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Dalthalion

Kinship Revamp Proposal Idea from the Turbine Suggestions Forums

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Just wow! On those kinship ideas. I'm in my third year as a kinship leader now, and some of these features (roster, alliancing, calendar) we have implemented through our website. It would be just great to have those things available ingame- and a reward system for kinships.... Awesome. Good motivation to do more together.

Two thumbs up for those great ideas. They have promised us "Month of the Kinship" way too long ago. if Turbine is serious about keeping people ingame, this should get priority after they finish class overhaul. I'd say: Implement it with Isengard.

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Amazing ideas!

This would make a kinship so much more.

But as someone above said, it wont bring money to Turbi's pockets, so probably wont be added to the game.

But keep up the good work and keep posting new ideas!

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But as someone above said, it wont bring money to Turbi's pockets, so probably wont be added to the game.

Then it stands to reason the first viable game to come out with guild controls like these will remove money from Turbine's pockets. Galuhad's ideas don't have to be applied in LOTRO necessarily (although they should, and he should get a stipend for it). ;)

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Splendid Ideas.

I hope they listen as this person did a remarkable work on this.

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Great ideas. d;)b

As a kinship leader I really hope Turbine would implement at least a few of these. Maybe the "Month of the Kinship" will still come ....someday....

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that's so incredible I wish they would listen. But doubt it ;(

:Y

Great ideas - and well done do keep it here... who ever invented the forums pruning at Turbine should be 7(8)7

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While I applaud the OP for the work he's done and agree with many of the organizational revamps, I'm very much against the proposed kinship and personal blessings proposed.

In my opinion, as head of a smaller kinship, a system as proposed would kill smaller kinships who were unable to attain higher levels.

Smaller kinship = fewer members = fewer blessings/buffs = decline of the small kinships and consolidation into a few mega kinships where individuality become less relevant.

Additionally, I feel that as proposed, a revamped system of this sort would almost force ALL players to join kinships if they wanted to run dungeons, etc. due to the personal blessings that are only attainable via membership in a kinship. As things currently stand, if you don't have max stats you're not always welcome on certain runs. This would simply add another potential barrier for players.

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To clarify, I'm just the one who copied it from the original topic on the NA forums, for posterity's sake. Galuhad has the honour of being the one who thought up the framework for this, so give him his due accolades (or critiques/questions).

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While I applaud the OP for the work he's done and agree with many of the organizational revamps, I'm very much against the proposed kinship and personal blessings proposed.

In my opinion, as head of a smaller kinship, a system as proposed would kill smaller kinships who were unable to attain higher levels.

Smaller kinship = fewer members = fewer blessings/buffs = decline of the small kinships and consolidation into a few mega kinships where individuality become less relevant.

Additionally, I feel that as proposed, a revamped system of this sort would almost force ALL players to join kinships if they wanted to run dungeons, etc. due to the personal blessings that are only attainable via membership in a kinship. As things currently stand, if you don't have max stats you're not always welcome on certain runs. This would simply add another potential barrier for players.

That's a valid concern.

We do not want to copy RL conglomerates into LOTRO.

But it doesn't necessarily mean we must accept all of his ideas.

We single out the one which are good for the majority of the kinships over there and and reject those which may be problematic.

Point is how we gonna make TB listen to even half of such ideas.

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While I applaud the OP for the work he's done and agree with many of the organizational revamps, I'm very much against the proposed kinship and personal blessings proposed.

In my opinion, as head of a smaller kinship, a system as proposed would kill smaller kinships who were unable to attain higher levels.

Smaller kinship = fewer members = fewer blessings/buffs = decline of the small kinships and consolidation into a few mega kinships where individuality become less relevant.

Additionally, I feel that as proposed, a revamped system of this sort would almost force ALL players to join kinships if they wanted to run dungeons, etc. due to the personal blessings that are only attainable via membership in a kinship. As things currently stand, if you don't have max stats you're not always welcome on certain runs. This would simply add another potential barrier for players.

I am also in a small kinship, so share your concerns - but I wonder if it might be possible to make the deeds scale by the size of the kinship rather than getting rid of them entirely? If not, I think it will be a little bit problematic in terms of fairness - the big kinships whose members do instances or raids most nights will get these far quicker than any others, and with far less effort.

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This is really good work d;)b

As the leader of a very small kin, I'm not sure how the deeds and quests would work for us. Maybe, as someone already suggested, they could be scalable by kin size or amount of active players.

I quite like the alliance part as we're not a raid/pvmp-heavy kin. So it would make it easier for the few members who would like to participate in raids.

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That's a pretty good and comprehensive design plan. I do recognise some of the functionality from Rift and Warhammer in there but the ideas above all sit in very well with LOTRO. I'll ping the link along to Aaron so he can have a read if he hasn't already.

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That's a pretty good and comprehensive design plan. I do recognise some of the functionality from Rift and Warhammer in there but the ideas above all sit in very well with LOTRO. I'll ping the link along to Aaron so he can have a read if he hasn't already.

Excellent. Let's hope he likes it too and gives it the green light!

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TBF the list of wants, wishes and likes is a massive one and the important one among all that is priority. It's a crazy balancing to get everything just right to keep the game updated and you lot happy....ish

:)

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Just to say, I think its amazing that, after a thread in the Turbine forums a gazzillion posts long, with absolutely NO acknowledgement by anyone from Turbine, we get ZZeno on our shiny new forum to at least comment on Galuhads hard work, and furthermore to offer to link it "over there".

Well done to both Muer, and the CM peeps who have joined us, for at least showing they care. _O_

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TBF the list of wants, wishes and likes is a massive one and the important one among all that is priority. It's a crazy balancing to get everything just right to keep the game updated and you lot happy....ish

:)

To be fair, this is the best suggestion I've ever seen by miles! Kinship's haven't had any "love" in ages, it's a priority ;)

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To be fair, this is the best suggestion I've ever seen by miles! Kinship's haven't had any "love" in ages, it's a priority ;)

And the kinship issues along with fellowship finding features are what is turning more people into soloing, rather than giving it the required effort (which is sometimes a LOT) to find people to tag along for the ride. Wait, did he just say kinships don't join fellowships for quests? Well okay, it's a bit off to the side, but these suggested kinship improvements would further the fellowing and put people off soloing. After all, there's only one thing that is best done alone, and that is no game.

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I really never understood the kinned-vs.-solo mindset, to be honest. I have a relatively small kinship, but I encourage its members to network with other players and kinships, rather than trying to increase our numbers via spamming adverts or blind inviting (neither of which I've ever condoned). So far, it's worked out very well. One member in particular - who I'm very blessed to have in the kinship, due to his excellent demeanor, tenacity and spongelike ability to absorb different parts of gameplay - gets to join raids and instances with other kinships and acquaintances until he's had his fill. If more players and kinships felt this way, I think that more people would have more access to more parts of the game without having to sign in blood with this-or-that group.

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I briefly skimmed the suggestions a few days ago. There are some very good ideas in there; there's also one (I forget what) that jarred & made me think "not right". I've kept reading the replies, good points made, and Dal's is really what prompts me to comment.

I'm a kin leader. My kin is not what I'd call large, around 20 max if all the regulars & casual players coincided at one time. It includes Muer. I'm also an alliance leader, alongside Muer (he does the tech side, I do the people side). That numbers a lot more. It allows us to raid where, as a kin, we would struggle to get everyone online at the same time. An awful lot of our alliance members are in the same boat. For whatever reason; they can't be online constantly, their kin isn't large enough, etcetera; they hook up with us for the raiding opportunities they can't otherwise find.

I joined AoC on launch. AoC looked very interesting for two reasons. The first was the different way they'd organised the way skills worked (somewhat like the Warden gambits, for those who haven't visited). That was good. The second was the idea that kins / guilds could build fortresses, and that there would as a consequence be huge PvP battles... That foundered. Why? Because from the start, the social tools available were absolutely appalling.

We play MMOs. Massively. Multiplayer. This is not a one player game; ultimately almost everyone wants to hook up with someone from time to time. Tools that make that easier (regulated in game Global LFF channel, anyone?) have to be something that attracts people, and therefore makes money for Turbine. But people socialise better in smaller groups. Huge kins become impersonal. Too much chatter from people you know nothing of. What the social side needs more than anything else, I think, is tools that allow kins to link up in-game.

I'm lucky. Our Alliance forum, created & maintained by Muer (hosted on Niels' machines, let it be said! :Y ), is pretty bloody good. Nevertheless, when I log in, I can see, say, 40 people in the in-game alliance user channel... but I don't know who any of them are. It's just a number. The one thing we really need in a kin revamp are tools to allow kins to link together. People don't want to have to leave their group of friends to make new friends or to access end-game content. My alliance makes a special point of saying "We're a super-kin; you don't have to leave your group to join us". It's attractive. But the social side would benefit from some attention and, I am sure, Turbine's cash flow would see a benefit as a result.

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Hi :)

I just wanted to say thanks to Dalthalion for reposting this thread here, and to everyone who has replied so far with your enthusiasm, suggestions, and concerns. I spent a lot of time on this proposal and would love Turbine to see it though, hopefully the more people that reply liking the suggestion the more encouraged Turbine will be.

Thanks also to Zzeno for putting this to the Devs attention, I would hope after nearly 200 positive replies on the NA forums and over 8,000 views at least one dev would have noticed the potential to satisfy a large portion of their players. I will have to keep my fingers crossed a little bit longer it seems.

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Nevertheless, when I log in, I can see, say, 40 people in the in-game alliance user channel... but I don't know who any of them are. It's just a number. The one thing we really need in a kin revamp are tools to allow kins to link together. People don't want to have to leave their group of friends to make new friends or to access end-game content. My alliance makes a special point of saying "We're a super-kin; you don't have to leave your group to join us". It's attractive. But the social side would benefit from some attention and, I am sure, Turbine's cash flow would see a benefit as a result.

Indeed, the same thing happens to my kinship/alliance and such a change would be most welcome and definitely will help people to team up together and enjoy the game further.

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I just wanted to say thanks to Dalthalion for reposting this thread here, ...

No, Sir, thank you. d;)b

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This is the most awesome suggestion thread i ever read. Hope atleast some of it will come live. d;)b d;)b d;)b

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