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Update 24

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The release goes live tomorrow.

Update 24 Release Notes


Here are the Release Notes for Update 24: Vales of Anduin, released on Tuesday, June 4th. 


Of Special Note

Vales of Anduin

Update 24 brings you to the Vales of Anduin, where the Great River courses down through Wilderland to the shores of Lothlórien. Help the Woodmen defend their lands from the goblins and wargs of the Misty Mountains. Delve into the region’s fabled past, when it was home to dwarves, Elves, and the ancestors of the hobbits and Rohirrim. Seek the aid of the Beornings and Great Eagles – as well as a certain Brown Wizard of some repute. But beware: foul things still roam the woods and marshes, some drawn by the legacy of the One Ring, which lay long hidden near the Anduin’s banks. Update 24 is Free to VIP players and Lifetime Subscribers and available in the LOTRO Store.

Black Book of Mordor

The storyline of the Black Book of Mordor continues with two more chapters! Pushed to the limit by the attack of Karazgar, the Weeping Warrior, and fearing his promised return, the Dwarves of Skarháld attempt to fortify their position in the Grey Mountains. If you have completed 'Chapter 8.7: The First Promise,' you can pick up Chapter 9 by speaking with Durin on the upper level of Skarháld. This storyline will guide you to the Vales of Anduin once your business with the dwarves has been resolved.


News and Notes:

Classes

The healing percentage for Vigilant Roar Legendary Item bonuses have been corrected.
Burglar:
Gamble Chance now provides a chance that any gamble applied will upgrade itself by a tier after application.
Even the Odds has had its buffs extended from 15 to 20 seconds, and had its progressions updated.
Clever Retort's Self-Adulation bonus has been increased from 20 to 25%, and it no longer incorrectly states that it provides a pulse bonus to Mischievous Glee.

Guardian's T5 Tenderize bonus has been corrected so that it is larger than T4.
Guardian's Fighter of Shadow no longer incorrectly grants an area of effect flash of light with the base spec.
The Minstrel's Mastery bonuses from the Trait Strength of Helm Hammerhand has been improved.
Melee range skills now have a base range of 3.5m up from 2.5m.


Items

Most items in the Ironfold and Grey Mountains can now be used while mounted.
Removed an unintended on-removal effect from the Hunter Essence of Freedom.
Armour and Jewellery of the Traveller, when received by a character level 105 - 115, will have Light of Eärendil.


LOTRO Store

Up to 200 Epic Battle Promotion points can be obtained via the Promotion Points +10 offer.


NPCs

A confirmation dialog has been added to the Vendor's Sell All button.


PvMP

Monster play melee skill range has been increased to 3.5 meters.


Quests and Adventure Areas

The old river woman in The Crone's Ferry is now taller.
A speed buff has been given to players during the quest Heritage Restored to make it more forgiving a run.
Rhus Cornchuthur in Enedwaith is giving out quests again.
Ivy Tunnelly is once again a barkeep in the Bird and Baby Inn after being fired as a Mote Craft Trader for failing to have any actual things to trade.
Albra Lowbanks is no longer invisible.
Unfriendly Eyes in Ost Forod now advances correctly for a Fellowship that carries the chest together.
The Battle Under the Trees Session Play for the Court of Lothlórien Allegiance has been updated:
Additional directions have been added to the quest to improve the flow of the instance.
Monster spawns have been thinned and moved closer to cut down on travel time.
Galadriel's animations have been adjusted.
Mirkwood Archers now lead the way up the hill during the second part of the instance.

The pace of Frodo's Burden has been greatly improved. Our Ringbearer still discusses the same subjects, but he doesn't take so long to get to the point.
If you have already completed all of his adventures, George at Sandson's Farm might just have something new for those feeling a bit peckish.
Bree, Michel Delving, Hobbiton, Duillond, Celondim, and Thorin's Hall all now have slow and swift travel routes to their nearest housing neighbourhoods.


Virtues

The Virtue system has been updated. The system now advances through Virtue Experience, allowing you to select the Virtue that will benefit from your Deed completions. Open the Traits Panel with (J) to navigate to the redesigned Virtues tab to examine your Virtues, select an earning Virtue, and slot any Virtues you would like active.
All deeds that currently grant a specific Virtue will instead grant Virtue XP that can be assigned by players to the earning Virtue of their choice.
A new Virtue, Wit, has been added to the game.
The stats given by actively slotted Virtues are in the vast majority of cases going to be better than they were previously.
All earned Virtues now grant a passive benefit that you will receive, even when the virtue is not actively slotted.
Players who earned Virtue ranks that could not be previously expressed will gain credit when Update 24 is released.
Virtue benefits will be capped based on character level, including the non-Slotted Virtues' passive benefits.
There are numerous ways to gain Virtue XP, including deeds, end-game repeatable quests, festival quests, and Featured Challenges.
Virtue Tomes and Bundles have been unpublished from the LOTRO Store, and are no longer available to purchase. All currently-held Virtue Tomes will convert into items that grant Virtue XP.
For other sources of Virtue tomes prior to the release of Update 24:
Virtue Tomes found in lootboxes will be replaced with an item that grants 1,000 Virtue XP.
The Gift of the Valar (Level 50) will give five items that grant 20,000 Virtue XP, and 10 items that give 10,000 Virtue XP.
The Blessing of the Valar (Level 95) will give 20 items that grant 20,000 Virtue XP.
The Aria of the Valar (Level 105) will give five items that give 70,000 Virtue XP, and 15 items that give 20,000 Virtue XP.
Note that the Virtue XP items from the Valars are acquired via a quest after consuming the Valar levelup item.


UI

Screenshots now save with a new timestamp format of "YYYY-mm-dd_HHMMSS".
Pressing the Escape Key cancels targeted item usage.
The Allegiance Tracker is now scalable.
The scroll bar on the Raid Lock panel has been fixed.
Fellowship Tradeable gear no longer loses allowed trade target information on Logout.
Fixed a bug where quest font size changes would revert back to default when quest update events were triggered.
Fixed an issue where zooming with the mouse scroll wheel would stop working when interacting with Lua plugins.
Added Lua event triggering of EffectRemoved and EffectCleared for selected targets.
Added binding to Lua for various Action definitions.
The Quest Grouping panel has been rearranged to have the Quest selection at the very top.
The Instance Finder panel has been expanded with a new Instance grouping section. The new section works similarly to Social Panel Quest Grouping in that you can create or join up to 5 entries that are persisted on your character. The new instance grouping section replaces the functionality of the Simple and Advanced tabs of the Instance Finder panel, and those tabs have been removed. Clicking "Show All" will show up to 100 entries. Clicking "My Instances" will show only the instances that you have either joined or created. Members are automatically removed from an entry when entering the specific encounter space for the first time.
Shift+F is no longer mapped to the Instance Finder.
Updated the Instance Finder tutorial, and added a tutorial hint button to the Instance Finder panel.
The player command /lfp has been changed to /lfq (Looking for Quest Grouping).
The Item Socket Replacement confirmation dialog now displays in the correct order.


Miscellaneous

The LOTRO game client can now be optionally run in 64-bit, which can improve game performance. By default, players will continue to run the 32-bit client unless they change the option in the launcher. This selection can be changed again if desired. A separate set of client preferences (userpreferences.ini) for the 64 bit client will be created to allow players to have different graphics settings for the different clients if desired.
The sky in the landscape during Character Selection has been fixed.


Known Issues:

Quest - Good to Be Home - Some NPCs will initially be phased out (despite their quest rings appearing on the radar), but after certain quests are completed you'll be able to advance this quest.
Quests - Befriending Critters - Knowledge of Taming items granted by Radagast during his Befriend Critters quests are missing text telling you not to remove the item from your inventory. Doing so will cause progress of the Tender of Beasts deed to be reset. Once both Tender of Beasts deeds are completed, the Knowledge of Taming items will be automatically removed from your inventory.
Quest - Dredging Up the Past - Sharkey's Orders quest item is currently able to be destroyed, which it should not be. Removing the item from your inventory will cancel the quest and block you from progressing further in the region. Please do not destroy the item! It will be removed from your inventory upon quest completion.
Quest - Rhosgobel: Cleaning the Anduin / Rhosgobel: Cleaning the Tributaries - Some of the items needing to be fished for these quests require a higher fishing proficiency, and some can currently only be obtained from other regions.

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Lots of changes!!  What is the over/under for taking the game down in the next 3 days for a fix?

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Well, at least they've got the x64 client out now.... shocking to see that happen before the start of the next decade.

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So, back in game and wow, even from being out since Minas Tirith, a bunch has changed (yet it's shocking how much is still just the same).

So for virtues, I looked through them after the update, and the five that look good to run are: Honor, Fidelity, Tolerance, Innocence, and Discipline.  I'm noticing that many of the virtues have been reworked, so I'm not really sure what makes the most sense here.

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My kin's discord is saying that FPS is massively improved with 64bit client, reporting 120 or more FPS in 21st Hall. Wont be able to presonally try it until the weekend

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So I played for a few hours using the new 64bit client and wow, it has made a massive difference for me. 

Everything is so much smoother. 

I know there is a lot of hate for SSG but for me they have been a really good job. 

This is the second time I've come to Lotro since I originally stopped playing back in the day and I have to say I'm really enjoying myself. 

I took the advice I got here and rolled a new character on one of the legendary servers and yeah, loving it

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Logged on for the first time in about a month to give it a butcher's, and it looks like FPS is improved (I'm getting about 100 FPS average), but it still drops down to 20 FPS whenever it tries to load a zone (despite being installed on a SSD). Not that any of that matters, since my monitor is something like 60hz, so all of those extra frames are pointless and it's basically the same performance as I was getting before.

The virtue thing has well and truly put me off. I was already bored of the Limited Servers, and now this has been another update that's killed it off for me, so no Mirkwood or In Their Absence stuff. I just can't be bothered to try to re-learn a bunch of virtues, or deal with an additional grind.

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5 hours ago, Validoom said:

So I played for a few hours using the new 64bit client and wow, it has made a massive difference for me. 

Everything is so much smoother. 

I know there is a lot of hate for SSG but for me they have been a really good job. 

This is the second time I've come to Lotro since I originally stopped playing back in the day and I have to say I'm really enjoying myself. 

I took the advice I got here and rolled a new character on one of the legendary servers and yeah, loving it

From what I recall, LotRO looks about as it did when I stopped playing around the time Minas Tirith released as I was on SSD at the time and had the graphics cranked to maximum on DX11 mode with the x86 client.  From my perspective, the x64 client looks as it does.  That said, I'm wondering how many of the "this thing looks amazing!" is because SSG is allowing players to finally push the graphics to max without the client keeling over as the client can now keep all textures in memory without exceeding the x86 memory limit.

Netcode with the client is still dubious, as mounted combat is still a bit of a cluster as I still rubber band.

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The 64-bit doesn't actually fix any of the issues it just conceals them a bit better.

When you load the 64-bit client the first time it will use the default graphics so once you set it up to your liking it's possible the setting are higher than you have gotten used to playing on the 32-bit and why some are saying on the OFs that the game is looking much better. I played on lower graphic setting than the Detect Optimal gave me, but with 64-bit I can play with those settings, and the game can look every different.  Hell some people are just inexplicably pleased by stuff they have no notion of in Lotro. 

 

I had to laugh when an npc robbed Chromite of his new coin.

https://www.lotro.com/forums/showthread.php?673164-WARNING-Guilmarks-for-Embers-quest-is-broken

There's is no stopping SSG trying to rip off it's players.

 

 

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I would love to try the 64-bit client, but when I load it up my cursor is invisible

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The more I'm playing in Minas Tirith, the more that LotRO just feels dated and unfinished.  It's really coming across like the quest authors have no idea how to properly design quests, as I have this nasty feeling that I'm going to have to sweep the city multiple times to get all the quests.  Then again, I'm probably not saying anything someone else hasn't already said, just coming to the party several years later.

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Re: graphics difference with 64bit

In-game textures have been receiving little tweaks here and there for years in ongoing fashion, tucked in random updates. Like the update to the cosmetics textures from very early assets, that used to look real blurry when zoomed in - a few years ago they attained the same meticulous texture detail as the later post-Rohan assets.

Part of what made old player avatars look real dated - even back in 2012/13 the original avatars looked great in their context, but overall graphic textures weren't as detailed as they later became.

Before server mergers, population on Riddermark was so sparse I could actually play with ultra-high settings on everything, and when playing slowly just for wandering around and immersing, those little graphic tweaks were really noticeable. 

Had to turn down my graphic settings after migrating to Crick, and kept them low ever since (maybe because with massive disappointment in SSG, I didn't wanna be reminded how visually nice this game still is, and only dunked in and out for practical stuff like keep in touch with some players or help with raids - easier to treat it as "just a game" on lower settings).

All of the above is to say... the compliments coming in about Lotro's incredible graphics are of course well deserved, but folks who really did work on them got laid off long ago, most likely. Nothing to do with new client, just the contrast between lower settings and high/ultra high. Same with new avatars, ultra high settings + new avatars gives it a real impression of newness. But it's been this way for a long while already.

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4 hours ago, Almagnus1 said:

The more I'm playing in Minas Tirith, the more that LotRO just feels dated and unfinished.  It's really coming across like the quest authors have no idea how to properly design quests, as I have this nasty feeling that I'm going to have to sweep the city multiple times to get all the quests.  Then again, I'm probably not saying anything someone else hasn't already said, just coming to the party several years later.

Have fun with Forlong the Fat.

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5 hours ago, Almagnus1 said:

The more I'm playing in Minas Tirith, the more that LotRO just feels dated and unfinished.  It's really coming across like the quest authors have no idea how to properly design quests, as I have this nasty feeling that I'm going to have to sweep the city multiple times to get all the quests.  Then again, I'm probably not saying anything someone else hasn't already said, just coming to the party several years later.

I remember being disappointed because there just were not a whole lot of quests, and many of them required moving up and down the tiers of the city or going out into the Pelennor Fields. 

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11 minutes ago, Talisman said:

I remember being disappointed because there just were not a whole lot of quests, and many of them required moving up and down the tiers of the city or going out into the Pelennor Fields. 

Would that be akin to that shitty Vol 1 book where you have to keep going back and forth between places in the Trollshaws? I never saw Minas Tirith to get a judge of size.

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53 minutes ago, Doro said:

Would that be akin to that shitty Vol 1 book where you have to keep going back and forth between places in the Trollshaws? I never saw Minas Tirith to get a judge of size.

Very much so.  It's the path from Rivendell to the Ford of Bruinen mapped onto a city shaped like a traffic cone(*), with each level accessible via ramps that are located on the opposite side of the cone from the one you were just on.  The ramps are all switchback-style too except for the very last one at the top.

So it's find the ramp, start up the ramp, turn around to go up the rest of the ramp, then ride across the level through a tunnel to get to the other side and find the next ramp, etc. And it's not always a straight line thru the level either, you have to weave thru the streets to find the right way.

* each level is called a Tier, so you can also picture one of those big wedding cakes.  To make it more fun, each Tier is has a descriptive name like Players Tier to make it harder to figure out which one you need to get to for a quest.

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3 hours ago, warspeech said:

Have fun with Forlong the Fat.

He has been pre-warned. And he doesn't need to do any of his quest line to open dailies now, completion of the MT quests deed is achievable with later added quests. And yeah months of scroll dailies are then open :)

I'm just reminded by the explanation from Anthena Peters that the instant horse travels for MT tiers were removed to improve performance.  

 

Oh and no European Datacentre as they can better deal with our issues if the server is on another continent.

We still get the same spin out of SSG and the numpties just lap it up.

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4 hours ago, warspeech said:

Have fun with Forlong the Fat.

Why do you think I'm buying all of the milestones and tagging them all in MT? =P

Edit:
And with TennoCon 2019 happenning now, FFXIV: Shadowbringers, and WoW:Classic, I'm not sure how much time I'm going to put into LotRO.  It's still nice to know that some things never change, like how Turbine/SSG can take a significant lore area and waste it... unlike what happened with MoM.

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4 hours ago, warspeech said:

Very much so.  It's the path from Rivendell to the Ford of Bruinen mapped onto a city shaped like a traffic cone(*), with each level accessible via ramps that are located on the opposite side of the cone from the one you were just on.  The ramps are all switchback-style too except for the very last one at the top.

So it's find the ramp, start up the ramp, turn around to go up the rest of the ramp, then ride across the level through a tunnel to get to the other side and find the next ramp, etc. And it's not always a straight line thru the level either, you have to weave thru the streets to find the right way.

* each level is called a Tier, so you can also picture one of those big wedding cakes.  To make it more fun, each Tier is has a descriptive name like Players Tier to make it harder to figure out which one you need to get to for a quest.

But that's not Turbine/SSG's fault. Tolkien designed the city. It's essentially a 7-walled city, with the ramps and tunnels under the prow acting as choke points. The buildings and streets were designed so that they could also act as additional choke points. 

Turbine/SSG's quest design was horrible...many of them take you up one level, down three levels, back to the Citadel, and all the way back down to the Main Gate and out to the Causeways at Osgiliath. And then kills some random number of things until the RNG was kind enough to drop the item you need. And the back trough the Main Gate, back up to the Citadel, then back down three levels before returning to the original quest giver on the original level. Or run repeatedly through the Cisterns.

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I know it's Tolkien's design, I still have my little sculpture of Minas Tirith that came with the extended edition of The Return of the King.   I loved Minas Tirith every since I read the books and was so looking forward to getting there in game.

The quest design exploited the architecture of that beautiful city so much that just about every quest chain  led to exasperation.  Turbine's use of MT as a quest area was one of the most bitter experiences I ever had in that game.  That's what I was trying to get at, like Doro was saying about how Volume one made you run back and forth from Rivendell to the Ford and back, and all over the Trollshaws, etc. :)

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48 minutes ago, warspeech said:

I know it's Tolkien's design, I still have my little sculpture of Minas Tirith that came with the extended edition of The Return of the King.   I loved Minas Tirith every since I read the books and was so looking forward to getting there in game.

The quest design exploited the architecture of that beautiful city so much that just about every quest chain  led to exasperation.  Turbine's use of MT as a quest area was one of the most bitter experiences I ever had in that game.  That's what I was trying to get at, like Doro was saying about how Volume one made you run back and forth from Rivendell to the Ford and back, and all over the Trollshaws, etc. :)

The way they should have done that was like how they did the quest design in other parts of the game: Move to a hotspot, get to know an area, complete all the quests there, move on to the next area - slowly working your way through the keep up to the top tier.

But yeah, I can see how this design definitely pushes the usage of Mitril coins.  While I'm more than happy to buy rep accelerators (as I have more TP than I know what to do with at this point), there's a lot of quest design that just makes you go "what the hell were they thinking?".

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We're only traipsing around because they put in the MC port to quest giver.  Then they get Cord and some streamers using it to normalise it for the viewers. Then it's soon the default for whales. 

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On 6/6/2019 at 8:44 AM, Almagnus1 said:

The more I'm playing in Minas Tirith, the more that LotRO just feels dated and unfinished.  It's really coming across like the quest authors have no idea how to properly design quests, as I have this nasty feeling that I'm going to have to sweep the city multiple times to get all the quests.  Then again, I'm probably not saying anything someone else hasn't already said, just coming to the party several years later.

I felt this way about West Rohan when I finally made it there after all those years. Only thing making me play through it was more of anthropological curiosity of "can this quest design get any worse", and comparing observations with all the justly given criticism HD has received. This doesn't feel like questing. This feels like something designed explicitly to keep players "busy" in a manipulative way that forces them to adhere to strict pre-charted linear paths instead of playing for fun at their own pace. 

Then it dawned on me this same manipulative time-sink "busywork" quest design will persist til 120, and all the mass-quittings made even more sense. "Let's forget about system grinds and just play the ga--- oh wait they turned landscape questing into a fucking grind too."

13 hours ago, Almagnus1 said:

The way they should have done that was like how they did the quest design in other parts of the game: Move to a hotspot, get to know an area, complete all the quests there, move on to the next area - slowly working your way through the keep up to the top tier.

I miss this quest style so much. Part of what made the early game such a nostalgic experience, just simple simplicity of that questing design. All the alt-o-holism prevalent through that early content just goes to show how imminently replayable it is.

That busywork railroaded questing design started with Dunland though, before there were MCs. Calling this quest style "immersive" because it "puts you inside a story" is like asking other people to chew your food. Felt like an insult to player's imagination, to be taken by hand and tasked with runarounds transparently designed to keep players from playing at their own pace. How brain-dead an average "Lotro Tolkien fan" has to be to give up one's own creativity and passively swallow this stuff through a feeding tube because "omg story".

Re: Helms Deep, even the "quest story" was designed to appeal to sycophantic tendencies of their "fans". Hardly anything original, but you get to rub your ass on Aragorn, Legolas, etc. And get to see badly scripted derivative adaptations of book scenes that you already know. Plus the neverending daytime soap opera with Horn and that Dunlending chick that's outlived its welcome fucking years ago.

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