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Update 23

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Update 23 Bullroarer Release Notes


Here are the Release Notes for Update 23 on Bullroarer. These notes are a work of progress, and will change over time. There are various parts of Update 23 that are not yet in the Bullroarer Release Notes due to not being in this preview, and some numbers, names, and other particulars may well change before going live. The Bullroarer database has been wiped, so you may re-copy your live characters.


Of Special Note:


Update 23 - Grey Mountains (Final name TBA)


Update 23 features a journey into the homelands and histories of the dwarves, including the Longbeard descendants of Durin the Deathless. Beginning with an expanded Erebor, you will adventure into the fabled Iron Hills, and finally arrive in the lost dwarf kingdoms of the Grey Mountains. This new adventure area features more than 100 quests and deeds, and three resource Instances that allows for groups of three, with daily and weekly rewards. Additionally, there are two new Instances for up to three players, and one new Instance for up to six players, with Solo versions available as well! Additionally, a new raid will be available in a future update to Update 23. These new Instances will soon playable up to Tier 3, and are available this Bullroarer preview at Tier 1. Tier 3 is a new challenge level that replaces the former T2C difficulty, and offers a new challenge in addition to other awards. Tier 3 difficulty is expected to unlock several weeks after the release of Update 23. 

Hobbit Avatar Update

We have a work-in-progress available for preview of our upcoming avatar update for Hobbits! Further work needs to be done, including adding new hair styles, among other things. 

Increased Level Cap

Players can now level their characters to 120! The increase features new gear, appearances, and cosmetics, among other things.

News and Notes:

Classes
 
  • Changes have been made to the way ratings are calculated throughout the game to provide a more even gameplay experience throughout levelling, and to make gearing at end game more compelling. In particular:
    • Mastery has had its cap decreased from 400% to 200%, and it is now subject to some degree of reducing returns. This change is retroactive to all levels and equipment, which makes it easier to achieve moderate mastery levels, but harder to maximize them.
    • Monster health has been adjusted to be considerably lower at the higher levels of the game to adjust for the change to mastery.
    • Monster health has been adjusted upwards are very low levels to compensate for skill bonus changes over time.
    • Well-geared DPS builds will see relatively minor changes to their average time to defeat a monster, while non-DPS builds will see a faster average time to defeat enemies at higher levels. Higher-end DPS builds may find they now have room in their gear layout for mitigations and other stats at relatively little cost to their overall DPS output.
    • All gear now has its stats linked from the core ratings system, meaning that gear statting is now more consistent over the level range. This scaling has been extended to cover the Vital stats as well, such as Might and Vitality.
    • Item levels are now distributed more evenly from level to level, to progress more smoothly over each band of levels. Item levels of existing gear will not changed, but scaling gear dropped at various levels will obey the new item level patterns. Any item levels over 105 remain unchanged.
     
    • Ratings caps no longer change from level to level, and are now consistent throughout your character's levelling experience.
  • The following Warden skills now stack when applied by different Wardens: Resounding Challenge (Assailment), Piercing Strike, Precise Blow, and Spear of Virtue.
  • The Warden skill The Boot now deals proper damage when used from Battle Memory.
  • The Hunter Deed Swift and Sharp now increments when the skill Swift Bow is used.
  • The Warden traits Bane of Shadow and Foe of the Darkness now properly affect the following skills' initial attack: Brink of Victory, Desolation, Impressive Flourish, Surety of Death, War-cry.
  • The Warden red line trait bonus "+5% Warden DoT Damage" now properly affects the damage over time from Power Attack, Mighty Blow, and Unerring Strike.
  • The Warden trait Persevere now properly affects the healing from the following skills: Ranged Persevere, Ranged Safeguard, Ranged Celebration of Skill, and Ranged Restoration. Persevere no longer affects healing from the skill Conviction, as this trait was never intended to affect this skill.
  • The Warden Blue line specialization bonus now properly affects the healing from the following skills: Ranged Persevere, Ranged Safeguard, Ranged Celebration of Skill, Ranged Restoration.



Crafting
 

  • Weaponsmiths no longer create Doomfold Metal Shavings with Ingredient Packs.
  • A new Ironfold tier of crafting is now available! Tier 12 includes near Gear, class items, and a new tier of musical instruments.



Items
 

  • Kinship and Legendary Item naming is now more flexible.
  • Corrected an issue that could break item links in chat messages when too many items were linked.
  • New Bassoons are now available! Basic Bassoons can be purchased from any Bard NPC. For minstrels, an Ironfold crafted Bassoon recipe can be acquired from the Dwarf-holds Crafting Rewards Quartermaster in Skarhald. Staccato and Vibrato Bassoons will be available in future content, and can be previewed by visiting Composer in the Eyes & Guard Tavern.
  • The Fish Pond housing decoration now fits in a large yard hook instead of a huge yard hook. The Fish Pond can now also be placed in a special furniture hook indoors.
  • Fixed Legendary Item name display from being cut off in the examination panel.
  • Several incorrect icons for Allegiance quest items have been fixed.
  • More chairs are now usable with the /sit emote, including chairs in Dol Guldur, Dunland, Gondor, Isengard, and Rohan.
  • Festivity Tokens are now categorized under "Instances and Skirmishes" in the Wallet.
  • The Imbued Legendary Item level cap has been increased. There are now five additional levels for Legacies, two of which can be unlocked, and three of which are granted for free. There will be another small increase alongside the release of the raid.



Quests and Adventure Areas
 

  • A new Featured Instance rotation has been set up, including Dome of Stars, Silent Street, Quays of Harlond, Blood of the Black Serpent, School at Tham Mírdain, Helegrod - Spider Wing. These include the new Featured Challenge objectives for players at cap level.
  • Fixed a posing issue with an NPC in Bree.
  • The Misty Mountain stable-masters have decided to rent sturdy goat mounts instead of horses for travel in those mountains.
  • The Epic Quest Blackwolds Broken now rewards more level-appropriate gear for Beornings.
  • The Bree-land Starter Steed at Hengstacer Farms is no longer barred if you already have the Bree-Steed or Bree-Pony mount skills. Please note, however, that these steed share appearances and mount speed.



Skills
 

  • All characters now have a passive skill called Bassoon Use Instrument Proficiency granted at level five. You can find the new Basic Bassoon for use in the /music system on any Bard NPC.



Traits
 

  • Two new Trait Points are now available. One Trait Point is awarded when a player reaches level 120, and a second Trait Point is awarded upon the completion of The Black Book of Mordor - Chapter 8.7: The First Promise.



UI
 

  • Players can now sort their characters from the Character Selection screen by using a small drop-down arrow situated above the list of characters. Sorting options are: Alphabetical (A-Z), Alphabetical (Z-A), Level (Max-Min), Level (Min-Max), and Last Login.
  • The Character Select screen now shows six characters instead of five.
  • A tooltip has been added to the rename button on the Legendary Items panel.
  • A tooltip has been added to the Legacy Replacement button of the Replace Legacy panel.
  • The loading screen will now display hints based on the player's level.
  • When a dye is used, items in your bag that cannot be dyed are darkened.
  • When the Flame of Ancalamír is used, items in your bag that cannot be disenchanted are darkened.
  • Fixed an issue where a resized cursor would not appear in French and German game clients.



Miscellaneous
 

  • Human female heads now match correctly between old and new. An extra new head that was missing has now been added. Old heads 10 and above have been shifted up by one to compensate.



Eyes & Guard Tavern
 

  • Ransroth now has Dwarf-holds - Grey Mountains Expedition rep, and an additional tier of Strongholds of the North - Dwarves of Erebor rep.
  • You can now use Sarumango to level Tavern created characters to level 120
  • Arbor now has U22 Northern Stronghold (ilevel 345) essences
  • Eldorudo has new U23 armour and jewellery packages designed for level 115 - 120 leveling and tier 1 difficulty
  • Octoport now ports you to Erebor where you can begin the new U23 quests

https://www.lotro.com/forums/showthread.php?&postid=7859575#post7859575

New level cap, new instances and a raid to come, not to bad for an update

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@cossieuk all I see is a bunch of re-used assets in the new areas.  Also, SSG is expanding it's loot-box pox even further--check the BR forums for a brief taste.  I've never seen a game troll what little players they have left with such careless abandon.  Long live the whales that keep this game afloat.

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I quite like the Grey Mountains and the Iron Hills. They are spacious zones and are a welcome change to Mordor, where I'm still stuck.

With regard to re-using assets, it can be a lazy option if over done, but I feel that SSG have managed to maintain a sense of continuity (by using the old) while still adding a veneer to Dwarven culture. There's a distinct Easterling influence in the zone and the Dwarf armour is quite different.

I could do without the extra five levels, bringing the cap to 120.

More details of my thoughts here.

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3 hours ago, Moderate Peril said:

I quite like the Grey Mountains and the Iron Hills. They are spacious zones and are a welcome change to Mordor, where I'm still stuck.

With regard to re-using assets, it can be a lazy option if over done, but I feel that SSG have managed to maintain a sense of continuity (by using the old) while still adding a veneer to Dwarven culture. There's a distinct Easterling influence in the zone and the Dwarf armour is quite different.

I could do without the extra five levels, bringing the cap to 120.

More details of my thoughts here.

I wonder if the level cap has more to do with the rebalancing of stats.  Upping the level cap means new gear which could be inline with the rebalancing

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They've employed someone from what I've heard who is working on the x64 client issue. I've not heard anything of any breakthrough or progress in that respect. Beyond that, what exists both on the live servers and on Bullroarer continues to stutter etc.

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Sounds like the technical debt goes unpaid... which is probably going to be the one thing that will torpedo LotRO should Microsoft make sufficient changes with Win10, as WIn7 is in it's twilight and nobody likes Win8.1 >.>

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We have reopened Bullroarer for a new preview of Update 23! This preview will run until Thursday, August 23rd at Noon Eastern.

Here are the main changes:

 

  • Tier 2 difficulty is now available for the Update 23 Instances. Give it a try and let us know how you find the challenge.
  • Gear from Lootboxes has been adjusted. The highest base level they can drop is now item level 370 Incomparable gear, with the chance to bump up to five item levels. If you do see a piece that is higher than this from a lootbox, it is a bug, and should be reported to us.
  • Crafted Potions have had their power increased.
  • Minor, Major, and Greater Potions of Morale and Power now restore 20/30/40% instead of 30/50/70% over a period of eight seconds. They now have a two minute cooldown.
  • Monster Vitality has been adjusted, with the intention of making monsters a bit more challenging in the mid-levels (by making them closer to their current Live server stats).
  • PREVIEW ONLY: Eldorudo in the Eyes & Guard Tavern now has packages offering a selection of gear available from Tier 1 and 2 difficulty Grey Mountains Instances. These pieces of gear range from base item level 375 to 380, and all have a chance to bump up to five item levels. The Tier 2 heavy package was accidentally omitted, and will be present in a future preview.
  • A "Destroy All" button has been added to the Pending Loot panel, with a confirmation dialog.

Source: https://www.lotro.com/forums/showthread.php?666319-Bullroarer-Update-23-Preview-2-Release-Notes-and-Feedback-Thread

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1 hour ago, Agra said:

Tier 2 difficulty is now available for the Update 23 Instances. Give it a try and let us know how you find the challenge.

Gear from Lootboxes has been adjusted. The highest base level they can drop is now item level 370 Incomparable gear, with the chance to bump up to five item levels. If you do see a piece that is higher than this from a lootbox, it is a bug, and should be reported to us.

Crafted Potions have had their power increased. 

Players are reporting on the forums that they are beating the 6man at t2 with 3 characters: a mini, a hunter and a guard.... stating that a healer or a tank are not necessities.

At the moment crafted power pots restore between 182k and 191k power.

A new type of 'ash' has been introduced... this is frustrating players who bought lootboxes, because they saw ash as a useful 'side product' from the hunt after armor pieces. The old type of ash cannot be used to barter for new 120 level gear etc. This information could only be deducted when listening carefully to Cordovan's words at 2 moments during a live stream:

https://www.lotro.com/forums/showthread.php?666171-Possible-Ash-Change-ALERT-Be-Informed - see post 14.


 

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8 minutes ago, Tarantula said:

Players are reporting on the forums that they are beating the 6man at t2 with 3 characters: a mini, a hunter and a guard.... stating that a healer or a tank are not necessities.

At the moment crafted power pots restore between 182k and 191k power.

A new type of 'ash' has been introduced... this is frustrating players who bought lootboxes, because they saw ash as a useful 'side product' from the hunt after armor pieces. The old type of ash cannot be used to barter for new 120 level gear etc. This information could only be deducted when listening carefully to Cordovan's words at 2 moments during a live stream:

https://www.lotro.com/forums/showthread.php?666171-Possible-Ash-Change-ALERT-Be-Informed - see post 14.


 

 

lol, remember when seals were supposed to be the ultimate end game currency for all future content?

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2 minutes ago, Dorf said:

lol, remember when seals were supposed to be the ultimate end game currency for all future content?

Yup, when all seals were converted when they released a new piece of the game.

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Well, balance issues aren't a problem if BETA duration is long enough...

I'm curious if it will be released this month since it's in beta for 2 weeks already ;)

 

And loot distribution/progression, especially with new updates, is THE greatest challenge for all MMO's and lotro is excellent in failing on this part of the game. While in the past, according to my memories, they had it good/much better how they distributed loot.

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On 8/24/2018 at 6:25 PM, Moderate Peril said:

ScreenShot00321.jpg

ScreenShot00329.jpg

I guess they are counting on players skipping Moria these days (of course they are, with the $$$ from Aria of Valar) who would eat this up as excitingly new without recognizing where it's been nabbed from.

*sigh* Reusing game assets is one thing... but plagiarizing ICONIC features is just self-rape. 

As someone who spent over a year questing in Moria with an experience disabler, didn't have to think twice to name the exact sources.

The miners' arch is an architectural feature unique to Anazârmekhem as you leave the hub heading South. Its uniqueness is highlighted by featuring it on the Flaming Deeps map as a landmark.

The cluster of three dwarf heads is from the Gate of the Seven Fathers, a distinct landmark featured in one of the discovery deeds, though if you cut off the other four heads you can't ever prove its origin, eh.

The mindlessly reduplicated statues directly beneath is a copypasta fest of the statue of Helgi Goblinbane standing just outside the Chamber of Crossroads. You know, the one so distinct that a whole quest arc is devoted to locating and reassembling its pieces.

I'm not even pissed or angry, just plain sad outside of any heated emotion. Resignation perhaps. Hell, whoever is tasked with "worldbuilding" in this update probably never played through Moria themselves. I mean, there's plenty of generic decor there to reuse outside of plagiarizing full on historically unique tourist attractios. What a sad carousel of rotating crews, half-baked intentions, and patchwork no one even bothers to at least polish for the vets who can see the proverbial emperor is butt-ass naked.

When it comes to Lotro, it's not the pay-to-win, microtransactions, or the grind that turn me off... it's this mindless rotating carousel of little interns with tunnel vision who keep patching on their own little flair without respecting what came before, without addressing previous holes, and without any pretense at consistency. Not a doomsayer myself, but damn hurts to see it so mismanaged.

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On 9/21/2018 at 5:59 AM, Wrath_of_Winter said:

When it comes to Lotro, it's not the pay-to-win, microtransactions, or the grind that turn me off... it's this mindless rotating carousel of little interns with tunnel vision who keep patching on their own little flair without respecting what came before, without addressing previous holes, and without any pretense at consistency. Not a doomsayer myself, but damn hurts to see it so mismanaged.

Well said. The Bree town update comes to mind as an example of this. Fixing things that aren't broken and ignoring obvious problems have been Turbine's MO for years. 

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Apparently, as a result of Update 23, " Monster health has been adjusted upwards at very low levels."

Unfortunately, this has thoroughly messed up my game. I am currently 21st level, but keep getting beaten up by 15th level monsters.

Does anyone know exactly what is meant by "very low levels" in this context?

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1 hour ago, CHRISTOPHER POSNER said:

Unfortunately, this has thoroughly messed up my game. I am currently 21st level, but keep getting beaten up by 15th level monsters.

I don't mean this as an insult or an attack or anything like that, but are you playing this as a gamer (gear, rotations, strategies) or a sight-seer (wandering about, role-playing, casual)?

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1 hour ago, Doro said:

I don't mean this as an insult or an attack or anything like that, but are you playing this as a gamer (gear, rotations, strategies) or a sight-seer (wandering about, role-playing, casual)?

More the latter, I think

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