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Bullroarer U15.1 Patch Notes.


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The following release notes are for the Bullroarer public test server only and may not reflect the final list of changes or updates included at release.
These notes are not final and should be viewed as a work in progress and subject to change.

Due to the method of gathering information for the patch notes, there may be duplicate/similar entries or topics that are not included.

The Eyes and Guard Tavern is now open! Please note you will also not be able to advance class and race traits for Beornings at this time.

Important Note: Given the scope of this update please be aware that the build you are seeing here is a work in progress and is by no means the finished Update 15 product. There are many items that are not yet complete or added into what you are seeing. There may also be items missing from this initial list, this is not intentional and will be added as we progress. 

With this update we have wiped the server database. This means you will either have to start a new character again, or use Character Copy to bring over an existing character from the Live servers.


  • Players arriving by stable-master in Ethring should no longer get attacked when another player is in the Quest: In Ethring's Defence
  • Ettenmoors guards which used to attack low-level scaled-up players have been given a talking-to
  • Moved the default position of the "Quest Actions Available" button to be higher, so it no longer overlaps the quest tracker text. It now hides the coordinates of your current location, but that seems like a better place to be.
  • Several non-stance toggle skills, such as Reveal Weakness can now persist across the player mounting up, although their effects are suppressed while the player is mounted.
  • Trait point rewards in the deed log now show an icon
  • You can now use "Track Nearby Quests" in interior locations


  • Mounted Combat: - Motivation Through Aggression was giving its effect to Slash twice, this should not be the case anymore.
  • Mounted Combat: - Fixed issue with Beornings Ferocious Roar buff allowing all auto-attacks to critically hit while the buff is active.
  • Mounted Combat: - Resolved issue that wasn't properly granting the Beornings skills for completing the introductory quest
  • Mounted Combat: Everlasting Focus should now affect Dash and Coax. Also added to the tooltip to notify the player that this trait does not affect healing effects.
  • Mounted Combat: Medium Bridle's damage over time pulse legacy should now affect all Beorning damage over time effects.
  • Everlasting Focus should now affect Dash and Coax. Also added to the tooltip to notify the player that this trait does not affect healing effects.
  • Beornings should now be able to use keep back doors in Ettenmoors.
  • Many of the Beorning’s skills were incorrectly labeled as melee skills when they were in fact Tactical skills.
  • Iorelen's Camp should now have a barter vendor that sells Beorning specific Rift gear.
  • Out-of-Combat Wrath Decay legacy should now lower the amount of wrath drained instead of increasing it.
  • Fellowing with a Beorning that isn’t nearby should no longer cause a Power meter to display in their Fellowship vitals display.
  • Beornings Trainers should no longer appear to sell Burglar Class Items.
  • Reaching zero Wrath in man form should no longer prompt the player with an effect notifying them they are about to switch into man form.
  • Many heals and buffs were breaking target’s stealth when used on an ally. This should not be the case anymore.
  • Resolved an issue where Expose Weakness was not properly refreshing itself if already present on the player.
  • Fixed Grimbeorn's Strength bonus for Cleanse that was not properly reducing the cooldown of the skill when used on your marked target.
  • Resolved an issue that was causing Grimbeorn's Strength to remove the tooltip info of Sacrifice.
  • Relentless Maul should now properly damage players in spars.
  • Relentless Maul - Relentless Maul should now more consistently deliver 8 pulses (or 4 with Brutal Energy trait). Previously the last pulse would sometimes be missed.
  • There's now a Beorning video that you can play when making a new Beorning using the "play movie" button.
  • Wrath tooltips in the character panel now show the out of combat decay rate.
  • Monster Play - Beornings should now get Battlefield Promotions


  • Fixed issue regarding Rune of Restoration's trait making mentioning of a max rank that was no longer present.
  • Rune-stones should now properly damage players in spars.

Armor, Items and Gear

  • Hytbold gear should now use the proper appearances for Beornings.
  • Hytbold gear should now properly be Bind On Account for Beornings.
  • Fixed issue with Hytbold 4-set bonuses display on gear. Some sets had no information while others were showing incorrect information.
  • Beorning Erebor and Greater Erebor armour sets should now be available at all skirmish camps.
  • Items - Proc Essences - Proc Essences from Central Gondor which restore % Morale upon a successful Evade now have a 20s internal cooldown
  • Items - Essences – These are going through some changes, stay tuned for more details.

Epic Battles, Quests and Instances 

  • Gondor - Endgame - Instance: Retaking Dol Amroth - Docks: Mobs no longer fall off the boat
  • West Gondor - Endgame - Quest: Bait Ball: Fail timer increased from two minutes to five minutes.
  • Addressed a flaw in Epic Battle interactables (e.g. siege weapons and barricades) that could result in incorrect player state after their current target is destroyed. This would manifest as a General Error and an inability to interact with a different object.
  • Central Gondor -- Dor-en-Ernil -- You must now complete Rallying a Defence before entering the instance "Blood for Blood" at the end of the Dor-en-Ernil questline.
  • Helegrod -- Drake Wing -- Completing the challenge properly awards seals and medallions again.
  • Deeping Wall -- Raid -- It is now possible to achieve a platinum medal on Securing the Culvert again, and labourers once again have haste as an action.
  • Deeping Wall -- Raid -- Shells in the Air -- Items related to the secondary and the medals on the minimap are now the proper colour.
  • Ground targeting reticles displayed while interacting with Epic Battle siege weapons should no longer erroneously disappear over certain geometry.
  • Lebennin - Instance: Sons of the Usurper - Half-trolls from the non-instanced version of the camp will no longer be present in the instance space.
  • Lebennin - Instance: Sons of the Usurper - If you are defeated in the instance, you will now retreat to the entrance of Hata Kebir inside the instance instead of being ported out to a rally circle near Linhir.
  • Western Gondor -- Jajax should no longer spawn underground.
  • Dol Amroth -- Death from Above -- Added text insisting that you use the Flag item on the spotters before defeating them. Also dramatically reduced the cooldown on th Flag item.
  • Epic Battles -- Helm's Deep -- Deeping Wall -- Raid -- Various interactive objects now reference the proper quest, banner colours on the minimap have been corrected, and objects no longer clip into walls/decorations
  • Quartermaster's Rewards now being granted for ALL Helm's Deep battles & secondaries.
  • Fixed a problem with how the "completion percentage" was calculated. The problem made the completion percentage be too high, and allowed you to get over 100% completion on the quests, which would lead to getting too much merit. If you notice any significantly different merit scores from old Epic Battles, you should let us know.

A fellowship version of Retaking Pelargir is now ready for limited release on Bullroarer, where we’ll be taking important balance feedback from preview players. The timing of its release will depend on the feedback we get about this new version.

The fellowship version of Retaking Pelargir features two new secondaries: The Ship-slaves and The Thrice-blown Horn. Additionally, all Epic Foes have been re-statted for group challenge.

  • In Retaking Pelargir, secondary objectives now contribute towards total merit of primary battle. Log messages now display the points at which merit is updated during battle.
  • The timing of Kisung Teng's arrival has been made more reliable
  • Time required to earn merit on all Epic Foe secondaries has been significantly reduced.
  • A failure objective for Retaking Pelargir has been rephrased from "The Great Gate must open" (a bit vague) to "The Gate Winch must survive" (hopefully much clearer)
  • Some bad entrance animations at the end of the battle have been fixed
  • The Army of the Dead now glows prettily when they enter Pelargir the same way they do at piers
  • Fixed a bug where some enemies in the middle of the city keep spawning after the pillagers are supposed to have been routed
  • City guards are a little sturdier than they used to be
  • Corsairs bearing torches can be found in the Fellowship version of Retaking Pelargir
  • Pelargir Rings have been re-statted so that they are no longer missing some stat value and that they are not identical.
  • Siege weapons in Pelargir will now build at a normal & reasonable rate
  • Winch no longer (subtly) spontaneously combusts when the great gate is opened


  • The help page and /bug should now load correctly on OSX
  • OSX: Drop-down menus now work in the in-game browser
  • Upgraded the embedded Awesomium browser for OSX to v1.7.4.2 to fix issues with the store not loading on OSX Yosemite.



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I'm actually not sure whether I still play. I guess if I ever use the windows launcher it will tell me how long ago the last login was.

But if I do I have some serious leveling to do, and I do it by landscaping and questing, especially the epics.

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I think it is more along of the lines of "this game is ending due to lacklustre crap like this Big Battle" rather than "This is what you do at end game". That's how I read Turbine's definition of End Game anyway  :7


To me it seems like "End Game" is whatever the new hamster wheel is they've thrown into the latest update.

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You ever wonder how fans of other games would react if they got a Turbine sized/styled update rather than a full expansion they are used to?


Imagine if WOW got nothing other than a small quest pack every 4 months.  No dungeons, raids, new battleground, crafting tier, etc.  The WOW players would literally be storming Blizzcon with pitchforks and torches. 

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Except that WoW and Lotro service different player base types. Tolkien is the only reason to attempt Lotro. WoW has more direct competition elsewhere so they're held accountable for a real competitive product. Turbine sat and shat on the laurels of a respected IP instead.

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You ever wonder how fans of other games would react if they got a Turbine sized/styled update rather than a full expansion they are used to?


Imagine if WOW got nothing other than a small quest pack every 4 months.  No dungeons, raids, new battleground, crafting tier, etc.  The WOW players would literally be storming Blizzcon with pitchforks and torches. 


So true. The last years have been Lotro fans telling us how the game is fine, and they like the new content, but in fact the amount of content we have gotten is a joke compared to an MMO like Rift, GW2 or WoW.

About sums up LOTRO in 2012, 2013, and 2014.


Fixed it for you.

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