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Renaissance?


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With Raninia joining the SSG development team as the LOTRO-specific producer and EG7 pouring money into the game, could it be heading for a Renaissance?

EG7 seems to value communication between their teams and the players, and Raninia, Cord, and Severllin seem to be trying to communicate more.

But will it last?

I can't help but remember how many gimmicks the LOTRO team has introduced as a means to attract new players, and then just abandoned them: Skirmishes, Warsteeds, and Shadow/Light, as just a few examples. I can't help but wonder about the future of the Missions system. Will they bother to continue? Honestly,  I find them tediousj/

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To be honest, all those recent happenings suggested the exact opposite of Renaissance to me. Another up-and-comer kid inherits the "exec producer" role that bounces his way in a game of "hot potato," while yet another exec producer passes the buck and bolts. It's a clueless circle, and no one wants to touch the potato, but someone's got to juggle it. 

It's been the same "exec producer" carousel since Paiz got punted (and good fucking riddance to that one). Ever since, Lotro's been a revolving door of well-meaning [but inept] token office-sitters that recycles every 2 - 3 years or so. They're paid to be the Lotro dev team figureheads in PR, but in reality they're just middling managers out to pad their cv's before moving up the career ladder to greener pastures. And there you have the simple truth, which explains why Lotro is treading water (and is something the Lotro-hopefuls refuse to see, in the same carousel of new optimism - new disappointments). These "exec producer" up-and-comers are looking out for their careers, fellas. They're not looking out for Lotro. Their priorities are catchy bullet points on their linked in profiles. They're not here to realize grand visions for the game, because in order to have grand visions for the game one has to actually, you know, be a creative imaginative Lotro player and not a mediocre administrative assistant promoted into executive managerial role due to ability to jump through hoops and perform assigned tasks. Creatives create, uncreative types go into management and admin;)

To anyone who's wondered how come Lotro is treading water and its deliverables keep falling short of the game's potential... this is why. It's sad to see the recurring cycle of Messianic hope at each new "exec producer's" arrival, when in reality, players are simply projecting their own love for the game onto this new corporate persona, thinking it shares their visions and aspirations. All it shares (with previous execs) is the certainty of Lotro being a career stepping stone to elsewhere. Cannot expect commitment and dedication, let alone any semblance of visionary future direction, from this premise. Those acrobatic admin monkeys won't know how to spell "vision" if you spot them all the letters. Wonder not at their incompetence, it's baked into the job description. If they'd been competent they'd be overqualified for the role.

In fact, the carousel of "exec producers" recycling every 2 - 3 years may be an intended feature of Lotro business operations precisely for this reason. Gives the new admins a chance to cut their teeth in a low-key office environment, while the playing masses buy into each arrival with resurgence of hope (and spending) on a game they still think is high-key. And looking at Lotro forums... it's working as intended.

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100% agree, it's the same BS we've been fed for years. The OF on the other hand, are a barren wasteland. Barely any new threads and posts in the general discussion tab. Not a sign of resurgence. Last year there was at least some enterteinment to be had by reading the lag rants.... Now it's just empty.

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  • 1 month later...

He's only the producer and shows some promise but has the weight of SSG against him.

Sadly he's trying to change the monetisation model in the near future but really needs to look at making the game deserve our money rather than just prey on the whales. 

The call for more comms is just more spin and avoiding all the issues, a ramble through SoA content area over the wading through treacle in the latest content areas.

Sapience's little helper has picked up the ball and is running with it like Forest Gump, but not the brainy one. Still doesn't get how every wrong choice he's made means constant defeats on level landscape. Still playing how Sapience and Druidsfire taught him, ineptly but more so if that's possible.

 

Mac

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