00051.jpg

 

 

ScreenShot00049.jpg

 

 

ScreenShot00048.jpg

 

 

ScreenShot00046.jpg

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Nice screenshots. I guess that harbour is the Dol Amroth wharf?

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Don't see anything wrong here. I am just so far gone from the game that I think - 100 levels, really? And I can stack heritage runes to 200? What for?

The paths of the dead seem to be a pretty regular cave? That's a bit... disappointing.

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A look at the new gear system and Essences

 

newgear.png

 

essence.png

 

Must admit that does look interesting. As mentioned above it does have parallels with SWTOR and gives the potential for some very situation-specific customised gear configurations - which would be great if the game had an instance cluster & raid to use them on.

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The Essence System is here!
New gear found throughout the world can be upgraded and enhanced by placing Essences into available slots. These Essences may be crafted or earned as drops.

 

I smell a money grab featuring ridiculously low drop rates for these new essences, a store only item to remove them from armour again and - of course - the choice to buy essences from the store.

 

Player Council Contributions to Update 14
The Players Council has brought a number of quality of life issues to our attention and we’re happy to announce that the following changes and additions are being made to the game based on the feedback of both the 2013 and 2014 Players Council members.
 
The maximum number of friends you can have on your friends list has been increased to 100.
The maximum number of characters allowed in the Kinship Message of the day has been increased. (Currently 80, increased to 132)
A new global chat channel has been added. This channel is /world or /wd. You are automatically added to this channel when you log in and it is active throughout the game world. Monsterplayers have their own version of this chat.

 

Thank god that council was introduced ... Just what this game needed to shine again: longer kinship messages and bigger friend list.

 

Let's ignore the fact that most kinships are disbanded or half dead. Also with the new global troll chat channel there can't possibly be the need for a bigger ignore list.

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I smell a money grab featuring ridiculously low drop rates for these new essences, a store only item to remove them from armour again and - of course - the choice to buy essences from the store.

 

....

 

 

Essences are currently dropping at a decent rate, though that could change. 

 

There will be a removal scroll in the store as well as a rare drop in-game.

 

Currently none in Store but it's a likely addition.

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Essences are currently dropping at a decent rate, though that could change. 

 

There will be a removal scroll in the store as well as a rare drop in-game.

 

Currently none in Store but it's a likely addition.

Do you need the removal scroll to recycle the essence or do you need it to put something else in the slot?

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Must admit that does look interesting. As mentioned above it does have parallels with SWTOR and gives the potential for some very situation-specific customised gear configurations - which would be great if the game had an instance cluster & raid to use them on.

 

The Essesnces cover like 17 Stats from Vit. etc. to Inc. Healing. Todays Dev Chat made it sound like you can stack multiple Essences of the same type on a gear piece. They also come in 3 Rarities that are known, yellow/purple/teal, I imagine golds will be added at some point.

Do you need the removal scroll to recycle the essence or do you need it to put something else in the slot?

 

Not sure yet, haven't gotten a scroll.

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That's smack bang in the middle of Gondor. "Western?"

 

And Dol Amroth looks like it's recycling heavily from Annuminas. They've given it a slightly greyer palette and changed the heads on the towers, but other than that it's almost a carbon copy, only far less impressive. Despite the fact that Annuminas was designed, modelled and released years ago.

 

I'd ask "is that the best they can do?" but we all know the answer to that by now.

  • Upvote 2

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Can you add any of the essences to any piece of armour, ie could you put block onto your helmet. If so this could lead to some classes becoming even more powerful than they already are.

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Can you add any of the essences to any piece of armour, ie could you put block onto your helmet. If so this could lead to some classes becoming even more powerful than they already are.

 

It appears so currently.

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  • What they are including is not West Gondor.  The western border of Gondor is the river Lefnui, which is nowhere in Lamedon.  What they propose is southern Gondor.  Lore-monkeys fail again.
  • They say that the epic line is free to all players, but, based on the HD break, the proof will have to be in the pudding, so-to-speak.
  • Introducing this "essence" system of gear will cause considerable bloat in the way items are designed and modified.  We already have crafting and LI's; we don't need something new to grind out.
  • They keep raising the stack numbers by bits-and-pieces.  Would they, for once, just admit that the whole bag system is a suspension of disbelief (being able to hold a stack of 50 scabbards x [number of slots in a bag]) and make all stack numbers 999?
  • They keep putting off placing FA LI crafting symbols for levels 65-75 in the skirmish camps, even though the chances of actually being able to group to get those via instance/raid is diminishing steadily.
  • Unless the "world" channel is moderated well, the excrement tempest will fly within the first ten minutes of live release (barring the usual download/update problems).  Having everyone join the channel by default will guarantee this.

 

 

Just to nitpick.

Andrast is part of Gondor, which is west of the Lefnui.

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