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2.8: Auction House revamp QoL changes, new warfront, etc.

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New auction house and warfront coming in 2.8 official discussion thread, and detailed blog post about recent 2.8 livestream.

Dev note of interest for AH revamp:

For those who missed the Livestream, here is a rundown of the Auction House improvements for 2.8 (yes Daglar confirmed there will be a 2.8 but there will not be a 2.9):

* You will be able to re-list an expired auction from your mailbox

* Item previewing built into the UI (just like the RIFT Store)

* Improved item searching, including searching by stat

* Option to hide bid only auctions

* For most auctions you will be able to buyout the entire stack or buy individual items from the stack Price history!

* Option to use a system generated "recommended" price when listing auctions

* Adding buy orders (the system will scan the auction house and auto-buy items for you, and then players can go and fulfill any items that the system couldn't find for your desired price)

* Buy order searching such as, only showing buy orders that you can craft

As always, these are all subject to change.

That's some nice QoL upgrades there, Trion.

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Nice, but this is totally going to break the AH add-on I've been using forever! Oh well, all in the name of progress.


It is interesting that we now know Rift will have a 2.8, but no 2.9, meaning 3.0 is confirmed to be the following update after 2.8. If I recall correctly, we got 2.7 in May, so we should get 2.8 within a month or so (no later than July, by my estimation), meaning 3.0 should release in September. Again, just my guess, based upon prior work from Trion and things they have said over the last year, but this would not surprise me at all.

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This is like how they handled the chat revamp too (in a pre-3.0 patch instead of the main release). Smart. Systemic updates like this are nothing to sneeze at compared to slapping together a mini zone and writing half a dozen quests---I wouldn't be surprised if stuff broke and they'll have to hotfix twice, but at least we can be confident Trion makes the honest effort.

I've never experienced the "buy order" thing but some people rave about it, so I'm really curious.

Agree about timing estimates.

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I've never experienced the "buy order" thing but some people rave about it, so I'm really curious.

In GW2 I always put buy orders in as it means it saves me money.

This will also make the MMO daytraders super excited and lead to easier flipping probably :P but it also benefits the normal folk as well. :)

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What are Trion playing at, quality of life upgrades and giving them away for free, it just wont do :P


It certainly does make some other MMO companies look bad, by comparison. For example, the only thing we had to buy from the next "expansion" for 'Rift' (Update 3.0) was the new Souls, and they only cost about $35 in Rift Credits. We also got those Souls well in advance of the launch of 3.0, because they were ready, and Trion is awesome. Everything else - every dungeon, every raid, every QoL upgrade - is absolutely free.


Trion makes their money through Store sales (a Store they prefer to keep low-key, BTW) and good will. Patron bonuses are relatively minor, so the only real reason to subscribe is because you appreciate Trion and what they are doing with the game. So by keeping players happy and building good will with their community, Trion keeps people subscribing, even when they really have no reason to do so.


Now imagine if Turbine had followed a similar path. One small button to access the Store. Everything free except for certain optional content, such as new classes. All zones provided for free. All skirmishes, instances and raids given for free. It wouldn't be hard to keep players subscribing, because they already had a large amount of good will built up with the LOTRO community. I do expect things would be a lot different now, had Turbine just been less in-your-face with their Store, and more generous with what they provided for free.

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Out today! My patcher says 2.33 GIGS. O_o

LOOK AT IT LOOKIT LOOKIT content and QOL stuff for free? GET OUT


NA: 8/6/14 @ 7:30 AM PDT

EU: 8/7/14 @ 1 AM GMT



Cyril Kalmar and Kira Thanos have been dreaming darkly in the city of Tempest Bay. Help them put these Dark Dreams to rest...


The Infinity Gate has been set adrift by a sinister force has sailed across the world to Fortune's Shore with an army of fanatic cultists called themselves the Dream Coven in tow. The city defenses have fallen and now the clock is ticking as the cultists begin a ritual to open a portal to another world. Will the ascended be able to thwart this diabolical plot or will a new age of darkness descend upon Telara? Join together with four other brave Telarans and find out!

The Nightmare Coast is a new 5 man dungeon for players at level 60 that offers powerful new items, quests, challenging new encounters and the answers to the mystery of the Sinister Presence. The entrance can be found in Shimmersand near Fortune’s Shore.


The Pyromancer soul has received a large update. More instant Cinder Burst casts, no more Combust stack management and deadlier Fireballs are just a few of the changes waiting for you. Come check out the updated abilities and talents now available.

For more information and a detailed list of changes, check out the thread on our forums !


The auction house has been overhauled and is now vastly improved!

* Improved searching

* Recommended prices

* Buy individual items from a stack

* Item previewing

* Price history

* Buy orders

* Relist auctions through your mailbox

* Search by stats

* Replaced arbitrary durations of short, medium, and long with real times, such as 23h, 51m

* Read all about the auction house improvements here!


Inspecting gear on other players just got more detailed! You can now tell if an item comes from a mob or an achievement, and which one it is!


* You can now toggle any of your Secondary Action bars to be shared across all Roles for a character. Open options/interface/action bars and click any of the shared action bar toggles. Action bars that you toggle to shared will keep the same abilities on them when you switch to a different Role.

* The first time you turn on a shared action bar, it will make a copy of the buttons from the bar it is replacing.


* You can now dive while swimming! The default key for this is X. To change this, look for it in the movement portion of the key bindings menu. Sheath weapon, which previously defaulted to X, has been moved to Shift+Z.

* During a celebration, dungeon token increases will now be an overall percentage increase, instead of a chance to receive extra tokens.

* Haters to the left: players can now add people who are offline to their ignore list.

* Players using Cast on Target's Target will now have their auto attack target updated to match their target's target more often.

* Players in Warfronts can no longer queue for Chronicles.

* No longer will you be teleported by a mystery player! When using friend summon on a friend not in your raid, party, or zone, it will properly display your name for them.

* Multi-lingual players wishing to join multi-word official channel names will no longer have to encase the channel name in quotes. For example, the following should join your server's German language level 30-49 channel: /join Stufe 30-49

* Improve performance for people who keep items on their action bars that they don't have in their bags.

* Abilities in the action bar will now grey out more accurately if the ability can not be cast on the selected target.

* Fixed an issue with some abilities failing to queue when cast from a macro.

* When Rift crashes due to Mumble, we now properly inform the player that mumble crashed.

* New slash commands:

- /setwaypoint x z – Sets a waypoint on your map with the two specified coordinates.

- /clearwaypoint – Clears your current waypoint.

* Guild Perks - Fixed an issue with the Planar Knowledge. It should now increase experience as expected.


* Patron Fast Pass will no longer dismount players when activated.

* Added items to the Store that allow players to open random Great Hunt 1-3 and 4-5 rifts, without achievement requirement and at a slightly cheaper price. Note that essences from chests are random and not based on the plane type of the rift.

* Bonus Dungeon Charges Patron ability can now be used if the player is below cap for any dungeon tier, not just max tier.


* Stat values in the character sheet dialog no longer change color based on if the stat is buffed/debuffed.

* Key bindings text no longer references Deeps' Depot.

* Players with lots of achievements no longer have to wait quite so long when opening their achievements window.

* We now display more soul presets, improved the sorting within the UI, and added a shortcut to the Rift Store when an expansion soul pack is required.

* Instant cast purges and cleanses will show in the combat log as [person] begins casting [spell].

* Purgeable buffs now show up with a blue border.

* The artifact turn in window no longer auto-closes if you have more artifact sets to turn in.


* Significant improvements to the shadow code! We've drastically boosted shadow performance – if you had shadows turned off because they were slow, give it another shot.

* Significantly reduce shadow shimmering.

* Improved framerate when not staring directly at the sun. Don't look at the sun, kids.

* The water collision camera now works properly. Additionally, it also now ignores water collision by default.

* Fixed occasional terrain lighting seams.

* Fixed an issue with the incorrect player model appearing briefly during a polymorph transition.

* Fix black flickering rendering errors.


* Updated the Flamecaller and Fire Hunter presets to reflect the updated Pyromancer soul.



* Faith Rewarded:

- Now has a 1 hour duration and is no longer a toggled buff.

- It will not persist through death.

* Vigilance:

- Now has a 1 minute duration.

- Increased the healing of Vigilance.

* Divine Call: Increased healing done.

* Light of Redemption: Reduced mana cost by 50%.


* Dauntless Courage: Now increases Spell Power by 2/4/6/8/10%.

* Frozen Wrath: Now only increases the damage of Vengeance of the Winter Storm and no longer affects damage from Vengeance of the Primal North.


* Charge now regenerates while out of combat.


* Earthen Barrage, Volcanic Bomb, Spark Shower and Surging Flare are now categorized as Raid Support abilities.


* Transference:

- Updated ability description to correctly indicate that it increases mana costs by 125% and power and energy costs by 50%.

- This is an ability tooltip update only and does not affect how the ability functions.


* The Pyromancer soul has received a large update. More instant Cinder Burst casts, no more Combust stack management and deadlier Fireballs are just a few of the changes waiting for you. Come check out the updated abilities and talents now available. For more information and a detailed list of changes, check out the thread on our forums here!


* Conductive Medium:

- Now has a max stack size of 3.

- Now awards a stack of Conductive Medium every 4/2s while out of combat.

* Conductive Medium: Damage bonus from this ability no longer buffs damage procs, such as damage from Lightning Blade or Warlock Armor.

* Spontaneous Charge: Talent has been removed.

* Static Charge: Updated ability description to indicate it only increases Air and Water damage.

* New Talent: Superconductor:

- This replaces the Spontaneous Charge talent.

- Increases the maximum number of Conductive Medium stacks you can have by 1/ 2.

* Voltaic Strength:

- Now causes Electrified stacks to increase the damage of Stormcaller single target Air and Water abilities by 1/2/3/4/5/6% per stack.

- Now causes Electrified stacks to increase damage of all other Air and Water abilities by 0.5/1/1.5/2/2.5/3% per stack.

- Damage bonus from this ability no longer buffs damage procs, such as damage from Lightning Blade or Warlock Armor.

* Living Storm: Stormcallers can no longer have this buff active on multiple targets at once.



* Ebon Fury: Increased duration by 2s.


* Curative Engine: Reduced the healing done in PVP by 50%. PVE remains unchanged.



* Shifting Blades: Damage reduced to 20/40/60% based on combo points used.


* Arc:

- Damage reduced to 20/40/60% based on combo points used.

- Removed the 50% damage reduction in PVP.



* Reduced Hunt rift invasion stage timers from 2min to 1.5min.

* Reduced Great Hunt rift invasion stage timer from 5min to 3min.

* Increased the frequency of invasions at higher population levels in both Hunt and Great Hunt rifts.

* Changed the Great Hunt rift boss ability “Burgeoning Power” to apply slightly less damage reduction. However, it now also increases the boss's outgoing damage if not removed by turrets.

* Reduced the weight of upgradeables (turrets) when determining Great Hunt rift invasion strength/quantity.

* Slightly reduced the base damage done by Great Hunt 1-3 bosses.

* Slightly increased the health of the Great Hunt rift population scaling buff.

* Removed the Planarch Quoras flight phase and buffed his damage slightly.


* Reduced health and damage of all Empyreal Stronghold mobs and bosses by up to 50%.

* Doubled the chance of rare and epic loot drops from Empyreal Stronghold bosses.

* Reduced the Empyreal Stronghold player population scaling buff.

* Increased Torvan notoriety on Empyreal Stronghold boss kills.

* Added Empyreal Alliance notoriety on Empyreal Stronghold boss kills.

* The summoned Empyreal Mech will cut through the Stronghold's shield faster.


* Fixed missing geometry in Infinity Gate and Grim Awakening.


* To account for raid DPS changes with this patch, the cooldown for Dark Cabal has been adjusted from 240 seconds to 210 seconds. The duration has also been increased, from 10 seconds to 12 seconds.

* Burning Convinction now cleanses any effect that it currently blocks from being applied.

* Fusion now occurs less frequently, and also uses the correct damage calculation type.


* Artifex Zaviel now enrages more reliably when pulled out of her room.


* Mordan and Viktus:

- Obsidian Scarabs now attack slower, and don't attack immediately.


* Warden Thrax:

- Chain Gang's damage has been reduced.

- Greater Tectonic Transference now has a slight delay before it deals AoE damage.

* Inyr'Kta

- The final silicon Sandstorm when Inyr'Kta uses Shard Swarm for the second time has been removed.


* Adjusted the luggos in the Realm of Twisted Dreams to be more responsive to approaching players.


* Players will no longer be stuck in spirit form if they join Conquest while dead.

* Players who die in warfronts after leveling past the warfront's level cap will no longer be stuck in spirit form.

* Players from PVP shards who were away from home are warned when a teleport returns them home.


* Fixed an issue with the essence Voice of the Undead King. It will now affect pets summoned after equipping the essence.

* The Sands of Time now procs off of damaging Archon Raid Support abilities.

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Well, an undocumented change was quickly found: Auction listing fees increased to 5%

Did Turbine do something like that? Increase AH listing fees to something stupid? I'm trying to remember if it was LotRO or WoW where something like this happened.

Yeah, I won't be using the AH to sell right now. Given the rate of thread increase, I expect Trion to do something about it, and hopefully soon; I had suggested shifting that 5% from the LISTING fee to final purchase fee, because that just makes a lot more sense.


Well, that was fast.

Based on some of the feedback from this thread, as well as internal discussions on it, we'll be making the following changes for next week.

We'll be increasing the maximum number of hours that an auction can last, and be adjusting the pricing accordingly.

Short - 12 Hours - 0.75%

Medium - 48 Hours - 2%

Long - 168 Hours - 5%


Edited by Trilwych

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Did Turbine do something like that? Increase AH listing fees to something stupid? I'm trying to remember if it was LotRO or WoW where something like this happened.

Listing fees in WoW are completely negligible (which allows more or less non-stop price undercutting). 


They take a few percent of the sale price of any completed transactions.

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Hee, the 5% listing fee thread is up to 30 pages now.

Undercutting can't be stopped and shouldn't be for the typical laissez-faire game economy anyway, but what's being truly punished with Trion's 2.8 fee change is straight up relisting.

The original structure was a low listing fee (5% of vendor price I believe someone said) and then 5% final sale fee. This is similar to what eBay does as well; you don't want to discourage people from relisting product, as it's their own prerogative to place prices around market fluctuations.

I have plenty of plat at the moment, but this certainly doesn't bode well for lowbies trying to get into the economy too. Someone gave the simple example of a new player trying to sell a stack of copper ore around the competition and simply not having enough silver to LIST. Early last year, I got a windfall around level 20 while exploring Silverwood or something when I found a very rare blue artifact (rare enough that threads were made about it) and sold it for over 300 plat. That would be impossible for low players now unless they have plat from alts. I really don't think Trion thought this through. O_o

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Ha! Over 1000 posts and 67 pages...


Daglar's reasoning unfortunately is silly, definitely one of Trion's more idiotic dev choices: plat sink (punishing the poor too), and to prevent people from listing "spam" auctions (i.e. grey items or using the AH as storage. The latter reasoning is just so stupid because they're punishing everyone for the actions of a few... prevent grey items from being listed, and institute a hard auction cap per account. If artifact storage abuse is the problem, figure out another storage solution like artifact "boxes" or something. Geez.

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