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Infinite Crisis PAX East 2015 & STEAM & Official Game Launch


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well folks, Infinte Crisis has Launched.  not a midnight launch mind you, but a late morning launch, for East Coast business hours.

 

if you are curious to watch player concurrency for the launch of the game on that platform....  here is the STEAM page:

http://steamcharts.com/app/345520


of additional interest, here is the starter pack version tracker (for those who actually spent money to play Infinite Crisis via STEAM):

http://steamcharts.com/app/351590

so far, sitting at zero.  good to see no one jumped the gun prematurely and wasted money before trying it out.

 

& lastly the Twitch page for launch day streaming:

http://www.twitch.tv/directory/game/Infinite%20Crisis

 

i figure at some point today, they'll finagle some concurrency numbers via a Twin Galaxies (promo-paid) Twitch stream...  maybe they'll even loop Angry Joe, (if he hasn't already committed/contracted to something else in his rooster of promotions via moderately popular YouTuber gig...)

 

they've also managed to load the game via the Raptr client these past few days, (whether that was a staffer effort, or actual player, can't tell from the outside) so the game shows up on the FTP pages there, but no promotions via that platform, so unlike BLIZZARDs' Heroes of the Storm, which managed to trend in the top 20 in the first month of its open beta...  Infinite Crisis had the one off promotion & very little in the way of actual activity.

 

regardless, Infinite Crisis has "Officially" launched.

 

 


Link to a video interview of IC's Creative Director if anyone's interested.  (I didn't watch it yet).

 

http://massivelyop.net/2015/03/23/infinite-crisis-creative-director-on-making-an-approachable-moba/

i watched it.  it was pretty bad.

 

the comments section is quite funny.  seems i am not the only cynical person with regard to Infinite Crisis.  ;)

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Now that it's gone live, how many people/who will be laid off?

Infinite Crisis took its first hit on October 15 2014:

http://www.gamasutra.com/view/news/227842/More_layoffs_strike_Lord_of_the_Rings_Online_studio_Turbine.php

and via either twitter, or LinkedIn folk working specifically on Infinite Crisis indicated they were let go.

 

it is hard to say a number exactly as folks like Frelorn & Leo Tan straddle multiple Turbine projects.  additionally they have 2 new Mobile games (Batman: Arkham Underworld & the yet to be named Game of Thrones title) which will be reason enough to keep those... ambidextrous employees.

 

that said, the dedicated Infinite Crisis team can definitely shrink to a champion designer, community rep, & skin artist.  the "Lead" can easily be handled by someone doing double duty on other projects.

 

regardless, the layoffs are coming, especially to make room for the new hires, (location target Needham, U.S. to see the latest listings):

http://www.warnerbroscareers.com/search-jobs/

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Let Infinite Crisis fester for a bit before pulling the plug after a little more desperate marketing budget is gone, then shift the bulk of their funding instead to the Game of Thrones mobile game thing? Sounds like a plan!

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Let Infinite Crisis fester for a bit before pulling the plug after a little more desperate marketing budget is gone, then shift the bulk of their funding instead to the Game of Thrones mobile game thing? Sounds like a plan!

honestly, i think everything now is aimed at investors, rather than gamers.

 

that Infinite Crisis booth at PAX East 2015 was more for a money shot & a press release or two, to finesse an overarching Franchise for investors in the Warner-DC brand, rather than targeted to actual gamers.

 

but i've said it plenty before already, the MOBA-type Guardians of Middle Earth, still plugs along on utter player fumes, no plug pulled, so no reason to do it with this game either.

 

i mean the bloody official LAUNCH of infinite Crisis happened late morning, as opposed to Midnight, like any anticipated game would do...  [/phoning it in]

 

regardless, the GoT mobile is still in early Dev. (no name even)  the Batman: Arkham Underground mobile is prepping for Beta.  so whilst the GoT mobile has the larger budget earmarked, (...i honestly think they ported most of the Batman Arkham Underworld stuff from elsewhere under the Warner Interactive corporate umbrella) both Mobile games are were spending @Turbine is happening.

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Peak concurrency on Steam so far is a little over 6k.

DOTA 2 ranges from 500k - 1M depending on time of day.

I almost feel sorry for Turbine.

Almost.

Sunday is also usually the weekly high point, for all games.

 

additionally, if you check the various STEAM forums and IC main forums..  a proportionally large percentage of the total player base are (encouraged to & are deciding to) launching the client through STEAM.

 

also noteworthy...  of those launching the STEAM client, again a high proportional number of that base is choosing to leave the client running 24/7.

 

also, also...  most of that number are playing for free (not spending.)  STEAM has a sales ranking system & the basic 10 dollar starter pack, to find it, you'll have to look through over a dozen pages of titles to find it's placement.  which says to me, the diehard crowd, launched via STEAM & token spent for the 10 dollar perk.  the overwhelming majority, are playing free.

 

also, also, also...  the Elite (30 dollar) package does not even rank for sales in the top thousand games.

 

so yeah...

 

when DOTA2 came out of Beta & officially launched, they started with numbers around 2-3 hundred thousand peak player concurrency and daily averages of about 75,000.  that title has steadily climbed since.

 

i give Infinite Crisis 2 weeks for folk to check the launch out, but i suspect, overwhelmingly, actual new players will tire swiftly of this title & from that point on, it will be exceedingly difficult to even maintain these rather unimpressive launch numbers.

 

& as far as spending for new acquires...  again, it is like throwing money into a very deep pit.  they won't see a return.

 

and as far as how high a peak concurrency they can achieve?  if they can line all their current ducks up, they might, with great effort manage 10,000...  but that will be very difficult to legitimately pull off.

 

and still well & truly behind the current 5th place market holder, Heroes of Newerth.

 

Infinite Crisis may live on indefinitely, but a market hit...  it will never be.

 

for a game that i think never should have been made...  yeah, not feeling "the sorry" myself.

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I did notice that the infinite crisis packs that they sell through steam are already at 50% off, or higher. 

 

http://store.steampowered.com/app/345520/

you want to know what is even funnier?

 

those slashed price discounts, are not from previous STEAM prices, the damned game just Launched.

 

no.

 

those discounts are from the prices they were charging, during *cough* BETA */cough* prior to ever launching on STEAM.

 

and i repeat, a fool and his money...

 

;)

 

edit:

i think i know where those recent sales of Elite packages come from...

https://www.facebook.com/infinitecrisis/posts/743787095740126

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you want to know what is even funnier?

 

those slashed price discounts, are not from previous STEAM prices, the damned game just Launched.

 

no.

 

those discounts are from the prices they were charging, during *cough* BETA */cough* prior to ever launching on STEAM.

 

and i repeat, a fool and his money...

 

;)

 

edit:

i think i know where those recent sales of Elite packages come from...

https://www.facebook.com/infinitecrisis/posts/743787095740126

 

Lol I never knew that. I wouldn't play this game if they paid me to. I just thought it was funny that a brand new released was already showing things as 50% off. You can almost taste the desperation. 

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I just saw this and lol'd. 

 

I figure that there may be some people who read here who may want to try Infinite Crisis and so for those people PC Gamer have a competition where you can win an IC starter pack. Not sure if that is worth giving them your e-mail address for but hey, each to their own. 

 

http://www.pcgamer.com/infinite-crisis-giveaway-key-win/

 

The giveaway will end on Thursday, April 2 at 3 PM Pacific.

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I was curious so I did actually download and try this yesterday. I've never been a fan of MOBAs, having tried LoL and DOTA2, I find them kind of slow and not particularly fun (also I am kind of rubbish at them!).

 

It doesn't appear to bring anything new to the genre, it is basically exactly the same as all the rest, some different game modes (there seems to be a capture the point type game) but essentially the actual game play is the same. Unless you are a fan of the DC comics and find playing as those characters the most appealing thing about the game. I can't see why you would play this game over the more popular ones.

 

Uninstalled.

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Also Blizzard have a MOBA in beta just now, Heroes of the Storm, and by February they have over 9 million people sign up to test beta. You dont need many of them to keep playing after release to make this one of the biggest games in the genre

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Also Blizzard have a MOBA in beta just now, Heroes of the Storm, and by February they have over 9 million people sign up to test beta. You dont need many of them to keep playing after release to make this one of the biggest games in the genre

they've still got a long ass way to go to catch up to League of Legends:

The numbers

League of Legends by player numbers: 67 million playing every month, 27 million playing every day, and over 7.5 million playing at the same time during each day’s peak play time.

though they may give DOTA2 a run for second place.  but that yet remains to be seen.  DOTA 2 record best player concurrency was 1,262,612 players, which is a ways behind LoL's 7.5 million.

 

regardless, much stronger audience, many times over, than Infinite Crisis could ever hope for.

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  • 3 weeks later...

the most casual of MOBA's out there just launched on STEAM and whilst it did not open with numbers as big as Infinite Crisis, it is now performing higher daily on STEAM.  this ultra casual MOBA is beating Turbines tryhard title.

 

Strife on STEAM

 

and of no surprise Infinite Crisis is daily losing momentum:

 

http://steamcharts.com/app/345520#48h

 

1 week shy of a month since launch and they already need to add gas, this one is a guzzler for sure.  maybe the added South American server will turn things around...  NOT.  _O-

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the most casual of MOBA's out there just launched on STEAM and whilst it did not open with numbers as big as Infinite Crisis, it is now performing higher daily on STEAM.  this ultra casual MOBA is beating Turbines tryhard title.

 

Strife on STEAM

 

and of no surprise Infinite Crisis is daily losing momentum:

 

http://steamcharts.com/app/345520#48h

 

1 week shy of a month since launch and they already need to add gas, this one is a guzzler for sure.  maybe the added South American server will turn things around...  NOT.  _O-

(Bold / size mine)

I've been getting IC advertisements on virtually every youtube I've clicked for a month... grrr...

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well fitty, you may start seeing adds for this soon:

 

Heroes of the Storm Officially Launches June 2 2015.

https://www.youtube.com/watch?v=ZI5NlUEXLpM

 

http://techraptor.net/content/heroes-storm-full-release-june-2

 

with League of Legends and DOTA2 already established market presence of first & second place respectively & SMITE  & now HoTS battling for that 3rd spot (i fully expect HoTS launch to take that position comfortably.)

 

and S2 Games with Heroes of Newerth (and now Strife)  all comfortably ahead of IC for market share...

 

Infinite Crisis will be very lucky to keep its current playerbase intact.

 

that aside, i think the more interesting aspect of this is how hard is BLIZZARD going to pursue RIOT games?

 

but with an additional new competitor to TF2 in Overwatch, perhaps they have Valve(STEAM) in their sites as well?

 

regardless, i think this summer will be very hard on Infinite Crisis as attempting to gain (more like hold on to) as BLIZZARD turns up their marketing machine, will be extra difficult.

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