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The Elusive Producer's Letter

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It's finally available...

https://www.lotro.com/forums/showthread.php?&postid=7917652#post7917652

Producer’s Letter – February 2019 – A Look Ahead

Greetings!

My latest letter to you will focus on our goals for the upcoming year. This is slightly different than just discussing upcoming content and features, and I hope to give everyone a bit more insight into how we want to improve the game. So, while this does provide a road map for the year, the following letter focuses more on our goals for the game in 2019:

Story

First, our most important goal for the year is to continue to tell your ongoing story. We are excited to continue the Black Book of Mordor as it winds through Middle-earth and leads players to our next expansion. The tale will take us to the Vale of Anduin, where we will explore the history, important events, and secrets of that area. As the year continues, we will unveil more tales in the Vale, and then follow the story back towards Mordor to Minas Morgul itself. Among the many dangers you’ll face will be Shelob herself as you learn what she has been up to, and how she is influencing the future of Middle-earth. 

Challenge

That leads us to our second goal for the year: continue to balance the challenge of the game. The question of game difficulty has split our players, with some expressing concern over the difficulty in Mordor, and others loving the increased challenge. While we wanted Mordor to be a scary place, we heard your feedback about how difficult the region could be. For the next expansion, our goal is to balance the main storyline with the rest of the game’s content, rather than stepping up in difficulty. The landscape and normal instances will not have the same increased difficulty that Mordor had. 

Instead, We will be looking to introduce optional challenge into the game in some instanced content by extending Difficulty tiers up to four, or even higher. Players can test their skill with these higher instance tiers, and earn increased rewards.. We want some solo-, three-, six-, and twelve-character content to have extra tiers of difficulty: tier four, tier five, or even higher. This will allow players looking for more challenge to opt into it, while allowing players who are not interested in more difficulty to play through the story and not be forced to engage in that type of play.

64 Bit Client


e are testing our 64 bit Windows client, and updating our code so that environments it can make better use of graphics memory. This will allow the client to overcome some restrictions on how the world loads, how textures load, and how much we are able to use modern graphics cards. We hope to have a client in beta as early as March.

Class Balance

With the recent updates to Minstrel, and with an update to Burglar on the way, many classes will have received their initial balance pass. Although this is a good start, we want to continue to work on class balance with updates, bug fixes, and tweaks throughout the year. We will continue to base that balance work on your feedback in addition to our own internal testing, and we intend to improve this feedback process this year and beyond. We have plans for Rune Keeper and Captain, though our goal for the future is to be able to add small changes to several classes at a time, rather than implementing a large number of changes for a single class.

Crafting

One of our goals with the expansion is to add a robust update to Crafting, so players can make better use of the system at higher levels. We want players to craft exciting, fun, and powerful items. Although the system has been updated as players have leveled, we want to make Crafting changes that are even more significant and interesting, and give players a way to create better gear as a supplement to other content. We want players to have ways to interact with the Crafting system as they play through the content without making Crafting a requirement to play through the story.

Virtues

One of the things we have been looking into is an update to the Virtue system to make it more relevant. Rather than the current system where Deeds reward Virtue points directly, we will shift to a system where completing Deeds (and possibly other content) will award Virtue experience points. Players will be able to choose which Virtue advances, whether that Virtue is slotted or not. Characters with existing Virtue ranks will be converted to the new system with their Virtue level intact. Additionally, all Virtues will provide small passive benefits to your character, even if they are not slotted. These changes will allow players more choice when earning Virtue benefits.

Kinships

We are looking into more ways for Kinships to advance, and new rewards for Kins to earn as a group. We like the idea of small and large Kins advancing, earning cosmetic rewards for their housing, and allowing Kin leaders to occasionally activate buffs that benefit the entire Kinship. Activating these buffs would cost less for smaller guilds without compromising the value of maintaining large guilds if that is what players prefer.

Grouping

We want to provide a new Instance Grouping feature that resembles the existing Quest Grouping tab on the Social Panel. This feature will allow you to add up to five instances with class and level requirement criteria, and possibly others. Our goal is to replace the grouping functionality of the Instance Finder and lessen the need to send frequent LFF chat requests.

Legendary Server

Amidst all this, we want to make improvements to the game as the players on the Legendary servers march forward and we unlock new content on those servers. Players can expect to visit Moria in the near future, and we will continue to update the Legendary servers throughout the rest of the year.

 

We have a busy year ahead of us and we are excited to continue our journey with all of you. Thank you for reading, and thank you for playing The Lord of the Rings Online.

Sev~

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For the next expansion, our goal is to balance the main storyline with the rest of the game’s content

Well that is quite a solid plan for the future,  new 64 bit client in the work and also a new expansion on the horizon.

Also glad they did listen to the feedback about Mordor 

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The change to virtues sounds interesting.  The passive bonus is interesting, I might even level ones that dont get used just for the extra little bonus.

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13 minutes ago, cossieuk said:

The change to virtues sounds interesting.  The passive bonus is interesting, I might even level ones that dont get used just for the extra little bonus.

Not only that, also a crafting update, this is so long overdue. I am really excited about this letter, it sets a positive tone . I was finally able to resub again this week and I decided to give the legendary server a go. So far I am really enjoying the experience  :) 

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Meh.  Until I see details I'm not going to get excited, especially in regards to crafting.  No mention of an overhaul to legendaries either.  This team has to go a long way to earn my respect. 

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1 hour ago, Amorey said:

Well that is quite a solid plan for the future,  new 64 bit client in the work and also a new expansion on the horizon.

Also glad they did listen to the feedback about Mordor 

You have no power here. Go back and shill the OF.

FYI that expansion was announced at last year Producer’s Letter. And who knows how many years have passed since they first started talking about the 64 bit client.

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I'm ecstatic about SSG's plans to update and maintain PvMP in this letter. I vote Sev for man of the year.

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el. oh. el.

So this is why it took all this time to "write" and seek committee approvals. It is, indeed, an art form to spin so much nothing into a page-long document under illusion of details. The least substantive producer's letter in many years, reads more like a sketchy politician's campaign rant and just as full of convenient loopholes. Yet phrased in such a way that makes it appear as though it is chock-full of stuff.

Let's break it down.

Quote

Greetings!

My latest letter to you will focus on our goals for the upcoming year. This is slightly different than just discussing upcoming content and features, and I hope to give everyone a bit more insight into how we want to improve the game. So, while this does provide a road map for the year, the following letter focuses more on our goals for the game in 2019:

Notice the glib reframing. Instead of outlining any planned deliverables in 2019, he's spending the entire letter sketching vague-ass "goals for the game" as he calls it. Whatever that means. What it most likely means: "this is what we'd love to do, look how much word count this fills up! Now whether we have enough resources to do it, is a whole other matter, but we are not talking about deliverables or any time table, we are talking about our goals for the game!"

The fact that it's already end of February 2019  and he's still talking about "our goals for the game in 2019" a quarter of the year in, raises a big red flag middle finger.

Quote

Story

First, our most important goal for the year is to continue to tell your ongoing story. We are excited to continue the Black Book of Mordor as it winds through Middle-earth and leads players to our next expansion. The tale will take us to the Vale of Anduin, where we will explore the history, important events, and secrets of that area. As the year continues, we will unveil more tales in the Vale, and then follow the story back towards Mordor to Minas Morgul itself. Among the many dangers you’ll face will be Shelob herself as you learn what she has been up to, and how she is influencing the future of Middle-earth. 

These four lines "are" the Producer's Letter everyone's been waiting for all those months. What should have been a page-long letter outlining actual roadmap for 2019 new game content in concrete detail, is instead cutely packaged as "our most important goal" (notice the singular, not plural, as a catch-all tag). How many updates? Will they be quest packs? Will there be a full Expansion? Will the level cap go up? Notice complete avoidance of these subjects. And notice the lowercase "e" in "expansion." The phrase "our next expansion" may as damn well mean "any new content" because arguably any new content is an expansion to current game content. And yes, I have seen this brain-dead logic being used on the official forum by Turbine/SSG brown-nosers when talking about "Expansion" vs "expansion". I am not expecting Severlin's level of intelligence in wielding English language to surpass such logic. This is why the letter was delayed, to go through all those proof-readings at obscure approval committees, right? 

Bottom line: what "should" have been the central hype train anchoring this letter (Vale of Anduin and Minas Morgul Expansion, if it's even gonna be that) is instead tucked into a tiny corner under the label "Story". Quarter of the year is already by, and Lotro Executive Producer is still not hyping an upcoming expansion in his hallmark missive. Which leads to believe a) it will not be an expansion, or b) glib sketchy language allows SSG to staple whatever shit together and roll it out in whatever poorly put together state, letting themselves off the hook. But hey, it's "our most important goal for the year" and the heading says "Story", so all those solo RPers will eat this non-hype shit sandwich right up anyway!

Quote

Challenge

That leads us to our second goal for the year: continue to balance the challenge of the game. The question of game difficulty has split our players, with some expressing concern over the difficulty in Mordor, and others loving the increased challenge. While we wanted Mordor to be a scary place, we heard your feedback about how difficult the region could be. For the next expansion, our goal is to balance the main storyline with the rest of the game’s content, rather than stepping up in difficulty. The landscape and normal instances will not have the same increased difficulty that Mordor had. 

Instead, We will be looking to introduce optional challenge into the game in some instanced content by extending Difficulty tiers up to four, or even higher. Players can test their skill with these higher instance tiers, and earn increased rewards.. We want some solo-, three-, six-, and twelve-character content to have extra tiers of difficulty: tier four, tier five, or even higher. This will allow players looking for more challenge to opt into it, while allowing players who are not interested in more difficulty to play through the story and not be forced to engage in that type of play.

I'm torn between wanting to eat popcorn as this circus of a letter unfolds, and wanting to stuff this glib asshole's face in a full bowl of it. Kudos to the letter's approval committee, an invisible ghost writer's craft is evident in such artful spin. What a way to make zero-effort office deadbeating sound like a whole new goal and game direction, let alone under the premise of "challenge".

So the glib spin is "continue to balance the challenge of the game", given as "our second goal for the year" no less. Notice he is only EVER talking about intentions and wishes, again with zero actual deliverables. Uses of language: "our goal...", "we will be looking to...",  "we want..." , etc. If wishes were horses, eh. This is from the "Executive Producer." In a letter meant to outline 2019 game plans. With only three-quarters of a year remaining.

What this section actually means: "That new game mechanic we introduced with Mordor? Forget it, we're letting it rot - like every other new mechanic we ever introduced! But instead of actually developing it further, or creating something new, we're just gonna inflate the instance mobs' morale pools even more and call it tier 4, 5, or even higher! How exciting, right - balancing the challenge of the game is our goal for the year!"

Just take a moment...and consider how ridiculous recockulous is the merest idea of introducing "tier four, tier five, or even higher." Just take a moment and consider. SSG would make more money for the game if they put this clown's face into a cardboard hole and monetized sponge throwing instead of lootboxes.
 

Quote

64 Bit Client


e are testing our 64 bit Windows client, and updating our code so that environments it can make better use of graphics memory. This will allow the client to overcome some restrictions on how the world loads, how textures load, and how much we are able to use modern graphics cards. We hope to have a client in beta as early as March.

The only concrete deliverable in the entire word salad of a letter, for the entire 2019. 

Quote

Class Balance

With the recent updates to Minstrel, and with an update to Burglar on the way, many classes will have received their initial balance pass. Although this is a good start, we want to continue to work on class balance with updates, bug fixes, and tweaks throughout the year. We will continue to base that balance work on your feedback in addition to our own internal testing, and we intend to improve this feedback process this year and beyond. We have plans for Rune Keeper and Captain, though our goal for the future is to be able to add small changes to several classes at a time, rather than implementing a large number of changes for a single class.

Absolutely nothing new and everything as was already known and promised, but why not prattle on about it again with more redundancy, it sure does add to the word count and make the letter appear more substantive. While at it, let's also add two spaces after each period and triple-space it, that will surely add even more volume and impress the nimwits.

Quote

Crafting

One of our goals with the expansion is to add a robust update to Crafting, so players can make better use of the system at higher levels. We want players to craft exciting, fun, and powerful items. Although the system has been updated as players have leveled, we want to make Crafting changes that are even more significant and interesting, and give players a way to create better gear as a supplement to other content. We want players to have ways to interact with the Crafting system as they play through the content without making Crafting a requirement to play through the story.

Ooh juicy: Crafting. Here's a system we've been neglecting for too long. Time to monetize it!

"One of our goals with the expansion...."   -  Pardon, what expansion? You mean the upcoming, whenever-the-fuck-that-happens-IF-it-happens sketchy-ass vague "expansion" that was never formally introduced, without a timetable? Months in the approval committee pipeline and this is the level of proofreading we end up with?

"We want players to craft exciting, fun, and powerful items..."   -  You cannot make this turd up, this is the degree of his ignorance towards a game he is the "executive producer" of.

"We want to make Crafting changes that are even more significant and interesting...."  -  Imagine, Lotro players waited a whole 1/4 way into 2019 to hear this degree of detail.

"We want players to have ways to interact with the Crafting system as they play through the content without making Crafting a requirement to play through the story."   -   What the fuck is this word salad and who cooked this bullshit of a sentence? Just reading through it once physically contorted my brain and I need to soak my head in a warm shower.

Quote

Virtues

One of the things we have been looking into is an update to the Virtue system to make it more relevant. Rather than the current system where Deeds reward Virtue points directly, we will shift to a system where completing Deeds (and possibly other content) will award Virtue experience points. Players will be able to choose which Virtue advances, whether that Virtue is slotted or not. Characters with existing Virtue ranks will be converted to the new system with their Virtue level intact. Additionally, all Virtues will provide small passive benefits to your character, even if they are not slotted. These changes will allow players more choice when earning Virtue benefits.

"The sad truth is, we have nothing new to offer in 2019 apart from the measly four sentences we cutely packaged under the header "Story". (Everyone loves stories!) But let's take a system that was working just fine and didn't need to be tampered with, and let's tamper with it just for the sake of creating the illusion of something new! (Everyone loves stories!) In fact, this is such a senseless and redundant thing to do that we simply cannot allow ourselves not to. Why didn't we think of this sooner? It's like trait trees, only it requires no thought and no logic at all! But wait... these changes will allow players more choice. Everyone loves choices! What a talented brainstorming committee session, this calls for a treat on company pay." - say they as they high-five each other with greasy donut-stained sweaty palms.

Quote

Kinships

We are looking into more ways for Kinships to advance, and new rewards for Kins to earn as a group. We like the idea of small and large Kins advancing, earning cosmetic rewards for their housing, and allowing Kin leaders to occasionally activate buffs that benefit the entire Kinship. Activating these buffs would cost less for smaller guilds without compromising the value of maintaining large guilds if that is what players prefer.

Fanboys will see the "kinships" tag and get busy changing their pants in excitement, completely oblivious of the word choices present:

"We are looking into...." , "we like the idea of...." , "would..." .

This paragraph has to be seen to be believed. Here it is. Writing to the intelligence level of Lotro's remaining enthusiastic audience. 

"smaller guilds...  larger guilds..."   -  Hey what game are we talking about again? Didn't the header say "kinships"? How many pancake-lardass butterfingers did this ass-wipe of a letter go through?

Quote

Grouping

We want to provide a new Instance Grouping feature that resembles the existing Quest Grouping tab on the Social Panel. This feature will allow you to add up to five instances with class and level requirement criteria, and possibly others. Our goal is to replace the grouping functionality of the Instance Finder and lessen the need to send frequent LFF chat requests.

At this point, who is even still reading this diarrhea? The only ones still reading are gaping so open we can shove literally anything down their eager mouths. Grouping sounds like a good catch word, let's make a redundant zero-substance paragraph about this too, makes the letter appear even longer! Bet they'd never catch on that we're only rambling about what "we want to provide", not what we will provide. And it's completely safe to excrete this steaming pile in their faces: they are just as ignorant of the "instance finder" as we are, and it's such a useless clunky turdlet that any pretense to give it more attention will be mistaken for actual new game content. Never mind the fact we have no idea what we're actually doing... no one will either!

"Lessen the need to send frequent LFF chat requests"  --- Because ERU FORBID this actually forces players to socialize and play the game with each other! This must be stopped at all cost. Let's break it it! (Everyone loves stories).

Quote

Legendary Server

Amidst all this, we want to make improvements to the game as the players on the Legendary servers march forward and we unlock new content on those servers. Players can expect to visit Moria in the near future, and we will continue to update the Legendary servers throughout the rest of the year.

Dude wait, the letter is already over and what about the Legendary Weapon Upda...- - - "nope, legendary server!" - - But wait, didn't you promise there will be something about Legendary Weapon Upda... - - - "nope, legedary server. Players can expect to visit Moria in the near future." - - - Dude when are we gonna hear about Legenda... - - - "we want to make improvements to the game as the players on the Legendary servers march forward." The end.

Quote

We have a busy year ahead of us

As in, the amount of wet farting and window fanning in SSG offices will be vigorous and sweat-inducing.

 

I want monetary compensation for having subjected my eyes and mind to this glib excrement. But the joke is on the official-forum monkeys who waited months and months and are now dancing circles around it circling the drain with the rest of it.

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24 minutes ago, MusicMachine said:

FYI that expansion was announced at last year Producer’s Letter. And who knows how many years have passed since they first started talking about the 64 bit client.

Better late than never :) 

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2 hours ago, Talisman said:

Characters with existing Virtue ranks will be converted to the new system with their Virtue level intact

So anyone who did all that deed grinding and got irrelevant virtues will miss out, while anyone new will be able to grind any deed they like and put points into the desired virtues?

Overall, not fucking much from this letter despite all the wait for it.

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2 hours ago, cossieuk said:

The change to virtues sounds interesting.  The passive bonus is interesting, I might even level ones that dont get used just for the extra little bonus.

Actually, it sounds like another class trait point system.

In fact, I can already see the virtue panel: Tier 1, where you can slot 5 primary stats to rank up; Tier 2, where can slot 3-4 secondary stats to rank up (but with a penalty, like the 2-for-1 penalty on your class traits). Of course, you can unlock an addition 5 slots on each tier through the store.

They can even offer a Tier 3: the first virtue is free, but you have to buy the remaining ones.

Be virtuous, like Sam Gamgee!

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2 hours ago, Wrath of Winter said:

el. oh. el.

So this is why it took all this time to "write" and seek committee approvals. It is, indeed, an art form to spin so much nothing into a page-long document under illusion of details. The least substantive producer's letter in many years, reads more like a sketchy politician's campaign rant and just as full of convenient loopholes. Yet phrased in such a way that makes it appear as though it is chock-full of stuff.

Let's break it down.

Notice the glib reframing. Instead of outlining any planned deliverables in 2019, he's spending the entire letter sketching vague-ass "goals for the game" as he calls it. Whatever that means. What it most likely means: "this is what we'd love to do, look how much word count this fills up! Now whether we have enough resources to do it, is a whole other matter, but we are not talking about deliverables or any time table, we are talking about our goals for the game!"

The fact that it's already end of February 2019  and he's still talking about "our goals for the game in 2019" a quarter of the year in, raises a big red flag middle finger.

These four lines "are" the Producer's Letter everyone's been waiting for all those months. What should have been a page-long letter outlining actual roadmap for 2019 new game content in concrete detail, is instead cutely packaged as "our most important goal" (notice the singular, not plural, as a catch-all tag). How many updates? Will they be quest packs? Will there be a full Expansion? Will the level cap go up? Notice complete avoidance of these subjects. And notice the lowercase "e" in "expansion." The phrase "our next expansion" may as damn well mean "any new content" because arguably any new content is an expansion to current game content. And yes, I have seen this brain-dead logic being used on the official forum by Turbine/SSG brown-nosers when talking about "Expansion" vs "expansion". I am not expecting Severlin's level of intelligence in wielding English language to surpass such logic. This is why the letter was delayed, to go through all those proof-readings at obscure approval committees, right? 

Bottom line: what "should" have been the central hype train anchoring this letter (Vale of Anduin and Minas Morgul Expansion, if it's even gonna be that) is instead tucked into a tiny corner under the label "Story". Quarter of the year is already by, and Lotro Executive Producer is still not hyping an upcoming expansion in his hallmark missive. Which leads to believe a) it will not be an expansion, or b) glib sketchy language allows SSG to staple whatever shit together and roll it out in whatever poorly put together state, letting themselves off the hook. But hey, it's "our most important goal for the year" and the heading says "Story", so all those solo RPers will eat this non-hype shit sandwich right up anyway!

I'm torn between wanting to eat popcorn as this circus of a letter unfolds, and wanting to stuff this glib asshole's face in a full bowl of it. Kudos to the letter's approval committee, an invisible ghost writer's craft is evident in such artful spin. What a way to make zero-effort office deadbeating sound like a whole new goal and game direction, let alone under the premise of "challenge".

So the glib spin is "continue to balance the challenge of the game", given as "our second goal for the year" no less. Notice he is only EVER talking about intentions and wishes, again with zero actual deliverables. Uses of language: "our goal...", "we will be looking to...",  "we want..." , etc. If wishes were horses, eh. This is from the "Executive Producer." In a letter meant to outline 2019 game plans. With only three-quarters of a year remaining.

What this section actually means: "That new game mechanic we introduced with Mordor? Forget it, we're letting it rot - like every other new mechanic we ever introduced! But instead of actually developing it further, or creating something new, we're just gonna inflate the instance mobs' morale pools even more and call it tier 4, 5, or even higher! How exciting, right - balancing the challenge of the game is our goal for the year!"

Just take a moment...and consider how ridiculous recockulous is the merest idea of introducing "tier four, tier five, or even higher." Just take a moment and consider. SSG would make more money for the game if they put this clown's face into a cardboard hole and monetized sponge throwing instead of lootboxes.
 

The only concrete deliverable in the entire word salad of a letter, for the entire 2019. 

Absolutely nothing new and everything as was already known and promised, but why not prattle on about it again with more redundancy, it sure does add to the word count and make the letter appear more substantive. While at it, let's also add two spaces after each period and triple-space it, that will surely add even more volume and impress the nimwits.

Ooh juicy: Crafting. Here's a system we've been neglecting for too long. Time to monetize it!

"One of our goals with the expansion...."   -  Pardon, what expansion? You mean the upcoming, whenever-the-fuck-that-happens-IF-it-happens sketchy-ass vague "expansion" that was never formally introduced, without a timetable? Months in the approval committee pipeline and this is the level of proofreading we end up with?

"We want players to craft exciting, fun, and powerful items..."   -  You cannot make this turd up, this is the degree of his ignorance towards a game he is the "executive producer" of.

"We want to make Crafting changes that are even more significant and interesting...."  -  Imagine, Lotro players waited a whole 1/4 way into 2019 to hear this degree of detail.

"We want players to have ways to interact with the Crafting system as they play through the content without making Crafting a requirement to play through the story."   -   What the fuck is this word salad and who cooked this bullshit of a sentence? Just reading through it once physically contorted my brain and I need to soak my head in a warm shower.

"The sad truth is, we have nothing new to offer in 2019 apart from the measly four sentences we cutely packaged under the header "Story". (Everyone loves stories!) But let's take a system that was working just fine and didn't need to be tampered with, and let's tamper with it just for the sake of creating the illusion of something new! (Everyone loves stories!) In fact, this is such a senseless and redundant thing to do that we simply cannot allow ourselves not to. Why didn't we think of this sooner? It's like trait trees, only it requires no thought and no logic at all! But wait... these changes will allow players more choice. Everyone loves choices! What a talented brainstorming committee session, this calls for a treat on company pay." - say they as they high-five each other with greasy donut-stained sweaty palms.

Fanboys will see the "kinships" tag and get busy changing their pants in excitement, completely oblivious of the word choices present:

"We are looking into...." , "we like the idea of...." , "would..." .

This paragraph has to be seen to be believed. Here it is. Writing to the intelligence level of Lotro's remaining enthusiastic audience. 

"smaller guilds...  larger guilds..."   -  Hey what game are we talking about again? Didn't the header say "kinships"? How many pancake-lardass butterfingers did this ass-wipe of a letter go through?

At this point, who is even still reading this diarrhea? The only ones still reading are gaping so open we can shove literally anything down their eager mouths. Grouping sounds like a good catch word, let's make a redundant zero-substance paragraph about this too, makes the letter appear even longer! Bet they'd never catch on that we're only rambling about what "we want to provide", not what we will provide. And it's completely safe to excrete this steaming pile in their faces: they are just as ignorant of the "instance finder" as we are, and it's such a useless clunky turdlet that any pretense to give it more attention will be mistaken for actual new game content. Never mind the fact we have no idea what we're actually doing... no one will either!

"Lessen the need to send frequent LFF chat requests"  --- Because ERU FORBID this actually forces players to socialize and play the game with each other! This must be stopped at all cost. Let's break it it! (Everyone loves stories).

Dude wait, the letter is already over and what about the Legendary Weapon Upda...- - - "nope, legendary server!" - - But wait, didn't you promise there will be something about Legendary Weapon Upda... - - - "nope, legedary server. Players can expect to visit Moria in the near future." - - - Dude when are we gonna hear about Legenda... - - - "we want to make improvements to the game as the players on the Legendary servers march forward." The end.

As in, the amount of wet farting and window fanning in SSG offices will be vigorous and sweat-inducing.

 

I want monetary compensation for having subjected my eyes and mind to this glib excrement. But the joke is on the official-forum monkeys who waited months and months and are now dancing circles around it circling the drain with the rest of it.

Brilliant!  You nailed the skeeviness of this perfectly.  The whole thing is a Jedi hand wave that does an awful lot of suggesting this, that, and the other but has very few actual specifics.  We want to do....stuff...that could be this kind of stuff, significant stuff, and maybe even this other stuff, powerful stuff,  too. Good stuff, all of it.  Goals.

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1 hour ago, Talisman said:

Actually, it sounds like another class trait point system.

In fact, I can already see the virtue panel: Tier 1, where you can slot 5 primary stats to rank up; Tier 2, where can slot 3-4 secondary stats to rank up (but with a penalty, like the 2-for-1 penalty on your class traits). Of course, you can unlock an addition 5 slots on each tier through the store.

They can even offer a Tier 3: the first virtue is free, but you have to buy the remaining ones.

Be virtuous, like Sam Gamgee!

Let's not forget SSG cut the awarded value of virtues back to 20 from 24 even though a player could earn up to in many cases 32 on a given virtue.

 

Most of my main character's virtues were at 24 in the days or Moria. Today most are above 29. Also it didn't slip past my notice when the virtues were cut back to 20 some of my virtue numbers in total were reduced. Those numbers magically disappeared. Each time Turbine change main attribute/stat contributions, this didn't matter to me because I had all associated virtues completed. This new change will likely screw me in some way no one at this point can see. So I'll just say it now. Piss off SSG and get fucked by a barbed wire club.

This change may well be a misdirection intentionally because the real intent is to remove LP awarded to deed completion. Something about the way Severlin worded the whole paragraph struck me odd and the first thing which came to mind is SSG removing awarded LP from progression. We'll see.

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14 minutes ago, Splay said:

Let's not forget SSG cut the awarded value of virtues back to 20 from 24 even though a player could earn up to in many cases 32 on a given virtue.

 

Most of my main character's virtues were at 24 in the days or Moria. Today most are above 29. Also it didn't slip past my notice when the virtues were cut back to 20 some of my virtue numbers in total were reduced. Those numbers magically disappeared. Each time Turbine change main attribute/stat contributions, this didn't matter to me because I had all associated virtues completed. This new change will likely screw me in some way no one at this point can see. So I'll just say it now. Piss off SSG and get fucked by a barbed wire club.

This change may well be a misdirection intentionally because the real intent is to remove LP awarded to deed completion. Something about the way Severlin worded the whole paragraph struck me odd and the first thing which came to mind is SSG removing awarded LP from progression. We'll see.

Good call, I think you might be right.  

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isn't it amazing we all had to wait until February 21st for the 3 Lotro Devs, a Junior Artist & an intern to have a last minute scrum early to mid February to throw together a rough outline of goals for the remainder of 2019 and then pass it off to Cordovan too forge Severlins name...

to avoid my:

😛🤣😛🤣😛🤣😛🤣😛🤣

honestly though, does this seem like it has been passed about for editing, legal & Corporate approval, translations etc.  or does it read more like thrown together last minute?

regardless...  they are stripping deeds as method of earning LP out of the game... to much free ride opportunities there.  bit late, but not that surprising really.

class developments, difficulty levels & more dial moving until they stumble upon the most player happiness, or just keep moving the dials.  still have no feel for their game & the issue of difficulty where you would not expect it and ease where you would want challenge...  11 going on 12 years in & they are still attempting to stumble on that sweet spot.  bet on more stumbles and fumbles.

and yeah it does sound like they want to monetize newer tiers of crafting, or simply add in another layer to all tiers with better monetized crafting for all.

all that said i am perfectly OK with the whole goals line.  balancing their remaining Faculties by shifting them back & forth between 2 games... better to not actually promise anything & deal in the realm of potential yet unrealized & it pacifies the targeted players.

what i do not see however is a single reason why this had to take until February 21st. to deliver.  queue the, "better late then never" signalers.  *O*

some things will never stop being utterly fucking predictable. 

 

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13 hours ago, Talisman said:

64 Bit Client

We are testing our 64 bit Windows client, and updating our code so that environments it can make better use of graphics memory. This will allow the client to overcome some restrictions on how the world loads, how textures load, and how much we are able to use modern graphics cards. We hope to have a client in beta as early as March.

The real engrish is.

I'm still calling this thing vaporware until it appears as a download (or demo'd on a stream).

11 hours ago, Splay said:

I'm ecstatic about SSG's plans to update and maintain PvMP in this letter. I vote Sev for man of the year.

**goes back and reads letter**

Wait a sec....

**checks time**

Oh... sarcasm detector fell asleep >.>

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12 hours ago, Doro said:

So anyone who did all that deed grinding and got irrelevant virtues will miss out, while anyone new will be able to grind any deed they like and put points into the desired virtues?

Overall, not fucking much from this letter despite all the wait for it.

You mean like when they did that deed adjustment pass and reduced the requirements for a lot of slayer deeds?  What that did was award a shit load of lazy people thousands of points.  
"Oh boy, I logged in today and ended up with 3500 turbine points!"
Meanwhile, I log into all my characters and walk away with 100, because I was stupid enough to play the game.

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I feel sorry for the idiots who actually think SSG has the manpower (much less the resources) to accomplish even 10% of all that wishful thinking.

Class balance is an out-of-reach pipe dream.  AFAIK, ONE PERSON is trying to do ALL the work on class balance today, and all he's really done to date is cause a bunch of blue hunters to abandon the game, and transition Beornings from alpha to beta testing.

They've been promising a 64-bit client since even before the infamous datacenter downgrade.  I will be shocked...SHOCKED I SAY...if this ever happens, and even if it does, 1,000 skirmish marks says they'll manage to screw it up, a la the datacenters.

I suspect they have no intention of implementing hardly any of the content of that letter, because they know they're on borrowed time, so might as well placate the gullible shills on the OF and squeeze a little more $$$ out of them.

 

Meanwhile, the consensus from the non-shills on the OF seems to be "Yeah, no.  This is all pointless without LI revamp, which we consider priority over all this other stuff that should have been done 5 years ago."

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47 minutes ago, psalm8818 said:

I suspect they have no intention of implementing hardly any of the content of that letter, because they know they're on borrowed time, so might as well placate the gullible shills on the OF and squeeze a little more $$$ out of them.

The huge delay and apparent need to keep getting it checked and signed off gives me a suspicion that they've had to run that by lawyers a few times for the wording. The cynic in me says that it's to allow them to suggest the moon without actually promising it, so when they do fail to deliver they can just say "yeah we were aiming for it, but we didn't say it was definite". The amount of words has made the idiots happy, and that's what they're banking on.

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18 hours ago, Doro said:

The huge delay and apparent need to keep getting it checked and signed off gives me a suspicion that they've had to run that by lawyers a few times for the wording.

hasn't that always been a requirement though?  yet another rubber stamp clause/excuse...  this isn't fucking INDIA!  ;)

thing about constantly deploying these excuses...   all it serves to highlight is the inefficiencies.  those things left unchecked carry cost.  & just reflects badly back at the organization.  probably something they should get on top off, but i have no expectation it will ever happen.  enough time has passed to convince me this flaw is deeply ingrained.

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How I read this letter

 

Dear Shills:

You are falling for my bullshit as usual so here we go.  We may do some content this year, not sure when but Vales and Mionas Miorgul let me mention those so your panties knot up.  

64 Bit client... see we promised, it will be in beta (where of course, we will not use feedback and release it broken as shit) sometimes soon maybe March, but seriously,. who knows.

Oooh look, the marketing team saw a dip in virtue sales after Mordor, so we are going to revamp them to sucker you out of more $$$ and completely screw up the system making it an absolute clusterfuck.  But do not worry, you will be able to defend it with the points I will personally deliver to you.

And of course Crafting... we found another way to milk you of $$$ so get those wallets ready

And hey why we are at it, lets do that for Kinships to!

We will also continue Class Balance, in other words, completely fucking up classes by developers who can not even get out of the starter zone.  Time to give those hunters shields, staffs and Heavy Armor, and time for Captains to finally be able to teleport entire armies 3 feet away from where they previously were.  We also plan to add a mithril coin icon to every skill with a cooldown so you can pay to bypass it.

Hey look, we are busy trying to figure out ways to monetize this turd, so we are just going to scale older content up another tier, cause ya know... raiders need something to do..  

I hope you enjoyed my bullshit.  Thanks for defending LOTRO.  Your Pal... Sev.

 

 

 

Yep, thats how I read this laughable lump of shit

 

 

Also taking bets now, since they are rodoing virtues (and mention deeds) 

Who wants to bet LP is taken off all basic deeds or lowered dramitically?

 

 

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1 hour ago, TheKickman said:

 

How I read this letter

 

 

 

Also taking bets now, since they are rodoing virtues (and mention deeds) 

Who wants to bet LP is taken off all basic deeds or lowered dramitically?

 

 

If they rework deeds and reduce or outright remove LP from lower level deeds then they need to remove all pretense of the game being f2p and go to a solely sub only game.  If they do that I see it going two ways.  The anti-f2p crowd will rejoice because the unwashed mass of free loaders ruining their experience will disappear.  When that happens the game with shutter within months.

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5 hours ago, Amenhir said:

If they rework deeds and reduce or outright remove LP from lower level deeds then they need to remove all pretense of the game being f2p and go to a solely sub only game.  If they do that I see it going two ways.  The anti-f2p crowd will rejoice because the unwashed mass of free loaders ruining their experience will disappear.  When that happens the game with shutter within months.

I dont think they are going to remove, just lessen the amounts like they did in later content.... they will most likely increase kill counts again as well so they sell more deed accels in the store.  But yeah I can see for instance you get 140 doing a ered luin run, that will probably drop to like 60-70 per run.  It is sad, and even people on the OF are starting to see through this bullshit.  But hey, my best friend is still defending everything.  More and more makes me think like some of yall said, that most of the shills are employees on personal accounts.

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33 minutes ago, TheKickman said:

I dont think they are going to remove, just lessen the amounts like they did in later content.... they will most likely increase kill counts again as well so they sell more deed accels in the store.  But yeah I can see for instance you get 140 doing a ered luin run, that will probably drop to like 60-70 per run.  It is sad, and even people on the OF are starting to see through this bullshit.  But hey, my best friend is still defending everything.  More and more makes me think like some of yall said, that most of the shills are employees on personal accounts.

I wouldn't go so far as to imply that some of the more fervent supporters are actually employees.  I honestly don't think they have the time.  I think it's an addiction.  I think it's like anything that has essentially been your entire life for a decade.  They refuse to let go.  They refuse to come to terms with the inevitable.  I could use you as an example.  For a long time you were a die hard supporter of the game.  Then they did something that flipped that switch and you started ratcheting down your support.  That hasn't happened to those that remain.  It took me a few months to finally pack it in.  What started as two weeks here and one week there, became months and months at a time, until I finally lost the desire to log in.  

They will eventually do something so completely stupid, that the last great exodus will occur.  Sure, you'll have a few remaining who will never give it up, but Lotro can be a pretty lonely game when there are only 20 people logged in on a Saturday.  I'm at the point now that the only reason I follow any of the news regarding Lotro is morbid curiosity and awaiting that final announcement that the game is shutting down.  Which honestly can't come soon enough.  

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13 hours ago, Amenhir said:

 They refuse to let go.  They refuse to come to terms with the inevitable.  I could use you as an example.  

Or me, or you, or many that still follow LOTRO. It is true that many players are feeling disappointed and let down by the direction the game is going; I am including myself in the category. My issues with LOTRO today are mostly related to monetization ( store, loothboxes, F2P model ), performance, and use of never ending grinding. On the last couple of years my game time has been reduced to almost zero. 

It is also true that many players just refuse to let go. Many of these folk have spent the last decade playing the game and many of them are driven by the lore more than then game mechanics as such. These are those that will be there to the bitter end, no matter what.

Wherever we stand on the scale of love/hate for LOTRO, we are all still talking about it, sometime arguing about it, some even hold up some hope to see some improvement. Letting go for good will only be possible the day the game sunset, until then people will discuss, comment, hate or love with a passion. 

It is as it is. I don't think LOTRO will sunset for lack of players, but sunset one day it will and I am sure we'll all have something to say on that day.  This week I have been leveling a hobbit on one of the Legendary Servers, I have no plans or expectations, I just want to relax, enjoy and build a few more memories. Leaving arguments and bitterness behind, I just need a place where I can relax and escape from the shitshow going on in the real world, and LOTRO can still offer that.

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