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TSW - Rolling Along

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Haven't posted in a while, no one here really plays TSW so not much reason to keep update notes and such here.

Halloween is done, I13 has launched and the Winter Events are going on.

I13 brings some changes to PvP in El Dorado and Stonehenge. With revolving starting points and relic locations "advantage starts" are gone which is nice. The ability to switch roles at the base is a much welcomed addition making it easier to balance out roles on your team. The new debuffs that relics give to the team holding them has added some dimension to the games and makes it harder to get multiple relics and turtle for the win, this is one of the best changes I've seen done to PvP. Fusang is getting some new adjustments in one of the 13.x patches, which if they can get it right should revitalize things there. The I12 changes weren't really bad but the lack of a defensive objective hurt a lot when only 2 Factions are really active.

Also on the PvP front we'll be getting a much looked for new zone, Shambala, which players have wanted since launch. As I understand it so far it will be factionless, and is a last-man standing type of objective.

As for the PvE part of the game, the currency consolidation from I12 has worked out well. There are groups that farm Polaris and Slaughterhouse as they are pretty much the most efficient. Polaris is quick, easy and doable by new players and is the most heavily farmed, while Slaughterhouse is actually more efficient but requires better gear and experience to make it that way. Even having said that it's fairly easy to get groups for any instance with the same ones being harder to get before I12, though Darkness War isn't run as much as it was but that's a product of a skill change and not the currency consolidation.

Both Manufactory's are easy to get into for Elites, but the Nightmare versions are being farmed mostly for the first 2 bosses, which is kind of sad but they do require a high AEGIS QL and many just started to take AEGIS seriously so not a lot of groups could finish them even if they did try.

The changes to the Augment drop rate has been well received and between that and dailies/weeklies it's easy to get groups. The drop rate is plenty throttled by the mats and AP costs, all in all a great improvement.

I13 is based in Tokyo again, this is supposed to be the last of Tokyo for a while, and has 5 new Mission I think. One of the Missions has a fairly easy achievement that gives you Ricky Pagan's motorcycle. The others start with Yuri and her brother. Fun running them and fleshes out the Tokyo story but it's time to move on imo.

Nothing new for the Winter Event, except the Event Bags, which is kind of a drag but we were told this well ahead of time, as they have everyone working on I13.x stuff. The Bags have a hover snowboard, and the all of the stuff from previous years is turned on so people are busy killing Krampus and his mother Hel, the event World Bosses are roaming around and the event Instance is open, as well as plenty of "Bag Parties" for those who buy them. The dance is The Robot and is pretty well done.

Still a lot to come for I13 down the road after the holiday break, can't wait!

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1.13.1 released today

 

Funcom Update Notes - 1.13.1 (2016/01/13)

GENERAL
  • Issue 13's Side Missions "Furious Road", "Pieces of Jack", "The Corpse and the Key", and "A Little Bit Me, A Little Bit Jung", are now available!
  • Two new rare bosses can now be found inside the crates on the Kaidan docks!
  • Cleaned up an errant radio in the City of the Sun God.
  • Orochi Sky Drones and Buckler Drones should now animate and behave properly in all cases.
  • Fixed an issue with the Drifting Onryo ability XX_Loosely Bound showing up in the combat log.
  • Improved player interaction with climbable trusses.


GUI
  • Fixed an issue where the role icon in the Team UI would not display properly.


ITEMS
  • Police Motor Unit and Hermes MT600 should now show up properly in Auction House searches.
  • Dalmatian pet now correctly states that it is acquired from Mrs. Knickknack.
  • Niflheim Tiny and Holiday Devil will now increase the counter of number of pets collected. Characters who have already obtained these pets have had their pets collected stat adjusted during the downtime.
  • One blue rarity AE Capacitor was claiming to be a higher QL than it ought to be. This has been corrected and the corresponding equip requirement has been adjusted.
  • Green Rejuvenation signets should no longer show a black icon when triggered.
  • Fixed an issue which caused Signet of Subjugation to cause friendly targets to attack players.
  • Corrupted and Heavily Corrupted Biohazard containers can now grant capacitors and modules when opened.


COMBAT
Hammers
  • Fixed an animation issue that could occur with male character arms when using Ground Pound in rapid succession.

Shotguns
  • Fixed an issue which caused Heavy Recoil to not deal damage and expend resources in some situations. This change will cause Heavy Recoil to deal damage and consume resources even if you are unable to take advantage of the backwards movement component of the ability.

Assault Rifles
  • Anima Shot now has a 1 second cast time.


DUNGEONS AND RAIDS
Manhattan Exclusion Zone
  • (Nightmare) Rose, Mei Ling, Alex, and Zuberi are no longer targeted by player healing and cleansing effects.
  • (Nightmare) Fixed an issue that could cause Gaia Incarnate to not properly pulse.


MISSIONS
Savage Coast
  • The Man in the Ebony Tower - Fixed an issue that could prevent players from being able to pick up this mission.

Carpathian Fangs
  • Exit Strategy - Fixed an issue that could prevent completion of this mission if players leave the area during the final goal.

Kaidan
  • Updated all Kaidan main missions that provide AEGIS container rewards to provide Heavily Corrupted Biohazard Containers.
  • Updated all Kaidan side missions that provide AEIGS container rewards to provide Corrupted Biohazard Containers.
  • Elements of Control - Increased the area in which the Suspicious Automaton will fight.
  • Elements of Control - The Battle Ordinance Bot (aka BOB) should now be properly hackable.
  • Wetware - Dying after removing the battery from the crashed van will no longer prevent progress.
  • Wetware - If control of the drone companion is lost and unable to be re-obtained due to obstacles or death, the companion will return to the lobby.
  • Wetware - Improved the collision around the bridge.
  • Wetware - Fixed an issue where Rebar could trap exceptionally tall characters.
  • The Shadow - Updated waypoints to be a bit more accurate.
  • The Chrome Steed - Fixed an issue where the cooldown was not functioning properly on the Landmine ability.
  • The Chrome Steed - Rad Tunes will also apply a moderate Heal over Time effect to the caster.
  • Batteries Not Included - Fixed a case where it was not possible to power up the cyborg.
  • The Latest Version - Security Five will no longer spam text messages if you have already retrieved the firmware.

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Golden Week/Gilded Rage Event starts 20th-26th

So we got a nerf to Anima Shot, which was probably needed, on the last patch, based on the resulting feedback we got these changes today. TSW: Listens Again!

General

  • All abilities which build resources will no longer slow down the player during activation.



Combat
Blades

  • Reduced the cooldown of Surging Blades to 12 seconds (was 15 seconds).
  • Reduced the cooldown of Spiral of Death to 15 seconds (was 20 seconds).
  • Reduced the cooldown of Saving Grade to 15 seconds (was 20 seconds).



Hammers

  • Reduced the cooldown of Touchdown! to 12 seconds (was 15 seconds).
  • Reduced the cooldown of Trucker to 20 seconds (was 25 seconds).



Fists

  • Reduced the cooldown of Bushwhack to 35 seconds (was 45 seconds).
  • Reduced the cooldown of Gore to 20 seconds (was 25 seconds).



Chaos

  • Reduced the cooldown of Helter Skelter to 35 seconds (was 45 seconds).

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Gilded Rage Event is over, they left it on for a few extra hours today, which was cool. I managed to get enough coins from Golems to get both new pets and the 3 cosmetics, plus a couple of solo bags. Also got a King of Spades shirt and a pet from random group bags being popped in zone overflows. Also managed to get enough XP to get several Augments finished getting my Aug Wheel to 55% finished!

Then we got this announcement today...

 

Update 1.13.2 LIVE tomorrow - Shambala & Group Finder launches!

Hey all,



We wanted to announce this on The Streaming Ones last week, but were silenced by the cold. The long-awaited Shambala PvP warzone and the Group Finder features go live once the servers come back up after tomorrow's update. This content is

 free 

and available for

 all players 

from the moment the lights come back on, so prepare yourselves!



Note: This is not the

 announcement 

announcement we had intended to reveal on The Streaming Ones. That's still coming this Friday, so stay tuned!

 

Awesome! Still wondering what the other announcement is, lol kings of the tease these guys.

Oh and in case you were wondering our servers are doing fine. Yea couldn't help that :)

 

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Update 1.13.2 Notes (2016/01/28)

NEW!

The Group Finder makes its debut! This system allows agents to queue up and automatically be placed alongside like-minded individuals who wish to tackle the same content. New achievements, challenges, and rewards await those who utilize this new feature!



The Shambala combat scenario is now available for all active agents. This new PvP warzone pits two factionless teams against each other, as players vie to be the last person standing for their group. Players may queue for this new warzone from either the World Domination UI, or from the Scenario console in Venice.




GENERAL
  • The Blue Mountain - Deconstructed Workers now provide XP when killed.
  • The Blue Mountain - Corrected the health and damage of Deconstructed Workers in the Golden Wigwam to the standard lair monster curve.
  • Fixed a typo in the Winter's Majesty - Cervine Headdress item.
  • Weapons and Talismans from Elite Raids should now disassemble properly.


GUI
General
  • A Vote Kick option has been added to teams.
  • Players who are kicked from a team while in a dungeon or raid will be removed from the area.
  • Changed the order of mission selection in the mission tracker when the current mission is completed.
  • Added a button to the top bar to open the item store.
  • Buffs should more reliably update in the Team UI.
  • Added a display to the Team UI to mark players who are no longer in the fight.
  • Fixed a case where auxiliary active abilities could not be dragged from the search pane into the active ability bar.
  • Added a get effect for when a team enters a dungeon with a player who has not completed that dungeon previously.
  • Issue 13 item mission locations have been added to the map.
  • Players who have died in Shambala and in dungeon boss fights are now indicated on the Team UI.
  • Moved option for showing challenges on login from Interaction -> World to Hud Functionality -> Notifications


Group Finder
  • Added a new GUI window to access the Group Finder tool (Shift+V).
  • Group Finder has been added to the Main Menu.
  • Added a notification for when players are queued in the Group Finder.
  • Added an option to show or hide Group Finder queue notifications.
  • Players cannot use the Group Finder until after they discover Jack Boone.
  • Players are prompted for role when their team leader signs them up for the Group Finder.
  • Confirmation popup for the Group Finder will display the role and activity that has been selected for you.
  • When in a Group Finder dungeon, players can right click themselves in the Team UI to start a vote to retreat. If the majority of the group votes to retreat, the group will be disbanded and all players will be removed from the dungeon.


PvP
  • The Leave Group option should no longer be available in the right click menu for teams in PvP, since you cannot leave those groups anyway.
  • Added a new GUI for claiming PvP Rewards.
  • A button to access the PvP Spoils UI has been added to the bottom right corner of the World Domination Map.
  • The PvP Spoils button on the World Domination UI will flash when new rewards are available.
  • Added a new notification for when new PvP Rewards are added to your character
  • Added a new option for disabling PvP Reward notifications.
  • A new objective type for PvP battles has been added to the scenario activation console in Venice.
  • Updated the PvP scoreboard to support two-team factionless minigames.
  • Updated the rewards of El Dorado, Stonehenge, and Fusang Projects in the World Domination screen to properly show that they award Marks of the Pantheon.


SIGNETS AND GADGETS
  • Signets which increase subtype damage (Blast, Burst, Focus, Chain, Frenzy, Strike) now increase damage by 1.5% / 3% / 4.5% (was 1%/2%/3%) for green / blue / purple versions of this signet.
  • Signet tooltips should now all use a consistent color for variables.
  • Fixed an issue where Thirst and Equilibrium signets could affect enemy targets in specific cases.
  • Fixed The Osmium Configuration stating two durations and incorrectly stating its effects in the buff applied by the Curiosity.


COMBAT
Assault Rifles
  • Increased Anima Shot's damage by 10%.


Pistols
  • Bond, Strong Bond's cast time has been increased to 3 seconds. The channeling interval of this ability has not been changed, meaning that it now hits 10 times instead of 5.


Blood
  • Cold Blooded will no longer affect players who have died in Shambala and dungeon encounters.


MISSIONS
Tokyo Flashback
  • Ground Zero - Logging out during Ground Zero will no longer leave new characters unable to progress.


New York
  • The Animate Clay - Fixed an issue that could prevent re-entering The Creature's Abode.


Kingsmouth Town
  • Horror Show - Fixed a camera seeing through walls.
  • The Captain's Playlist - This mission is now repeatable.


The Savage Coast
  • Taking the Purple - Reduced mission region to prevent confusing Tier 4 and Tier 5 cameras.


City of the Sun God
  • Dust Devils - Corrected placement of the waypoint to The Howling.
  • Dust Devils - Resuming on Tier 3 will now properly allow disrupting the Hellrift.


The Besieged Farmlands
  • Of the Forest - Disconnecting or leaving the zone during the Tier 4 defense will now properly fail the event.
  • Ripples - Headless Terror should now reset properly.


Kaidan
  • My Bloody Valentine - Fixed an issue that could prevent mission credit in the kitchen when in a team.


Challenges
  • Added a new daily challenge to complete a dungeon through any of the Group Finder's Randomisers.
  • Added a new daily challenge to win a game in Shambala and claim the Champion's Cache from the PvP spoils window.
  • Daily PvP challenges for El Dorado and Stonehenge now require reaching a score of 125,000 on the final scoreboard. This change should not affect challenge completion for anyone who actively helps to play the minigame.
  • The weekly PvP challenge may now be completed by winning and surviving a Shambala match.
  • The weekly challenge Nightmare Dungeons has been split into 2 challenges:
    • Classic Nightmare Dungeons - Complete each classic/pre-Tokyo Nightmare Dungeon once.
    • Tokyo Nightmare Dungeons - Complete each Tokyo Nightmare Dungeon once. This challenge also includes The Penthouse.
    • You may see which dungeons have yet to be completed this week by zoning into any Nightmare dungeon. This will place a buff on your character which displays this information.


DUNGEONS AND RAIDS
General
  • The Strange Totem will no longer linger in an invisible state at the start of Nightmare dungeons.
  • The first time a character completes a dungeon on Elite or Nightmare difficulty, all players in the group will receive a bonus reward:
    • Elite: 1 Mark of the Pantheon and 16 Black Bullion
    • Nightmare: 6 Marks of the Pantheon and 50 Black Bullion
    • All players in the team will receive a notification upon or shortly after entering the dungeon if the bonus is active.
    • If all characters who have not yet completed the dungeon are kicked or leave before the dungeon is completed, the bonus will be lost.


Manhattan Exclusion Zone
  • The lockout barrier should always be removed when the encounter is completed.
  • Significantly reduced the likelihood of Guardians being invisible.


LAIR BOSSES
Cta-Tha
  • Call the Huskarl now properly stacks to 10, and now has a 5 second cooldown after calling an ally before more stacks will generate.


SCENARIOS
General
  • Infected Effigy's should no longer sometimes appear in a "T-Pose" after death.


PVP
General
  • Fixed an issue that could prevent players from being teleported into a minigame after accepting the game invite.
  • Fixed a case where it was possible to request to join a one player PvP team.
  • Players who have been vote kicked from their team will be immediately removed from any PvP matches they are participating in.
  • Barriers should now properly count towards PvP healing score for the player that cast them.
  • Reflect damage should now properly count towards PvP damage score for the player that cast the reflect.
  • Leech heals should now properly count towards PvP healing score for the player that cast the effect.
  • Self healing should now count towards PvP healing score.
  • It is no longer possible to use Glamour items in PvP areas.
  • Kills no longer count towards the total score on the PvP scoreboard.
  • Deaths no longer count against the total score on the PvP Scoreboard.
  • Minigame specific points, such as relic and domination points, should now be added to the total score on the PvP scoreboard.
  • Warmup countdown messages should now display more consistently and accurately.


Fusang
  • Removed the council support and custodian rewards from Fusang Projects in the World Domination screen, as these are game mechanics, not rewards.


Shambala
  • Shambala has been added to World Domination UI.
  • Shambala has been added to the scenario activation console in Venice.

Shambala & PvP caches

Hey folks,



The servers have been brought down temporarily while we work to address an issue with Shambala and the new PvP reward bags. Shambala will be unavailable once the servers are brought back up, and will return once we are able to release a hotfix. We're terribly sorry for the inconvenience and trouble.



Anybody that had a PvP reward cache pending delivery will have it temporarily removed. Once we release the hotfix, the caches will be re-delivered to all recipients.

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Shambala has been temporarily disabled.

Hey guys,



If you are one of those that logged in right after the Update 1.13.2 went live, you probably noticed "some" server instability.

 

The issue was caused by the delivery system of the Shambala rewards. As the rewards get claimed and deleted from the database, the deletion of rows in the database in real time caused an unforeseen issue due to the amount of simultaneous players queries. This caused the database to stall and eventually caused the server to enter a deadlock.


This never happened during any of the internal tests, or on the Test Servers. It all looked good, until thousands of clients were logged in at once, trying to send and receive those messages in the Live environment.



Unfortunately the only choice we have right now is to disable Shambala until we have the situation sorted. The team is already working on a fix for this issue, and we will patch it out as soon as it has been properly tested.



Because the issue is related to rewards being delivered and claimed, we will also need to temporarily remove the current undelivered Champion's Cache and Consolation Cache. Those rewards aren't lost, we will resend them at the same time as we re-enable Shambala.



On the plus side, the Group Finder will remain available! So feel free to keep dungeon crawling until you can get your PvP fix.



I'm truly sorry about the inconvenience this caused, and I hope you guys will remain patient for a little while longer.



Romain

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Shambala returned today, haven't played yet but the Dev Twitch Stream showed some live games and it looks really cool. Awesome that it took them only a day to get everything working again.

Also on The Streaming Ones today they went over the new Group Finder, which I did use yesterday and was very impressed. Sure some issues things I don't overly care for, or not implemented, looking at you Scenario Option.... But very user friendly, plenty of options to select the Dungeons you want, etc.

A Voice Over Tease for Issue 14, sounded like The Stationmaster to me?

Also a big change in Subscription Member Benefits, including closing out the Grandmaster package being sold. Current GM's will remain. The new package for Members is tailored to reward Members including XP, Bullion increases and cap totals, Loyalty rewards based on length of Membership, and GM's will get the first years worth up front!

rand Master FINAL Sale: 25% off, package discontinued after 2016/02/05

Hey folks,

 

In case you don't see the e-mail or didn't catch our latest livestream, the Grand Master lifetime pack is on sale at 25% off.

 

This is the final week that the Grand Master pack will ever be available. All new sales of this package will bediscontinued after February 5th, 2016. 

 

Cheers!

 smile.gif

 

MEMBERSHIP FAQ

Membership FAQ

 
Membership Benefits in The Secret World have been updated!  All Members now receive new constant benefits plus access to awesome new Loyalty Rewards!

 

 

When is this all happening?

 

The update takes effect early February 2016!  


 

What are the Membership Benefits?

 

Membership Benefits are constant perks that remain active for as long as you’re a member!  They include:

 

  • A 30% increase to all Experience earned.  (This replaces the Time Accelerator)

  • A 50% boost to all Black Bullions gained.

  • 20% extra capacity for Black Bullions and Marks of the Pantheon.

  • 8-hour Mission Cooldowns.

  • 18-hour Raid Lockout Timers.

  • 2 Lockout Timer Resets every 30 days.  This item resets all active Cooldowns (Missions/Raids/Scenarios).

  • A 10% storewide discount for everything in the item shop (20% for Grand Masters).

  • 1200 Bonus Points every 30 days.

  • Free Anima Leaps!


 

What are Membership Loyalty Rewards?

 

The Membership Loyalty Rewards include awesome new items, such as pets, vehicles, outfits,  & more.  These rewards are granted based on how long you have been a Member.  The longer you’re a member, the more spectacular the rewards!  

 

New Membership Loyalty Rewards will be announced every 6 months.  This replaces the Item of the Month.


 

When do I receive Membership Loyalty Rewards?

 

You receive your first Loyalty Rewards the moment you sign up, and then additional rewards based on the length of your membership.  
 

Rewards arrive at 30, 60, 90, and 180 days of Membership, and then every 180 days after that.


 

What if I already bought a year of membership before this?  How will I be considered for Loyalty Rewards?

 

The new Membership program marks a fresh start.  Time towards Membership Loyalty Rewards for all Members begins February 1st, 2016.


 

What if I had a lot of leftover Membership time before February 1st?

 

We count the number of days remaining on your membership after February 1st, 2016 and divide that by 30 (we’ll round up--don’t worry!).

 

For example, if you purchased a year (360 days) on December 15th, 2015, your membership would end on December 9th, 2016.  That’s 312 days; rounded up, that’s 330 days, or 11 months worth of Loyalty Rewards.


 

I’m a Grand Master.  How does this work for me?

 

You receive all Membership Benefits, plus the 20% storewide discount!  You also receive all available Loyalty Rewards automatically, and you continue to receive new Loyalty Rewards the moment they’re available.  Important:  The Grand Master package is no longer available for purchase as of February 5th, 2016. Get it while you can!


 

What if my membership lapses and I return in a few months?  Do I pick up where I left off?

link

Yes!  If you end your membership but renew a while later, you pick up where you left off.  Credit towards your Loyalty Rewards does not decay!


 

If my membership expires, do I still get to use the Loyalty Rewards I have?

 

Yes!  Once you receive a Membership Loyalty Reward, it’s yours to keep.


 

Are Loyalty Rewards available for all of my characters?

 

Yes!  All Loyalty Rewards are account-wide.  You may even claim these rewards on new characters after your Membership ends.


 

I really want the 1-year reward items!  Will I have to wait the whole time?

 

Loyalty Rewards are awarded at the time of purchase!  For example: If you purchase 1 year (360 days) of Membership, you instantly receive a year’s worth of rewards!


 

How far ahead can I purchase Membership?

 

You may purchase as much Membership time as you want, but you will only be able to receive the Loyalty Rewards that are currently available.


 

When will new Loyalty Rewards be available?

 

Upon release, there will be 360 days of Membership Loyalty Rewards.  We will release new Loyalty Rewards every 6 months.


 

I just bought the game!  Will the included membership count for Loyalty Rewards?

 

Yes!  Your purchase will count towards your first 30 days of Membership Loyalty Rewards.


 

My Membership is going to expire February 1st, 2016!  Will I still get anything?

 

Yes!  As long as you’re a Member on February 1st, 2016, You will receive the 30-day Loyalty Reward!


 

Do Bonus Points still expire in 6 months?

 

Yes, any Bonus Points you don’t spend still expire within 6 months (180 days) from when you got them.


 

If I earn 1 Black Bullion, how does the Membership Benefit affect that?

 

We round up!  If you would have gained 1 Black Bullion, you now receive 2.


 

What about Veteran Points?

 

Veteran Points remain a separate currency.  Veteran Points are no longer awarded, but may continue to be spent in the Item Store.


 

What about the buddy recruitment program?  

 

The buddy recruitment program is still available at this time.

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Wow Shabala is amazing! Fast/Crazy and profitable.

2 10 man teams, teams are mixed Faction and no pre-mades

5 Min time limit but usually over faster

Arena shrinks in size over time

Weather Hazards

Player and Raid power up buffs

First team to kill all opposing players win

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Attention Secret Worlders:

We've got a big day coming up. The Membership Benefits and Loyalty Rewards update launches TOMORROW, February 9th. This includes constant in-game perks for being a Member, plus all-new items based on how many days of membership you have purchased. 

PLUS: Valentine's festivities begin tomorrow! Look for event bags in the item store (which now give Lucky Coins), new items in the shop, and the return of the Merchant of Eros. Now'll be the time to tell that special someone to "bee mine"!

As far as I'm aware, the event format will not be much different--although, there will be some new goodies in the item store.

Cooldown lengths will not change if you get one applied to your character before you become a member/before the transition tomorrow. You may use a cooldown reset to have those removed.

My understanding is that all missions will have their cooldowns reduced and are affected by the cooldown reset consumable. This would not affect drop rates from bags. 

If you choose not to use your cooldown resets, you may save them up in your character's inventory. You must claim the cooldown resets from the Claims tab of the item store, though.

Gonna have to spend some time tomorrow going through all my goodies since GM's get the first year of rewards up front! Permanent Transdimentional Banking WOOT! Though I will miss the milkshake being in my inventory.

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Man, I wish my new gaming laptop was here already! My old rig is failing (video card is going), and the new custom Asus I am getting from Xotic PC won't arrive until at least this coming weekend, maybe next week. So I haven't been able to play anything in depth for a MONTH, and TSW will be one of the first games I install and check out on the new rig. All the changes sound great, especially since I've been a GM since Day 1.

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Awesome Troll! What's your in game name? Mine's Papa-Ged, add me :)

Personally, I'm very happy with the game. Sure there are things I'm not happy with or that I want to be different or better but that's true of every mmo, but overall the game fits my gaming well. I didn't need to do alts and can fill any role in a group, able to run any type of content I feel like and it helps advance my character in some fashion.

Anyways, I'll look for you in-game

Todays notes:

 

Update 1.13.3 Notes (2016/02/09)

GENERAL
  • The new membership rewards and benefits are now live!
  • Bartleby & Daughters Banking Co. LLC have reached an agreement with the Templar, Illuminati, and Dragon to host a single banking representative in their HQs.


GUI
  • Added a new button on the top bar that explains membership benefits and directs players on how to become a member.
  • Updated various UI's to display membership and its benefits.


GADGETS
  • Reduced the recharge time of The Igneous Configuration to 20 seconds.


MISSIONS
Kingsmouth
  • The Pick-Up now requires completion of Dawning of an Endless Night up to tier 7. If you are unable to progress through the Maintenance Tunnels, please contact Customer Support via /petition.


DUNGEONS AND RAIDS
Manhattan Exclusion Zone
  • Mouths of Montauk can no longer be moved.


PVP
Shambala
  • Shambala reward caches which award Marks of the Pantheon should now award Bonus Black Bullion when at the Mark of the Pantheon cap.
  • Equipped items will no longer suffer durability loss in Shambala when dying to weather effects.

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What the hell?! They even updated the website to show the new membership benefits. LOL yes LotRO sarcasm can be fun.


 

MEMBERSHIP BENEFITS

Membership Benefits

 

 

Membership Benefits are constant perks that remain active for as long as you are a member!

 

Have a question? Check out our Membership FAQ.

 

 icon-loyalty-rewards.png Loyalty Rewards

*Based on days purchased

 icon-bonus-points.png 1200 Bonus Points

*Every 30 Days

 icon-xp.png 30% Bonus XP

 

 icon-store-discount.png 10% Item Store Discount

 

 icon-bb.png 50% Bonus Black Bullions

 

 icon-capacity.png Token Capacity Increase

 

 icon-mission-cd.png 8 hour Mission Cooldowns

 

 icon-raid-cd.png 18 hour Raid Lockouts

 

 icon-item-cd.png 2 Lockout Timer Reset 

*Every 30 Days

 icon-anima-leap.png Free Anima Leap

 

 

 

 

 


 

Loyalty Rewards

You gain Loyalty Rewards the longer you have an active membership.  Loyalty Rewards include pets, vehicles, outfits, & more. New Loyalty Rewards will be added every 180 days.

 

30 Day Rewards
Loyalty-1-A.png Loyalty-1-B.png

Anima Dash

Borrowing the space-bending power of Agartha, you leave glowing anima in your wake.

Faction Varsity Jacket

Show your faction colours and letter with this leather jacket. 


60 Day Rewards
Loyalty-2-A.png Loyalty-2-B.png

Hover-Tech Discs

A streamlined prototype of the Hover-Tech technology.

Unity Core

Faction Outift 

 


90 Day Rewards
Loyalty-3-A.png Loyalty6-B.png

Cthulhu Pet

The Unutterable Chibi – It came from sightless dimensions of skinless, shrieking nightmare. It greasily squeezed its planetoid mass into three adorable dimensions. The trap is set. It awaits you.

Buzzing Vortex

By tuning in and following the Buzzing voice, the one always at the periphery of your consciousness, you step sideways into Agartha. 

 

 


 

180 Day Rewards
Loyalty-6-A.png 6-B.png

Carapace of Gaia

Powered by the transdimensional reserves of the Immaculate Machine, this armour hums with power and smells faintly of heated metal and honey.

 

Permanent Transdimensional Banking

This curious device opens a small pocket dimension, allowing one to reach their bank from anywhere.
Can only be used in designated areas. 1 hour cooldown.

 

 


 

360 Day Rewards
Loyalty12-A.png Loyalty-12-B.png

Bumble Scooter 

This bright yellow scooter buzzes like a bee down the secret streets.

Third Age Weapons


   Pistol: Third Age Burners, Shotgun: Third Age Persuader, Assault Rifle: Third Age Equalizer, Blade: Third Age Brand, Hammer: Third Age Maul, Fist: Third Age Eviscerator, Elemental: Third Age Channeler, Chaos: Third Age Chancer, Blood: Third Age Tome

 

GM's get all of the Loyalty Rewards up front today! I think new ones get added every 90 or 180 days after. Also, and I'm not 100% positive on this but it seems I recall hearing that Sub time is cumulative towards Loyalty rewards, so if you sub for 3 months then don't for 3 three months, then sub again for 3 months, at the end you have 6 months towards Loyalty Rewards. Again don't quote me on that.

Membership Benefits are only active while you have an active Sub or always if you're a GM.

Loyalty Rewards are permanent once you get them. 

Oh also, even though it doesn't say so, GM's retain their 20% Store discount instead of the Sub 10%

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Just got patched and logged in, lot's of good stuff but also a serious BOO!

Seems they've added an Icon to the name plates that denote no-member/member/GM. In reality it's a small thing but it's rather annoying. It just doesn't need to be there, there are plenty of Sub and GM only cosmetics and such, there's no need for the Icon. I hope they remove it and soon.

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15 hours ago, Spiteful said:

Just got patched and logged in, lot's of good stuff but also a serious BOO!

Seems they've added an Icon to the name plates that denote no-member/member/GM. In reality it's a small thing but it's rather annoying. It just doesn't need to be there, there are plenty of Sub and GM only cosmetics and such, there's no need for the Icon. I hope they remove it and soon.

Yeah, I always found those things to be superfluous. It doesn't need to be something 'always on', and required to be shown for all players. Some might say it's just a little extra for the Mambers/GMs, but it can also be seen as pointing out basic B2P players, which frankly isn't cool.

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There's a thread on the forums and the Dev's are aware, I think they'll change it, but they'll probably have to convince marketing first.

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Issue 14 releases today:

 

Issue #14: Call of the Nameless - Game Update 1.14

NEW
  • Issue #14: Call of the Nameless is now out! Six all-new main missions and assorted side missions await in the sands of Egypt. This issue is available from the item store and may be purchased with Funcom Points. Don't forget to check out the Collector's Edition! Will you answer the call?


GENERAL
  • A number of small fixes and adjustments have been made to the world design throughout the City of the Sun God.
  • City of the Sun God - The Jinns Adramelech and Carvanius have been seen exploring further away from the Hell portals.
  • City of the Sun God - Amir now has incidental dialogue.
  • City of the Sun God - The Black Pharaoh's Pride and The Guardian of the Valley no longer incorrectly gain stacks of Embalmed Evil while out of combat, and all stacks are now properly reset if the monster resets.
  • Kaidan - Fixed the Araneae Tyrant King having temporary text on one of his spells.
  • Fixed a few issues where using Nassir's dance could break character animations.
  • Fixed an issue that caused Sprinting 5/6 to be reapplied less reliably by Agartha portals than their 1-4 counterparts.
  • Fixed a typo on the Moon Raven pet description.
  • Equipping the Neo-Aztec arm band with will no longer cause hands to disappear.
  • Equipping the Desert Dress Casual will no longer cause forearms to disappear.


GUI
  • Added a new Teleport UI accessible from the main menu or by pressing shift + T.
  • The Teleport UI will allow you to travel to any location for which you have unlocked the teleport.
  • Added a new notification for when a teleport is unlocked.
  • Added an option to disable teleport notifications.
  • Fixed a case where item stack size could appear behind the background or frame of an item.
  • Fixed a couple of cases where living characters could be incorrectly identified as dead in group encounters, causing skulls to appear on them in the UI and making it impossible to heal them with some abilities.
  • Fixed a case where some items did not display properly in the compose mail window.
  • Aegis capacitors have been reminded that they are not modules and should therefore have the correct background shape again.


SIGNETS
  • Reduced the cooldown reduction provided by Signet of the Time Thief to 20%/40%/60% for uncommon/rare/epic rarity.
  • Increased the amount of Defence Rating gained from Signet of Discipline to 150/300/450 at uncommon/rare/epic rarity.
  • The healing effect of Signet of Soul Eating is now properly affected by the Corrupted debuff.
  • Signet of Resilience will now trigger on evade and glance in addition to block.
  • Increased the amount of protection gained from Signet of Resilience to 50/100/150 per stack at uncommon/rare/epic rarity.
  • Added a line to the Signet of the Death Curse tooltip clarifying that this signet will cause damage to equipped weapons and talismans when players die.
  • Signet of the Death Curse now only affects durability when the player is not in PvP.
  • Updated the description of Breaching Signets to more accurately describe how the effect works. There has been no change to the functionality of this signet, only a text update.
  • Reworked Signet of Reinforcement. Signet of Reinforcement now applies a stacking buff when you are hit that increases healing received with each stack.
  • Fixed spelling error on Signet of Hatred.


COMBAT
General
  • Agartha - The Gatekeeper (Tank encounter) - "A friend" now has 10 HP, up from 5.
  • Using curiosities such as the Karma Curio or Phalanx Contrivance will no longer trigger the global recharge time.
  • Woodcutter's Wrath talisman effect Mother's Wrath will no longer trigger from environmental damage effects.
  • Increased the effectiveness of Hit Rating at reducing Enemy Evade Chance.
  • Increased the effectiveness of Defence Rating at reducing Enemy Crit Chance.
  • Slightly increased the amount of Evade Chance gained from Evade Rating for players.
  • In light of the changes done to remove the snare while using builders, we've decided to provide a bonus to the abilities which still cause a snare to occur when used. This means resource consuming abilities. We've gone through and upped the damage dealt by these abilities in all cases, though in some cases more than others. The following abilities now deal increased damage/healing:
 
ASSAULT RIFLE
- Where it Hurts
- High Explosive Grenade
- Transfuse Anima
- Anima Vessel

BLOOD MAGIC
- Blood Spike
- Infection
- Angelic Aegis

ELEMENTAL
- Combust
- Thor's Hammer
- Electrical Storm
- Flame Strike
- Blaze
- Inferno
- Conditional Force
- Fire Manifestation
- Magnetic Wipe
- Lightning Manifestation
- Burnout

PISTOLS
- Big Forty Five
- Start & Finish
- Set 'Em Up
- Area Drone
- Cleansing Drone

Chaos
  • Increased the base critical and penetration chance for the additional hits performed by Call for Eris.
  • Fixed an issue which caused Fleeting Fortress effects to get consumed by heals.
  • Contradiction now applies 2 stacks of Exposed when triggered.
  • Uneven Ground now applies 5 stacks of Exposed when used.
  • Increased the damage dealt by Prisoner of Fate.
  • Increased the damage dealt by Eye of Pandemonium.
  • Increased the damage dealt by Gravitational Anomaly.


Blood
  • Increased the damage dealt by Plague.


Elementalism
  • Increased the damage dealt by Power Line-Voltaic Detonation.
  • Increased the damage dealt by Whiteout.
  • Increased the damage dealt by Overload.
  • Fixed an issue that allowed Dial Down to remove Sleight of Hand.


Fists
  • Thrill of the Chase can now only trigger once per ability activation, similar to other passive effects.
  • Bushwhack and Gore now grant Minor Evade when used.
  • Increased the damage dealt by See Red.
  • Increased the damage dealt by Gore.


Hammers
  • Touchdown! now grants Minor Block when used.
  • Immovable Object will now also have a 33% chance to grant Minor Block Chance when receiving a single hit of 300 damage or more.
  • Blindside now applies 1 stack of Debilitated when triggered.
  • Furnace now applies 5 stacks of Debilitated when used.
  • Increased the damage dealt by Epicentre.
  • Increased the damage dealt by Eruption.
  • Increased the damage dealt by Raging Volcano.


Blades
  • Saving Grace and Spiral of Death now grant Minor Defence when used.
  • Fixed an issue which caused Art of War and Saving Grace effects to get consumed by heals.
  • Increased the damage dealt by Four Seasons.
  • Increased the damage dealt by Art of War.


Assault Rifles
  • Increased the base critical and penetration chance for the additional hits performed by Fire at Will and Suppressing Fire.
  • Increased the damage dealt by Shellshocker.
  • Increased the healing done by Re-Animator.


Pistols
  • [*]Advantage Me now has a 33% chance to cause critical direct heals to cleanse 1 detrimental effect from the target. This effect can only occur once per target every 3 seconds. This new effect is in addition to the existing heal over time on critical hits.[*]Contortionist will now remove all detrimental effects when triggered.[*]Increased the damage dealt by Gun Crazy.[*]Increased the damage dealt by Bullet Ballet.[*]Increased the damage and healing of Born Leader.[*]Increased the damage dealt by Pistol Love.[*]Greater Good will no longer perform range checks if you have a friendly target selected.

Shotguns
  • Increased the damage dealt by Shotgun Wedding.
  • Increased the damage dealt by Point Blank.



MISSIONS
City of the Sun God
  • Bugged - Locust mounds can no longer be attacked after being destroyed.
  • Points of Impact - This mission now requires 6/2 kills, down from 10/4.


Challenges
  • The Tokyo Nightmare Dungeons weekly Challenge will now grant an AEGIS related reward bag when completed.


DUNGEONS AND RAIDS
General
  • Anima Deviation: Implemented a new system called Anima Deviation. The purpose of this system is to allow more Elite abilities to be used in dungeons without fear of inadvertently adding Rising Vigour stacks or interfering with planned ability interruption. To accomplish this, all dungeon and raid bosses have been given a new visible buff called Anima Deviation. If any Elite ability which is susceptible to Anima Deviation is used on an enemy with this buff, the ability will no longer apply its Crowd Control effects and will instead deal additional physical damage.
  • Several dungeon and raid bosses who are immune to Crowd Control will now display this via a visual buff indicator.
  • Marks of the Pantheon awarded for first time dungeon completion will now grant Bonus Black Bullion if you are at the Mark of the Pantheon cap.
  • Fixed a case where signing up for Elite Dungeons Aegis Activated randomiser could place you in the queue for Nightmare Dungeons Aegis Activated.


Manhattan Exclusion Zone
  • Fixed an issue that could prevent allies from re-engaging the Lurker.


PVP
General
  • PvP Scoreboard should no longer show rewards from old matches if the current match does not give rewards.
  • PvP Uniforms will now cause Exposed, Debilitated, and Corrupted to apply additional debuff effects:
    • Exposed: Each stack will now also reduce Block, Evade and the chance attacks will glance the target by 1%.
    • Debilitated: Each stack will now also reduce Penetration and Critical chance and increase the likelihood of attacks glancing by 1.5%.
    • Corrupted: Each stack will now also reduce Crit Power by 3%.

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Anima Deviation is a cool idea, and hopefully opens up builds even more.

If you're not familiar with NM Dungeons in TSW the Bosses gain a Buff called Rising Vigor whenever they are Impaired or Hindered (crowd control effects) The Buff stacks up to 3, if it hits 3 the Boss becomes immune to Impair/Hinder effects for several seconds then it reduces by 1. So on Bosses that need to be interrupted the interrupts have to be managed, usually the tanks do all interrupts.

This leaves some DPS skills pretty much unusable in Dungeons, but now some of those skills will have the interrupt ability turned off for some bosses and deal increased damage instead.

 

Also the new missions are back in Egypt! Awesomesauce.

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Funcom Update 1.15.5 Notes

NEW!
The Museum of the Occult is a brand-new feature that allows you to collect, display, and customize exhibits of monsters in your own personal Museum. Earn new rewards, including pets, t-shirts designed by members of our community, and consumables that can call upon a monster to assist you! You can even invite your friends to your Museum and let them bask in your glory.

The Museum of the Occult may be found near Temple Hall in London. Tons of new achievements and hundreds of new Lore pieces await your discovery, agents! Good hunting!

COMBAT
General
  • Fixed several tooltip text issues.


Anima Deviation
  • Increased the damage dealt by Anima Deviation. The base damage has increased by around 77.7%.
  • Anima Deviation should no longer be able to trigger multiple times from the same ability.
 
This damage increase is budgeted to bridge the gap in DPS for elite abilities which have a 25 second cooldown as opposed to the ones which have a 20 second cooldown.


Elite Vulnerability System
  • Specific Elite abilities will now provide a debuff which increases damage dealt of a specific type. For example, the Elementalism ability "Overload" will now cause affected enemies to take increased damage from Melee abilities. This new system does not function in PvP areas.
  • Updated all damage over time and proc effects to have an ability type representative of the weapon it is gained from. The purpose of this change is purely to work with the new Elite Vulnerability system.
 
Here are the specifics on the new system:
  • Vulnerable to Melee: 25% damage increase for Melee abilities. 15 second duration.
  • Vulnerable to Magic: 20% damage increase for Magic abilities. 15 second duration.
  • Vulnerable to Ranged: 20% damage increase for Ranged abilities. 15 second duration.


Weapons can only provide vulnerabilities for other weapon types. For example, Melee weapons will only be able to provide Magic and Ranged vulnerability. This new system pairs with the elite revamp and the reduced cooldowns there to ensure a coordinated group can keep these effects active over the duration of a fight.


Elite Ability Revamp
In the notes below, you will see changes and updates based on both the cooldowns and damage dealt by elite abilities. For this revamp, we've decided to take a step back and look at all of our elite abilities as a whole. Our focus was to ensure that the elite abilities are something you always want to use and will provide a damage increase when used in a rotation. To that end, we've rebudgeted nearly every elite ability to perform at nearly the same level of DPS over the course of an extended fight. What this results in is a cooldown reduction and damage increase for the majority of elites. However, two elite abilities were negatively affected by this update - Bombardment and Plague. Most of you are probably aware that Bombardment would be adjusted, but in the case of Plague, it turns out that it was very close to where we wanted it already. In fact, if we had left the cooldown at 30 seconds, it would have seen a damage increase. But, since Plague is responsible for one of the new Elite Vulnerabilities, we felt it was necessary to perform the cooldown reduction and damage reduction.

I hope this helps shed light on what our goals and intentions are with this elite ability revamp.

Shotgun
  • Point Blank: Reduced the cooldown to 25 seconds and increased damage dealt. Reduced the knockback distance to allow better melee follow-up attacks. This ability will now apply Melee Vulnerability.
  • Invasive Measures: Increased the chance to trigger to 17.5%. This ability will now perform an additional hit if they were triggered while you were already at full resources. The damage dealt is on par with the bonus damage gained from a 1 point resource consumer.
  • Shield Formation: This passive will now cause you to gain one stack of the Protection effect every two seconds. This has the nice side effect of also giving it to your nearby friends! Form the shield formation!
  • Buckshot: Increased damage dealt.
  • Crap Shoot: Increased damage dealt.
  • Kneecapper: Increased damage dealt.
  • Shotgun Wedding: Reduced cooldown to 20 seconds and increased damage dealt. Shotgun Wedding will now build a maximum of one stack per channeling interval. Increased the damage bonus per stack to 25%. This ability will now apply Magic Vulnerability.
  • Bombardment: Reduced damage dealt. We decided that it was better overall for gameplay to reduce the damage of Bombardment instead of applying the area of denial. We've readjusted our balance stance on this ability to assume that the majority of the attacks will hit, which resulted in the damage reduction. We felt that it was better in this case to say that Bombardment will not perform as well against targets who are mobile.


Assault Rifle
  • Energise: This ability does not trigger and is not affected by global recharge time.
  • No Contest: Increased bonus damage to 10%. The effect gained will now last for 8 seconds.
  • Military Code: Increased resources built to 2.
  • Accuracy: Increased damage bonus to 7%.
  • Short Controlled Bursts: Increased critical hit and penenetrating hit chance increase to 4%.
  • Lethality: Each stack of Lethality will now increase damage by 1.25%
  • Veteran: Increased healing done and bonus leech effect granted when this passive triggers.
  • Improved Bursts: Increased damage bonus to 10%.
  • Slow the Advance: Increased damage dealty.
  • Red Mist: Reduced cooldown to 20 seconds and increased damage dealt. This ability will now apply Magic Vulnerability.
  • Shellshocker: Increased damage dealt. This ability will now provide Melee Vulnerability.
  • Re-Animator: Reduced cooldown to 20 seconds. Increased healing done. While channeling this effect, your target is immune to death. Upon successfully completing the channel, you will gain a 20% increase to leech effectiveness for 6 seconds.
  • Experience: Fixed an issue that caused it to not modify leech abilities properly.


Pistols
  • Fixed an issue which caused Double Up procs to gain twice as much benefit from mitigation debuff effects.
  • Seal the Deal: Increased damage bonus to 20%.
  • Seal the Deal: This ability will now also increase the Penetration Chance of resource consumers by 5%.
  • Above the Law: Increased the number of resources built.
  • Advantage Me: The cleanse will now trigger on any critical heal. The internal cooldown has been reduced to 2 seconds.
  • Vigilante: Will now also increase the damage of Above the Law.
  • Chain Feed: Increased damage bonus to 10%.
  • Closer: Increased the damage bonus to 10%.
  • Dirty Tricks: Increased damage dealt.
  • Gun Crazy: Reduced cooldown to 20 seconds and increased damage dealt. This ability will now apply Magic Vulnerability. Also, fixed an issue that could cause this ability to not deal damage in some cases.
  • Bullet Ballet: Increased damage dealt. This ability's damage no longer scales based on resources spent. Instead, this ability will consume pistol resources on all targets at the end of the channel and deal appropriate consumer damage. This ability will now apply Melee Vulnerability.
  • Pistol Love: Increased damage dealt.
  • Born Leader: Increased damage dealt and healing power.


Chaos
  • Amor Fati: This ability does not trigger and is not affected by global recharge time.
  • Prodigal: Increased the CC effect duration reduction to 35%.
  • Fixation: Increased the trigger chance to 50%.
  • Gnosis: Increased damage dealt.
  • Paradox: Increased damage dealt.
  • From the Abyss: Increased damage dealt.
  • Domino Effect: Reduced cooldown to 25 seconds and increased damage dealt.
  • Prisoner of Fate: Reduced the cooldown to 20 seconds and increased the damage dealt. Removed the stun effect from the target while channeling. This ability will now apply Melee Vulnerability. The reason for this change is that we wanted Chaos to have access to a pure DPS elite to enable any future Chaos DPS builds.
  • Eye of Pandemonium: Reduced cooldown to 25 seconds and increased damage dealt. This ability is now affected by Anima Deviation and will now apply Ranged Vulnerability.
  • Eye of Pandemonium: Fixed an issue which could cause affected targets to end up in a permanent knockdown state.
  • Gravitational Anomaly: Reduced cooldown to 25 seconds and increased damage dealt.
  • Fever Pitch: Reduced Major Hit to provide 25% hit chance for 5 seconds. Increased the trigger chance for Fever Pitch to 15%.
  • Fever Pitch: This ability will now only have a chance to trigger once per second.


Blood
  • Vital Fluids: Increased the chance to trigger to 17.5%. This ability will now perform an additional hit if they were triggered while you were already at full resources. The damage dealt is on par with the bonus damage gained from a 1 point resource consumer.
  • Third Degree: Increased damage dealt.
  • Coagulation: Increased the barrier power increase effect to 60%.
  • Clotting: This ability has been redesigned. It will now cause any Blood barriers you apply to instead heal the target for a percentage of the barrier you are attempting to apply if that target has an existing barrier.
  • Cardiac Arrest: Reduced cooldown to 25 seconds and increased damage dealt. This ability will now apply Melee Vulnerability.
  • Plague: Reduced cooldown to 20 seconds and reduced damage dealt. This ability will now apply Ranged Vulnerability.
  • Expulsion: Reduced cooldown to 20 seconds and improved barrier strength and AoE damage dealt.
  • My Bloody Valentine: Increased initial barrier, heal over time, AoE damage, and secondary barrier strength.
  • Torture: Reduced damage dealt.
  • Gross Anatomy: Reduced damage dealt.



Elementalism
  • Live Wire: Critically hitting will now grant a buff which causes your next hit to deal an additional damage hit.
  • Toxic Affinity: This passive will now increase the critical chance of damage over time effects by 20%.
  • Big Bang: Increased damage dealt.
  • Molten Earth: Increased damage dealt.
  • Power Line/Voltaic Detonation: Reduced cooldown to 20 seconds and increased damage dealt. This ability will now apply Ranged Vulnerability.
  • Whiteout: Reduced cooldown to 25 seconds and increased damage dealt.
  • Hard Reset: Reduced cooldown to 35 seconds and increased damage dealt.
  • Overload: Reduced cooldown to 20 seconds and increased damage dealt. This ability will now apply Melee Vulnerability.
  • Short Fuse: This ability is now instant.
  • Elemental Force: This ability will now grant 1 stack of a buff when you finish activating any damaging ability (max 1 per second). At 5 stacks, you lose all stacks and gain a 20% Critical Chance boost for 5 seconds. Buff stacks cannot be gained while this buff is active.
 
Elemental Force has been a staple for a long time and in the end, we felt we couldn't move forward with improving build diversity without addressing the elephant in the room. Our initial change is to allow it to still provide a good critical increase that will stack with all other critical increases which will allow it to be useful in all types of builds. In addition, we wanted to keep the timed element so a good rotation can take the most advantage of the uptime of the new buff effect.


Blade
  • Twist the Knife: Increased damage bonus to 4% per stack.
  • Finish the Movement: This ability will now perform an additional hit if it was triggered while you were already at full resources. The damage dealt is on par with the bonus damage gained from a 1 point resource consumer. Finish the Movement will now build an additional resource every second Focus ability.
  • Flight of Daggers: Increased damage dealt by this passive.
  • Sixth Sense: Increased damage dealt by this passive.
  • Seven and a Half Samurai: Increased damage bonus to 10%.
  • Spiral of Death: This ability should now perform its teleport effect more reliably.
  • Stunning Swirl: Reduced cooldown to 25 seconds and increased damage dealt. This ability will now apply Ranged Vulnerability.
  • Four Seasons: Reduced cooldown to 20 seconds and increased damage dealt. This ability will now apply Magic Vulnerability.
  • Master's House: Increased cooldown to 35 seconds.
  • Silver Streak: Reduced cooldown to 35 seconds. Increased the healing per hit to 2.5%.
  • The Art of War: Reduced cooldown to 35 seconds and increased damage dealt.
  • Fatal Flourish: This ability will now grant 1 stack of a buff whenever you hit a target you afflicted (max 1 per second). At 5 stacks, you lose all stacks and gain a 20% Penetration Chance boost for 5 seconds. Buff stacks cannot be gained while this buff is active.


Hammer
  • You're Next: Increased damage bonus to 10%.
  • Improved Strikes: Increased damage bonus to 10%.
  • Shockwave: Reduced cooldown to 25 seconds and increased damage dealt. This ability will now apply Magic Vulnerability.
  • Epicentre: Reduced cooldown to 20 seconds and increased damage dealt. Whenever you expend a stack of Epicentre, you will gain a 5% critical power boost which stacks 4 times.
  • Eruption: Reduced cooldown to 25 seconds and increased damage dealt. Increased duration of the knockup effect to 4 seconds. This ability will now apply Ranged Vulnerability.
  • Unstoppable Force: This ability will now provide a 15% damage increase while active.
  • Raging Volcano: Reduced cooldown to 30 seconds and increased damage. While channeling this ability, you will gain a 30% movement speed increase. Each time one or more targets is hit by a pulse of this AoE damage, you gain 1 stack of a beneficial effect. This effect causes your next non-Raging Volcano attack to deal additional damage. The reasoning for this is that a lot of time is spent channeling this ability and reducing the cooldown too much would cause too much time spent using this ability in a normal rotation. Instead, we decided to keep the increased cooldown and apply the bonus damage for the longer cooldown in a new on-hit damage proc effect.
  • Forged in Fire: Reduced internal cooldown to 40 seconds.


Fist
  • Killer Instinct: The next attack also cannot glance. Increase to 1.5% damage increase per counter stack.
  • One-Two: Increased damage dealt by the first hit.
  • Ferocity: Increased damage bonus to 4% per stack.
  • Inner Spark: Increased healing done.
  • Kindle: Increased healing done due to change to Inner Spark.
  • Bruising Blast: Increased bonus to 10%.
  • Go for the Throat: Increased damage dealt.
  • See Red: Reduced cooldown to 25 seconds and increased damage dealt. This ability will now apply Magic Vulnerability. Also, fixed an issue which caused See Red to deal its bonus damage in cases where it should not.
  • See Red: The root effect is now independent of the channel and lasts 8 seconds. This ability will deal its bonus damage if this root effect ends for any reason before the channeling effect ends.
  • Gore: Increased damage dealt. This ability will now apply Ranged Vulnerability.
  • Gore: Fixed an issue which caused Gore damage to be attributed to other players when they refresh your Gore effect. This ability will now deal damage every half second instead of every second. This should cause it to perform more reliably when being refreshed by channeled abilities.
  • Fired Up: Reduced cooldown to 20 seconds and increased healing provided.
  • Salt in the Wound: Reduced damage dealt.


Misc.
  • Sleight of Hand: Reduced the cooldown to 25 seconds.
  • Stoicism: This ability is no longer affected by the global recharge time.
  • Do or Die: Removed the root effect and reduced the cooldown to 45 seconds. This ability is no longer affected by the global recharge time.


Auxiliary
  • Increased the damage dealt by all auxiliary weapons.


ITEMS
  • Fixed an issue which caused several of the raid talisman's special effects to stop functioning after death.
  • Reduced the cooldown of Liberation Contrivances to 3 minutes and 2 minutes for blue and purple rarities.
  • Reduced the cooldown of Purification Contrivances to 1 minute for blue and 45 seconds for purple rarity.
  • Reduced the cooldown reduction effect from Time Thief signets to 15%/30%/45% and green/blue/purple rarities.
  • Time Thief signet will now behave more consistently in regards to the ability which deals the killing blow.
  • Time Thief signet can now only trigger once every 10 seconds.
  • Thirst and Equilibrium signets will now trigger properly when using AoE heals.
  • Fixed an issue where Insurance would not get triggered properly when removed by Hard Reset.
  • AP Injectors bought in the item shop will now allow you to bypass the AP cap. Note that you will not gain AP again from XP gain until you are under your AP cap.


CLOTHING
  • Fixed a texture issue with the female Orochi Blacksox - Armored pants, white.


DUNGEONS AND RAIDS
Manhattan Exclusion Zone
  • Rose and Mei Ling have had an argument, and Mei Ling is now standing further away from Rose. This will ensure that their auras will no longer overlap.
  • Adjusted the buff circle effects in NY Raid to 125% for elite and 650% for nightmare.
  • The buff circles provided by Alex, Mei-Ling, and Rose will now provide a multiplicative damage bonus to all damage types. Each buff circle can now affect a maximum of 4 players at once.
 
The buff circles were not performing as we intended in regards to damage increases to all of a player's active and passive abilities. This led to cases where players would feel forced to use certain builds. We've moved the challenge here from a build challenge to a raid coordination challenge. The buff circles will now affect all types of damage, but will now only affect a limited number of players, requiring a better allocation of where each player will stand.

MISSIONS
Kaidan
  • Choose your Own - This mission will now properly count for the challenge "Investigation Mission in Kaidan".


PVP
General
  • PvP missions no longer count against the number of side missions that can be active.
  • Players may have up to 3 PvP missions active at once.
  • PvP missions will replace side missions in the mission tracker UI when in playfields with PvP missions available.
  • PvP Uniforms will now provide an innate 33% reduction to the duration of all crowd control effects.
  • PvP Uniforms will cause you to deal less damage with elite abilities.
  • Reduced overall damage in PvP by 30%.
  • Reduced overall healing in PvP by 20%.
 
The purpose of this change is to compensate for the increased damage dealt by elite abilities in the elite ability revamp. Please note that this adjustment is a starting point and we look forward to your feedback on this change.

GUI
  • Added a new item category in the auction house for museum items.
  • The raid frame will no longer attach to the mouse pointer for movement or resize when right clicked.
  • The raid frame will no longer attach to the mouse pointer for movement when a raid member is directly clicked. This should fix some potential for confusing interactions with mouse over targeting or opening the friendly target menu.
  • Players can now switch team in raids with no raid leader by right clicking a player on a team with an empty slot and clicking "Join Team." This primarily applies to Fusang Projects, El Dorado, and Shambala.
  • Players can now request to swap teams with a player in a raid with no raid leader by right clicking the player and clicking "Swap Teams." The player in question will receive a swap request to confirm or deny the swap. Players will only be allowed to do this so many times in a given time frame, so you may wish to discuss swapping with other raid members before attempting to do so.
  • Removed some notification messages when players change teams in a raid to prevent FIFO spam.


GROUP FINDER
  • Fixed a case where players using the Group Finder would not wind up in the same dungeon instance as the rest of their group.


ACHIEVEMENTS
  • Fixed an issue that caused some Filth Evolved to not count towards achievements.
  • Monsters - Added a new monster kill track for Wisps. This track culminates with 1000 kills. All players will start fresh at 0 kills for this track. Please note that Padurii wisps are not a part of this track.

 

The Elite Ability changes seem pretty good. Lot's of new builds being discussed/tried.

The Museum is awesome, I'm hoping this is precursor tech for housing.

I think most of us are ready for Season 2, but the maintenance and balance passing Issues have given us stuff to keep busy.

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