Jump to content
LOTROCommunity

Recommended Posts

As for the lotro version, I don't understand why they've included those massive dwarven heads. Just looks odd.

 

Space filler, so it does look like "Important Old Buildings".  This screen looks like 90% of it is made of old assets from SoA&MoM plastered together. 

 

It does also look awful technically. Just ugly. 

 

PS. Lol@ trapped boasts

Link to post
Share on other sites
  • Replies 180
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Popular Posts

Challenge accepted.    Disclaimer: fictional content for satire only. Meant in good fun and not to disparage. Forum names slightly obscured to protect from google.     <posted by: M.Eva-someth

For what is is worth, the comment was made to the Press. The press were the original source of the information. This is why we have press, to provide them with information to share with you. I'm sorry

She can't find a connection to Bastille Day?  I can...   Marie Antoinette:  "The people have no bread?  Let them eat cake" Turbine:  "The update doesn't have much content?  Let them grind 8 faction

Space filler, so it does look like "Important Old Buildings".  This screen looks like 90% of it is made of old assets from SoA&MoM plastered together. 

 

It does also look awful technically. Just ugly. 

 

PS. Lol@ trapped boasts

annuminas.jpg

 

Not a new screenshot from U14 btw.

 

Feel free to add wings, boats and heads.

Link to post
Share on other sites

z9fw6i5p.jpg

 

There ... Now it's perfect :P

 

If I had access to photoshop, I'd try to replace those dwarf heads with stuffed cave-troll trophy heads and see how that looks.

 

Especially the ones with the wings around them.

 

It couldn't be much worse that what they came up with. 

Link to post
Share on other sites

annuminas.jpg

 

 

Look at that streamlined, realistic minimalism which breathes history by the very absence of detail - timeworn, tarnished, and believable. Every crack and mildew in the stone rendered with utmost care. Is it any wonder Turbine is pimping the "insta-level-to-50" bundle in the store (and with the Beorning nonsense), urging new players to skip the best content in game lest they catch on to a drastic drop in quality.

 

The SoA regions are so well done that they are now a threat to Turbine's current operation. Yes, parts of Lotro itself are now regarded as a threat and must be swept under the carpet lest by their presence they betray the extent of the train wreck this game has become. Can't have new players leveling through areas whose original textures and architectures are getting copypasted into new "endgame updates". Can't have new players having fun with real instances and raids - which would turn them into dissatisfied customers at lack of such group content at endgame. So let's hurry them past the best parts of the game, and let them think that Lotro is all about grind, and the fun of the grind with friendly $tore to make it funner. 

 

It's like a cripple whose arm is festering with disease, so he cuts off his good legs because they make the rest of his body look bad.

  • Upvote 1
Link to post
Share on other sites

Architecture of the new zone looks so much worse. It's like someone has has put together a parody  'mash-up' of what a Gondorian (sp?) port would look like using LOTRO art assets, deliberatly trying to make it look as ridiculous as possible. 

 

Depsite having upgraded my GPU at least 3 times since I started playing I can guarantee the new zones will run worse than anything else in the game.

Link to post
Share on other sites

I think we should have a contest. Take some of the worst screenshots seen here of U14 and spin it in the most seriously positive way---the way the remaining OFers would. :P

Link to post
Share on other sites

Challenge accepted. 

 

Disclaimer: fictional content for satire only. Meant in good fun and not to disparage. Forum names slightly obscured to protect from google.

 

 

<posted by: M.Eva-something>

THANKYOU Turbine for listening to your playerbase!!1 We said we wanted to move into Gondor and you listened. This is the biggest free update we have yet received, what's with all the whining in other threads. Clearly some here are feeling so entitled and special that they demand fun to be spoon-fed to them by the devs - how lazy can you get when you log into a game expecting it to entertain you. Don't you realize you have to put your own effort into it and work to create your own fun, yes it takes real effort and real work just like in real life and nothing is ever free. Except this update, which is completely free. You are being given an update which is completely free and yet you complain!1! Lotro once had a great community, now it has a self-centered spoiled population that can't appreciate all the hard work the devs are giving you! Free!

 

<posted by: mrs H>

Hmm, those stone heads aren't bad. You have to remember that in Middle-Earth equivalent of the Middle Ages, Gondor roughly corresponds to the area occupied by modern day France, and it was not unheard of to see ruins of Roman monuments scattered around the medieval landscape. Good job, world builders. Those swan wings on the towers are a lot like the Roman regalia of the imperial eagle (Aquila), any complaints about this shows you simply don't know your history. Lots of accurate attention to detail here, I've always taken my characters through Annuminas once the mobs turn gray and now I can do it again and again with Dol Amroth. Wait, who said there is group questing there? Are you forcing me to group with random strangers who will disrupt my quest flow and break my immersion? I really don't like this area, change it.

 

<posted by: N.hobbit>

I love it and everything about it, it looks so middle earth and the ships are so blue and - omg really? I get my own pet swan that swims on water and I can swim while it swims! How awesome is that!

 

<posted by: fuckingmuck>

The developers have done an excellent job considering how rushed and swamped their schedule is. The city looks and feels realistic, much better than the empty bland Annuminas. Those heads and wings really spice things up, I love it. All of you who complain have to remember that this is only beta. Everything is subject to change and we are here to give feedback, not criticism. Developers have worked hard on this and deserve much better than those harsh comments. Let's show them how much we appreciate their efforts by wording our posts more positively. 

 

<posted by: A.C.>

Due to overwhelmingly positive player feedback, we are pushing the release of U14 back a few weeks so everyone can have more time to enjoy the free preview of our free update on Bullroarer.

 

<Sapience locks thread as there are no other threads left to moderate>

First post in the competition and we have a winner, made me laugh out loud.

 

Well played Ser, Well played indeed.

Link to post
Share on other sites

Oh, but that door is on purpose and makes lots of sense.

 

If you've read the different works from the Professor, J.R.R. Tolkien, you would have known that Orthanc is built by the Numenoreans in the 2nd era. Those Numenoreans lived on an island in the great sea. When Numenor fell at the end of the first era those people fled by ships to middle earth and made coastal cities. It is totally logical they had images from on of their greatest works in Middle Earth showing up in other cities they lived in.

  • Upvote 1
Link to post
Share on other sites

Oh, but that door is on purpose and makes lots of sense.

 

If you've read the different works from the Professor, J.R.R. Tolkien, you would have known that Orthanc is built by the Numenoreans in the 2nd era. Those Numenoreans lived on an island in the great sea. When Numenor fell at the end of the first era those people fled by ships to middle earth and made coastal cities. It is totally logical they had images from on of their greatest works in Middle Earth showing up in other cities they lived in.

 

I don't think so.  It would make more sense in Calenardhon, or even as a common motif for Orthanc itself, but not for Southern Gondor.

Link to post
Share on other sites

Haha, nice one :)

 

Now we just need someone to defend this door design (though I'd obviously expect this to be fixed):

screenshot00002-463ed02.jpg

jesus it's the long path between Crossroads and 21st hall in Moria just less dark!

 

Apparently the dwarves were lending their craftmanship to this design.

 

Because you Dwarves are world travelers who don't have a home, ala Peter Jackson.

Link to post
Share on other sites

Haha, nice one :)

 

Now we just need someone to defend this door design (though I'd obviously expect this to be fixed):

screenshot00002-463ed02.jpg

 

I'll take that bet and raise you a double: *This* will look exactly the way it looks now once this u14 goes live.

 

Too bad they apparently already fired those guys from the quality department.

Link to post
Share on other sites

 

Lucky captains. She was the class lead developer for minstrels, and I think we've heard from her two times ever since the HD beta began.

Link to post
Share on other sites

Lucky captains. She was the class lead developer for minstrels, and I think we've heard from her two times ever since the HD beta began.

 

Exactly. The Captains just got more communication in a day than other classes get in months - it's been like that for over a year with RockX handling it, the surprising bit is that it continues post-RockX

 

Captain best class!

Link to post
Share on other sites

Haha, nice one :)

 

Now we just need someone to defend this door design (though I'd obviously expect this to be fixed):

screenshot00002-463ed02.jpg

 

not in beta, no idea where that gate is located... but that has to be a placeholder.

 

an Isengard motif on city gates, or inner courtyard gates...  no.

 

and that secondary door, in the gate...   the scale of that should be a giveaway it is a placeholder & the actual artwork isn't finished.

 

but if an image of Orthanc was to be someplace in Dol Amroth (not conceding that) on a city gate wouldn't be a place for that motif.

 

...now if one of those original (fired) artists with a bit of foresight slipped this one in prior to departure...  nice move. ;)

Link to post
Share on other sites

Build 2 notes, also added to OP.

 

 

 

The following release notes are for the Bullroarer public test server only and may not reflect the final list of changes or updates included at release.

These notes are not final and should be viewed as a work in progress and subject to change.
 
 
Of Special Note
 
 
The West Gondor Quest Pack has been made available to the LOTRO Store. Premium and Free to Play subscriptions will need to purchase this quest pack to gain access to the new content (unlike Beta 1 when we had unlocked the region for you). Epic Book Volume 4 is open to all characters regardless of subscription status.
The End-game regions of Emyn Ernil and Paths of the Dead have had their events artificially accelerated so these regions will also be open to all VIP and West Gondor quest pack owners.
 
 
General
 
 
The Welcome Back Weekend effects have been updated to now grant a % bonus to Experience Gain on Monster Kills, Crafting, Quest Completions, Legendary Item and Mounted Combat XP. Updated the effect description.
 
 
Classes
 
All Classes
Traits that granted primary stats have been increased to be more competitive.
Fixed a bug that was causing Rallying Cry to not stack properly with other captains and in some cases have a weaker version override a stronger version.
 
 
Burglar
Traits - New Trait - Offer No Tells (Gambler) - Burglar's gain a 5% Mitigation boost that is suppressed when your crit chain is active.
Traits - Enhanced Trait - Roll the Dice - New rank adds +5% Tactical Damage
Traits - New Trait - Sneak Attack (The Quiet Knife) - Increase Damage from Stealth by 100%
Traits - Enhanced Trait - Strike from Shadows - Potency increased from 5% Crit Chance from Stealth to 10% from Stealth. New rank adds +20% Critical Damage from Stealth.
Traits - New Trait - Cover Your Tracks (Mischief-maker) - Gain 5% Max Morale, +2.5% Physical Mitigation and +2.5% Tactical Mitigation
Traits - Enhanced Trait - Comedic Timing - Resistance Penetration increased from 2%-->5% per rank. New rank increases the bonus by a further 15% Resistance Penetration.
A Small Snag, Quite a Snag, Exposed Throat, and Blind bet should now increment "finish What You Have Started" deed in addition to Flashing Blades.
Fixed bug that was causing Coup De Grâce to not properly consuming Aim buff.
 
 
Captain
Fixed a bug that was causing Rallying Cry to not stack properly with other captains and in some cases have a weaker version override a stronger version.
Fixed a bug with Exemplar not properly proccing its heal when a shield brother was hit.
Exemplars heal skill proc now has an internal cooldown of 8 seconds. This cooldown applies to the Captain’s proc and the Shield Brothers proc separately.
 
 
Champion
True Heroics – Lowered cooldown to 2 minutes (Lowered legacy to be 60 seconds maxed out to compensate for this change).
The Deed Heroic Resolve now only requires 50 uses of True Heroics, down from 750.
The Martial Champion
Riposte damage increase trait has been raised from 15% to 20% per rank. New rank on trait that grants: Sweeping Riposte – 20% Chance to unlock sweeping riposte instead of riposte. Deals damage up to 3 targets.
Critical Defence trait has been converted to a percentage based trait.
Aggressive Exchange trait has been moved to Tier 1 of the Martial Champion tree.
New Trait – “Quick with a Blade” Merciful Strike has no health threshold requirement.
Horn of Champions – Increased debuff duration to 10 seconds.
 
The Berserker
Hamstrung should now properly display the effect it gives Hamstring.
Set Bonus Renewing Strikes – Reduce chance to 15% and heal to 3% of max health, but can now trigger on every attack hook
Set Bonus – Precise Strikes – Bonuses from trait apply every attack hook.
New Trait – Weapons Master – Dual wielding weapons gives you +10% damage and +3% Parry Chance. Wielding a single weapon gives you 5% Attack Duration +10% Critical Damage
Enhanced Trait – Merciful Minded –Max Rank: Merciful Strike is now guaranteed to crit.
 
The Deadly Storm
Passive – Flurry – Increase proc chance to 30%, up from 20%.
Exchange of Blows no longer reflects damage over time effects.
Bladestorm critical hits now proc Flurry.
Champion’s Advantage – Increase duration of buff to 12 seconds, up from 8 seconds.
New Trait – The More the Merrier Blade Skills have a 15% chance to generate 1 fervour for every target hit
New Rank of Ardent Rage. This rank reduces the cooldown of Battle frenzy by 30 seconds and changes the fervour regeneration effect to be 1 fervour every second for 10 seconds.
 
 
Guardian
Bash Legacy should now properly increase the damage of bash.
Traits - Disorientation application chance balanced down from 20%-->5% / rank
Traits - New Trait - Break Ranks (Defender of the Free) - Shield-swipe will cash out max fortification stacks for a 20% damage buff for 15s. You will not be able to start rebuilding Fortification until 5s after this buff ends.
Traits - Enhanced Trait - Stoic - Stoic has a new rank which will cause your bubble to heal you for 10% of your Morale when it expires.
Traits - Enhanced Trait - To the Rescue - New rank causes your next skill play to be a guaranteed Crit
Traits - New Trait - Honourable Combat (The Keen Blade) - Gain a skill which removes all bleeds from a foe and heal yourself for 2% max Morale for each tier of bleed removed.
Traits - New Trait - Singular Focus (The Fighter of Shadow) - Parry response skills have a chance to break enemy armour, reducing its effectiveness for 30s. This debuff cannot be refreshed by other traits.
Traits - Enhanced Trait - Strong Bursts - New rank increases AoE damage by a further 10%
 
 
Hunter
Huntsman
 
 
Exsanguinate now has no Focus Cost.
New Trait – Moving Target – The Hunter gains +5% Evade chance whilst moving. This bonus disappears after standing still for a second, but will resume thereafter.
Enhanced Trait – Strong Draw – New rank that gives the hunter a +15% chance for focus consumers to consume 1 less Focus
 
Bowmaster
 
 
New Trait – Plant Feet - The Hunter gains +5% Evade Chance after standing still for 1.5s. This bonus breaks upon movement.
Enhanced Trait – Draw Weight – Increased bonus from 2% to 3% per rank
New Max rank grants +15% Critical Damage for Induction Skills
Set Bonus – Archer’s Mark – Crit Defence debuff has been increased for all ranks.
 
Trapper of Foes
 
 
Enhanced Trait – Trait - Survival Gear – New max rank that increases Max Bonus to 8% Mitigation
Elusive – Change bonus to give Evade Chance instead of Partial Evade Bonus
New Trait – Emergency Preparations – Evading allows you to instantly place a trap within 10m of yourself. This trap is the equivalent of a Set Trap and can only appear once every 8 seconds.
Trait – Endurance – Ratings have been buffed to be more competitive.
 
 
Lore-master
Skills - Ring of Fire fx should now more accurately reflect the radius of the attack.
Traits - New Trait - Feral - Gain a passive buff based on which pet you have active. Does not apply to pets summoned by Sic’ em. Bear - +5% Max Morale, +5% Each Mitigation, Raven and Eagle – +50% Gust of Wind damage, +5% Crit Chance, Cats - -10% Induction Duration, +15% DoT Damage, Spirit - +15% Incoming Healing, +15% Outgoing Healing, Bog-guardian - +10% Tactical Damage and +2s Stun Duration
 
 
Minstrel
Traits - Inspiring Cries and Calls – Proccooldown reduced from 25s-->15s
 
 
Rune-keeper
Volcanic Runestone should now be properly affected by the Fire Damage weapon legacy.
Steady Hands useable while moving
Scribe a New ending – Skill is useable even when disarmed.
Do Not Fall This Day – Reduce cooldown to 5 minutes. Can be casted on a target out of combat.
 
Benediction of Peace
 
 
Our Fate’s Entwined – Runestone can’t die for duration of runestone.
Master of Allusion – Also reduces the induction time of Frost skills.
Bombastic Inspiration – Increase duration to 12s.
Prophetic Word – lower to 3 ranks, from 5.
Each rank now Increases Mending Verse healing by 10% per rank.
 
New Trait– Prolonged Verse – 3 ranks
Increases the pulse of Mending Verse by 1 per rank.
Max rank: Lowers the induction of Mending verse by 1 second.
 
New Legendary Trait – Overture of Hope
Words of Exaltation and Essay of Exaltation now grant +10% inc. healing and -10% incoming damage reduction.
In addition, Words of Exaltation applied on a target will trigger the expiration heal of Bombastic Inspiration if present on a target.
 
Cleansing Flame
 
 
Trait – Conflagration of Runes – Increased bonus from 2% to 3% / rank
Scathing Retort – No longer grants a tactical mastery buff, instead Smouldering Wrath is immune to interruption.
Seething Truth – Lowered Smouldering Wrath damage increase to 30%.
Guile and Subtlety – Removed Trait. Replace with 2 new traits
New Trait – Thick Skinned – 3 ranks
Increases Physical Mitigation by 2/5/7%.
 
New Trait (Includes Enhanced Trait) Hastened Determination- 3 ranks
Reduces the cooldown of Self Motivation by 5 seconds per rank.
Max rank: Removes the induction of Self Motivation and can be used on the move.
 
New Trait – Branded Marks – +2 pulses to all Fire DoTs
 
Solitary Thunder
Set Bonus – Master of Tragedy – Add internal cooldown of 10 seconds.
Trait – Critical Defence - Increase Max bonus from 5% to 7%
Enhanced Trait – Perfect Imagery
New rank – Reduces the cooldown of Vivid Imagery by 30 seconds.
 
New Trait – Flashing images – After using Steady Hands, if you use a cashout skill within 6 seconds, you will be returned to your previous attunement level before Steady Hands.
 
 
Warden
Fixed the tool-tip for the Agility stat as it did not include the fact that Agility also increases Tactical Mastery.
 
 
Monsterplay
 
 
Level 100 pvmp armour, weapons, and jewelry can now be purchased in Glan-vraig.
 
 
Epic Battles, Skirmishes, Instances & Raids
 
 
Vanguard skill Incite Foe will now be automatically added to the auto skill bar when acquired.
 
 
Helm’s Dike
 
Guarding the Watchtower: placed clubs & torches in the hands of the attackers
Fixed “Enemy Archer” zones that were missing or badly placed
Powder at the Gate: attempted fix for issue where last wave of sappers would just stand still
Stone Obstruction: archers fire longer each time you tell them to shoot
 
 
Glittering Caves 
 
Spider boss Scrimgrit hits a little harder than before; we gave her some extra skills
Bombs & Bats: fixed but where killing multiple sappers at once could prevent quest from completion
Touched up appearance and placement of several “Enemy Archer” zones
 
 
The Hornburg
 
Ladders: fewer trolls and they only show up later, reduced HP of hooks by roughly 20%, slowed spawn rate of sappers coming up the ladders
 
 
User Interface
 
 
There's now a search box on the reputation panel
 
 
Items
 
 
Pre-order - The Token of the Hornburg pre-order item now works through level 99
Lootboxes now contain a "Pick a Mount" box which allows you to select one of over 25 different mounts, including the Lootbox exclusive Red Painted Skeletal Steed.
 
 
Cosmetic Pets
 
 
Names for Huorns have been changed to be more lore appropriate.
 
 
Quests (Bullroarer Only)
 
 
Assorted fixes for the IV.1.12 instance: group version should now be completeable.
Typos and text in Volume IV Book 1 fixed. Icons plugged in for Volume IV Book 1 items
Volume IV Book 1, Chapter 9 should now be completeable with Lothiriel in the Great Hall in Dol Amroth.
More polish for Volume IV, Book 1: The Road to Gondor
Quest Guide fixes for the Epic Prologue in Bree-land.
Some polish for 'Interlude: Those Who Are Dead'
Swan-knights involved with Epic Volume IV Book 1 now have their appearances.
Fixed the missing walls and gate during III.4.18, 'The Captive'
Fixing the aggro of the birds at Erech.
The Restless Orcs of the Crack's Edge - Orders no longer go into pending loot.
Link to post
Share on other sites

Gondor Quest Pack is 795 TP in the Store.

 

Guardian

 

Disorientation gets a nerf, sad, but likely needed

Stoic gets a buff, O.o

New Traits! Decent changes/additions but nothing overly impressive, IMO.

 

Hunter

 

Nothing exciting

 

LM

 

Spirit Pet gets a nice buff as does the Raven

 

Mini

 

Still little to no love, but then again what they really need is to be nerfed a bit.

 

RK

 

I really wish Do Not Fall would go back to pre HD mechanics and only be able to have 1 active or something. But this change may actually make it worth using again.

All Fates Entwined gets better in it's post HD mechanics, still should be the same as pre-HD

Not sure that 12 sec duration of BI is enough but it's a step in the right direction

The 2 new BoP traits look very solid, Overture of Hope will really help BI.

 

The Lootbox Mount change seems like a good addition to help reduce wasted repeats of mount rewards.

 

All in all a decent B2, IMO.

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...