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Tarantula

Minas Morgul pre-order

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I still amaze people actually defend their pricing.

In gw2 you pay for each xpack 30$ (two so far) and you unlock almost everything the game have to offer.

In swtor you sub for one month and it unlocks all the content that has been released until that point.

 

And again people won't be able to buy it with points until march 2020, are they trying to kill the game or did it work for them with mordor?

 

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They're banking on gamblers and big time whales, subbers and small time micro-buyers are irrelevant.

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That they don't sell it for points is because they don't want lifetimers and long-time-vips who can have stockpiles of points to buy it directly

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The reasons are clear to me, and even understandable. I do think vip should be able to purchase it with point like a month after release.

 

What amaze me is how people can defend the pricing, to me it seems like they ask a lot of money and deliver very little.

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14 minutes ago, Thrabath said:

That they don't sell it for points is because they don't want lifetimers and long-time-vips who can have stockpiles of points to buy it directly

Well anyone with sense will know this release is still unfinished so won't need to rush to buggy content and will just use stockpiled points.

It still amazes me that there are people willing to give SSG any money at all, be it for VIP or expansions.

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Well, I have to say I enjoyed playing again last months; But that was mostly after leaving Mordor and just lvl-ing; Now I need to start the end-game-prepare-grind and that I won't do. Because it's such a grind, not fun to do. And being a lifetimer, I can play those updates for free :)

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22 minutes ago, Doro said:

Well anyone with sense will know this release is still unfinished so won't need to rush to buggy content and will just use stockpiled points.

It still amazes me that there are people willing to give SSG any money at all, be it for VIP or expansions.

The early zones until 75 are fun and enjoyable looks great and unique. the real pain start once you start leveling everythin between 75 - 110/115 (this is when I stopped playing).

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Well for Mordor I had the same plan to wait and buy it for LP but the reports that the landscape provided some better challenges had me pay my £30 a month after release. It's not looking that the same could happen atm.

SSG always intent on some new piece of tech to go with an expansion that soon fails and is forgotten, prices inflated by dubious additions. Some people will just want any shit they are given.

The SSG public display of denial seems routed in the individuals.  A comment I got off DF (maybe just boasting) was that the double key farming of Mordor lead to store keys only: our fault. This despite Cord and the Dev being informed early on and denying it was the case, until 8 months later. With the management so hands off they can't see through their own BS. Their mistakes that are exploited are never their fault.   

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10 minutes ago, Macdui101 said:

Well for Mordor I had the same plan to wait and buy it for LP but the reports that the landscape provided some better challenges had me pay my £30 a month after release.

Wait, I must be reading this wrong. I thought if you bought an expansion you didn't need a VIP to play that content? And when did they change VIP to £30 a month?

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4 minutes ago, Macdui101 said:

lol

one month after the release of Mordor I bought the expansion for cash. I'm still a lifer.

Ah, I get it now. I read it as after the expansion release you were paying £30 a month, not 1 month after release you paid £30 for the expansion.

"pay my £30 a month, after release" vs "pay my £30, a month after release".

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I've never had to think about it before but it strikes me that when an expac comes around it must be the ideal time to drop a sub. It'll be several months before any new area is added so you can save several $15, more that the cheapest pack cost. 

Only thing is how much old content is rehashed that requires a sub.

Yes as a lifer I can't threaten to withhold my sub... :( 

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37 minutes ago, Macdui101 said:

Yes as a lifer I can't threaten to withhold my sub... :( 

You can always...stop playing the game.

But then, what would we* have to bitch about?

*I'm including myself here, just in case it isn't obvious.

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3 hours ago, berry said:

I still amaze people actually defend their pricing.

In gw2 you pay for each xpack 30$ (two so far) and you unlock almost everything the game have to offer.

In swtor you sub for one month and it unlocks all the content that has been released until that point.

 

And again people won't be able to buy it with points until march 2020, are they trying to kill the game or did it work for them with mordor?

 

GW2 recently changed it so that when you buy Path of Fire (the most recent expansion) you also get their other expansion Heart of Thorns for free. :)

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19 minutes ago, warspeech said:

GW2 recently changed it so that when you buy Path of Fire (the most recent expansion) you also get their other expansion Heart of Thorns for free. :)

Really nice change, 30$ is really good price for gw2 even the 60$ deal was a really fair price.

And this is my problem with lotro when you compare lotro with other games in the market it doesn't feel like you get worth of your money even the 40$ deal.

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21 minutes ago, warspeech said:

GW2 recently changed it so that when you buy Path of Fire (the most recent expansion) you also get their other expansion Heart of Thorns for free. :)

Oh nice, I didn't know that. I've got GW2 and Elder Scrolls but I stopped playing them after LotRO destroyed my faith in MMOs (and Secret World nailed the coffin firmly shut when it went F2P and removed everyone's characters). I may give it another try, though.

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For GW2 there are still things called Living World Seasons that aren't part of that deal.  They are story episodes that get released for free if you log on anytime while that episode is current.  The nice thing is that you can buy the ones you missed for gems, which you can get either for real money or with in-game gold.   They also go on sale sometimes too.

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3 hours ago, warspeech said:

GW2 recently changed it so that when you buy Path of Fire (the most recent expansion) you also get their other expansion Heart of Thorns for free. :)

GW2 might be the most reasonable model in the MMO genre.

also the entire base game is FTP.  that would be like LOTRO making all of Shadows of Angmar FTP.  but the marketing at LOTRO has always been "On Lunch" IMO.

;)

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I used to regret not being aware of the game when lifer deals were out and not grabbing one (supposing I'd have allowance at the time); now I'm thankful I'm not one because I'm sure as hell I couldn't quit this pile of casino shit and even grab the crappy expansions with piled up points for sake of completeness :p

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Related to this topic is something that has been going on since Embers came about. The currency has a 10k cap. If a player chooses they can transfer their embers through the shared storage to another server. Essentially giving the players stash of 50k embers. All well and fine. Seems legit though I don't see it as intended or playing the game with an honest spirit of intent. I've read many post on the subject and in particular about SSG oversights and outright development mistakes. I personally, am unwilling to fuck with my shared storage doing item transfers. Other's have made it a way of LotRO life. From the AH pvpers to Raiders moving their endgame gear around as they server surf, to remembering how the gold sellers used shared storage to pollute Middle Earth.

Sept 25th we get this obscure post made outside of patch notes where all transfers are immediately closed. Sighting some vague reasoning about player impact.

https://www.lotro.com/forums/showthread.php?675433-World-Character-Transfers-Temporarily-Disabled

World Character Transfers are currently disabled while we work to resolve a log in issue impacting some players.

 

Sept 30th this thread appears.

https://www.lotro.com/forums/showthread.php?675585-Embers-transforming-into-Motes-automatically-when-lvl130-cap-is-released

Oct. 2nd Cordovan comments.

https://www.lotro.com/forums/showthread.php?675585-Embers-transforming-into-Motes-automatically-when-lvl130-cap-is-released&p=7962042#post7962042

It is my belief that what I stated earlier is consistent with our long-term statements about Embers and Motes, so a suggestion that anything is changing along that line is news to me. The content used to earn Embers and Motes will shift so that Embers are typically earned by playing the most relevant end-game content. Any currency already earned will remain intact and unchanged.

Oct. 3rd a player post this.

https://www.lotro.com/forums/showthread.php?675585-Embers-transforming-into-Motes-automatically-when-lvl130-cap-is-released&p=7962161#post7962161

are we 100% sure? look at the photo i posted (not mine)

 
Quote Originally Posted by Cordovan View Post
Any currency already earned will remain intact and unchanged.
 
unknown.png

are you confirming that we can spend the embers we have saved up in the 130 expansion, and that they will not be auto-converted to motes like they were when the cap was raised from 115 to 120 a year or so ago?
 
Look at that. 174k Embers on one accounts shared storage even though the cap is 10k.
Another thread started about the same subject.
 
https://www.lotro.com/forums/showthread.php?675639-Reactivation-of-Transfers-Between-Servers
In it, is a player some know and even from some on this forum.
https://www.lotro.com/forums/showthread.php?675639-Reactivation-of-Transfers-Between-Servers&p=7962251#post7962251
Would really like to see these opened again. I play on multiple servers and transfer gear and items between the servers to set up my characters. I just leveled my Gladden hunter to 120 and need to get it all set up frown.png Am a bit squishy in level 115 Abyss gear.
Not only embers are being transferred but bound gear as well. I don't have anything good to say about Chromite so I'll say nothing beyond what I already said here and that just a statement of fact by quoting his OF post.
 
Minas Morgul is due to release. SSG has been doing for months, what ever they can to stall player progression. Some of it is obvious. To get players to spend, by placing irrational road blocks in player paths. The other has been to keep players logged on as long as possible.
Consider what is openly known. The embers cap can be circumvented. Players can do the Anvil on one server and gear their alts on another server with the same gear they are already using and other gear they won as a reward. Transfers are being closed due to possible player impact?
I can see again the average player getting fucked in the ass, because every time something which amounts to SSG having lack of foresight, becomes an advantage to those willing to venture beyond honesty. All too often hiding behind the logic that if SSG can't see that far ahead its not the players fault. Lack of foresight, allowed the gold spammers in the game. Lack of foresight, allowed raiders to exploit endless looting of boss chests. Lack of foresight, allowed players to cap embers of day one of Mordor release and never having to do any quest, rewarding embers. In the end is the players who will so greedily grab what ever they can as long as they can and I also include in this buying gold and keys from the gold sellers.
What did the players lose? The chat is now self moderated by timers and a new filter. The filter fucked up the naming process. Kinship's and pet names as well. More loot was bound than I can recall in a long while. Now chest rewards are bound, including scrolls. In this insanity, players lost degrees of freedom, because the developers and the players are just fucking stupid. Greed fucking, both ends of the fucktoy, being the average player who plays and avoids exploiting and questionable practices. Its just a disgusting cycle that seemingly can never end, leaving a spum trail in its path.
There is more but, I'll not openly list what I know, in a place where the info can be accessed by lurkers.
 
Sidenote: I gotta LOL at players going to servers to gain a raid title where they know they have no competition. Expect Gladden to be the next server to lose its raid titles to transient whores.
 
 
 
 
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Splay, you summed it up perfectly.

I guess the original idea was for the resources transfer was allow players to move stuff if they became established on another server. When they started having bound to account gear even after equipping I had wondered if my might or will classes could share their gear. That's just characters on the same server. I decided it was just too much faff to bother and they have to get their own gear.

Now we have players who are reliant on the transfers and might be up shit creek with all resources stuck elsewhere. But the problem is there is no mechanism to distribute portions of resources based on need.  It's all or nothing with wallet items. 

That's what exploits are about. If you abuse a systems for an unintended use then at some point it might come back to hurt you. For me and the might/will gear sharing, I figured that one day I could log on after a patch and find that two chars were naked and screwed by a binding change. Future proofing against Turbine/SSG decisions is part of the game.

I can see SSG just turning transfers on again and simply ensuring currency caps are enforced. It will be far more work involved to actually allow peeps to apportion their resources before finally switching it off for good without an attendant character move alone side. So the abuse will continue due to lack of manpower and will at SSG.

 

Mac

 

 

 

 

 

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I can see as well, SSG turning the transfers back on again. My guess is after Minas Morgul goes live.

A few things could be happening here, but one thing it isn't is this. Since the server consolidation the transfer in general and shared storage has been actively enabled and open to everyone. Under Turbine Vivienne said there was a 1% to 3% chance of data loss as a result of the transfer process. Was it true? Idk, but I don't recall anyone ever saying so in game or on the forums of this happening. I see it more as a fall back and liability concern, if in the event someone actually did lose data or a character.

What is happening is a contortion of the intent. I can't read Turbine/SSG mind on the matter but, I can use common sense and lead myself to conclusions. One being, the transfer mechanic is being exploited in its design and concept. In design, meaning players are testing the code boundaries to see how the code reacts in relation to assets. It could be something is occurring where asset duplication is taking place. Concept, meaning why it was part of the game to begin with and how free asset transfers exist today. The second being, the transferring of boa/boe obtained as rewards that have already been used, not being intended, in the way some players choose to use the free asset transfer. Also added to this, is the Essence and how it can be removed and replaced. It is worth noting not all gear acts in a way where it is boa and is the same for Essence. I'm sure there is more to add but, atm I can't think of any.

The post I quoted above offers some clues to how players choose to manipulate the transfer option. Though in some circles the purpose and intent may be construed as legit and acceptable, I know why that particular scenario exists. The player wants transfers open so they can move 120 gear to Gladden, for their recently level capped Hunter. Claiming their current gear from the Abyss is no longer working. Wait a sec! That player has no capped Hunter on Gladden. Oh but, wait again. They do now and its at cap by using Aria/Valar items. There's more, they also have Abyss gear. Not much chance of anyone on Gladden running Abyss today or in the recent past, but they have Abyss gear. Where did it come from? You guessed it. From the transfer option. So, a player auto-leveled to cap wants their gear from another server to enable their new endeavor leading to a Server title. We seen how stealing servers titles turned out for Elze. His OC title was stripped stemming from a thread from yours truly.:Y  Having that shit stain, Elze come to my home server thinking he could do a drive by theft didn't work out so well. Now, just the thought of another, essentially attempting the same thing on Gladden makes me dislike Chromite all the more. All of it enabled by a mechanic when offered never had adequate foresight to see how it was and can be abused.

The Ember accrual above the 10k cap and not intended imo is what set off SSG to close transfers. All the extracurricular's are just adding to the pollution.

What SSG needs to do is wipe out any Ember amounts above 10k, before opening transfers back up. Rethink their fellowship tradeable rewards. Make rewards for end game raiding server bound.

It really sucks to suggest those things, but in the end, the alternative is to impede and penalize the average player who plays for fun, and has no ill intents for personal gain.

 

What will happen when Minas Morgul goes live? All the players who attempt to anticipate the release and its components, in regards to fast leveling and gearing, will already have assets in place, to do so. By far a vast majority of these players do nothing in their real lives but play LotRO. So caught up in the treadmill chasing the carrot, to such a depth, they use any and all means discoverable, to make the endeavors easier and faster. Even if their choices are questionable. This, making Minas Morgul an additional shovel of shit thrown onto the steaming heap of shit that is LotRO.

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